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34 lines
963 B
C++
34 lines
963 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Play VCD on taunt prop
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef TF_TAUNT_PROP_H
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#define TF_TAUNT_PROP_H
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#ifdef _WIN32
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#pragma once
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#endif
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class CTFTauntProp : public CBaseCombatCharacter
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{
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DECLARE_CLASS( CTFTauntProp, CBaseCombatCharacter );
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public:
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DECLARE_SERVERCLASS();
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CTFTauntProp();
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virtual bool StartSceneEvent( CSceneEventInfo *info, CChoreoScene *scene, CChoreoEvent *event, CChoreoActor *actor, CBaseEntity *pTarget ) OVERRIDE;
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virtual bool ProcessSceneEvent( CSceneEventInfo *info, CChoreoScene *scene, CChoreoEvent *event ) OVERRIDE;
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virtual float PlayScene( const char *pszScene, float flDelay = 0.0f, AI_Response *response = NULL, IRecipientFilter *filter = NULL ) OVERRIDE;
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virtual void UpdateOnRemove() OVERRIDE;
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private:
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EHANDLE m_hScene;
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};
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#endif // TF_TAUNT_PROP_H
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