mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 22:27:05 +00:00
58 lines
1.2 KiB
C++
58 lines
1.2 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: Satchel Charge
|
|
//
|
|
// $Workfile: $
|
|
// $Date: $
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef SATCHEL_H
|
|
#define SATCHEL_H
|
|
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
|
|
#include "basegrenade_shared.h"
|
|
#include "hl2mp/weapon_slam.h"
|
|
|
|
class CSoundPatch;
|
|
|
|
class CSatchelCharge : public CBaseGrenade
|
|
{
|
|
public:
|
|
DECLARE_CLASS( CSatchelCharge, CBaseGrenade );
|
|
|
|
void Spawn( void );
|
|
void Precache( void );
|
|
void BounceSound( void );
|
|
void UpdateSlideSound( void );
|
|
void KillSlideSound(void);
|
|
void SatchelTouch( CBaseEntity *pOther );
|
|
void SatchelThink( void );
|
|
void SatchelUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
|
|
|
|
CSoundPatch* m_soundSlide;
|
|
float m_flSlideVolume;
|
|
float m_flNextBounceSoundTime;
|
|
bool m_bInAir;
|
|
Vector m_vLastPosition;
|
|
|
|
public:
|
|
CWeapon_SLAM* m_pMyWeaponSLAM; // Who shot me..
|
|
bool m_bIsAttached;
|
|
void Deactivate( void );
|
|
|
|
CSatchelCharge();
|
|
~CSatchelCharge();
|
|
|
|
DECLARE_DATADESC();
|
|
|
|
private:
|
|
void InitSlideSound(void);
|
|
};
|
|
|
|
#endif //SATCHEL_H
|