mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 14:16:50 +00:00
653 lines
18 KiB
Python
653 lines
18 KiB
Python
#! /usr/bin/env python
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# encoding: utf-8
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# nillerusr
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from __future__ import print_function
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from waflib import Logs, Context, Configure
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import sys
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import os
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VERSION = '1.0'
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APPNAME = 'source-engine'
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top = '.'
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FT2_CHECK='''extern "C" {
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#include <ft2build.h>
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#include FT_FREETYPE_H
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}
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int main() { return FT_Init_FreeType( NULL ); }
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'''
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FC_CHECK='''extern "C" {
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#include <fontconfig/fontconfig.h>
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}
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int main() { return (int)FcInit(); }
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'''
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CPP_64BIT_CHECK='''
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#define TEST(a) (sizeof(void*) == a ? 1 : -1)
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int g_Test[TEST(8)];
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int main () { return 0; }
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'''
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CPP_32BIT_CHECK='''
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#define TEST(a) (sizeof(void*) == a ? 1 : -1)
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int g_Test[TEST(4)];
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int main () { return 0; }
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'''
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Context.Context.line_just = 55 # should fit for everything on 80x26
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projects={
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'game': [
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'appframework',
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'bitmap',
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'choreoobjects',
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'datacache',
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'datamodel',
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'dmxloader',
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'engine',
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'engine/voice_codecs/minimp3',
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'filesystem',
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'game/client',
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'game/server',
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'gameui',
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'inputsystem',
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'ivp/havana',
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'ivp/havana/havok/hk_base',
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'ivp/havana/havok/hk_math',
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'ivp/ivp_compact_builder',
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'ivp/ivp_physics',
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'launcher',
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'launcher_main',
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'materialsystem',
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# 'materialsystem/shaderapiempty',
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'materialsystem/shaderapidx9',
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'materialsystem/shaderlib',
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'materialsystem/stdshaders',
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'mathlib',
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'particles',
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'scenefilecache',
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'serverbrowser',
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'soundemittersystem',
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'studiorender',
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'stub_steam',
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'tier0',
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'tier1',
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'tier2',
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'tier3',
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'vgui2/matsys_controls',
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'vgui2/src',
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'vgui2/vgui_controls',
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'vgui2/vgui_surfacelib',
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'vguimatsurface',
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'video',
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'vphysics',
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'vpklib',
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'vstdlib',
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'vtf',
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'utils/vtex',
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'unicode',
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'video',
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],
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'tests': [
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'appframework',
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'tier0',
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'tier1',
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'tier2',
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'tier3',
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'unitlib',
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'mathlib',
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'vstdlib',
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'filesystem',
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'vpklib',
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'unittests/tier0test',
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'unittests/tier1test',
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'unittests/tier2test',
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'unittests/tier3test',
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'unittests/mathlibtest',
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'utils/unittest'
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],
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'dedicated': [
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'appframework',
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'bitmap',
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'choreoobjects',
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'datacache',
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'dedicated',
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'dedicated_main',
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'dmxloader',
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'engine',
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'game/server',
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'ivp/havana',
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'ivp/havana/havok/hk_base',
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'ivp/havana/havok/hk_math',
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'ivp/ivp_compact_builder',
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'ivp/ivp_physics',
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'materialsystem',
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'mathlib',
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'particles',
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'scenefilecache',
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'materialsystem/shaderapiempty',
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'materialsystem/shaderlib',
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'soundemittersystem',
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'studiorender',
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'tier0',
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'tier1',
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'tier2',
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'tier3',
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'vgui2/vgui_controls',
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'vphysics',
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'vpklib',
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'vstdlib',
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'vtf',
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'stub_steam'
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]
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}
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@Configure.conf
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def check_pkg(conf, package, uselib_store, fragment, *k, **kw):
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errormsg = '{0} not available! Install {0} development package. Also you may need to set PKG_CONFIG_PATH environment variable'.format(package)
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confmsg = 'Checking for \'{0}\' sanity'.format(package)
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errormsg2 = '{0} isn\'t installed correctly. Make sure you installed proper development package for target architecture'.format(package)
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try:
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conf.check_cfg(package=package, args='--cflags --libs', uselib_store=uselib_store, *k, **kw )
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except conf.errors.ConfigurationError:
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conf.fatal(errormsg)
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try:
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conf.check_cxx(fragment=fragment, use=uselib_store, msg=confmsg, *k, **kw)
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except conf.errors.ConfigurationError:
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conf.fatal(errormsg2)
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@Configure.conf
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def get_taskgen_count(self):
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try: idx = self.tg_idx_count
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except: idx = 0 # don't set tg_idx_count to not increase counter
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return idx
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@Configure.conf
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def run_test(self, fragment, msg):
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result = self.check_cxx(fragment=fragment, msg=msg, mandatory = False)
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return False if result == None else True
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def define_platform(conf):
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conf.env.DEDICATED = conf.options.DEDICATED
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conf.env.TESTS = conf.options.TESTS
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conf.env.TOGLES = conf.options.TOGLES
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conf.env.GL = conf.options.GL and not conf.options.TESTS and not conf.options.DEDICATED
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conf.env.OPUS = conf.options.OPUS
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arch32 = conf.run_test(CPP_32BIT_CHECK, 'Testing 32bit support')
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arch64 = conf.run_test(CPP_64BIT_CHECK, 'Testing 64bit support')
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if not (arch32 ^ arch64):
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conf.fatal('Your compiler sucks')
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if conf.options.DEDICATED:
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conf.options.SDL = False
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conf.define('DEDICATED', 1)
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if conf.options.TESTS:
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conf.define('UNITTESTS', 1)
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if conf.env.GL:
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conf.env.append_unique('DEFINES', [
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'DX_TO_GL_ABSTRACTION',
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'GL_GLEXT_PROTOTYPES',
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'BINK_VIDEO'
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])
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if conf.options.TOGLES:
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conf.env.append_unique('DEFINES', ['TOGLES'])
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if conf.options.TESTS:
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conf.define('UNITTESTS', 1)
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if conf.options.SDL and not conf.options.TESTS:
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conf.env.SDL = 1
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conf.define('USE_SDL', 1)
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if arch64:
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conf.define('PLATFORM_64BITS', 1)
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if conf.env.DEST_OS == 'linux':
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conf.define('_GLIBCXX_USE_CXX11_ABI',0)
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conf.env.append_unique('DEFINES', [
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'LINUX=1', '_LINUX=1',
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'POSIX=1', '_POSIX=1', 'PLATFORM_POSIX=1',
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'GNUC',
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'NO_HOOK_MALLOC',
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'_DLL_EXT=.so'
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])
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conf.env.append_unique('CFLAGS', '-U_FORTIFY_SOURCE')
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conf.env.append_unique('CXXFLAGS', '-U_FORTIFY_SOURCE')
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elif conf.env.DEST_OS == 'android':
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conf.env.append_unique('DEFINES', [
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'ANDROID=1', '_ANDROID=1',
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'LINUX=1', '_LINUX=1',
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'POSIX=1', '_POSIX=1',
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'GNUC',
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'NO_HOOK_MALLOC',
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'_DLL_EXT=.so'
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])
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elif conf.env.DEST_OS == 'win32':
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conf.env.append_unique('DEFINES', [
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'WIN32=1', '_WIN32=1',
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'_WINDOWS',
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'_DLL_EXT=.dll',
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'_CRT_SECURE_NO_DEPRECATE',
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'_CRT_NONSTDC_NO_DEPRECATE',
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'_ALLOW_RUNTIME_LIBRARY_MISMATCH',
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'_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH',
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'_ALLOW_MSC_VER_MISMATCH',
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'NO_X360_XDK'
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])
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elif conf.env.DEST_OS == 'darwin':
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conf.env.append_unique('DEFINES', [
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'OSX=1', '_OSX=1',
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'POSIX=1', '_POSIX=1', 'PLATFORM_POSIX=1',
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'GNUC',
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'NO_HOOK_MALLOC',
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'_DLL_EXT=.dylib'
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])
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elif conf.env.DEST_OS in ['freebsd', 'openbsd', 'netbsd', 'dragonflybsd']: # Tested only in freebsd
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conf.env.append_unique('DEFINES', [
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'POSIX=1', '_POSIX=1', 'PLATFORM_POSIX=1',
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'GNUC', # but uses clang
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'PLATFORM_BSD=1',
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'_DLL_EXT=.so'
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])
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if conf.env.DEST_OS != 'win32':
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conf.define('NO_MEMOVERRIDE_NEW_DELETE', 1)
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# conf.define('NO_MALLOC_OVERRIDE', 1)
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if conf.options.DEBUG_ENGINE:
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conf.env.append_unique('DEFINES', [
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'DEBUG', '_DEBUG'
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])
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else:
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conf.env.append_unique('DEFINES', [
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'NDEBUG'
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])
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conf.define('GIT_COMMIT_HASH', conf.env.GIT_VERSION)
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def options(opt):
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grp = opt.add_option_group('Common options')
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grp.add_option('-4', '--32bits', action = 'store_true', dest = 'TARGET32', default = False,
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help = 'allow targetting 32-bit engine(Linux/Windows/OSX x86 only) [default: %default]')
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grp.add_option('-d', '--dedicated', action = 'store_true', dest = 'DEDICATED', default = False,
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help = 'build dedicated server [default: %default]')
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grp.add_option('--tests', action = 'store_true', dest = 'TESTS', default = False,
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help = 'build unit tests [default: %default]')
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grp.add_option('-D', '--debug-engine', action = 'store_true', dest = 'DEBUG_ENGINE', default = False,
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help = 'build with -DDEBUG [default: %default]')
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grp.add_option('--use-sdl', action = 'store', dest = 'SDL', type = 'int', default = sys.platform != 'win32',
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help = 'build engine with SDL [default: %default]')
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grp.add_option('--use-togl', action = 'store', dest = 'GL', type = 'int', default = sys.platform != 'win32',
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help = 'build engine with ToGL [default: %default]')
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grp.add_option('--build-games', action = 'store', dest = 'GAMES', type = 'string', default = 'hl2',
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help = 'build games [default: %default]')
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grp.add_option('--use-ccache', action = 'store_true', dest = 'CCACHE', default = False,
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help = 'build using ccache [default: %default]')
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grp.add_option('--disable-warns', action = 'store_true', dest = 'DISABLE_WARNS', default = False,
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help = 'build using ccache [default: %default]')
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grp.add_option('--togles', action = 'store_true', dest = 'TOGLES', default = False,
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help = 'build engine with ToGLES [default: %default]')
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# TODO(nillerusr): add wscript for opus building
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grp.add_option('--enable-opus', action = 'store_true', dest = 'OPUS', default = False,
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help = 'build engine with Opus voice codec [default: %default]')
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grp.add_option('--sanitize', action = 'store', dest = 'SANITIZE', default = '',
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help = 'build with sanitizers [default: %default]')
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opt.load('compiler_optimizations subproject')
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opt.load('xcompile compiler_cxx compiler_c sdl2 clang_compilation_database strip_on_install_v2 waf_unit_test subproject')
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if sys.platform == 'win32':
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opt.load('msvc msdev msvs')
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opt.load('reconfigure')
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def check_deps(conf):
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if conf.env.DEST_OS != 'win32':
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conf.check_cc(lib='dl', mandatory=False)
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conf.check_cc(lib='bz2', mandatory=True)
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conf.check_cc(lib='rt', mandatory=False)
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if not conf.env.LIB_M: # HACK: already added in xcompile!
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conf.check_cc(lib='m')
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else:
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# Common Win32 libraries
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# Don't check them more than once, to save time
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# Usually, they are always available
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# but we need them in uselib
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a = [
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'user32',
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'shell32',
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'gdi32',
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'advapi32',
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'dbghelp',
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'psapi',
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'ws2_32',
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'rpcrt4',
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'winmm',
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'wininet',
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'ole32',
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'shlwapi',
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'imm32'
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]
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if conf.env.COMPILER_CC == 'msvc':
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for i in a:
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conf.check_lib_msvc(i)
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else:
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for i in a:
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conf.check_cc(lib = i)
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if conf.env.DEST_OS == "darwin":
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conf.check(lib='iconv', uselib_store='ICONV')
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conf.env.FRAMEWORK_APPKIT = "AppKit"
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conf.env.FRAMEWORK_IOKIT = "IOKit"
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conf.env.FRAMEWORK_FOUNDATION = "Foundation"
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conf.env.FRAMEWORK_COREFOUNDATION = "CoreFoundation"
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conf.env.FRAMEWORK_COREGRAPHICS = "CoreGraphics"
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conf.env.FRAMEWORK_OPENGL = "OpenGL"
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conf.env.FRAMEWORK_CARBON = "Carbon"
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conf.env.FRAMEWORK_APPLICATIONSERVICES = "ApplicationServices"
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conf.env.FRAMEWORK_CORESERVICES = "CoreServices"
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conf.env.FRAMEWORK_COREAUDIO = "CoreAudio"
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conf.env.FRAMEWORK_AUDIOTOOLBOX = "AudioToolbox"
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conf.env.FRAMEWORK_SYSTEMCONFIGURATION = "SystemConfiguration"
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if conf.options.TESTS:
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return
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if conf.env.DEST_OS != 'android':
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if conf.env.DEST_OS != 'win32':
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if conf.options.SDL:
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conf.check_cfg(package='sdl2', uselib_store='SDL2', args=['--cflags', '--libs'])
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if conf.options.DEDICATED:
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conf.check_cfg(package='libedit', uselib_store='EDIT', args=['--cflags', '--libs'])
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else:
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conf.check_pkg('freetype2', 'FT2', FT2_CHECK)
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conf.check_pkg('fontconfig', 'FC', FC_CHECK)
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if conf.env.DEST_OS == "darwin":
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conf.env.FRAMEWORK_OPENAL = "OpenAL"
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else:
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conf.check_cfg(package='openal', uselib_store='OPENAL', args=['--cflags', '--libs'])
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conf.check_cfg(package='libjpeg', uselib_store='JPEG', args=['--cflags', '--libs'])
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conf.check_cfg(package='libpng', uselib_store='PNG', args=['--cflags', '--libs'])
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conf.check_cfg(package='libcurl', uselib_store='CURL', args=['--cflags', '--libs'])
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conf.check_cfg(package='zlib', uselib_store='ZLIB', args=['--cflags', '--libs'])
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if conf.options.OPUS:
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conf.check_cfg(package='opus', uselib_store='OPUS', args=['--cflags', '--libs'])
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else:
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conf.check(lib='SDL2', uselib_store='SDL2')
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conf.check(lib='freetype2', uselib_store='FT2')
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conf.check(lib='jpeg', uselib_store='JPEG', define_name='HAVE_JPEG')
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conf.check(lib='png', uselib_store='PNG', define_name='HAVE_PNG')
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conf.check(lib='curl', uselib_store='CURL', define_name='HAVE_CURL')
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conf.check(lib='z', uselib_store='ZLIB', define_name='HAVE_ZLIB')
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if conf.env.DEST_CPU != 'aarch64':
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conf.check(lib='unwind', uselib_store='UNWIND')
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conf.check(lib='crypto', uselib_store='CRYPTO')
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conf.check(lib='ssl', uselib_store='SSL')
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conf.check(lib='android_support', uselib_store='ANDROID_SUPPORT')
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conf.check(lib='opus', uselib_store='OPUS')
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if conf.env.DEST_OS == 'win32':
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conf.check(lib='libz', uselib_store='ZLIB', define_name='USE_ZLIB')
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# conf.check(lib='nvtc', uselib_store='NVTC')
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# conf.check(lib='ati_compress_mt_vc10', uselib_store='ATI_COMPRESS_MT_VC10')
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conf.check(lib='SDL2', uselib_store='SDL2')
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conf.check(lib='libjpeg', uselib_store='JPEG', define_name='HAVE_JPEG')
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conf.check(lib='libpng', uselib_store='PNG', define_name='HAVE_PNG')
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conf.check(lib='d3dx9', uselib_store='D3DX9')
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conf.check(lib='d3d9', uselib_store='D3D9')
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conf.check(lib='dsound', uselib_store='DSOUND')
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conf.check(lib='dxguid', uselib_store='DXGUID')
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if conf.options.OPUS:
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conf.check(lib='opus', uselib_store='OPUS')
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# conf.multicheck(*a, run_all_tests = True, mandatory = True)
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def configure(conf):
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conf.load('fwgslib reconfigure compiler_optimizations')
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# Force XP compability, all build targets should add
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# subsystem=bld.env.MSVC_SUBSYSTEM
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# TODO: wrapper around bld.stlib, bld.shlib and so on?
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conf.env.MSVC_SUBSYSTEM = 'WINDOWS,5.01'
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conf.env.MSVC_TARGETS = ['x64'] # explicitly request x86 target for MSVC
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if conf.options.TARGET32:
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conf.env.MSVC_TARGETS = ['x86']
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if sys.platform == 'win32':
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conf.load('msvc_pdb_ext msdev msvs msvcdeps')
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conf.load('subproject xcompile compiler_c compiler_cxx gccdeps gitversion clang_compilation_database strip_on_install_v2 waf_unit_test enforce_pic')
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if conf.env.DEST_OS == 'win32' and conf.env.DEST_CPU == 'amd64':
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conf.load('masm')
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elif conf.env.DEST_OS == 'darwin':
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conf.load('mm_hook')
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conf.env.BIT32_MANDATORY = conf.options.TARGET32
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if conf.env.BIT32_MANDATORY:
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Logs.info('WARNING: will build engine for 32-bit target')
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conf.load('force_32bit')
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define_platform(conf)
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if conf.env.TOGLES:
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projects['game'] += ['togles']
|
|
elif conf.env.GL:
|
|
projects['game'] += ['togl']
|
|
|
|
if conf.env.DEST_OS == 'win32':
|
|
projects['game'] += ['utils/bzip2']
|
|
projects['dedicated'] += ['utils/bzip2']
|
|
if conf.options.OPUS or conf.env.DEST_OS == 'android':
|
|
projects['game'] += ['engine/voice_codecs/opus']
|
|
|
|
if conf.options.DISABLE_WARNS:
|
|
compiler_optional_flags = ['-w']
|
|
else:
|
|
compiler_optional_flags = [
|
|
'-Wall',
|
|
'-fdiagnostics-color=always',
|
|
'-Wcast-align',
|
|
'-Wuninitialized',
|
|
'-Winit-self',
|
|
'-Wstrict-aliasing',
|
|
'-Wno-reorder',
|
|
'-Wno-unknown-pragmas',
|
|
'-Wno-unused-function',
|
|
'-Wno-unused-but-set-variable',
|
|
'-Wno-unused-value',
|
|
'-Wno-unused-variable',
|
|
'-faligned-new',
|
|
]
|
|
|
|
c_compiler_optional_flags = [
|
|
'-fnonconst-initializers' # owcc
|
|
]
|
|
|
|
cflags, linkflags = conf.get_optimization_flags()
|
|
|
|
|
|
flags = []
|
|
|
|
if conf.options.SANITIZE:
|
|
flags += ['-fsanitize=%s'%conf.options.SANITIZE, '-fno-sanitize=vptr']
|
|
|
|
if conf.env.DEST_OS != 'win32':
|
|
flags += ['-pipe', '-fPIC', '-L'+os.path.abspath('.')+'/lib/'+conf.env.DEST_OS+'/'+conf.env.DEST_CPU+'/']
|
|
if conf.env.COMPILER_CC != 'msvc':
|
|
flags += ['-pthread']
|
|
|
|
if conf.env.DEST_OS == 'android':
|
|
flags += [
|
|
'-I'+os.path.abspath('.')+'/thirdparty/curl/include',
|
|
'-I'+os.path.abspath('.')+'/thirdparty/SDL',
|
|
'-I'+os.path.abspath('.')+'/thirdparty/openal-soft/include/',
|
|
'-I'+os.path.abspath('.')+'/thirdparty/fontconfig',
|
|
'-I'+os.path.abspath('.')+'/thirdparty/freetype/include',
|
|
'-llog',
|
|
'-lz'
|
|
]
|
|
|
|
flags += ['-funwind-tables', '-g']
|
|
elif conf.env.COMPILER_CC != 'msvc' and conf.env.DEST_OS != 'darwin' and conf.env.DEST_CPU in ['x86', 'x86_64']:
|
|
flags += ['-march=core2']
|
|
|
|
if conf.env.DEST_CPU in ['x86', 'x86_64']:
|
|
flags += ['-mfpmath=sse']
|
|
elif conf.env.DEST_CPU in ['arm', 'aarch64']:
|
|
flags += ['-fsigned-char']
|
|
|
|
if conf.env.DEST_CPU == 'arm':
|
|
flags += ['-march=armv7-a', '-mfpu=neon-vfpv4']
|
|
|
|
if conf.env.DEST_OS == 'freebsd':
|
|
linkflags += ['-lexecinfo']
|
|
|
|
if conf.env.DEST_OS != 'win32':
|
|
cflags += flags
|
|
linkflags += flags
|
|
else:
|
|
cflags += [
|
|
'/I'+os.path.abspath('.')+'/thirdparty/SDL',
|
|
'/arch:SSE' if conf.env.DEST_CPU == 'x86' else '/arch:AVX',
|
|
'/GF',
|
|
'/Gy',
|
|
'/fp:fast',
|
|
'/Zc:forScope',
|
|
'/Zc:wchar_t',
|
|
'/GR',
|
|
'/TP',
|
|
'/EHsc'
|
|
]
|
|
|
|
if conf.options.BUILD_TYPE == 'debug':
|
|
linkflags += [
|
|
'/FORCE:MULTIPLE',
|
|
'/INCREMENTAL:NO',
|
|
'/NODEFAULTLIB:libc',
|
|
'/NODEFAULTLIB:libcd',
|
|
'/NODEFAULTLIB:libcmt',
|
|
'/LARGEADDRESSAWARE'
|
|
]
|
|
else:
|
|
linkflags += [
|
|
'/INCREMENTAL',
|
|
'/NODEFAULTLIB:libc',
|
|
'/NODEFAULTLIB:libcd',
|
|
'/NODEFAULTLIB:libcmtd',
|
|
'/LARGEADDRESSAWARE'
|
|
]
|
|
|
|
linkflags += [
|
|
'/LIBPATH:'+os.path.abspath('.')+'/lib/win32/'+conf.env.DEST_CPU+'/',
|
|
'/LIBPATH:'+os.path.abspath('.')+'/dx9sdk/lib/'+conf.env.DEST_CPU+'/'
|
|
]
|
|
|
|
# And here C++ flags starts to be treated separately
|
|
cxxflags = list(cflags)
|
|
if conf.env.DEST_OS != 'win32':
|
|
cxxflags += ['-std=c++11','-fpermissive']
|
|
|
|
if conf.env.COMPILER_CC == 'gcc':
|
|
conf.define('COMPILER_GCC', 1)
|
|
elif conf.env.COMPILER_CC == 'msvc':
|
|
conf.define('COMPILER_MSVC', 1)
|
|
conf.define('MSVC', 1)
|
|
if conf.env.DEST_CPU == 'x86':
|
|
conf.define('COMPILER_MSVC32', 1)
|
|
elif conf.env.DEST_CPU in ['x86_64', 'amd64']:
|
|
conf.define('COMPILER_MSVC64', 1)
|
|
|
|
if conf.env.COMPILER_CC != 'msvc':
|
|
conf.check_cc(cflags=cflags, linkflags=linkflags, msg='Checking for required C flags')
|
|
conf.check_cxx(cxxflags=cxxflags, linkflags=linkflags, msg='Checking for required C++ flags')
|
|
|
|
conf.env.append_unique('CFLAGS', cflags)
|
|
conf.env.append_unique('CXXFLAGS', cxxflags)
|
|
conf.env.append_unique('LINKFLAGS', linkflags)
|
|
|
|
cxxflags += conf.filter_cxxflags(compiler_optional_flags, cflags)
|
|
cflags += conf.filter_cflags(compiler_optional_flags + c_compiler_optional_flags, cflags)
|
|
|
|
conf.env.append_unique('CFLAGS', cflags)
|
|
conf.env.append_unique('CXXFLAGS', cxxflags)
|
|
conf.env.append_unique('LINKFLAGS', linkflags)
|
|
conf.env.append_unique('INCLUDES', [os.path.abspath('common/')])
|
|
|
|
check_deps( conf )
|
|
|
|
# indicate if we are packaging for Linux/BSD
|
|
if conf.env.DEST_OS != 'android':
|
|
conf.env.LIBDIR = conf.env.PREFIX+'/bin/'
|
|
conf.env.TESTDIR = conf.env.PREFIX+'/tests/'
|
|
conf.env.BINDIR = conf.env.PREFIX
|
|
else:
|
|
conf.env.LIBDIR = conf.env.BINDIR = conf.env.PREFIX
|
|
|
|
if conf.options.CCACHE:
|
|
conf.env.CC.insert(0, 'ccache')
|
|
conf.env.CXX.insert(0, 'ccache')
|
|
|
|
if conf.options.TESTS:
|
|
conf.add_subproject(projects['tests'])
|
|
elif conf.options.DEDICATED:
|
|
conf.add_subproject(projects['dedicated'])
|
|
else:
|
|
conf.add_subproject(projects['game'])
|
|
|
|
def build(bld):
|
|
os.environ["CCACHE_DIR"] = os.path.abspath('.ccache/'+bld.env.COMPILER_CC+'/'+bld.env.DEST_OS+'/'+bld.env.DEST_CPU)
|
|
|
|
if bld.env.DEST_OS in ['win32', 'android']:
|
|
sdl_name = 'SDL2.dll' if bld.env.DEST_OS == 'win32' else 'libSDL2.so'
|
|
sdl_path = os.path.join('lib', bld.env.DEST_OS, bld.env.DEST_CPU, sdl_name)
|
|
bld.install_files(bld.env.LIBDIR, [sdl_path])
|
|
|
|
if bld.env.DEST_OS == 'win32':
|
|
projects['game'] += ['utils/bzip2']
|
|
projects['dedicated'] += ['utils/bzip2']
|
|
|
|
if bld.env.OPUS or bld.env.DEST_OS == 'android':
|
|
projects['game'] += ['engine/voice_codecs/opus']
|
|
|
|
if bld.env.TESTS:
|
|
bld.add_subproject(projects['tests'])
|
|
elif bld.env.DEDICATED:
|
|
bld.add_subproject(projects['dedicated'])
|
|
else:
|
|
if bld.env.TOGLES:
|
|
projects['game'] += ['togles']
|
|
elif bld.env.GL:
|
|
projects['game'] += ['togl']
|
|
|
|
bld.add_subproject(projects['game'])
|