mirror of
https://github.com/nillerusr/source-engine.git
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173 lines
5.3 KiB
C++
173 lines
5.3 KiB
C++
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// TF Rocket
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//
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//=============================================================================
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#include "cbase.h"
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#include "tf_weaponbase.h"
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#include "tf_projectile_rocket.h"
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#include "tf_player.h"
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//=============================================================================
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//
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// TF Rocket functions (Server specific).
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//
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#define ROCKET_MODEL "models/weapons/w_models/w_rocket.mdl"
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LINK_ENTITY_TO_CLASS( tf_projectile_rocket, CTFProjectile_Rocket );
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PRECACHE_REGISTER( tf_projectile_rocket );
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IMPLEMENT_NETWORKCLASS_ALIASED( TFProjectile_Rocket, DT_TFProjectile_Rocket )
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BEGIN_NETWORK_TABLE( CTFProjectile_Rocket, DT_TFProjectile_Rocket )
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SendPropBool( SENDINFO( m_bCritical ) ),
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END_NETWORK_TABLE()
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CTFProjectile_Rocket *CTFProjectile_Rocket::Create( CBaseEntity *pLauncher, const Vector &vecOrigin, const QAngle &vecAngles, CBaseEntity *pOwner, CBaseEntity *pScorer )
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{
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CTFProjectile_Rocket *pRocket = static_cast<CTFProjectile_Rocket*>( CTFBaseRocket::Create( pLauncher, "tf_projectile_rocket", vecOrigin, vecAngles, pOwner ) );
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if ( pRocket )
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{
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pRocket->SetScorer( pScorer );
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pRocket->SetEyeBallRocket( false );
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pRocket->SetSpell( false );
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CTFWeaponBase *pWeapon = dynamic_cast< CTFWeaponBase * >( pLauncher );
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bool bDirectHit = pWeapon ? ( pWeapon->GetWeaponID() == TF_WEAPON_ROCKETLAUNCHER_DIRECTHIT ) : false;
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pRocket->SetDirectHit( bDirectHit );
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}
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return pRocket;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFProjectile_Rocket::Spawn()
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{
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SetModel( ROCKET_MODEL );
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BaseClass::Spawn();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFProjectile_Rocket::Precache()
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{
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int iModel = PrecacheModel( ROCKET_MODEL );
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PrecacheGibsForModel( iModel );
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PrecacheParticleSystem( "critical_rocket_blue" );
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PrecacheParticleSystem( "critical_rocket_red" );
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PrecacheParticleSystem( "eyeboss_projectile" );
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PrecacheParticleSystem( "rockettrail" );
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BaseClass::Precache();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFProjectile_Rocket::SetScorer( CBaseEntity *pScorer )
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{
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m_Scorer = pScorer;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CBasePlayer *CTFProjectile_Rocket::GetScorer( void )
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{
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return dynamic_cast<CBasePlayer *>( m_Scorer.Get() );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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int CTFProjectile_Rocket::GetDamageType()
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{
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int iDmgType = BaseClass::GetDamageType();
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if ( m_bCritical )
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{
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iDmgType |= DMG_CRITICAL;
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}
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return iDmgType;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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int CTFProjectile_Rocket::GetDamageCustom()
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{
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if ( m_bDirectHit )
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{
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return TF_DMG_CUSTOM_ROCKET_DIRECTHIT;
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}
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else if ( m_bEyeBallRocket )
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{
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return TF_DMG_CUSTOM_EYEBALL_ROCKET;
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}
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else if ( m_bSpell )
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{
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return TF_DMG_CUSTOM_SPELL_MONOCULUS;
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}
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else
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return BaseClass::GetDamageCustom();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFProjectile_Rocket::RocketTouch( CBaseEntity *pOther )
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{
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BaseClass::RocketTouch( pOther );
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if (m_bCritical && pOther && pOther->IsPlayer())
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{
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CTFPlayer *pHitPlayer = ToTFPlayer( pOther );
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int iHitPlayerTeamNumber = pHitPlayer->GetTeamNumber();
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int iRocketTeamNumber = BaseClass::GetTeamNumber();
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if (pHitPlayer->IsPlayerClass(TF_CLASS_HEAVYWEAPONS) && !pHitPlayer->m_Shared.InCond( TF_COND_INVULNERABLE)
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&& pHitPlayer->IsAlive() && iHitPlayerTeamNumber != iRocketTeamNumber)
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{
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pHitPlayer->AwardAchievement( ACHIEVEMENT_TF_HEAVY_SURVIVE_CROCKET );
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Rocket was deflected.
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//-----------------------------------------------------------------------------
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void CTFProjectile_Rocket::Deflected( CBaseEntity *pDeflectedBy, Vector &vecDir )
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{
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CTFPlayer *pTFDeflector = ToTFPlayer( pDeflectedBy );
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if ( !pTFDeflector )
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return;
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ChangeTeam( pTFDeflector->GetTeamNumber() );
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SetLauncher( pTFDeflector->GetActiveWeapon() );
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CTFPlayer* pOldOwner = ToTFPlayer( GetOwnerEntity() );
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SetOwnerEntity( pTFDeflector );
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if ( pOldOwner )
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{
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pOldOwner->SpeakConceptIfAllowed( MP_CONCEPT_DEFLECTED, "projectile:1,victim:1" );
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}
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if ( pTFDeflector->m_Shared.IsCritBoosted() )
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{
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SetCritical( true );
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}
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CTFWeaponBase::SendObjectDeflectedEvent( pTFDeflector, pOldOwner, GetWeaponID(), this );
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IncrementDeflected();
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m_nSkin = ( GetTeamNumber() == TF_TEAM_BLUE ) ? 1 : 0;
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}
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