mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 06:36:54 +00:00
205 lines
4.2 KiB
C++
205 lines
4.2 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
#include "cbase.h"
|
|
#include "tf_obj_catapult.h"
|
|
#include "tf_player.h"
|
|
#include "mathlib/mathlib.h"
|
|
#include "in_buttons.h"
|
|
|
|
#ifdef STAGING_ONLY
|
|
|
|
#define CATAPULT_THINK_CONTEXT "CatapultContext"
|
|
|
|
#define CATAPULT_MODEL "models/buildables/teleporter_light.mdl"
|
|
|
|
const Vector CATAPULT_MINS = Vector( -24, -24, 0 );
|
|
const Vector CATAPULT_MAXS = Vector( 24, 24, 12 );
|
|
|
|
ConVar tf_engineer_catapult_force( "tf_engineer_catapult_force", "1000" );
|
|
ConVar tf_engineer_catapult_delay( "tf_engineer_catapult_delay", "0" );
|
|
|
|
|
|
//IMPLEMENT_SERVERCLASS_ST( CObjectCatapult, DT_ObjectCatapult )
|
|
//END_SEND_TABLE()
|
|
|
|
BEGIN_DATADESC( CObjectCatapult )
|
|
DEFINE_THINKFUNC( CatapultThink ),
|
|
END_DATADESC()
|
|
|
|
PRECACHE_REGISTER( obj_catapult );
|
|
|
|
LINK_ENTITY_TO_CLASS( obj_catapult, CObjectCatapult );
|
|
|
|
|
|
CObjectCatapult::CObjectCatapult()
|
|
{
|
|
int iHealth = GetMaxHealthForCurrentLevel();
|
|
|
|
SetMaxHealth( iHealth );
|
|
SetHealth( iHealth );
|
|
UseClientSideAnimation();
|
|
|
|
SetType( OBJ_CATAPULT );
|
|
}
|
|
|
|
|
|
void CObjectCatapult::Spawn()
|
|
{
|
|
SetSolid( SOLID_BBOX );
|
|
|
|
SetModel( CATAPULT_MODEL );
|
|
int nBodyDir = FindBodygroupByName( "teleporter_direction" );
|
|
if ( nBodyDir != -1 )
|
|
{
|
|
SetBodygroup( nBodyDir, 0 );
|
|
}
|
|
|
|
UTIL_SetSize( this, CATAPULT_MINS, CATAPULT_MAXS );
|
|
|
|
BaseClass::Spawn();
|
|
|
|
// HACK: Spin this building 180. The temp model is backwards
|
|
RotateBuildAngles();
|
|
RotateBuildAngles();
|
|
|
|
UpdateDesiredBuildRotation( 5.f );
|
|
}
|
|
|
|
|
|
void CObjectCatapult::Precache()
|
|
{
|
|
BaseClass::Precache();
|
|
|
|
PrecacheModel( CATAPULT_MODEL );
|
|
}
|
|
|
|
|
|
void CObjectCatapult::CatapultThink()
|
|
{
|
|
if ( IsCarried() )
|
|
return;
|
|
|
|
SetContextThink( &CObjectCatapult::CatapultThink, gpGlobals->curtime + 0.1f, CATAPULT_THINK_CONTEXT );
|
|
|
|
const float flJumpDelay = tf_engineer_catapult_delay.GetFloat();
|
|
for ( int i=0; i<m_jumpers.Count(); )
|
|
{
|
|
const Jumper_t& jumper = m_jumpers[i];
|
|
|
|
// Cleanup
|
|
if( !jumper.m_hJumper )
|
|
{
|
|
m_jumpers.Remove(i);
|
|
continue;
|
|
}
|
|
|
|
CTFPlayer *pPlayer = ToTFPlayer( jumper.m_hJumper );
|
|
if ( !pPlayer )
|
|
{
|
|
m_jumpers.Remove( i );
|
|
continue;
|
|
}
|
|
|
|
//pPlayer->m_nButtons |= IN_DUCK;
|
|
if ( jumper.flTouchTime + flJumpDelay < gpGlobals->curtime || ( pPlayer->m_nButtons & IN_DUCK ) )
|
|
{
|
|
Launch( jumper.m_hJumper );
|
|
m_jumpers.Remove(i);
|
|
}
|
|
else
|
|
{
|
|
++i;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void CObjectCatapult::OnGoActive()
|
|
{
|
|
BaseClass::OnGoActive();
|
|
|
|
SetContextThink( &CObjectCatapult::CatapultThink, gpGlobals->curtime + 0.1, CATAPULT_THINK_CONTEXT );
|
|
|
|
int nBodyDir = FindBodygroupByName( "teleporter_direction" );
|
|
if ( nBodyDir != -1 )
|
|
{
|
|
SetBodygroup( nBodyDir, 1 );
|
|
}
|
|
|
|
}
|
|
|
|
|
|
bool CObjectCatapult::IsPlacementPosValid( void )
|
|
{
|
|
bool bResult = BaseClass::IsPlacementPosValid();
|
|
|
|
if ( !bResult )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// m_vecBuildOrigin is the proposed build origin
|
|
|
|
// start above the teleporter position
|
|
Vector vecTestPos = m_vecBuildOrigin;
|
|
vecTestPos.z += CATAPULT_MAXS.z;
|
|
|
|
// make sure we can fit a player on top in this pos
|
|
trace_t tr;
|
|
UTIL_TraceHull( vecTestPos, vecTestPos, VEC_HULL_MIN, VEC_HULL_MAX, MASK_SOLID | CONTENTS_PLAYERCLIP, this, COLLISION_GROUP_PLAYER_MOVEMENT, &tr );
|
|
|
|
return ( tr.fraction >= 1.0 );
|
|
}
|
|
|
|
|
|
void CObjectCatapult::StartTouch( CBaseEntity *pOther )
|
|
{
|
|
BaseClass::StartTouch( pOther );
|
|
|
|
if ( pOther->IsPlayer() )
|
|
{
|
|
int index = m_jumpers.AddToTail();
|
|
Jumper_t& jumper = m_jumpers[index];
|
|
jumper.m_hJumper = pOther;
|
|
jumper.flTouchTime = gpGlobals->curtime;
|
|
}
|
|
}
|
|
|
|
|
|
void CObjectCatapult::EndTouch( CBaseEntity *pOther )
|
|
{
|
|
BaseClass::EndTouch( pOther );
|
|
|
|
for ( int i=0; i<m_jumpers.Count(); ++i )
|
|
{
|
|
if ( m_jumpers[i].m_hJumper == pOther )
|
|
{
|
|
m_jumpers.Remove(i);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void CObjectCatapult::Launch( CBaseEntity* pEnt )
|
|
{
|
|
CTFPlayer *pPlayer = ToTFPlayer( pEnt );
|
|
if ( !pPlayer )
|
|
return;
|
|
|
|
//Vector vForward;
|
|
//QAngle qEyeAngle = pEnt->EyeAngles();
|
|
//AngleVectors( pEnt->EyeAngles(), &vForward );
|
|
//vForward.NormalizeInPlace();
|
|
//vForward.z += 2.0f;
|
|
//vForward.NormalizeInPlace();
|
|
|
|
|
|
//pPlayer->ApplyAirBlastImpulse( tf_engineer_catapult_force.GetFloat() * vForward );
|
|
pPlayer->m_Shared.AddCond( TF_COND_SPEED_BOOST, 5.0f );
|
|
}
|
|
|
|
#endif // STAGING_ONLY
|