mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 14:16:50 +00:00
99 lines
2.2 KiB
C++
99 lines
2.2 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================
|
|
|
|
#include "movieobjects/dmetransforminput.h"
|
|
#include "movieobjects_interfaces.h"
|
|
#include "datamodel/dmelementfactoryhelper.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Expose this class to the scene database
|
|
//-----------------------------------------------------------------------------
|
|
IMPLEMENT_ELEMENT_FACTORY( DmeTranslationInput, CDmeTranslationInput );
|
|
|
|
|
|
void CDmeTranslationInput::OnConstruction()
|
|
{
|
|
m_translation.Init( this, "translation" );
|
|
}
|
|
|
|
void CDmeTranslationInput::OnDestruction()
|
|
{
|
|
}
|
|
|
|
bool CDmeTranslationInput::IsDirty()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
void CDmeTranslationInput::Operate()
|
|
{
|
|
}
|
|
|
|
void CDmeTranslationInput::GetInputAttributes( CUtlVector< CDmAttribute * > &attrs )
|
|
{
|
|
}
|
|
|
|
void CDmeTranslationInput::GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs )
|
|
{
|
|
attrs.AddToTail( m_translation.GetAttribute() );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Expose this class to the scene database
|
|
//-----------------------------------------------------------------------------
|
|
IMPLEMENT_ELEMENT_FACTORY( DmeRotationInput, CDmeRotationInput );
|
|
|
|
|
|
void CDmeRotationInput::OnConstruction()
|
|
{
|
|
m_orientation.Init( this, "orientation" );
|
|
m_angles.Init( this, "angles" );
|
|
}
|
|
|
|
void CDmeRotationInput::OnDestruction()
|
|
{
|
|
}
|
|
|
|
bool CDmeRotationInput::IsDirty()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
void CDmeRotationInput::Operate()
|
|
{
|
|
}
|
|
|
|
void CDmeRotationInput::GetInputAttributes( CUtlVector< CDmAttribute * > &attrs )
|
|
{
|
|
}
|
|
|
|
void CDmeRotationInput::GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs )
|
|
{
|
|
attrs.AddToTail( m_orientation.GetAttribute() );
|
|
attrs.AddToTail( m_angles.GetAttribute() );
|
|
}
|
|
|
|
void CDmeRotationInput::SetRotation( const Quaternion& quat )
|
|
{
|
|
QAngle qangle;
|
|
QuaternionAngles( quat, qangle );
|
|
m_angles = qangle;
|
|
m_orientation = quat;
|
|
}
|
|
|
|
void CDmeRotationInput::SetRotation( const QAngle& qangle )
|
|
{
|
|
Quaternion quat;
|
|
AngleQuaternion( qangle, quat );
|
|
m_orientation = quat;
|
|
m_angles = qangle;
|
|
}
|