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111 lines
3.8 KiB
Perl
Executable File
111 lines
3.8 KiB
Perl
Executable File
#!perl
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use File::Find;
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&BuildRemapTable;
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find(\&convert, "." );
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sub convert
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{
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return unless (/\.pcf$/i);
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return if (/^tmp\.pcf$/i);
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return if (/^tmp2\.pcf$/i);
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return if (/360\.pcf$/i);
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print STDERR "process ", $File::Find::name," ($_) dir=",`cd`," \n";
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my $fname=$_;
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print `p4 edit $fname`;
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print `dmxconvert -i $_ -o tmp.pcf -oe keyvalues2`;
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open(TMP, "tmp.pcf" ) || return;
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open(OUT, ">tmp2.pcf" ) || die;
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while(<TMP>)
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{
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s/[\n\r]//g;
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if ( (/^(\s*\"functionName\"\s*\"string\"\s*\")(.*)\"(.*)$/) &&
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length($map{$2}) )
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{
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$_=$1.$map{$2}.'"'.$3;
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}
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if ( (/^(\s*\"name\"\s*\"string\"\s*\")(.*)\"(.*)$/) &&
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length($map{$2}) )
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{
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$_=$1.$map{$2}.'"'.$3;
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}
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print OUT "$_\n";
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}
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close OUT;
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close TMP;
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print `dmxconvert -i tmp2.pcf -o $fname -ie keyvalues2 -oe binary`;
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unlink "tmp.pcf";
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unlink "tmp2.pcf";
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}
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sub BuildRemapTable
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{
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$map{"alpha_fade"}= "Alpha Fade and Decay";
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$map{"alpha_fade_in_random"}= "Alpha Fade In Random";
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$map{"alpha_fade_out_random"}= "Alpha Fade Out Random";
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$map{"basic_movement"}= "Movement Basic";
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$map{"color_fade"}= "Color Fade";
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$map{"controlpoint_light"}= "Color Light From Control Point";
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$map{"Dampen Movement Relative to Control Point"}= "Movement Dampen Relative to Control Point";
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$map{"Distance Between Control Points Scale"}= "Remap Distance Between Two Control Points to Scalar";
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$map{"Distance to Control Points Scale"}= "Remap Distance to Control Point to Scalar";
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$map{"lifespan_decay"}= "Lifespan Decay";
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$map{"lock to bone"}= "Movement Lock to Bone";
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$map{"postion_lock_to_controlpoint"}= "Movement Lock to Control Point";
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$map{"maintain position along path"}= "Movement Maintain Position Along Path";
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$map{"Match Particle Velocities"}= "Movement Match Particle Velocities";
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$map{"Max Velocity"}= "Movement Max Velocity";
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$map{"noise"}= "Noise Scalar";
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$map{"vector noise"}= "Noise Vector";
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$map{"oscillate_scalar"}= "Oscillate Scalar";
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$map{"oscillate_vector"}= "Oscillate Vector";
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$map{"Orient Rotation to 2D Direction"}= "Rotation Orient to 2D Direction";
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$map{"radius_scale"}= "Radius Scale";
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$map{"Random Cull"}= "Cull Random";
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$map{"remap_scalar"}= "Remap Scalar";
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$map{"rotation_movement"}= "Rotation Basic";
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$map{"rotation_spin"}= "Rotation Spin Roll";
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$map{"rotation_spin yaw"}= "Rotation Spin Yaw";
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$map{"alpha_random"}= "Alpha Random";
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$map{"color_random"}= "Color Random";
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$map{"create from parent particles"}= "Position From Parent Particles";
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$map{"Create In Hierarchy"}= "Position In CP Hierarchy";
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$map{"random position along path"}= "Position Along Path Random";
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$map{"random position on model"}= "Position on Model Random";
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$map{"sequential position along path"}= "Position Along Path Sequential";
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$map{"position_offset_random"}= "Position Modify Offset Random";
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$map{"position_warp_random"}= "Position Modify Warp Random";
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$map{"position_within_box"}= "Position Within Box Random";
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$map{"position_within_sphere"}= "Position Within Sphere Random";
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$map{"Inherit Velocity"}= "Velocity Inherit from Control Point";
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$map{"Initial Repulsion Velocity"}= "Velocity Repulse from World";
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$map{"Initial Velocity Noise"}= "Velocity Noise";
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$map{"Initial Scalar Noise"}= "Remap Noise to Scalar";
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$map{"Lifespan from distance to world"}= "Lifetime from Time to Impact";
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$map{"Pre-Age Noise"}= "Lifetime Pre-Age Noise";
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$map{"lifetime_random"}= "Lifetime Random";
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$map{"radius_random"}= "Radius Random";
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$map{"random yaw"}= "Rotation Yaw Random";
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$map{"Randomly Flip Yaw"}= "Rotation Yaw Flip Random";
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$map{"rotation_random"}= "Rotation Random";
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$map{"rotation_speed_random"}= "Rotation Speed Random";
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$map{"sequence_random"}= "Sequence Random";
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$map{"second_sequence_random"}= "Sequence Two Random";
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$map{"trail_length_random"}= "Trail Length Random";
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$map{"velocity_random"}= "Velocity Random";
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}
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