mirror of
https://github.com/nillerusr/source-engine.git
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3128 lines
88 KiB
C++
3128 lines
88 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#include "cbase.h"
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#include "tf_mapitems.h"
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#include "tf_shareddefs.h"
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#include "tf_player.h"
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#include "tf_gamerules.h"
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#include "tf_timer.h"
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#include "tf_team.h"
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#if 0
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bool ActivateDoResults(CTFGoal *Goal, CTFPlayer *AP, CTFGoal *ActivatingGoal);
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bool ActivationSucceeded(CTFGoal *Goal, CTFPlayer *AP, CTFGoal *ActivatingGoal);
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void DoResults(CTFGoal *Goal, CTFPlayer *AP, BOOL bAddBonuses);
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// ---------------------------------------------------------------------------------------- //
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// Global helpers.
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// ---------------------------------------------------------------------------------------- //
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const char* GetTeamName( int iTeam )
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{
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// if ( iTeam == 0 )
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// {
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// return "SPECTATOR";
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// }
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// else
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{
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CTeam *pTeam = GetGlobalTeam( iTeam );
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if ( pTeam )
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{
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return pTeam->GetName();
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}
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else
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{
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return "UNKNOWN TEAM";
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}
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}
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}
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//===========================================
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int GetTeamCheckTeam( const char *pTargetName )
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{
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CBaseEntity *pEntity = gEntList.FindEntityByName( NULL, pTargetName );
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if ( pEntity )
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{
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if ( !strcmp( pEntity->GetClassname(), "info_tf_teamcheck" ) )
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return pEntity->GetTeamNumber();
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}
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return 0;
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}
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//=========================================================================
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// Displays the state of a GoalItem
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void DisplayItemStatus(CTFGoal *Goal, CTFPlayer *Player, CTFGoalItem *Item)
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{
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MDEBUG( Msg( "Displaying Item Status\nItem goal_no : %d\n", Item->goal_no) );
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// If we have a teamcheck entity, use it instead
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if ( Item->owned_by_teamcheck != NULL_STRING )
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Item->owned_by = GetTeamCheckTeam( STRING(Item->owned_by_teamcheck) );
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if (Item->goal_state == TFGS_ACTIVE)
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{
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MDEBUG( Msg( " Item is ACTIVE\n") );
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if ( (Goal->team_str_carried != NULL_STRING) || (Goal->non_team_str_carried != NULL_STRING) )
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{
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CBaseEntity *pOwner = Item->GetOwnerEntity();
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if (Player->GetTeamNumber() == Item->owned_by)
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{
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if (Player == Item->GetOwnerEntity())
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ClientPrint( Player, HUD_PRINTTALK, STRING(Goal->team_str_carried), "you" );
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else
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ClientPrint( Player, HUD_PRINTTALK, STRING(Goal->team_str_carried), STRING(pOwner->GetEntityName()) );
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}
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else
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{
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if (Player == Item->GetOwnerEntity())
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ClientPrint( Player, HUD_PRINTTALK, STRING(Goal->non_team_str_carried), "you" );
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else
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ClientPrint( Player, HUD_PRINTTALK, STRING(Goal->non_team_str_carried), STRING(pOwner->GetEntityName()) );
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}
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}
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}
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else if (Item->GetAbsOrigin() != Item->oldorigin)
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{
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MDEBUG( Msg( " Item has MOVED\n") );
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if ( (Goal->team_str_moved != NULL_STRING) || (Goal->non_team_str_moved != NULL_STRING) )
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{
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if (Player->GetTeamNumber() == Item->owned_by)
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ClientPrint( Player, HUD_PRINTTALK, STRING(Goal->team_str_moved) );
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else
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ClientPrint( Player, HUD_PRINTTALK, STRING(Goal->non_team_str_moved) );
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}
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}
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else
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{
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MDEBUG( Msg( " Item is AT HOME\n") );
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if ( Goal->team_str_home != NULL_STRING || Goal->non_team_str_home != NULL_STRING )
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{
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if (Player->GetTeamNumber() == Item->owned_by)
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ClientPrint( Player, HUD_PRINTTALK, STRING(Goal->team_str_home) );
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else
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ClientPrint( Player, HUD_PRINTTALK, STRING(Goal->non_team_str_home) );
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}
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}
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}
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#if 0
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//=========================================================================
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// Inactivates a Teamspawn point
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void InactivateSpawn(CTFSpawn *Spawn)
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{
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Spawn->goal_state = TFGS_REMOVED;
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}
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//=========================================================================
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// Activates a Teamspawn point
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void ActivateSpawn(CTFSpawn *Spawn)
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{
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Spawn->goal_state = TFGS_INACTIVE;
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}
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#endif
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//=========================================================================
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// Increase the score of a team
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void TeamFortress_TeamIncreaseScore(int tno, int scoretoadd)
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{
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if ( tno == 0 )
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return;
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CTeam *pTeam = GetGlobalTeam( tno );
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if ( !pTeam )
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return;
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pTeam->AddScore( scoretoadd );
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}
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// Returns true if the AP's carrying at least 1 of the items in the group
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bool HasItemFromGroup( CBaseEntity *AP, int iGroupNo )
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{
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// Find all items in the group
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CBaseEntity *pEnt = gEntList.FindEntityByClassname( NULL, "item_tfgoal" );
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while ( pEnt )
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{
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CTFGoalItem *pGoal = dynamic_cast<CTFGoalItem*>( pEnt );
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if ( (pGoal->group_no == iGroupNo) && (pGoal->GetOwnerEntity() == AP) )
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return true;
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pEnt = gEntList.FindEntityByClassname( pEnt, "item_tfgoal" );
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}
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return false;
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}
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//=========================================================================
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// Returns true if all the goals in the specified group are in the specified state
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bool AllGoalsInState( int iGroupNo, int iState )
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{
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// Find all goals in the group
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CBaseEntity *pEnt = gEntList.FindEntityByClassname( NULL, "info_tfgoal" );
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while ( pEnt )
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{
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CTFGoal *pGoal = dynamic_cast< CTFGoal* >( pEnt );
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if ( pGoal )
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{
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if (pGoal->group_no == iGroupNo)
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{
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// All Goals in the group must be in the specified state
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if (pGoal->goal_state != iState)
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return false;
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}
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}
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pEnt = gEntList.FindEntityByClassname( pEnt, "info_tfgoal" );
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}
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return true;
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}
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// Return the item with a goal_no equal to ino
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CTFGoalItem* Finditem(int ino)
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{
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CBaseEntity *pEnt = gEntList.FindEntityByClassname( NULL, "item_tfgoal" );
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while ( pEnt )
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{
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CTFGoalItem *pGoal = dynamic_cast<CTFGoalItem*>( pEnt );
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if (pGoal && pGoal->goal_no == ino)
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return pGoal;
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pEnt = gEntList.FindEntityByClassname( pEnt, "item_tfgoal" );
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}
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// Goal does not exist
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Warning("Could not find an item with a goal_no of %d.\n", ino);
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return NULL;
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}
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//=========================================================================
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// Return the TeamSpawn with a goal_no equal to gno
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CTFSpawn* Findteamspawn(int gno)
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{
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// Search by netname
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//TFTODO: I think FindEntityByClassname will do the same thing.
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//CBaseEntity *pEnt = UTIL_FindEntityByString( NULL, "netname", "info_player_teamspawn" );
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CBaseEntity *pEnt = gEntList.FindEntityByClassname( NULL, "info_player_teamspawn" );
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while ( pEnt )
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{
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CTFSpawn *pSpawn = dynamic_cast<CTFSpawn*>( pEnt );
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if ( pSpawn )
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{
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if (pSpawn->goal_no == gno)
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return pSpawn;
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}
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pEnt = gEntList.FindEntityByClassname( pEnt, "info_player_teamspawn" );
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}
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// Goal does not exist
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Warning("Could not find a Teamspawn with a goal_no of %d.\n", gno);
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return NULL;
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}
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//=========================================================================
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// Return the goal with a goal_no equal to gno
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CTFGoal* Findgoal(int gno)
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{
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CBaseEntity *pEnt = gEntList.FindEntityByClassname( NULL, "item_tfgoal" );
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while ( pEnt )
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{
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CTFGoal *pGoal = dynamic_cast<CTFGoal*>( pEnt );
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if (pGoal && pGoal->goal_no == gno)
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return pGoal;
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pEnt = gEntList.FindEntityByClassname( pEnt, "item_tfgoal" );
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}
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// Goal does not exist
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Warning("Could not find a goal with a goal_no of %d.\n", gno);
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return NULL;
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}
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//=========================================================================
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// Remove a Timer/Goal
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void RemoveGoal(CTFGoal *pGoal)
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{
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pGoal->AddSolidFlags( FSOLID_NOT_SOLID );
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pGoal->goal_state = TFGS_REMOVED;
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pGoal->AddEffects( EF_NODRAW );
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}
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//=========================================================================
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// Return true if the player meets the AP criteria
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bool APMeetsCriteria(CTFGoal *Goal, CTFPlayer *AP)
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{
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MDEBUG(Warning("==========================\n"));
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MDEBUG(Warning("AP Criteria Checking\n"));
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MDEBUG(Warning(UTIL_VarArgs("Goal: %s", STRING(Goal->edict()->netname))));
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CTFGoal *pGoal;
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CTFGoalItem *pItem;
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if (AP != NULL && AP->Classify() == CLASS_PLAYER)
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{
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MDEBUG(Warning(UTIL_VarArgs("\nAP : %s\n", AP->GetPlayerName())));
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// If a player of a specific team can only activate this
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if (Goal->GetTeamNumber())
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{
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MDEBUG(Warning(" Checking team."));
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if (Goal->GetTeamNumber() != AP->GetTeamNumber())
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return false;
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if ( !AP->IsAlive() ) // don't want dead or dying players activating this
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return false;
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MDEBUG(Warning("passed.\n"));
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}
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// If a player in a team specified by a teamcheck entity can activate this
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if (Goal->teamcheck != NULL_STRING)
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{
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MDEBUG(Warning(" Checking teamcheck entity."));
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if ( AP->GetTeamNumber() != GetTeamCheckTeam( STRING(Goal->teamcheck) ) )
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return false;
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MDEBUG(Warning(" passed.\n"));
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}
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// If a player of a specific class can only activate this
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if (Goal->playerclass)
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{
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MDEBUG(Warning(" Checking class."));
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CTFPlayerClass *pPlayerClass = AP->GetPlayerClass();
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if ( pPlayerClass && !pPlayerClass->IsClass( Goal->playerclass ) )
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return false;
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MDEBUG(Warning("passed.\n"));
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}
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// If this activation needs a GoalItem, make sure the player has it
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if (Goal->items_allowed)
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{
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MDEBUG(Warning(" Checking items."));
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pItem = Finditem(Goal->items_allowed);
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if (!pItem)
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return false;
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if (pItem->GetOwnerEntity() != AP)
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return false;
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MDEBUG(Warning("passed.\n"));
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}
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}
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// Check Goal states
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if (Goal->if_goal_is_active)
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{
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MDEBUG(Warning(" Checking if_goal_is_active."));
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pGoal = Findgoal(Goal->if_goal_is_active);
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if (!pGoal)
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return false;
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if (pGoal->goal_state != TFGS_ACTIVE)
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return false;
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MDEBUG(Warning("passed.\n"));
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}
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if (Goal->if_goal_is_inactive)
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{
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MDEBUG(Warning(" Checking if_goal_is_inactive."));
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pGoal = Findgoal(Goal->if_goal_is_inactive);
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if (!pGoal)
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return false;
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if (pGoal->goal_state != TFGS_INACTIVE)
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return false;
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MDEBUG(Warning("passed.\n"));
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}
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if (Goal->if_goal_is_removed)
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{
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MDEBUG(Warning(" Checking if_goal_is_removed."));
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pGoal = Findgoal(Goal->if_goal_is_removed);
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if (!pGoal)
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return false;
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if (pGoal->goal_state != TFGS_REMOVED)
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return false;
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MDEBUG(Warning("passed.\n"));
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}
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// Check Group States
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if (Goal->if_group_is_active)
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{
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MDEBUG(Warning(" Checking if_group_is_active."));
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if ( !AllGoalsInState(Goal->if_group_is_active, TFGS_ACTIVE) )
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return false;
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MDEBUG(Warning("passed.\n"));
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}
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if (Goal->if_group_is_inactive)
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{
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MDEBUG(Warning(" Checking if_group_is_inactive."));
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if ( !AllGoalsInState(Goal->if_group_is_inactive, TFGS_INACTIVE) )
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return false;
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MDEBUG(Warning("passed.\n"));
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}
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if (Goal->if_group_is_removed)
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{
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MDEBUG(Warning(" Checking if_group_is_removed."));
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if ( !AllGoalsInState(Goal->if_group_is_removed, TFGS_REMOVED) )
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return false;
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MDEBUG(Warning("passed.\n"));
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}
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// Check Item States
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if (Goal->if_item_has_moved)
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{
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MDEBUG(Warning(" Checking if_item_has_moved."));
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// Find the item
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pItem = Finditem(Goal->if_item_has_moved);
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if (!pItem)
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return false;
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if (pItem->goal_state != TFGS_ACTIVE && pItem->GetAbsOrigin() == pItem->oldorigin)
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return false;
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MDEBUG(Warning("passed.\n"));
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}
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if (Goal->if_item_hasnt_moved)
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{
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MDEBUG(Warning(" Checking if_item_hasnt_moved."));
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// Find the item
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pItem = Finditem(Goal->if_item_hasnt_moved);
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if (!pItem)
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return false;
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if (pItem->goal_state == TFGS_ACTIVE || pItem->GetAbsOrigin() != pItem->oldorigin )
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return false;
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MDEBUG(Warning("passed.\n"));
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}
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// Check Items being carried
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if (AP != NULL && AP->Classify() == CLASS_PLAYER)
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{
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if (Goal->has_item_from_group)
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{
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MDEBUG(Warning(" Checking has_item_from_group."));
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if ( !HasItemFromGroup(AP, Goal->has_item_from_group) )
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return false;
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MDEBUG(Warning("passed.\n"));
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}
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if (Goal->hasnt_item_from_group)
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{
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MDEBUG(Warning(" Checking hasnt_item_from_group."));
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if ( HasItemFromGroup(AP, Goal->hasnt_item_from_group) )
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return false;
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MDEBUG(Warning("passed.\n"));
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}
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}
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MDEBUG(Warning("Criteria passed.\n"));
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return true;
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}
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//=========================================================================
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// Return true if the Entity should activate
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bool ShouldActivate(CTFGoal *Goal, CTFPlayer *AP)
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{
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#ifdef MAP_DEBUG
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Warning(UTIL_VarArgs("\nDoIActivate: ", Goal->edict()->netname ? STRING(Goal->edict()->netname) : STRING(Goal->edict()->classname)));
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if (AP)
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Warning(UTIL_VarArgs(", AP: %s\n", AP->GetPlayerName()));
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#endif
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// Abort if it's already active
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if (Goal->goal_state == TFGS_ACTIVE)
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{
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MDEBUG(Warning("-- Goal already active --\n"));
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return false;
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}
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// Abort if it's been removed
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if (Goal->goal_state == TFGS_REMOVED)
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{
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MDEBUG(Warning("-- Goal is in Removed state --\n"));
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return false;
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}
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// Abort if it's been activated already and its activation's being delayed
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if (Goal->goal_state == TFGS_DELAYED)
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{
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MDEBUG(Warning("-- Goal is being Delayed --\n"));
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return false;
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}
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// See if the AP matches the criteria
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bool bAPMet = APMeetsCriteria(Goal, AP);
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bool bAct = false;
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bool bRevAct;
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if ( FClassnameIs(Goal,"item_tfgoal") )
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bRevAct = (Goal->goal_activation & TFGI_REVERSE_AP) != 0;
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else
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bRevAct = (Goal->goal_activation & TFGA_REVERSE_AP) != 0;
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// Does the AP match the AP Criteria?
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if (bAPMet)
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{
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MDEBUG(Warning("-- Criteria met --\n"));
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if (!bRevAct)
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bAct = true;
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}
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else
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{
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MDEBUG(Warning("-- Criteria not met --\n"));
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if (bRevAct)
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{
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MDEBUG(Warning("Reverse Activation\n"));
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bAct = true;
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}
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}
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#ifdef MAP_DEBUG
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if (bAct)
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Warning("Activation.\n");
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else
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Warning("NO Activation.\n");
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#endif
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return bAct;
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};
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//=========================================================================
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// Return TRUE if the player is affected by the goal
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BOOL IsAffectedBy(CTFGoal *Goal, CTFPlayer *Player, CTFPlayer *AP)
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{
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// Don't affect anyone who isn't alive or is in Observer mode
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CTFPlayerClass *pPlayerClass = AP->GetPlayerClass();
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if ( pPlayerClass && pPlayerClass->IsClass( TF_CLASS_UNDEFINED ) )
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return FALSE;
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// Same Environment Check
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if (Goal->goal_effects & TFGE_SAME_ENVIRONMENT)
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{
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int iEnviron = UTIL_PointContents( Goal->GetAbsOrigin() );
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if ( UTIL_PointContents( Player->GetAbsOrigin() ) != iEnviron )
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return FALSE;
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}
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|
|
if (Goal->t_length != 0)
|
|
{
|
|
// Within radius?
|
|
if ((Goal->GetAbsOrigin() - Player->GetAbsOrigin()).Length() <= Goal->t_length)
|
|
{
|
|
// Obstructed by walls?
|
|
if (Goal->goal_effects & TFGE_WALL)
|
|
{
|
|
trace_t tr;
|
|
UTIL_TraceLine ( Goal->GetAbsOrigin(), Player->WorldSpaceCenter(), MASK_SOLID, Goal, COLLISION_GROUP_NONE, &tr );
|
|
if ( tr.fraction == 1.0 )
|
|
return TRUE;
|
|
}
|
|
else
|
|
{
|
|
return TRUE;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( Goal->Classify() != CLASS_TFGOAL_TIMER && AP != NULL )
|
|
{
|
|
// Spawnpoints always affect the player who spawns on them
|
|
if ((Goal->Classify() == CLASS_TFSPAWN) && (Player == AP))
|
|
return TRUE;
|
|
|
|
if ((Goal->goal_effects & TFGE_AP) && (Player == AP))
|
|
return TRUE;
|
|
|
|
if ((Goal->goal_effects & TFGE_AP_TEAM) && (AP->GetTeamNumber() == Player->GetTeamNumber()))
|
|
return TRUE;
|
|
}
|
|
|
|
if (Goal->goal_effects & TFGE_NOT_AP_TEAM)
|
|
{
|
|
if (AP == NULL || AP->GetTeamNumber() != Player->GetTeamNumber())
|
|
return TRUE;
|
|
}
|
|
|
|
if ((Goal->goal_effects & TFGE_NOT_AP) && (Player != AP))
|
|
return TRUE;
|
|
|
|
if ((Goal->maxammo_shells != 0) && (Player->GetTeamNumber() == Goal->maxammo_shells))
|
|
return TRUE;
|
|
|
|
if ((Goal->maxammo_nails != 0) && (Player->GetTeamNumber() != Goal->maxammo_nails))
|
|
return TRUE;
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
|
|
//=========================================================================
|
|
// Do all the checking of Item Groups
|
|
void DoItemGroupWork(CTFGoalItem *Item, CTFPlayer *AP)
|
|
{
|
|
if (Item->distance != 0)
|
|
{
|
|
if (Item->pain_finished == 0)
|
|
{
|
|
// No goal specified in .pain_finished. Print error.
|
|
Warning( "GoalItem %d has .distance specified, but no .pain_finished\n", Item->goal_no );
|
|
}
|
|
|
|
BOOL bAllCarried = TRUE;
|
|
// Find all items
|
|
CBaseEntity *pEnt = gEntList.FindEntityByClassname( NULL, "item_tfgoal" );
|
|
while ( pEnt && bAllCarried )
|
|
{
|
|
CTFGoalItem *pItem = dynamic_cast<CTFGoalItem*>( pEnt );
|
|
if ( pItem )
|
|
{
|
|
if (pItem->group_no == Item->distance && pItem->goal_state != TFGS_ACTIVE)
|
|
bAllCarried = FALSE;
|
|
}
|
|
|
|
pEnt = gEntList.FindEntityByClassname( pEnt, "item_tfgoal" );
|
|
}
|
|
|
|
if (bAllCarried)
|
|
{
|
|
CTFGoal *pGoal = Findgoal(Item->pain_finished);
|
|
if (pGoal)
|
|
DoResults(pGoal, AP, (Item->goal_result & TFGR_ADD_BONUSES));
|
|
}
|
|
}
|
|
|
|
if (Item->speed != 0)
|
|
{
|
|
if (Item->attack_finished == 0)
|
|
{
|
|
// No goal specified in .attack_finished. Print error.
|
|
Warning( "GoalItem %d has .speed specified, but no .attack_finished\n", Item->goal_no );
|
|
}
|
|
|
|
BOOL bAllCarried = TRUE;
|
|
CBaseEntity *pCarrier = NULL;
|
|
// Find all goals
|
|
CBaseEntity *pEnt = gEntList.FindEntityByClassname( NULL, "item_tfgoal" );
|
|
while ( pEnt && bAllCarried )
|
|
{
|
|
CTFGoalItem *pItem = dynamic_cast<CTFGoalItem*>( pEnt );
|
|
if ( pItem )
|
|
{
|
|
if (pItem->group_no == Item->speed)
|
|
{
|
|
if (pItem->goal_state != TFGS_ACTIVE)
|
|
bAllCarried = FALSE;
|
|
else if (!pCarrier) // Store Player
|
|
pCarrier = pItem->GetOwnerEntity();
|
|
else if (pCarrier != pItem->GetOwnerEntity()) // Need to all be carried by the same player
|
|
bAllCarried = FALSE;
|
|
}
|
|
}
|
|
|
|
pEnt = gEntList.FindEntityByClassname( pEnt, "item_tfgoal" );
|
|
}
|
|
|
|
if (bAllCarried)
|
|
{
|
|
CTFGoal *pGoal = Findgoal(Item->attack_finished);
|
|
if (pGoal)
|
|
DoResults(pGoal, AP, (Item->goal_result & TFGR_ADD_BONUSES));
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//=========================================================================
|
|
// Remove any results applied to this player by the Goal
|
|
// Used when a GoalItem is dropped/removed
|
|
void RemoveResults(CTFGoal *Goal, CTFPlayer *pPlayer)
|
|
{
|
|
// Only remove the stats if the player has been affected
|
|
// by this item. This is needed because the player may have
|
|
// died since being affected
|
|
if ( FClassnameIs( Goal, "item_tfgoal" ) )
|
|
{
|
|
if (!(pPlayer->item_list & Goal->item_list))
|
|
return;
|
|
|
|
if (Goal->goal_activation & TFGI_DONTREMOVERES)
|
|
return;
|
|
|
|
// Remove the affected flag
|
|
pPlayer->item_list &= ~(Goal->item_list);
|
|
}
|
|
|
|
if (Goal->GetHealth() > 0)
|
|
pPlayer->TakeDamage( CTakeDamageInfo( Goal, Goal, Goal->GetHealth(), DMG_IGNOREARMOR ) );
|
|
if (Goal->GetHealth() < 0)
|
|
pPlayer->TakeHealth( (0 - Goal->GetHealth()), 0 );
|
|
pPlayer->lives -= Goal->lives;
|
|
// pPlayer->armortype -= Goal->armortype;
|
|
pPlayer->SetArmorValue( pPlayer->ArmorValue() - Goal->armorvalue );
|
|
// pPlayer->armorclass &= ~(Goal->armorclass);
|
|
|
|
if (Goal->frags)
|
|
{
|
|
pPlayer->TF_AddFrags(Goal->frags);
|
|
}
|
|
|
|
pPlayer->RemoveAmmo( Goal->ammo_shells, TF_AMMO_SHELLS );
|
|
pPlayer->RemoveAmmo( Goal->ammo_nails, TF_AMMO_NAILS );
|
|
pPlayer->RemoveAmmo( Goal->ammo_rockets, TF_AMMO_ROCKETS );
|
|
pPlayer->RemoveAmmo( Goal->ammo_cells, TF_AMMO_CELLS );
|
|
pPlayer->RemoveAmmo( Goal->ammo_medikit, TF_AMMO_MEDIKIT );
|
|
pPlayer->RemoveAmmo( Goal->ammo_detpack, TF_AMMO_DETPACK );
|
|
|
|
// Detpacks
|
|
//TFTODO: this should be handled in the GiveAmmo functions..
|
|
// if (pPlayer->ammo_detpack > pPlayer->maxammo_detpack)
|
|
// pPlayer->ammo_detpack = pPlayer->maxammo_detpack;
|
|
|
|
// Grenades
|
|
pPlayer->RemoveAmmo( Goal->no_grenades_1, TF_AMMO_GRENADES1 );
|
|
pPlayer->RemoveAmmo( Goal->no_grenades_2, TF_AMMO_GRENADES2 );
|
|
|
|
// If they had a primed grenade, and they don't have any more of
|
|
// that type of grenade, unprime it and remove it.
|
|
if (pPlayer->m_Shared.GetStateFlags() & TFSTATE_GRENPRIMED)
|
|
{
|
|
if (pPlayer->GetAmmoCount( TF_AMMO_GRENADES2 ) <= 0 || pPlayer->GetAmmoCount( TF_AMMO_GRENADES1 ) <= 0)
|
|
{
|
|
pPlayer->m_Shared.RemoveStateFlags( TFSTATE_GRENPRIMED );
|
|
pPlayer->m_Shared.RemoveStateFlags( TFSTATE_GRENTHROWING );
|
|
pPlayer->bRemoveGrenade = TRUE;
|
|
}
|
|
}
|
|
|
|
BOOL puinvin = FALSE;
|
|
BOOL puinvis = FALSE;
|
|
BOOL puquad = FALSE;
|
|
BOOL purad = FALSE;
|
|
// Make sure we don't remove an effect another Goal is also supplying
|
|
CBaseEntity *pEnt = gEntList.FindEntityByClassname( NULL, "item_tfgoal" );
|
|
while ( pEnt )
|
|
{
|
|
CTFGoalItem *pItem = dynamic_cast<CTFGoalItem*>( pEnt );
|
|
if ( pItem )
|
|
{
|
|
if ( (pItem->GetOwnerEntity() == pPlayer) && (pEnt != Goal) )
|
|
{
|
|
if (pItem->invincible_finished > 0)
|
|
puinvin = TRUE;
|
|
if (pItem->invisible_finished > 0)
|
|
puinvis = TRUE;
|
|
if (pItem->super_damage_finished > 0)
|
|
puquad = TRUE;
|
|
if (pItem->radsuit_finished > 0)
|
|
purad = TRUE;
|
|
}
|
|
}
|
|
pEnt = gEntList.FindEntityByClassname( pEnt, "item_tfgoal" );
|
|
}
|
|
|
|
// Remove all powerups
|
|
if ((Goal->invincible_finished > 0) && (!puinvin))
|
|
{
|
|
// if its a GoalItem, powerup was permanent, so we remove TFSTATE flag
|
|
pPlayer->m_Shared.RemoveStateFlags( TFSTATE_INVINCIBLE );
|
|
pPlayer->m_Shared.AddItemFlags( IT_INVULNERABILITY );
|
|
pPlayer->invincible_finished = gpGlobals->curtime + Goal->invincible_finished;
|
|
}
|
|
if ((Goal->invisible_finished > 0) && (!puinvis))
|
|
{
|
|
// if its a GoalItem, powerup was permanent, so we remove TFSTATE flag
|
|
pPlayer->m_Shared.RemoveStateFlags( TFSTATE_INVISIBLE );
|
|
pPlayer->m_Shared.AddItemFlags( IT_INVISIBILITY );
|
|
pPlayer->invisible_finished = gpGlobals->curtime + Goal->invisible_finished;
|
|
}
|
|
if ((Goal->super_damage_finished > 0) && (!puquad))
|
|
{
|
|
// if its a GoalItem, powerup was permanent, so we remove TFSTATE flag
|
|
pPlayer->m_Shared.RemoveStateFlags( TFSTATE_QUAD );
|
|
pPlayer->m_Shared.AddItemFlags( IT_QUAD );
|
|
pPlayer->super_damage_finished = gpGlobals->curtime + Goal->super_damage_finished;
|
|
}
|
|
if ((Goal->radsuit_finished > 0) && (!purad))
|
|
{
|
|
// if its a GoalItem, powerup was permanent, so we remove TFSTATE flag
|
|
pPlayer->m_Shared.RemoveStateFlags( TFSTATE_RADSUIT );
|
|
pPlayer->m_Shared.AddItemFlags( IT_SUIT );
|
|
pPlayer->radsuit_finished = gpGlobals->curtime + Goal->radsuit_finished;
|
|
}
|
|
|
|
// Now apply the pev->playerclass limitations & Redisplay Ammo counts
|
|
//W_SetCurrentAmmo ();
|
|
}
|
|
|
|
|
|
//=========================================================================
|
|
// Give the GoalItem to a Player.
|
|
void tfgoalitem_GiveToPlayer(CTFGoalItem *Item, CTFPlayer *AP, CTFGoal *Goal)
|
|
{
|
|
MDEBUG(Warning( "Giving %s to %s\n", Item->GetEntityName().ToCStr(), AP->GetPlayerName()));
|
|
|
|
// Don't let it re-drop
|
|
if (Item->redrop_count)
|
|
Item->SetThink( NULL );
|
|
|
|
Item->SetOwnerEntity( AP );
|
|
// Remove it from the map
|
|
Item->FollowEntity( AP );
|
|
// Play carry animations
|
|
if (Item->GetModelName() != NULL_STRING)
|
|
{
|
|
Item->RemoveEffects( EF_NODRAW );
|
|
|
|
Item->SetSequence( Item->LookupSequence( "carried" ) );
|
|
if (Item->GetSequence() != -1)
|
|
{
|
|
Item->ResetSequenceInfo();
|
|
Item->SetCycle( 0.0f );
|
|
}
|
|
}
|
|
|
|
Item->AddSolidFlags( FSOLID_NOT_SOLID );
|
|
|
|
// Do the deeds on the player
|
|
if (Item->goal_activation & TFGI_GLOW)
|
|
AP->AddEffects( EF_BRIGHTLIGHT ); //TFTODO: this used to be EF_BRIGHTFIELD.. make sure it's the same
|
|
if (Item->goal_activation & TFGI_SLOW)
|
|
AP->TeamFortress_SetSpeed();
|
|
if (Item->speed_reduction)
|
|
AP->TeamFortress_SetSpeed();
|
|
|
|
if (Item->goal_activation & TFGI_ITEMGLOWS)
|
|
{
|
|
Item->m_nRenderFX = kRenderFxNone;
|
|
Item->SetRenderColor( 0, 0, 0, 0 );
|
|
}
|
|
|
|
// Light up console icons
|
|
if (Item->items & IT_KEY1)
|
|
AP->m_Shared.AddItemFlags( IT_KEY1 );
|
|
if (Item->items & IT_KEY2)
|
|
AP->m_Shared.AddItemFlags( IT_KEY2 );
|
|
if (Item->items & IT_KEY3)
|
|
AP->m_Shared.AddItemFlags( IT_KEY3 );
|
|
if (Item->items & IT_KEY4)
|
|
AP->m_Shared.AddItemFlags( IT_KEY4 );
|
|
|
|
// Only do the results if we're allowed to
|
|
if (Goal != Item)
|
|
{
|
|
if (Goal->goal_result & TFGR_NO_ITEM_RESULTS)
|
|
{
|
|
Item->goal_state = TFGS_ACTIVE;
|
|
return;
|
|
}
|
|
}
|
|
|
|
MDEBUG(Warning("Doing item results...\n"));
|
|
|
|
// Prevent the Player from disguising themself if applicable
|
|
if (Item->goal_result & TFGR_REMOVE_DISGUISE)
|
|
AP->is_unableto_spy_or_teleport = 1;
|
|
|
|
// Do the Results, adding the bonuses
|
|
DoResults(Item, AP, TRUE);
|
|
|
|
// Check the Item Group Stuff
|
|
DoItemGroupWork(Item, AP);
|
|
}
|
|
|
|
|
|
//=========================================================================
|
|
// Drop the item
|
|
void tfgoalitem_drop(CTFGoalItem *Item, BOOL PAlive, CTFPlayer *P)
|
|
{
|
|
CBaseEntity *pOwner = Item->GetOwnerEntity();
|
|
|
|
// Backup origin for retry at the drop
|
|
if ( FBitSet( pOwner->GetFlags(), FL_DUCKING ) )
|
|
Item->redrop_origin = pOwner->GetAbsOrigin() + Vector(0, 0, 26);
|
|
else
|
|
Item->redrop_origin = pOwner->GetAbsOrigin() + Vector(0, 0, 8);
|
|
Item->redrop_count = 0;
|
|
|
|
Item->SetTouch( &CTFGoalItem::item_tfgoal_touch );
|
|
Item->DoDrop( Item->redrop_origin );
|
|
|
|
Item->SetOwnerEntity( P );
|
|
if (PAlive)
|
|
{
|
|
Vector vForward, vUp;
|
|
AngleVectors( P->EyeAngles(), &vForward, NULL, &vUp );
|
|
Item->SetAbsVelocity( (vForward * 400) + (vUp * 200) );
|
|
|
|
Item->SetTouch( NULL );
|
|
Item->SetThink( &CTFGoalItem::tfgoalitem_droptouch ); // give it 0.75 seconds
|
|
Item->SetNextThink( gpGlobals->curtime + 0.75 ); // and then set it's touch func
|
|
|
|
// Prevent the dropping player from picking it up for longer
|
|
Item->enemy = P;
|
|
Item->m_flDroppedAt = gpGlobals->curtime;
|
|
}
|
|
}
|
|
|
|
|
|
//=========================================================================
|
|
// Remove the GoalItem from a Player.
|
|
void tfgoalitem_RemoveFromPlayer(CTFGoalItem *Item, CTFPlayer *AP, int iMethod)
|
|
{
|
|
MDEBUG(Warning("Removing %s from %s\n", STRING(Item->pev->netname), STRING(AP->pev->netname)));
|
|
|
|
// If we have a teamcheck entity, use it instead
|
|
if ( Item->owned_by_teamcheck != NULL_STRING )
|
|
Item->owned_by = GetTeamCheckTeam( STRING(Item->owned_by_teamcheck) );
|
|
|
|
BOOL lighton = FALSE;
|
|
BOOL slowon = FALSE;
|
|
BOOL key1on = FALSE;
|
|
BOOL key2on = FALSE;
|
|
BOOL key3on = FALSE;
|
|
BOOL key4on = FALSE;
|
|
BOOL spyoff = FALSE;
|
|
// Remove the effects from the player
|
|
// Make sure we don't remove an effect another Goal is also supplying
|
|
CBaseEntity *pEnt = gEntList.FindEntityByClassname( NULL, "item_tfgoal" );
|
|
while ( pEnt )
|
|
{
|
|
CTFGoalItem *pItem = dynamic_cast<CTFGoalItem*>( pEnt );
|
|
if ( pItem )
|
|
{
|
|
if ( (pItem->GetOwnerEntity() == AP) && (pEnt != Item) )
|
|
{
|
|
if (pItem->goal_activation & TFGI_GLOW)
|
|
lighton = TRUE;
|
|
if (pItem->goal_activation & TFGI_SLOW)
|
|
slowon = TRUE;
|
|
|
|
if (pItem->items & IT_KEY1)
|
|
key1on = TRUE;
|
|
if (pItem->items & IT_KEY2)
|
|
key2on = TRUE;
|
|
if (pItem->items & IT_KEY3)
|
|
key3on = TRUE;
|
|
if (pItem->items & IT_KEY4)
|
|
key4on = TRUE;
|
|
|
|
if (pItem->goal_result & TFGR_REMOVE_DISGUISE)
|
|
spyoff = TRUE;
|
|
}
|
|
}
|
|
pEnt = gEntList.FindEntityByClassname( pEnt, "item_tfgoal" );
|
|
}
|
|
|
|
// Check Powerups too
|
|
if (!lighton)
|
|
{
|
|
if (AP->invincible_finished > gpGlobals->curtime + 3)
|
|
lighton = TRUE;
|
|
else if (AP->super_damage_finished > gpGlobals->curtime + 3)
|
|
lighton = TRUE;
|
|
}
|
|
if (!lighton)
|
|
{
|
|
//TFTODO: Add support for EF_BRIGHTFIELD if necessary.
|
|
//AP->RemoveEffects( EF_BRIGHTFIELD );
|
|
AP->RemoveEffects( EF_BRIGHTLIGHT );
|
|
}
|
|
if (Item->goal_activation & TFGI_ITEMGLOWS)
|
|
{
|
|
Item->m_nRenderFX = kRenderFxGlowShell;
|
|
|
|
// if (Item->owned_by > 0 && Item->owned_by <= 4)
|
|
// Item->m_clrRender = Vector255ToRGBColor( rgbcolors[Item->owned_by] );
|
|
// else
|
|
// Item->m_clrRender = Vector255ToRGBColor( rgbcolors[0] );
|
|
|
|
if ( TFTeamMgr()->IsValidTeam( Item->owned_by ) )
|
|
{
|
|
CTFTeam *pTeam = TFTeamMgr()->GetTeam( Item->owned_by );
|
|
Item->m_clrRender = pTeam->GetColor();
|
|
}
|
|
else
|
|
{
|
|
Item->m_clrRender = TFTeamMgr()->GetUndefinedTeamColor();
|
|
}
|
|
|
|
Item->SetRenderColorA( 100 ); // Shell size
|
|
}
|
|
|
|
// Remove the Spy prevention
|
|
if (!spyoff)
|
|
AP->is_unableto_spy_or_teleport = FALSE;
|
|
// Remove the lit console key icons
|
|
if (!key1on)
|
|
AP->m_Shared.RemoveItemFlags( IT_KEY1 );
|
|
if (!key2on)
|
|
AP->m_Shared.RemoveItemFlags( IT_KEY2 );
|
|
if (!key3on)
|
|
AP->m_Shared.RemoveItemFlags( IT_KEY3 );
|
|
if (!key4on)
|
|
AP->m_Shared.RemoveItemFlags( IT_KEY4 );
|
|
|
|
// Remove AP Modifications
|
|
// Go through all the players and do any results
|
|
for ( int i = 1; i <= gpGlobals->maxClients; i++ )
|
|
{
|
|
CTFPlayer *pPlayer = ToTFPlayer( UTIL_PlayerByIndex( i ) );
|
|
if ( pPlayer && IsAffectedBy(Item, pPlayer, AP) )
|
|
RemoveResults(Item, pPlayer);
|
|
}
|
|
|
|
// Setup animations
|
|
if (Item->GetModelName() != NULL_STRING)
|
|
{
|
|
Item->SetSequence( Item->LookupSequence( "not_carried" ) );
|
|
if (Item->GetSequence() != -1)
|
|
{
|
|
Item->ResetSequenceInfo();
|
|
Item->SetCycle( 0.0f );
|
|
}
|
|
}
|
|
|
|
// Return it to the starting point if the flag is set
|
|
if (iMethod == GI_DROP_PLAYERDEATH || iMethod == GI_DROP_PLAYERDROP)
|
|
{
|
|
// Do messages
|
|
for ( int i = 1; i <= gpGlobals->maxClients; i++ )
|
|
{
|
|
CBasePlayer *pPlayer = UTIL_PlayerByIndex( i );
|
|
if ( !pPlayer )
|
|
continue;
|
|
|
|
if (pPlayer->GetTeamNumber() == Item->owned_by)
|
|
{
|
|
if (Item->team_drop != NULL_STRING)
|
|
UTIL_ShowMessage( STRING(Item->team_drop), pPlayer );
|
|
if (Item->netname_team_drop != NULL_STRING)
|
|
ClientPrint( pPlayer, HUD_PRINTNOTIFY, STRING(Item->netname_team_drop), AP->GetPlayerName() );
|
|
// Old printing
|
|
if (Item->org_team_drop != NULL_STRING)
|
|
ClientPrint( pPlayer, HUD_PRINTCENTER, STRING(Item->org_team_drop) );
|
|
}
|
|
else // (pPlayer->GetTeamNumber() != Item->owned_by)
|
|
{
|
|
if (Item->non_team_drop != NULL_STRING)
|
|
UTIL_ShowMessage( STRING(Item->non_team_drop), pPlayer );
|
|
if (Item->netname_non_team_drop != NULL_STRING)
|
|
ClientPrint( pPlayer, HUD_PRINTNOTIFY, STRING(Item->netname_non_team_drop), AP->GetPlayerName() );
|
|
// Old printing
|
|
if (Item->org_non_team_drop != NULL_STRING)
|
|
ClientPrint( pPlayer, HUD_PRINTCENTER, STRING(Item->org_non_team_drop) );
|
|
}
|
|
}
|
|
|
|
// Drop it if the flag is set
|
|
if (Item->goal_activation & TFGI_RETURN_DROP)
|
|
{
|
|
CTimer *pTimer = Timer_CreateTimer( Item, TF_TIMER_RETURNITEM );
|
|
pTimer->m_flNextThink = gpGlobals->curtime + 0.5f;
|
|
if (iMethod == GI_DROP_PLAYERDEATH)
|
|
pTimer->weapon = GI_RET_DROP_DEAD;
|
|
else
|
|
pTimer->weapon = GI_RET_DROP_LIVING;
|
|
}
|
|
else if (Item->goal_activation & TFGI_DROP)
|
|
{
|
|
if ( (iMethod == GI_DROP_PLAYERDROP) && (Item->goal_activation & TFGI_CANBEDROPPED) )
|
|
tfgoalitem_drop(Item, TRUE, AP);
|
|
else
|
|
tfgoalitem_drop(Item, FALSE, AP);
|
|
}
|
|
else
|
|
{
|
|
// Remove the Item
|
|
Item->SetOwnerEntity( NULL );
|
|
Item->SetNextThink( gpGlobals->curtime );
|
|
Item->SetThink( &CBaseEntity::SUB_Remove );
|
|
AP->TeamFortress_SetSpeed();
|
|
return;
|
|
}
|
|
|
|
Item->SetOwnerEntity( NULL );
|
|
Item->RemoveFlag( FL_ONGROUND );
|
|
UTIL_SetSize(Item, Item->goal_min, Item->goal_max);
|
|
|
|
AP->TeamFortress_SetSpeed();
|
|
}
|
|
else if (iMethod == GI_DROP_REMOVEGOAL)
|
|
{
|
|
Item->SetOwnerEntity( NULL );
|
|
|
|
if (Item->goal_activation & TFGI_RETURN_GOAL)
|
|
{
|
|
CTimer *pTimer = Timer_CreateTimer( Item, TF_TIMER_RETURNITEM );
|
|
pTimer->m_flNextThink = gpGlobals->curtime + 0.5;
|
|
pTimer->weapon = GI_RET_GOAL;
|
|
AP->TeamFortress_SetSpeed();
|
|
return;
|
|
}
|
|
|
|
// Don't remove it, since it may be given away again later
|
|
Item->AddSolidFlags( FSOLID_NOT_SOLID );
|
|
Item->AddEffects( EF_NODRAW );
|
|
Item->StopFollowingEntity();
|
|
AP->TeamFortress_SetSpeed();
|
|
}
|
|
}
|
|
|
|
|
|
//=========================================================================
|
|
// Apply modifications to the Player passed in
|
|
void Apply_Results(CTFGoal *Goal, CTFPlayer *Player, CTFPlayer *AP, BOOL bAddBonuses)
|
|
{
|
|
MDEBUG( Warning("Applying Results from %s to %s\n", STRING(Goal->pev->netname), STRING(Player->pev->netname)) );
|
|
|
|
#if 0
|
|
// If this is a goalitem, record the fact that this player
|
|
// has been affected by it.
|
|
if ( FClassnameIs(Goal, "item_tfgoal") )
|
|
Player->item_list |= Goal->item_list;
|
|
|
|
if (Player == AP)
|
|
{
|
|
// Alter the team score
|
|
if (Goal->count != 0 && Player->GetTeamNumber() > 0)
|
|
{
|
|
TeamFortress_TeamIncreaseScore(Player->GetTeamNumber(), Goal->count);
|
|
// Display short team scores
|
|
//TeamFortress_TeamShowScores(FALSE, NULL);
|
|
}
|
|
}
|
|
|
|
// Apply Stats, only if told to
|
|
if (bAddBonuses)
|
|
{
|
|
MDEBUG( Warning("Adding bonuses.\n") );
|
|
// Some results are not applied to dead players
|
|
if ( Player->IsAlive() )
|
|
{
|
|
if (Goal->GetHealth() > 0)
|
|
Player->TakeHealth(Goal->GetHealth(), 0);
|
|
if (Goal->GetHealth() < 0)
|
|
{
|
|
// Make sure we don't gib them, because it creates too many entities if
|
|
// a lot of players are affected by this Goal.
|
|
Player->TakeDamage( CTakeDamageInfo( Goal, Goal, (0 - Goal->GetHealth()), DMG_IGNOREARMOR | DMG_NEVERGIB ) );
|
|
}
|
|
}
|
|
|
|
// The player may be dead now, so check again
|
|
if ( Player->IsAlive() )
|
|
{
|
|
// if (Goal->armortype > 0)
|
|
// Player->armortype = Goal->armortype;
|
|
// if (Goal->armorvalue > 0)
|
|
// Player->armortype = Player->armor_allowed;
|
|
Player->IncrementArmorValue( Goal->armorvalue );
|
|
// if (Goal->armorclass > 0)
|
|
// Player->armorclass = Goal->armorclass;
|
|
|
|
Player->GiveAmmo( Goal->ammo_shells, TF_AMMO_SHELLS );
|
|
Player->GiveAmmo( Goal->ammo_nails, TF_AMMO_NAILS );
|
|
Player->GiveAmmo( Goal->ammo_rockets, TF_AMMO_ROCKETS );
|
|
Player->GiveAmmo( Goal->ammo_cells, TF_AMMO_CELLS );
|
|
Player->GiveAmmo( Goal->ammo_medikit, TF_AMMO_MEDIKIT );
|
|
Player->GiveAmmo( Goal->ammo_detpack, TF_AMMO_DETPACK );
|
|
|
|
#ifdef TFTODO // do this when grenades are implemented.
|
|
// Grenades
|
|
if ( Player->tp_grenades_1 != GR_TYPE_NONE )
|
|
Player->no_grenades_1 += Goal->no_grenades_1;
|
|
if ( Player->tp_grenades_2 != GR_TYPE_NONE )
|
|
Player->no_grenades_2 += Goal->no_grenades_2;
|
|
|
|
// If they had a primed grenade, and they don't have any more of
|
|
// that type of grenade, unprime it and remove it.
|
|
if (Player->tfstate & TFSTATE_GRENPRIMED)
|
|
{
|
|
if ( (Player->m_iPrimedGrenType == 1 && Player->no_grenades_1 <= 0 && Goal->no_grenades_1 < 0) ||
|
|
(Player->m_iPrimedGrenType == 2 && Player->no_grenades_2 <= 0 && Goal->no_grenades_2 < 0) )
|
|
{
|
|
Player->tfstate &= ~TFSTATE_GRENPRIMED;
|
|
Player->tfstate &= ~TFSTATE_GRENTHROWING;
|
|
Player->bRemoveGrenade = TRUE;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// Apply any powerups
|
|
if (Goal->invincible_finished > 0)
|
|
{
|
|
Player->m_Shared.AddItemFlags( IT_INVULNERABILITY );
|
|
Player->invincible_finished = gpGlobals->curtime + Goal->invincible_finished;
|
|
// if its a GoalItem, powerup is permanent, so we use TFSTATE flags
|
|
if ( FClassnameIs(Goal, "item_tfgoal") )
|
|
{
|
|
Player->m_Shared.AddStateFlags( TFSTATE_INVINCIBLE );
|
|
Player->invincible_finished = gpGlobals->curtime + 666;
|
|
}
|
|
|
|
// Force it to recalculate shell color
|
|
Player->m_nRenderFX = kRenderFxNone;
|
|
}
|
|
if (Goal->invisible_finished > 0)
|
|
{
|
|
Player->m_Shared.AddItemFlags( IT_INVISIBILITY );
|
|
Player->invisible_finished = gpGlobals->curtime + Goal->invisible_finished;
|
|
// if its a GoalItem, powerup is permanent, so we use TFSTATE flags
|
|
if ( FClassnameIs(Goal, "item_tfgoal") )
|
|
{
|
|
Player->m_Shared.AddStateFlags( TFSTATE_INVISIBLE );
|
|
Player->invisible_finished = gpGlobals->curtime + 666;
|
|
}
|
|
|
|
// Force it to recalculate shell color
|
|
Player->m_nRenderFX = kRenderFxNone;
|
|
}
|
|
if (Goal->super_damage_finished > 0)
|
|
{
|
|
Player->m_Shared.AddItemFlags( IT_QUAD );
|
|
Player->super_damage_finished = gpGlobals->curtime + Goal->super_damage_finished;
|
|
// if its a GoalItem, powerup is permanent, so we use TFSTATE flags
|
|
if ( FClassnameIs(Goal, "item_tfgoal") )
|
|
{
|
|
Player->m_Shared.AddStateFlags( TFSTATE_QUAD );
|
|
Player->super_damage_finished = gpGlobals->curtime + 666;
|
|
}
|
|
|
|
// Force it to recalculate shell color
|
|
Player->m_nRenderFX = kRenderFxNone;
|
|
}
|
|
if (Goal->radsuit_finished > 0)
|
|
{
|
|
Player->m_Shared.AddItemFlags( IT_SUIT );
|
|
Player->radsuit_finished = gpGlobals->curtime + Goal->radsuit_finished;
|
|
// if its a GoalItem, powerup is permanent, so we use TFSTATE flags
|
|
if ( FClassnameIs(Goal, "item_tfgoal") )
|
|
{
|
|
Player->m_Shared.AddStateFlags( TFSTATE_RADSUIT );
|
|
Player->radsuit_finished = gpGlobals->curtime + 666;
|
|
}
|
|
}
|
|
}
|
|
|
|
// These results are applied to dead and living players
|
|
Player->lives += Goal->lives;
|
|
|
|
if ( Goal->frags != 0 )
|
|
Player->TF_AddFrags(Goal->frags);
|
|
}
|
|
#ifdef MAP_DEBUG
|
|
else
|
|
ALERT( at_console, "NOT Adding bonuses.\n" );
|
|
#endif
|
|
|
|
// If the Goal resets Spy skin/color then do it
|
|
CTFPlayerClass *pPlayerClass = Player->GetPlayerClass();
|
|
if ( pPlayerClass && pPlayerClass->IsClass( TF_CLASS_SPY ) && Goal->goal_result & TFGR_REMOVE_DISGUISE )
|
|
{
|
|
pPlayerClass->Spy_RemoveDisguise();
|
|
}
|
|
|
|
// If there's a GoalItem for this goal, give it to the player
|
|
// GoalItems use "items" for the console lights... so don't do it for items.
|
|
if ( Goal->items != 0 && !FClassnameIs(Goal,"item_tfgoal") )
|
|
{
|
|
// Find the item
|
|
CTFGoalItem *pItem = Finditem(Goal->items);
|
|
// Don't give them the item if it's the item that just affected them
|
|
if (pItem != NULL && pItem != Goal)
|
|
tfgoalitem_GiveToPlayer(pItem, Player, Goal);
|
|
}
|
|
|
|
// If this goal removes an item from the player, remove it
|
|
if (Goal->axhitme != 0)
|
|
{
|
|
CTFGoalItem *pItem = Finditem(Goal->axhitme);
|
|
if (pItem->GetOwnerEntity() == Player)
|
|
tfgoalitem_RemoveFromPlayer(pItem, Player, GI_DROP_REMOVEGOAL);
|
|
}
|
|
|
|
// if this goal removes a group of items from the player, remove them
|
|
if (Goal->remove_item_group != 0)
|
|
{
|
|
// Find all items in the group
|
|
CTFGoalItem *pItemToRemove = NULL;
|
|
CBaseEntity *pEnt = gEntList.FindEntityByClassname( NULL, "item_tfgoal" );
|
|
while ( pEnt )
|
|
{
|
|
CTFGoalItem *pItem = dynamic_cast<CTFGoalItem*>( pEnt );
|
|
if ( pItem )
|
|
{
|
|
if ( (pItem->group_no == Goal->remove_item_group) && (pItem->GetOwnerEntity() == Player) )
|
|
pItemToRemove = pItem;
|
|
|
|
// need to cycle before removing it from the player, because it may be destroyed
|
|
pEnt = gEntList.FindEntityByClassname( pEnt, "item_tfgoal" );
|
|
if (pItemToRemove)
|
|
{
|
|
tfgoalitem_RemoveFromPlayer(pItemToRemove, Player, GI_DROP_REMOVEGOAL);
|
|
pItemToRemove = NULL;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Display all the item statuses
|
|
Player->DisplayLocalItemStatus(Goal);
|
|
|
|
// Destroy buildings
|
|
if (Goal->goal_result & TFGR_DESTROY_BUILDINGS)
|
|
{
|
|
Player->no_sentry_message = TRUE;
|
|
Player->no_dispenser_message = TRUE;
|
|
Player->no_entry_teleporter_message = TRUE;
|
|
Player->no_exit_teleporter_message = TRUE;
|
|
Player->Engineer_RemoveBuildings();
|
|
Player->TeamFortress_RemoveLiveGrenades();
|
|
Player->TeamFortress_RemoveRockets();
|
|
Player->RemovePipebombs();
|
|
|
|
// is the player setting a detpack?
|
|
if ( Player->is_detpacking )
|
|
{
|
|
Player->TeamFortress_DetpackStop();
|
|
}
|
|
else
|
|
{
|
|
// does the player have a detpack in the world?
|
|
if ( Player->TeamFortress_RemoveDetpacks() )
|
|
{
|
|
Player->GiveAmmo( 1, TF_AMMO_DETPACK );
|
|
}
|
|
}
|
|
}
|
|
|
|
// Force respawns
|
|
if (Goal->goal_result & TFGR_FORCE_RESPAWN)
|
|
{
|
|
// Only if they're alive
|
|
if ( Player->IsAlive() )
|
|
Player->ForceRespawn();
|
|
}
|
|
|
|
#endif
|
|
}
|
|
|
|
|
|
//=========================================================================
|
|
// Use (Triggered) function for Goals
|
|
void EndRound( CTFGoal *pGoal )
|
|
{
|
|
// fade everyones screen
|
|
color32 clr;
|
|
memset( &clr, 0, sizeof( clr ) );
|
|
UTIL_ScreenFadeAll( clr, 0.3, pGoal->m_flEndRoundTime, FFADE_MODULATE | FFADE_OUT );
|
|
|
|
// Display Long TeamScores to everyone
|
|
// TeamFortress_TeamShowScores(TRUE, NULL);
|
|
TFTeamMgr()->ShowScores();
|
|
|
|
int highestScore = -99990;
|
|
int winningTeam = 1;
|
|
const char *winnerMsg = "";
|
|
// Only do team score check if the win one is set
|
|
if ( pGoal->m_iszEndRoundMsg_Team1_Win != NULL_STRING )
|
|
{
|
|
// work out which team won
|
|
int nTeamCount = TFTeamMgr()->GetTeamCount();
|
|
for ( int iTeam = 1; iTeam < nTeamCount; ++iTeam )
|
|
{
|
|
// int teamScore = TeamFortress_TeamGetScoreFrags( i );
|
|
CTFTeam *pTeam = TFTeamMgr()->GetTeam( iTeam );
|
|
if ( pTeam )
|
|
{
|
|
int teamScore = pTeam->GetScore();
|
|
if ( teamScore > highestScore )
|
|
{
|
|
winningTeam = iTeam;
|
|
highestScore = teamScore;
|
|
}
|
|
}
|
|
}
|
|
|
|
// work out the winning msg
|
|
switch ( winningTeam )
|
|
{
|
|
case 1: winnerMsg = STRING(pGoal->m_iszEndRoundMsg_Team1_Win); break;
|
|
case 2: winnerMsg = STRING(pGoal->m_iszEndRoundMsg_Team2_Win); break;
|
|
case 3: winnerMsg = STRING(pGoal->m_iszEndRoundMsg_Team3_Win); break;
|
|
case 4: winnerMsg = STRING(pGoal->m_iszEndRoundMsg_Team4_Win); break;
|
|
};
|
|
}
|
|
|
|
// Prevent players from moving and shooting
|
|
no_cease_fire_text = TRUE;
|
|
cease_fire = TRUE;
|
|
|
|
// Send out the messages
|
|
CTFPlayer *client = NULL;
|
|
while ( ((client = (CTFPlayer*)gEntList.FindEntityByClassname( client, "player" )) != NULL) && (!FNullEnt(client->edict())) )
|
|
{
|
|
if ( !client )
|
|
continue;
|
|
|
|
// Freeze all the players
|
|
if ( client->IsObserver() == FALSE )
|
|
{
|
|
//TFTODO implement something for this?
|
|
// iuser4 stops firing on the clients
|
|
//client->pev->iuser4 = TRUE;
|
|
|
|
//TFTODO: implement HIDEHUD_WEAPONS, or is it the same as HIDEHUD_WEAPONSELECTION?
|
|
//client->m_Local.m_iHideHUD |= (HIDEHUD_HEALTH | HIDEHUD_WEAPONS);
|
|
client->m_Local.m_iHideHUD |= (HIDEHUD_HEALTH | HIDEHUD_WEAPONSELECTION);
|
|
|
|
client->m_Shared.AddStateFlags( TFSTATE_CANT_MOVE );
|
|
}
|
|
client->TeamFortress_SetSpeed();
|
|
|
|
// Owned by and Non owned by take precedence
|
|
if ( pGoal->m_iszEndRoundMsg_OwnedBy != NULL_STRING && ( client->GetTeamNumber() == pGoal->owned_by ) )
|
|
{
|
|
UTIL_ShowMessage( STRING( pGoal->m_iszEndRoundMsg_OwnedBy ), client );
|
|
}
|
|
else if ( pGoal->m_iszEndRoundMsg_NonOwnedBy != NULL_STRING && ( client->GetTeamNumber() != pGoal->owned_by ) )
|
|
{
|
|
UTIL_ShowMessage( STRING( pGoal->m_iszEndRoundMsg_NonOwnedBy ), client );
|
|
}
|
|
else if ( pGoal->m_iszEndRoundMsg_Team1_Win != NULL_STRING && client->GetTeamNumber() == winningTeam )
|
|
{
|
|
UTIL_ShowMessage( winnerMsg, client );
|
|
}
|
|
else
|
|
{
|
|
const char *loserMsg = "";
|
|
// work out the loser message and send it to them
|
|
if ( pGoal->m_iszEndRoundMsg_Team1_Win != NULL_STRING )
|
|
{
|
|
switch ( client->GetTeamNumber() )
|
|
{
|
|
case 1: loserMsg = STRING(pGoal->m_iszEndRoundMsg_Team1_Lose); break;
|
|
case 2: loserMsg = STRING(pGoal->m_iszEndRoundMsg_Team2_Lose); break;
|
|
case 3: loserMsg = STRING(pGoal->m_iszEndRoundMsg_Team3_Lose); break;
|
|
case 4: loserMsg = STRING(pGoal->m_iszEndRoundMsg_Team4_Lose); break;
|
|
};
|
|
}
|
|
else
|
|
{
|
|
switch ( client->GetTeamNumber() )
|
|
{
|
|
case 1: loserMsg = STRING(pGoal->m_iszEndRoundMsg_Team1); break;
|
|
case 2: loserMsg = STRING(pGoal->m_iszEndRoundMsg_Team2); break;
|
|
case 3: loserMsg = STRING(pGoal->m_iszEndRoundMsg_Team3); break;
|
|
case 4: loserMsg = STRING(pGoal->m_iszEndRoundMsg_Team4); break;
|
|
};
|
|
}
|
|
|
|
UTIL_ShowMessage( loserMsg, client );
|
|
}
|
|
}
|
|
|
|
// Create a timer to remove the EndRound in the specified time
|
|
CTimer *pTimer = Timer_CreateTimer( pGoal, TF_TIMER_ENDROUND );
|
|
//pTimer->SetThink( &CBaseEntity::EndRoundEnd );
|
|
pTimer->m_flNextThink = gpGlobals->curtime + pGoal->m_flEndRoundTime;
|
|
}
|
|
|
|
|
|
//=========================================================================
|
|
// Inactivate a Timer/Goal
|
|
void InactivateGoal(CTFGoal *Goal)
|
|
{
|
|
MDEBUG( Warning("Inactivating %s", STRING(Goal->pev->netname)) );
|
|
|
|
if (Goal->goal_state == TFGS_ACTIVE)
|
|
{
|
|
MDEBUG( Warning("... succeeded.\n") );
|
|
// Not a timer goal
|
|
if (Goal->Classify() != CLASS_TFGOAL_TIMER)
|
|
{
|
|
if ( Goal->goal_activation & TFGI_SOLID && (Goal->Classify() == CLASS_TFGOAL || Goal->Classify() == CLASS_TFGOAL_ITEM) )
|
|
Goal->SetSolid( SOLID_BBOX );
|
|
else
|
|
Goal->AddSolidFlags( FSOLID_TRIGGER );
|
|
}
|
|
|
|
Goal->goal_state = TFGS_INACTIVE;
|
|
const char *pModel = STRING( Goal->GetModelName() );
|
|
if (pModel && pModel[0] != '*')
|
|
Goal->RemoveEffects( EF_NODRAW );
|
|
}
|
|
#ifdef MAP_DEBUG
|
|
else
|
|
Warning("... failed. Goal is %s\n", g_szStates[Goal->goal_state]);
|
|
#endif
|
|
}
|
|
|
|
|
|
//=========================================================================
|
|
// Restores a Timer/Goal
|
|
void RestoreGoal(CTFGoal *Goal)
|
|
{
|
|
MDEBUG( Warning("Attempting to Restore %s", STRING(Goal->pev->netname)) );
|
|
|
|
if (Goal->goal_state == TFGS_REMOVED)
|
|
{
|
|
MDEBUG( Warning("... succeeded.\n") );
|
|
|
|
// Not a timer goal
|
|
if (Goal->search_time == 0)
|
|
{
|
|
if (Goal->goal_activation & TFGI_SOLID && FClassnameIs(Goal, "item_tfgoal") )
|
|
Goal->SetSolid( SOLID_BBOX );
|
|
else
|
|
Goal->AddSolidFlags( FSOLID_TRIGGER );
|
|
}
|
|
else
|
|
Goal->SetNextThink( gpGlobals->curtime + Goal->search_time );
|
|
|
|
Goal->goal_state = TFGS_INACTIVE;
|
|
const char *pModel = STRING(Goal->GetModelName());
|
|
if (pModel[0] != '*')
|
|
Goal->RemoveEffects( EF_NODRAW );
|
|
}
|
|
#ifdef MAP_DEBUG
|
|
else
|
|
Warning("... failed. Goal is %s\n", g_szStates[Goal->goal_state]);
|
|
#endif
|
|
}
|
|
|
|
|
|
//=========================================================================
|
|
// Do all the activation/inactivation/etc of Goal Groups
|
|
void DoGroupWork(CTFGoal *Goal, CTFPlayer *AP)
|
|
{
|
|
#ifdef MAP_DEBUG
|
|
if (Goal->all_active || Goal->activate_group_no || Goal->inactivate_group_no || Goal->restore_group_no || Goal->remove_group_no)
|
|
Warning("Doing Groupwork...\n");
|
|
#endif
|
|
|
|
// Check all goals activated flag
|
|
if (Goal->all_active != 0)
|
|
{
|
|
if (Goal->last_impulse == 0)
|
|
{
|
|
// No goal specified in .last_impulse. Print error.
|
|
Warning("Goal %d has .all_active specified, but no .last_impulse\n", Goal->goal_no);
|
|
}
|
|
else
|
|
{
|
|
MDEBUG( Warning("All Active Group Check.\n") );
|
|
|
|
BOOL bAllSet = TRUE;
|
|
// Find all goals
|
|
CBaseEntity *pEnt = gEntList.FindEntityByClassname( NULL, "info_tfgoal" );
|
|
while ( pEnt && bAllSet)
|
|
{
|
|
CTFGoal *pGoal = dynamic_cast< CTFGoal* >( pEnt );
|
|
if ( pGoal )
|
|
{
|
|
if (pGoal->group_no == Goal->all_active && pGoal->goal_state != TFGS_ACTIVE)
|
|
bAllSet = FALSE;
|
|
}
|
|
|
|
pEnt = gEntList.FindEntityByClassname( pEnt, "info_tfgoal" );
|
|
}
|
|
|
|
// If all goals in this group are activated, do it
|
|
if (bAllSet)
|
|
{
|
|
MDEBUG( Warning("All Active, Activating last_impulse.\n") );
|
|
|
|
CTFGoal *pGoal = Findgoal(Goal->last_impulse);
|
|
if (pGoal)
|
|
DoResults(pGoal, AP, (Goal->goal_result & TFGR_ADD_BONUSES));
|
|
}
|
|
#ifdef MAP_DEBUG
|
|
else
|
|
{
|
|
Warning("Not all Active.\n");
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
|
|
// Check Activate all in the group flag
|
|
if (Goal->activate_group_no != 0)
|
|
{
|
|
// Find all goals
|
|
CBaseEntity *pEnt = gEntList.FindEntityByClassname( NULL, "info_tfgoal" );
|
|
while ( pEnt )
|
|
{
|
|
CTFGoal *pGoal = dynamic_cast< CTFGoal* >( pEnt );
|
|
if ( pGoal )
|
|
{
|
|
if (pGoal->group_no == Goal->activate_group_no)
|
|
ActivateDoResults(pGoal, AP, Goal);
|
|
}
|
|
|
|
pEnt = gEntList.FindEntityByClassname( pEnt, "info_tfgoal" );
|
|
}
|
|
}
|
|
|
|
// Check Inactivate all in the group flag
|
|
if (Goal->inactivate_group_no != 0)
|
|
{
|
|
// Find all goals
|
|
CBaseEntity *pEnt = gEntList.FindEntityByClassname( NULL, "info_tfgoal" );
|
|
while ( pEnt )
|
|
{
|
|
CTFGoal *pGoal = dynamic_cast< CTFGoal* >( pEnt );
|
|
if ( pGoal )
|
|
{
|
|
if (pGoal->group_no == Goal->inactivate_group_no)
|
|
InactivateGoal(pGoal);
|
|
}
|
|
|
|
pEnt = gEntList.FindEntityByClassname( pEnt, "info_tfgoal" );
|
|
}
|
|
}
|
|
|
|
// Check Remove all in the group flag
|
|
if (Goal->remove_group_no != 0)
|
|
{
|
|
// Find all goals
|
|
CBaseEntity *pEnt = gEntList.FindEntityByClassname( NULL, "info_tfgoal" );
|
|
while ( pEnt )
|
|
{
|
|
CTFGoal *pGoal = dynamic_cast< CTFGoal* >( pEnt );
|
|
if ( pGoal )
|
|
{
|
|
if (pGoal->group_no == Goal->remove_group_no)
|
|
RemoveGoal(pGoal);
|
|
}
|
|
|
|
pEnt = gEntList.FindEntityByClassname( pEnt, "info_tfgoal" );
|
|
}
|
|
}
|
|
|
|
// Check Restore all in the group flag
|
|
if (Goal->restore_group_no != 0)
|
|
{
|
|
// Find all goals
|
|
CBaseEntity *pEnt = gEntList.FindEntityByClassname( NULL, "info_tfgoal" );
|
|
while ( pEnt )
|
|
{
|
|
CTFGoal *pGoal = dynamic_cast< CTFGoal* >( pEnt );
|
|
if ( pGoal )
|
|
{
|
|
if (pGoal->group_no == Goal->restore_group_no)
|
|
RestoreGoal(pGoal);
|
|
}
|
|
|
|
pEnt = gEntList.FindEntityByClassname( pEnt, "info_tfgoal" );
|
|
}
|
|
}
|
|
|
|
#ifdef MAP_DEBUG
|
|
if (Goal->remove_spawngroup || Goal->restore_spawngroup)
|
|
Warning("Doing SpawnGroupwork...\n");
|
|
#endif
|
|
}
|
|
|
|
|
|
|
|
//=========================================================================
|
|
// Do all the activation/inactivation/etc of individual Goals
|
|
void DoGoalWork(CTFGoal *Goal, CTFPlayer *AP)
|
|
{
|
|
#ifdef MAP_DEBUG
|
|
if (Goal->activate_goal_no || Goal->inactivate_goal_no || Goal->restore_goal_no || Goal->remove_goal_no || Goal->return_item_no)
|
|
Warning("Doing Goalwork...\n");
|
|
#endif
|
|
|
|
// If another goal should be activated, activate it
|
|
if (Goal->activate_goal_no != 0)
|
|
{
|
|
CTFGoal *pFoundGoal = Findgoal(Goal->activate_goal_no);
|
|
if (pFoundGoal)
|
|
ActivateDoResults(pFoundGoal, AP, Goal);
|
|
}
|
|
|
|
// If another goal should be inactivated, inactivate it
|
|
if (Goal->inactivate_goal_no != 0)
|
|
{
|
|
CTFGoal *pFoundGoal = Findgoal(Goal->inactivate_goal_no);
|
|
if (pFoundGoal)
|
|
InactivateGoal(pFoundGoal);
|
|
}
|
|
|
|
// If another goal should be restored, restore it
|
|
if (Goal->restore_goal_no != 0)
|
|
{
|
|
CTFGoal *pFoundGoal = Findgoal(Goal->restore_goal_no);
|
|
if (pFoundGoal)
|
|
RestoreGoal(pFoundGoal);
|
|
}
|
|
|
|
// If another goal should be removed, remove it
|
|
if (Goal->remove_goal_no != 0)
|
|
{
|
|
CTFGoal *pFoundGoal = Findgoal(Goal->remove_goal_no);
|
|
if (pFoundGoal)
|
|
RemoveGoal(pFoundGoal);
|
|
}
|
|
|
|
// If a GoalItem should be returned, return it
|
|
if (Goal->return_item_no != 0)
|
|
{
|
|
CTFGoalItem *pFoundGoal = Finditem(Goal->return_item_no);
|
|
if (pFoundGoal)
|
|
{
|
|
CBaseEntity *pOwner = pFoundGoal->GetOwnerEntity();
|
|
Assert( dynamic_cast<CTFPlayer*>( pOwner ) );
|
|
if (pFoundGoal->goal_state == TFGS_ACTIVE)
|
|
tfgoalitem_RemoveFromPlayer(pFoundGoal, (CTFPlayer*)pOwner, GI_DROP_REMOVEGOAL);
|
|
|
|
// Setup a ReturnItem timer
|
|
CTimer *pTimer = Timer_CreateTimer( pFoundGoal, TF_TIMER_RETURNITEM );
|
|
pTimer->weapon = GI_RET_TIME;
|
|
pTimer->m_flNextThink = gpGlobals->curtime + 0.1;
|
|
|
|
pFoundGoal->AddSolidFlags( FSOLID_NOT_SOLID );
|
|
}
|
|
}
|
|
|
|
#ifdef MAP_DEBUG
|
|
if (Goal->remove_spawnpoint || Goal->restore_spawnpoint)
|
|
Warning("Doing Spawnwork...\n");
|
|
#endif
|
|
|
|
// Spawnpoint behaviour
|
|
if (Goal->remove_spawnpoint != 0)
|
|
{
|
|
CTFSpawn *pFoundGoal = Findteamspawn(Goal->remove_spawnpoint);
|
|
if (pFoundGoal)
|
|
InactivateSpawn(pFoundGoal);
|
|
}
|
|
|
|
if (Goal->restore_spawnpoint != 0)
|
|
{
|
|
CTFSpawn *pFoundGoal = Findteamspawn(Goal->restore_spawnpoint);
|
|
if (pFoundGoal)
|
|
{
|
|
if (pFoundGoal->goal_state == TFGS_REMOVED)
|
|
ActivateSpawn(pFoundGoal);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//=========================================================================
|
|
// Do all the activation/removal of Quake Triggers
|
|
void DoTriggerWork(CTFGoal *Goal, CTFPlayer *AP)
|
|
{
|
|
// remove killtargets
|
|
if (Goal->killtarget != NULL_STRING)
|
|
{
|
|
MDEBUG( Warning("Doing Triggerwork...\n") );
|
|
MDEBUG( Warning("Killing Target(s): %s\n", STRING(Goal->killtarget)) );
|
|
|
|
CBaseEntity *pentKillTarget = gEntList.FindEntityByName( NULL, STRING(Goal->killtarget) );
|
|
while ( pentKillTarget )
|
|
{
|
|
UTIL_Remove( pentKillTarget );
|
|
pentKillTarget = gEntList.FindEntityByName( pentKillTarget, STRING(Goal->killtarget) );
|
|
}
|
|
}
|
|
|
|
// fire targets
|
|
if (Goal->target != NULL_STRING)
|
|
{
|
|
MDEBUG( Warning("Doing Triggerwork...\n") );
|
|
MDEBUG( ALERT( at_console, "Activating Target(s): %s\n", STRING(Goal->pev->target) ) );
|
|
|
|
CBaseEntity *pentTarget = gEntList.FindEntityByName( NULL, STRING(Goal->target) );
|
|
while ( pentTarget )
|
|
{
|
|
CBaseEntity *pTarget = pentTarget;
|
|
if ( !(pTarget->GetFlags() & FL_KILLME) )
|
|
pTarget->Use( AP, Goal, USE_TOGGLE, 0 );
|
|
pentTarget = gEntList.FindEntityByName( pentTarget, STRING(Goal->target) );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//=========================================================================
|
|
// Setup the way this Timer/Goal/Item will respawn
|
|
void SetupRespawn(CTFGoal *pGoal)
|
|
{
|
|
MDEBUG( Warning("Setting up Respawn...\n") );
|
|
|
|
pGoal->m_bAddBonuses = FALSE;
|
|
|
|
// Check status of respawn for this goal
|
|
// Single Activation, do nothing
|
|
if (pGoal->goal_result & TFGR_SINGLE)
|
|
{
|
|
RemoveGoal(pGoal);
|
|
return;
|
|
}
|
|
|
|
// Timer Goal?
|
|
if (pGoal->Classify() == CLASS_TFGOAL_TIMER)
|
|
{
|
|
InactivateGoal(pGoal);
|
|
pGoal->SetThink( &CTFGoal::tfgoal_timer_tick );
|
|
pGoal->SetNextThink( gpGlobals->curtime + pGoal->search_time );
|
|
return;
|
|
}
|
|
|
|
// Respawn Activation, set up respawn
|
|
if (pGoal->wait > 0)
|
|
{
|
|
pGoal->SetThink(&CTFGoal::DoRespawn);
|
|
pGoal->SetNextThink( gpGlobals->curtime + pGoal->wait );
|
|
return;
|
|
}
|
|
// Permanently active goal?
|
|
else if (pGoal->wait == -1)
|
|
return;
|
|
|
|
// Otherwise, it's a Multiple Goal
|
|
InactivateGoal(pGoal);
|
|
}
|
|
|
|
|
|
//=========================================================================
|
|
// Do the results for the Timer/Goal/Item
|
|
void DoResults(CTFGoal *Goal, CTFPlayer *AP, BOOL bAddBonuses)
|
|
{
|
|
// Can't activate during PreMatch time
|
|
if ( (TFGameRules()->IsInPreMatch()) && (Goal->Classify() != CLASS_TFGOAL_TIMER) )
|
|
return;
|
|
|
|
// Is the goal already activated?
|
|
// This check is needed for goals which are being activated by other goals
|
|
if (Goal->goal_state == TFGS_ACTIVE)
|
|
return;
|
|
|
|
// Delayed Activation?
|
|
if (Goal->delay_time > 0 && Goal->goal_state != TFGS_DELAYED)
|
|
{
|
|
MDEBUG( Warning("Delaying Results of %s\n", STRING(Goal->edict()->netname)) );
|
|
|
|
Goal->goal_state = TFGS_DELAYED;
|
|
Timer_CreateTimer( Goal, TF_TIMER_DELAYEDGOAL );
|
|
Goal->enemy = AP;
|
|
Goal->SetThink( &CTFGoal::DelayedResult );
|
|
Goal->SetNextThink( gpGlobals->curtime + Goal->delay_time );
|
|
Goal->weapon = bAddBonuses;
|
|
return;
|
|
}
|
|
|
|
// If we have a teamcheck entity, use it instead
|
|
if ( Goal->owned_by_teamcheck != NULL_STRING )
|
|
Goal->owned_by = GetTeamCheckTeam( STRING(Goal->owned_by_teamcheck) );
|
|
|
|
Goal->goal_state = TFGS_INACTIVE;
|
|
|
|
|
|
// if it's a TF goal, removes it's model
|
|
if ( Goal->Classify() == CLASS_TFGOAL || Goal->Classify() == CLASS_TFGOAL_TIMER )
|
|
Goal->AddEffects( EF_NODRAW );
|
|
|
|
#ifdef MAP_DEBUG
|
|
Warning("---= Activation =---\n");
|
|
if (AP)
|
|
Warning("Goal: %s\nAP : %s\n", STRING(Goal->edict()->netname), AP->GetPlayerName());
|
|
else
|
|
Warning("Goal: %s\nAP : NONE\n", STRING(Goal->edict()->netname));
|
|
if (bAddBonuses)
|
|
Warning(" adding bonuses\n-=================-\n");
|
|
else
|
|
Warning("NOT adding bonuses\n-=================-\n");
|
|
#endif
|
|
|
|
// Make the sound
|
|
if (Goal->noise != NULL_STRING)
|
|
{
|
|
Goal->EmitSound( STRING( Goal->noise ) );
|
|
}
|
|
|
|
// Increase scores
|
|
BOOL bDumpScores = FALSE;
|
|
int i;
|
|
for ( i = 0; i <= 3; i++)
|
|
{
|
|
if (Goal->increase_team[i] != 0)
|
|
{
|
|
TeamFortress_TeamIncreaseScore(i + 1, Goal->increase_team[i]);
|
|
bDumpScores = TRUE;
|
|
}
|
|
}
|
|
|
|
// Increase the score of the team that owns this entity
|
|
if ( ( Goal->increase_team_owned_by != 0 ) && ( Goal->owned_by != 0 ) )
|
|
{
|
|
TeamFortress_TeamIncreaseScore( Goal->owned_by, Goal->increase_team_owned_by );
|
|
bDumpScores = TRUE;
|
|
}
|
|
|
|
// CTF Map support
|
|
if (TFGameRules()->CTF_Map == TRUE && AP != NULL)
|
|
{
|
|
if (Goal->goal_no == CTF_FLAG1 || Goal->goal_no == CTF_FLAG1 || Goal->goal_no == CTF_DROPOFF1 || Goal->goal_no == CTF_DROPOFF1)
|
|
{
|
|
// Do Messaging
|
|
for ( int i = 1; i <= gpGlobals->maxClients; i++ )
|
|
{
|
|
CTFPlayer *pPlayer = ToTFPlayer( UTIL_PlayerByIndex( i ) );
|
|
if ( !pPlayer )
|
|
continue;
|
|
|
|
if ( (pPlayer->GetTeamNumber() == 2 && Goal->goal_no == CTF_FLAG1) || (pPlayer->GetTeamNumber() == 1 && Goal->goal_no == CTF_FLAG2) )
|
|
{
|
|
if (pPlayer == AP)
|
|
ClientPrint( pPlayer, HUD_PRINTCENTER, "You got the enemy flag!\n\nReturn to base!");
|
|
else
|
|
ClientPrint( pPlayer, HUD_PRINTCENTER, "Your team GOT the ENEMY flag!!");
|
|
}
|
|
else if (Goal->goal_no == CTF_FLAG1 || Goal->goal_no == CTF_FLAG2)
|
|
{
|
|
ClientPrint( pPlayer, HUD_PRINTCENTER, "Your flag has been TAKEN!!");
|
|
}
|
|
else if ( (pPlayer->GetTeamNumber() == 2 && Goal->goal_no == CTF_DROPOFF1) || (pPlayer->GetTeamNumber() == 1 && Goal->goal_no == CTF_DROPOFF2) )
|
|
{
|
|
if (pPlayer == AP)
|
|
ClientPrint( pPlayer, HUD_PRINTCENTER, "You CAPTURED the FLAG!!");
|
|
else
|
|
ClientPrint( pPlayer, HUD_PRINTCENTER, "Your flag was CAPTURED!!");
|
|
}
|
|
else if (Goal->goal_no == CTF_DROPOFF1 || Goal->goal_no == CTF_DROPOFF2)
|
|
{
|
|
ClientPrint( pPlayer, HUD_PRINTCENTER, "Your team CAPTURED the flag!!");
|
|
}
|
|
}
|
|
|
|
const char *pTeamName = "Spectator";
|
|
if ( AP->GetTeamNumber() != 0 )
|
|
{
|
|
CTeam *pTeam = GetGlobalTeam( AP->GetTeamNumber() );
|
|
if ( pTeam )
|
|
pTeamName = pTeam->GetName();
|
|
}
|
|
|
|
// Console Prints
|
|
switch(Goal->goal_no)
|
|
{
|
|
case CTF_FLAG1:
|
|
UTIL_ClientPrintAll( HUD_PRINTNOTIFY, UTIL_VarArgs("%s GOT the BLUE flag!", AP->GetPlayerName()) );
|
|
|
|
UTIL_LogPrintf("\"%s<%i><%s>\" triggered \"Stole_Blue_Flag\"\n",
|
|
AP->GetPlayerName(),
|
|
AP->GetUserID(),
|
|
pTeamName );
|
|
|
|
AP->m_Shared.AddItemFlags( IT_KEY1 );
|
|
break;
|
|
case CTF_FLAG2:
|
|
UTIL_ClientPrintAll( HUD_PRINTNOTIFY, UTIL_VarArgs("%s GOT the RED flag!", AP->GetPlayerName()) );
|
|
|
|
UTIL_LogPrintf("\"%s<%i><%s>\" triggered \"Stole_Red_Flag\"\n",
|
|
AP->GetPlayerName(),
|
|
AP->GetUserID(),
|
|
pTeamName );
|
|
|
|
AP->m_Shared.AddItemFlags( IT_KEY2 );
|
|
break;
|
|
case CTF_DROPOFF1:
|
|
UTIL_ClientPrintAll( HUD_PRINTNOTIFY, UTIL_VarArgs("%s CAPTURED the RED flag!", AP->GetPlayerName()) );
|
|
|
|
UTIL_LogPrintf("\"%s<%i><%s>\" triggered \"Captured_Red_Flag\"\n",
|
|
AP->GetPlayerName(),
|
|
AP->GetUserID(),
|
|
pTeamName );
|
|
|
|
AP->m_Shared.RemoveItemFlags( IT_KEY2 );
|
|
break;
|
|
case CTF_DROPOFF2:
|
|
UTIL_ClientPrintAll( HUD_PRINTNOTIFY, UTIL_VarArgs("%s CAPTURED the BLUE flag!", AP->GetPlayerName()) );
|
|
|
|
UTIL_LogPrintf("\"%s<%i><%s>\" triggered \"Captured_Blue_Flag\"\n",
|
|
AP->GetPlayerName(),
|
|
AP->GetUserID(),
|
|
pTeamName );
|
|
|
|
AP->m_Shared.RemoveItemFlags( IT_KEY1 );
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Do Spawnpoint work before cycling players, so Forced respawn players work correctly.
|
|
if (Goal->remove_spawngroup != 0)
|
|
{
|
|
// Find all goals
|
|
//TFTODO: I think FindEntityByClassname will do the same thing.
|
|
//CBaseEntity *pEnt = UTIL_FindEntityByString( NULL, "netname", "info_player_teamspawn" );
|
|
CBaseEntity *pEnt = gEntList.FindEntityByClassname( NULL, "info_player_teamspawn" );
|
|
while ( pEnt )
|
|
{
|
|
CTFSpawn *pSpawn = dynamic_cast<CTFSpawn*>( pEnt );
|
|
if ( pSpawn )
|
|
{
|
|
if ( pSpawn->group_no == Goal->remove_spawngroup)
|
|
InactivateSpawn(pSpawn);
|
|
}
|
|
|
|
pEnt = gEntList.FindEntityByClassname( pEnt, "info_player_teamspawn" );
|
|
}
|
|
}
|
|
|
|
if (Goal->restore_spawngroup != 0)
|
|
{
|
|
// Find all goals
|
|
//TFTODO: I think FindEntityByClassname will do the same thing.
|
|
//CBaseEntity *pEnt = UTIL_FindEntityByString( NULL, "netname", "info_player_teamspawn" );
|
|
CBaseEntity *pEnt = gEntList.FindEntityByClassname( NULL, "info_player_teamspawn" );
|
|
while ( pEnt )
|
|
{
|
|
CTFSpawn *pSpawn = dynamic_cast<CTFSpawn*>( pEnt );
|
|
if ( pSpawn )
|
|
{
|
|
if (pSpawn->group_no == Goal->restore_spawngroup)
|
|
ActivateSpawn(pSpawn);
|
|
}
|
|
|
|
pEnt = gEntList.FindEntityByClassname( pEnt, "info_player_teamspawn" );
|
|
}
|
|
}
|
|
|
|
// Go through all the players and do any results
|
|
if ( Goal->broadcast != NULL_STRING && TFGameRules()->CTF_Map == FALSE )
|
|
{
|
|
UTIL_LogPrintf("World triggered \"%s\"\n", STRING(Goal->broadcast) );
|
|
}
|
|
if ( Goal->netname_broadcast != NULL_STRING && TFGameRules()->CTF_Map == FALSE && AP != NULL )
|
|
{
|
|
UTIL_LogPrintf("\"%s<%i><%s>\" triggered \"%s\"\n",
|
|
AP->GetPlayerName(),
|
|
AP->GetUserID(),
|
|
( AP->GetTeamNumber() != 0 ) ? GetTeamName( AP->GetTeamNumber() ) : "Spectator",
|
|
STRING(Goal->netname_broadcast) );
|
|
}
|
|
|
|
BOOL bGotOne = FALSE;
|
|
for ( i = 1; i <= gpGlobals->maxClients; i++ )
|
|
{
|
|
CTFPlayer *pPlayer = ToTFPlayer( UTIL_PlayerByIndex( i ) );
|
|
if ( !pPlayer )
|
|
continue;
|
|
|
|
// Centerprinting
|
|
if (Goal->broadcast != NULL_STRING && TFGameRules()->CTF_Map == FALSE)
|
|
UTIL_ShowMessage( STRING(Goal->broadcast), pPlayer );
|
|
if (Goal->netname_broadcast != NULL_STRING && TFGameRules()->CTF_Map == FALSE && AP != NULL)
|
|
ClientPrint( pPlayer, HUD_PRINTNOTIFY, STRING(Goal->netname_broadcast), AP->GetPlayerName() );
|
|
// Old printing
|
|
if (Goal->org_broadcast != NULL_STRING && TFGameRules()->CTF_Map == FALSE)
|
|
ClientPrint( pPlayer, HUD_PRINTCENTER, STRING(Goal->org_broadcast) );
|
|
|
|
// VOX
|
|
if (Goal->speak != NULL_STRING)
|
|
pPlayer->ClientHearVox( STRING(Goal->speak) );
|
|
|
|
if (AP == pPlayer)
|
|
{
|
|
// Spawnpoints handle their own printing elsewhere
|
|
if (Goal->message != NULL_STRING && Goal->Classify() != CLASS_TFSPAWN)
|
|
UTIL_ShowMessage( STRING(Goal->message), pPlayer );
|
|
if (Goal->org_message != NULL_STRING && Goal->Classify() != CLASS_TFSPAWN)
|
|
ClientPrint( pPlayer, HUD_PRINTCENTER, STRING(Goal->org_message) );
|
|
|
|
// VOX
|
|
if (Goal->AP_speak != NULL_STRING)
|
|
pPlayer->ClientHearVox( STRING(Goal->AP_speak) );
|
|
}
|
|
else if ( (AP != NULL) && (AP->GetTeamNumber() == pPlayer->GetTeamNumber()) )
|
|
{
|
|
// Text Printing
|
|
if (Goal->owners_team_broadcast != NULL_STRING && pPlayer->GetTeamNumber() == Goal->owned_by)
|
|
UTIL_ShowMessage( STRING(Goal->owners_team_broadcast), pPlayer );
|
|
else if (Goal->non_owners_team_broadcast != NULL_STRING && pPlayer->GetTeamNumber() != Goal->owned_by)
|
|
UTIL_ShowMessage( STRING(Goal->non_owners_team_broadcast), pPlayer );
|
|
else if (Goal->team_broadcast!= NULL_STRING )
|
|
UTIL_ShowMessage( STRING(Goal->team_broadcast), pPlayer );
|
|
// Old Text Printing
|
|
if (Goal->org_owners_team_broadcast != NULL_STRING && pPlayer->GetTeamNumber() == Goal->owned_by)
|
|
ClientPrint( pPlayer, HUD_PRINTCENTER, STRING(Goal->org_owners_team_broadcast) );
|
|
else if (Goal->org_non_owners_team_broadcast != NULL_STRING && pPlayer->GetTeamNumber() != Goal->owned_by)
|
|
ClientPrint( pPlayer, HUD_PRINTCENTER, STRING(Goal->org_non_owners_team_broadcast) );
|
|
else if (Goal->org_team_broadcast!= NULL_STRING )
|
|
ClientPrint( pPlayer, HUD_PRINTCENTER, STRING(Goal->org_team_broadcast) );
|
|
|
|
|
|
// VOX
|
|
if (Goal->owners_team_speak != NULL_STRING && pPlayer->GetTeamNumber() == Goal->owned_by)
|
|
pPlayer->ClientHearVox( STRING(Goal->owners_team_speak) );
|
|
else if (Goal->non_owners_team_speak != NULL_STRING && pPlayer->GetTeamNumber() != Goal->owned_by)
|
|
pPlayer->ClientHearVox( STRING(Goal->non_owners_team_speak) );
|
|
else if (Goal->team_speak!= NULL_STRING )
|
|
pPlayer->ClientHearVox( STRING(Goal->team_speak) );
|
|
|
|
if (Goal->netname_owners_team_broadcast != NULL_STRING && pPlayer->GetTeamNumber() == Goal->owned_by)
|
|
ClientPrint( pPlayer, HUD_PRINTNOTIFY, STRING(Goal->netname_owners_team_broadcast), AP->GetPlayerName() );
|
|
else if (Goal->netname_team_broadcast!= NULL_STRING )
|
|
ClientPrint( pPlayer, HUD_PRINTNOTIFY, STRING(Goal->netname_team_broadcast), AP->GetPlayerName() );
|
|
}
|
|
else
|
|
{
|
|
// Text Printing
|
|
if (Goal->owners_team_broadcast != NULL_STRING && pPlayer->GetTeamNumber() == Goal->owned_by)
|
|
UTIL_ShowMessage( STRING(Goal->owners_team_broadcast), pPlayer );
|
|
else if (Goal->non_owners_team_broadcast != NULL_STRING && pPlayer->GetTeamNumber() != Goal->owned_by)
|
|
UTIL_ShowMessage( STRING(Goal->non_owners_team_broadcast), pPlayer );
|
|
else if (Goal->non_team_broadcast != NULL_STRING )
|
|
UTIL_ShowMessage( STRING(Goal->non_team_broadcast), pPlayer );
|
|
// Old Text Printing
|
|
if (Goal->org_owners_team_broadcast != NULL_STRING && pPlayer->GetTeamNumber() == Goal->owned_by)
|
|
ClientPrint( pPlayer, HUD_PRINTCENTER, STRING(Goal->org_owners_team_broadcast) );
|
|
else if (Goal->org_non_owners_team_broadcast != NULL_STRING && pPlayer->GetTeamNumber() != Goal->owned_by)
|
|
ClientPrint( pPlayer, HUD_PRINTCENTER, STRING(Goal->org_non_owners_team_broadcast) );
|
|
else if (Goal->org_non_team_broadcast!= NULL_STRING )
|
|
ClientPrint( pPlayer, HUD_PRINTCENTER, STRING(Goal->org_non_team_broadcast) );
|
|
|
|
// VOX
|
|
if (Goal->owners_team_speak != NULL_STRING && pPlayer->GetTeamNumber() == Goal->owned_by)
|
|
pPlayer->ClientHearVox( STRING(Goal->owners_team_speak) );
|
|
else if (Goal->non_owners_team_speak != NULL_STRING && pPlayer->GetTeamNumber() != Goal->owned_by)
|
|
pPlayer->ClientHearVox( STRING(Goal->non_owners_team_speak) );
|
|
else if (Goal->non_team_speak != NULL_STRING )
|
|
pPlayer->ClientHearVox( STRING(Goal->non_team_speak) );
|
|
|
|
if (Goal->netname_owners_team_broadcast != NULL_STRING && pPlayer->GetTeamNumber() == Goal->owned_by && AP != NULL)
|
|
ClientPrint( pPlayer, HUD_PRINTNOTIFY, STRING(Goal->netname_owners_team_broadcast), AP->GetPlayerName() );
|
|
else if (Goal->netname_non_team_broadcast != NULL_STRING && AP != NULL)
|
|
ClientPrint( pPlayer, HUD_PRINTNOTIFY, STRING(Goal->netname_non_team_broadcast), AP->GetPlayerName() );
|
|
}
|
|
|
|
if (IsAffectedBy(Goal, pPlayer, AP))
|
|
{
|
|
// If its a Timer Goal, see if it needs to check Criteria again
|
|
if (Goal->search_time != 0 && Goal->goal_effects & TFGE_TIMER_CHECK_AP)
|
|
{
|
|
if (APMeetsCriteria(Goal, pPlayer))
|
|
{
|
|
Apply_Results(Goal, (CTFPlayer*)pPlayer, AP, bAddBonuses);
|
|
bGotOne = TRUE;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Apply_Results(Goal, (CTFPlayer*)pPlayer, AP, bAddBonuses);
|
|
bGotOne = TRUE;
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef MAP_DEBUG
|
|
if (bGotOne == FALSE)
|
|
Warning("NO PLAYERS AFFECTED\n");
|
|
#endif
|
|
|
|
// Goal is now active
|
|
// Items are not set to active. They handle their modes.
|
|
if ( Goal->Classify() == CLASS_TFGOAL_TIMER || Goal->Classify() == CLASS_TFGOAL )
|
|
Goal->goal_state = TFGS_ACTIVE;
|
|
|
|
// EndGame checking
|
|
if (Goal->goal_result & TFGR_ENDGAME)
|
|
{
|
|
// Display Long TeamScores to everyone
|
|
// TeamFortress_TeamShowScores(TRUE, NULL);
|
|
TFTeamMgr()->ShowScores();
|
|
|
|
if ( g_pGameRules->IsMultiplayer() )
|
|
TFGameRules()->TFGoToIntermission();
|
|
return;
|
|
}
|
|
|
|
// EndRound checking
|
|
if (Goal->m_flEndRoundTime)
|
|
EndRound( Goal );
|
|
|
|
// Do Goal Group checking
|
|
DoGroupWork(Goal, AP);
|
|
|
|
// Do Goal checking
|
|
DoGoalWork(Goal, AP);
|
|
|
|
// Do Quake Trigger actions (Standard entities use SUB_UseTargets())
|
|
if ( Goal->Classify() == CLASS_TFGOAL_TIMER || Goal->Classify() == CLASS_TFGOAL_ITEM || Goal->Classify() == CLASS_TFGOAL || Goal->Classify() == CLASS_TFSPAWN || Goal->do_triggerwork )
|
|
DoTriggerWork(Goal, AP);
|
|
|
|
// Setup for Respawn
|
|
// Items, Triggers, and Spawnpoints do their own respawn work
|
|
if ( Goal->Classify() == CLASS_TFGOAL || Goal->Classify() == CLASS_TFGOAL_TIMER )
|
|
SetupRespawn(Goal);
|
|
}
|
|
|
|
|
|
//=========================================================================
|
|
// Check to see if the Goal should Activate. Handle Else Goals if not.
|
|
// If it does activate, Do the Results. Return true if the Goal activated.
|
|
bool ActivateDoResults(CTFGoal *Goal, CTFPlayer *AP, CTFGoal *ActivatingGoal)
|
|
{
|
|
// Check Goal activation. This func handles Else Goals.
|
|
if ( !ActivationSucceeded(Goal, AP, ActivatingGoal) )
|
|
return false;
|
|
|
|
// Do the Results.
|
|
if (ActivatingGoal == Goal || Goal->m_bAddBonuses == true)
|
|
DoResults(Goal, AP, true);
|
|
else if (ActivatingGoal != NULL)
|
|
DoResults(Goal, AP, (ActivatingGoal->goal_result & TFGR_ADD_BONUSES));
|
|
else
|
|
DoResults(Goal, AP, 0);
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
//=========================================================================
|
|
// Return true if the Goal should activate, and handle Else Goals
|
|
bool ActivationSucceeded(CTFGoal *Goal, CTFPlayer *AP, CTFGoal *ActivatingGoal)
|
|
{
|
|
// Can't activate during PreMatch time, except for timers
|
|
if ( (TFGameRules()->IsInPreMatch()) && (Goal->Classify() != CLASS_TFGOAL_TIMER) )
|
|
return false;
|
|
|
|
// If activation fails, try and activate the Else Goal
|
|
if ( !ShouldActivate(Goal, AP) )
|
|
{
|
|
// If an else goal should be activated, activate it
|
|
if (Goal->else_goal != 0)
|
|
{
|
|
MDEBUG( Warning(" Else Goal.\n") );
|
|
|
|
CTFGoal *pElseGoal = Findgoal(Goal->else_goal);
|
|
if (pElseGoal)
|
|
ActivateDoResults(pElseGoal, AP, Goal);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
// ---------------------------------------------------------------------------------------- //
|
|
// CTFBaseItem existence.
|
|
// ---------------------------------------------------------------------------------------- //
|
|
|
|
//===========================================
|
|
// Check whether this entity should exist at this skill
|
|
bool CTFBaseItem::CheckExistence()
|
|
{
|
|
if (ex_skill_min == -1 && g_iSkillLevel < 0)
|
|
return FALSE;
|
|
else if (ex_skill_max == -1 && g_iSkillLevel > 0)
|
|
return FALSE;
|
|
|
|
if ( (ex_skill_min != 0) && (ex_skill_min != -1) && (g_iSkillLevel < ex_skill_min) )
|
|
return FALSE;
|
|
else if ( (ex_skill_max != 0) && (ex_skill_max != -1) && (g_iSkillLevel > ex_skill_max) )
|
|
return FALSE;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
|
|
// ---------------------------------------------------------------------------------------- //
|
|
// CTFGoal implementation.
|
|
// ---------------------------------------------------------------------------------------- //
|
|
|
|
LINK_ENTITY_TO_CLASS(info_tfgoal, CTFGoal);
|
|
|
|
BEGIN_DATADESC( CTFGoal )
|
|
DEFINE_FUNCTION( PlaceGoal ),
|
|
DEFINE_FUNCTION( DelayedResult )
|
|
END_DATADESC()
|
|
|
|
|
|
|
|
//===========================================
|
|
// TF Goal spawn
|
|
void CTFGoal::Spawn( void )
|
|
{
|
|
if (CheckExistence() == false)
|
|
{
|
|
UTIL_Remove(this);
|
|
return;
|
|
}
|
|
|
|
// Graphic
|
|
string_t modelName = GetModelName();
|
|
if ( modelName != NULL_STRING )
|
|
{
|
|
// Brush Models need to be invisible
|
|
const char *pModel = STRING( modelName );
|
|
if (pModel[0] == '*')
|
|
AddEffects( EF_NODRAW );
|
|
}
|
|
|
|
#ifdef TFTODO
|
|
// Activation sound
|
|
if (pev->noise)
|
|
PRECACHE_SOUND( (char*)STRING(pev->noise) );
|
|
|
|
// For the powerups
|
|
PRECACHE_SOUND("items/protect.wav");
|
|
PRECACHE_SOUND("items/protect2.wav");
|
|
PRECACHE_SOUND("items/protect3.wav");
|
|
PRECACHE_SOUND("FVox/HEV_logon.wav");
|
|
PRECACHE_SOUND("FVox/hev_shutdown.wav");
|
|
PRECACHE_SOUND("items/inv1.wav");
|
|
PRECACHE_SOUND("items/inv2.wav");
|
|
PRECACHE_SOUND("items/inv3.wav");
|
|
PRECACHE_SOUND("items/damage.wav");
|
|
PRECACHE_SOUND("items/damage2.wav");
|
|
PRECACHE_SOUND("items/damage3.wav");
|
|
#endif
|
|
|
|
// Set initial states
|
|
AddSolidFlags( FSOLID_TRIGGER );
|
|
if (goal_state == 0)
|
|
goal_state = TFGS_INACTIVE;
|
|
|
|
// Set Size
|
|
if (goal_min != vec3_origin && goal_max != vec3_origin)
|
|
UTIL_SetSize( this, goal_min, goal_max );
|
|
|
|
StartGoal();
|
|
}
|
|
|
|
|
|
//=========================================================================
|
|
// Respawn the goal
|
|
void CTFGoal::DoRespawn()
|
|
{
|
|
RestoreGoal(this);
|
|
InactivateGoal(this);
|
|
}
|
|
|
|
|
|
//=========================================================================
|
|
// Timer goal tick
|
|
void CTFGoal::tfgoal_timer_tick()
|
|
{
|
|
// Check criteria
|
|
if (goal_state != TFGS_REMOVED)
|
|
{
|
|
#ifdef MAP_DEBUG
|
|
Warning("==========================\n");
|
|
Warning("Timer Tick for: %s\nChecking Criteria...", GetEntityName().ToCStr());
|
|
#endif
|
|
|
|
// Timers don't fire during prematch.
|
|
// Instead, they setup to fire the correct amount of time past the prematch
|
|
if ( TFGameRules()->IsInPreMatch() )
|
|
{
|
|
MDEBUG( Warning("\n PREMATCH IS ON. DELAYING UNTIL AFTER PREMATCH.\n") );
|
|
|
|
SetThink( &CTFGoal::tfgoal_timer_tick );
|
|
SetNextThink( TFGameRules()->GetPreMatchEndTime() + search_time );
|
|
return;
|
|
}
|
|
|
|
if (APMeetsCriteria(this, NULL))
|
|
{
|
|
DoResults(this, NULL, TRUE);
|
|
}
|
|
else
|
|
{
|
|
MDEBUG( Warning("\n") );
|
|
SetThink( &CTFGoal::tfgoal_timer_tick );
|
|
SetNextThink( gpGlobals->curtime + search_time );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//=========================================================================
|
|
// Use (Triggered) function for Goals
|
|
void CTFGoal::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
|
|
{
|
|
// If the Activator isn't a player, pretend there isn't an activator
|
|
if (pActivator && !pActivator->IsPlayer())
|
|
{
|
|
pActivator = NULL;
|
|
}
|
|
|
|
CTFGoal *pCallerGoal = dynamic_cast<CTFGoal*>( pCaller );
|
|
if ( !pCallerGoal )
|
|
{
|
|
// Need to rethink some stuff if this can be called by entities that aren't CTFGoals.
|
|
Assert( false );
|
|
return;
|
|
}
|
|
|
|
// Goals are only activatable by players
|
|
if (!pActivator || pActivator->IsPlayer())
|
|
{
|
|
// Force it to add bonuses
|
|
m_bAddBonuses = true;
|
|
ActivateDoResults(this, (CTFPlayer*)pActivator, pCallerGoal);
|
|
}
|
|
}
|
|
|
|
|
|
//===========================================
|
|
// Make Goal's more easy to touch
|
|
void CTFGoal::SetObjectCollisionBox( void )
|
|
{
|
|
const char *pModel = STRING( GetModelName() );
|
|
if (pModel[0] != '*')
|
|
{
|
|
Vector vMins = WorldAlignMins() + Vector(-24, -24, 0);
|
|
Vector vMaxs = WorldAlignMaxs() + Vector(24, 24, 16);
|
|
SetCollisionBounds( vMins, vMaxs );
|
|
}
|
|
else
|
|
{
|
|
// Do we even need to do this? The bmodel should be setup correctly at this point anyway.
|
|
#ifdef TFTODO
|
|
// Ripped from ::SetObjectCollisionBox
|
|
float max, v;
|
|
int i;
|
|
|
|
max = 0;
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
v = fabs( (( float * )pev->mins )[i]);
|
|
if (v > max)
|
|
max = v;
|
|
v = fabs( (( float * )pev->maxs )[i]);
|
|
if (v > max)
|
|
max = v;
|
|
}
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
((float *)pev->absmin)[i] = (( float * )GetAbsOrigin())[i] - max;
|
|
((float *)pev->absmax)[i] = (( float * )GetAbsOrigin())[i] + max;
|
|
}
|
|
|
|
pev->absmin.x -= 1;
|
|
pev->absmin.y -= 1;
|
|
pev->absmin.z -= 1;
|
|
pev->absmax.x += 1;
|
|
pev->absmax.y += 1;
|
|
pev->absmax.z += 1;
|
|
#endif
|
|
}
|
|
}
|
|
|
|
//===========================================
|
|
// Start the Goal
|
|
void CTFGoal::StartGoal( void )
|
|
{
|
|
m_bAddBonuses = false;
|
|
SetThink( &CTFGoal::PlaceGoal );
|
|
SetNextThink( gpGlobals->curtime + 0.2 ); // goals start after other solids
|
|
|
|
if (goal_state == TFGS_REMOVED)
|
|
RemoveGoal(this);
|
|
};
|
|
|
|
//===========================================
|
|
// Sets up the Goal's first thoughts
|
|
void CTFGoal::PlaceGoal( void )
|
|
{
|
|
if ( FClassnameIs(this, "info_tfgoal_timer") )
|
|
{
|
|
// Set up the next Timer Tick
|
|
SetThink( &CTFGoal::tfgoal_timer_tick );
|
|
SetNextThink( gpGlobals->curtime + search_time );
|
|
}
|
|
else
|
|
{
|
|
// Only give touch functions to goals that can be activated by touch
|
|
if (goal_activation & TFGA_TOUCH)
|
|
SetTouch( &CTFGoal::tfgoal_touch );
|
|
}
|
|
|
|
// So searches for this goal work later on
|
|
Assert( stricmp( GetClassname(), "info_tfgoal" ) == 0 );
|
|
|
|
// Drop to ground
|
|
if (goal_activation & TFGA_DROPTOGROUND)
|
|
{
|
|
// Is this right?
|
|
#ifdef TFTODO
|
|
SetMoveType( MOVETYPE_TOSS );
|
|
#else
|
|
SetMoveType( MOVETYPE_FLYGRAVITY );
|
|
#endif
|
|
SetAbsOrigin( GetAbsOrigin() + Vector( 0, 0, 6 ) );
|
|
|
|
if ( UTIL_DropToFloor(this, MASK_SOLID) == 0)
|
|
{
|
|
Error("TF Goal %s fell out of level at %f,%f,%f", GetEntityName(), GetAbsOrigin().x, GetAbsOrigin().y, GetAbsOrigin().z);
|
|
UTIL_Remove( this );
|
|
return;
|
|
}
|
|
}
|
|
|
|
SetMoveType( MOVETYPE_NONE );
|
|
SetAbsVelocity( Vector( 0, 0, 0 ) );
|
|
oldorigin = GetAbsOrigin(); // So we can return it later
|
|
}
|
|
|
|
|
|
// Touch function for Goals
|
|
void CTFGoal::tfgoal_touch( CBaseEntity *pOther )
|
|
{
|
|
// Can't touch during PreMatch time
|
|
if ( TFGameRules()->IsInPreMatch() )
|
|
return;
|
|
// If it is not activated in by the player's touch, return
|
|
if (!(goal_activation & TFGA_TOUCH))
|
|
return;
|
|
// Only activatable by a player
|
|
if (!pOther->IsPlayer())
|
|
return;
|
|
if ( pOther->IsAlive() == FALSE )
|
|
return;
|
|
|
|
// If it's already active, don't bother
|
|
if (goal_state == TFGS_ACTIVE)
|
|
{
|
|
MDEBUG( Warning("Goal already active. aborting touch.\n") );
|
|
return;
|
|
}
|
|
|
|
// CTF Hack to make sure the key is in place. Like the rest of the CTF_Map stuff,
|
|
// it's not needed... the base scripting could handle it all.
|
|
if (TFGameRules()->CTF_Map)
|
|
{
|
|
if ((goal_no == CTF_DROPOFF1) && (pOther->GetTeamNumber() == 1))
|
|
{
|
|
CTFGoalItem *pFlag = Finditem(CTF_FLAG1);
|
|
if ((pFlag->goal_state == TFGS_ACTIVE) || (pFlag->GetAbsOrigin() != pFlag->oldorigin))
|
|
return;
|
|
}
|
|
if ((goal_no == CTF_DROPOFF2) && (pOther->GetTeamNumber() == 2))
|
|
{
|
|
CTFGoalItem *pFlag = Finditem(CTF_FLAG2);
|
|
if ((pFlag->goal_state == TFGS_ACTIVE) || (pFlag->GetAbsOrigin() != pFlag->oldorigin))
|
|
return;
|
|
}
|
|
}
|
|
|
|
ActivateDoResults(this, ToTFPlayer( pOther ), this);
|
|
}
|
|
|
|
//=========================================================================
|
|
// Handles Delayed Activation of Goals
|
|
void CTFGoal::DelayedResult()
|
|
{
|
|
CBaseEntity *pEnemy = enemy;
|
|
if (goal_state == TFGS_DELAYED)
|
|
DoResults(this, ToTFPlayer( pEnemy ), weapon);
|
|
}
|
|
|
|
|
|
// ---------------------------------------------------------------------------------------- //
|
|
// CTFGoalItem implementation.
|
|
// ---------------------------------------------------------------------------------------- //
|
|
|
|
LINK_ENTITY_TO_CLASS(item_tfgoal, CTFGoalItem);
|
|
|
|
|
|
//=========================================================================
|
|
// Spawn a goalitem entity
|
|
void CTFGoalItem::Spawn( void )
|
|
{
|
|
if (CheckExistence() == false)
|
|
{
|
|
UTIL_Remove(this);
|
|
return;
|
|
}
|
|
|
|
// Set this in case they used abbreviations
|
|
Assert( stricmp( GetClassname(), "item_tfgoal" ) == 0 );
|
|
|
|
// Graphic
|
|
if ( GetModelName() != NULL_STRING )
|
|
{
|
|
// Setup animations
|
|
SetSequence( LookupSequence( "not_carried" ) );
|
|
if ( GetSequence() != -1 )
|
|
{
|
|
ResetSequenceInfo();
|
|
SetCycle( 0.0f );
|
|
}
|
|
}
|
|
|
|
#ifdef TFTODO
|
|
// Respawn sound
|
|
PRECACHE_SOUND("items/itembk2.wav");
|
|
|
|
// Activation sound
|
|
if (pev->noise)
|
|
PRECACHE_SOUND( (char*)STRING(pev->noise) );
|
|
|
|
if (!(pev->netname))
|
|
pev->netname = MAKE_STRING("goalitem");
|
|
#endif
|
|
|
|
if (goal_state == 0)
|
|
goal_state = TFGS_INACTIVE;
|
|
|
|
// Set initial solidity
|
|
if (goal_activation & TFGI_SOLID)
|
|
{
|
|
SetSolid( SOLID_BBOX );
|
|
// Solid goalitems need a bbox
|
|
if (goal_min == vec3_origin)
|
|
goal_min = Vector(-16, -16, -24);
|
|
if (goal_max == vec3_origin)
|
|
goal_max = Vector(16, 16, 32);
|
|
}
|
|
else
|
|
{
|
|
SetSolidFlags( FSOLID_TRIGGER );
|
|
}
|
|
|
|
if (drop_time <= 0)
|
|
drop_time = 60;
|
|
|
|
// Set Size
|
|
UTIL_SetSize(this, goal_min, goal_max);
|
|
|
|
SetTouch( &CTFGoalItem::item_tfgoal_touch );
|
|
StartItem();
|
|
};
|
|
|
|
//=========================================================================
|
|
// Start the Goal Item
|
|
void CTFGoalItem::StartItem( void )
|
|
{
|
|
SetThink( &CTFGoalItem::PlaceItem );
|
|
SetNextThink( gpGlobals->curtime + 0.2 ); // items start after other solids
|
|
|
|
if (goal_state == TFGS_REMOVED)
|
|
RemoveGoal(this);
|
|
}
|
|
|
|
//===========================================
|
|
// Place the Goal Item
|
|
void CTFGoalItem::PlaceItem( void )
|
|
{
|
|
static int item_list_bit = 1; // used to determine what the bit of each new GoalItem will be.
|
|
|
|
SetAbsVelocity( vec3_origin );
|
|
|
|
// Drop to ground
|
|
if (goal_activation & TFGA_DROPTOGROUND)
|
|
{
|
|
#ifdef TFTODO
|
|
pev->movetype = MOVETYPE_TOSS;
|
|
#else
|
|
SetMoveType( MOVETYPE_FLYGRAVITY );
|
|
#endif
|
|
SetAbsOrigin( GetAbsOrigin() + Vector( 0, 0, 6 ) );
|
|
|
|
if ( UTIL_DropToFloor( this, MASK_SOLID ) == 0)
|
|
{
|
|
Error("TF GoalItem %s fell out of level at %f,%f,%f", STRING( GetEntityName() ), GetAbsOrigin().x, GetAbsOrigin().y, GetAbsOrigin().z);
|
|
UTIL_Remove( this );
|
|
return;
|
|
}
|
|
}
|
|
|
|
SetMoveType( MOVETYPE_NONE );
|
|
oldorigin = GetAbsOrigin(); // So we can return it later
|
|
|
|
if (goal_activation & TFGI_ITEMGLOWS)
|
|
{
|
|
m_nRenderFX = kRenderFxGlowShell;
|
|
|
|
// If we have a teamcheck entity, use it instead
|
|
if ( owned_by_teamcheck != NULL_STRING )
|
|
owned_by = GetTeamCheckTeam( STRING(owned_by_teamcheck) );
|
|
|
|
// if (owned_by > 0 && owned_by <= 4)
|
|
// m_clrRender = Vector255ToRGBColor( rgbcolors[owned_by] );
|
|
// else
|
|
// m_clrRender = Vector255ToRGBColor( rgbcolors[0] );
|
|
|
|
if ( TFTeamMgr()->IsValidTeam( owned_by ) )
|
|
{
|
|
CTFTeam *pTeam = TFTeamMgr()->GetTeam( owned_by );
|
|
m_clrRender = pTeam->GetColor();
|
|
}
|
|
else
|
|
{
|
|
m_clrRender = TFTeamMgr()->GetUndefinedTeamColor();
|
|
}
|
|
|
|
SetRenderColorA( 100 ); // Shell size
|
|
}
|
|
|
|
// Set the item bit
|
|
item_list = item_list_bit;
|
|
item_list_bit *= 2;
|
|
}
|
|
|
|
|
|
// Touch function for the goalitem entity
|
|
void CTFGoalItem::item_tfgoal_touch( CBaseEntity *pOther )
|
|
{
|
|
if (!pOther->IsPlayer())
|
|
return;
|
|
if ( pOther->IsAlive() == FALSE )
|
|
return;
|
|
// Can't touch during PreMatch time
|
|
if ( TFGameRules()->IsInPreMatch() )
|
|
return;
|
|
|
|
// Hack to prevent feigning spies from repicking up flags
|
|
CTFPlayer *pPlayer = dynamic_cast<CTFPlayer*>( pOther );
|
|
CTFPlayerClass *pPlayerClass = pPlayer->GetPlayerClass();
|
|
if ( pPlayerClass && pPlayerClass->IsClass( TF_CLASS_SPY ) && pPlayerClass->Spy_IsFeigning() )
|
|
return;
|
|
|
|
// Prevent the dropping player from picking it up for longer
|
|
if (enemy.Get() && m_flDroppedAt != 0)
|
|
{
|
|
if ( (enemy == pOther) && m_flDroppedAt + 5 > gpGlobals->curtime )
|
|
return;
|
|
}
|
|
m_flDroppedAt = 0;
|
|
|
|
ASSERT( pOther != GetOwnerEntity() ); // There is no way in hell this should ever happen, and yet it still does.
|
|
|
|
// Prevent picking up flags through thin walls
|
|
trace_t tr;
|
|
UTIL_TraceLine ( WorldSpaceCenter(), pOther->WorldSpaceCenter(), MASK_SOLID_BRUSHONLY, this, COLLISION_GROUP_NONE, &tr );
|
|
if ( tr.fraction != 1.0 && tr.m_pEnt != pOther )
|
|
return;
|
|
|
|
// CTF Hack to return your key.
|
|
// Should use the builtin support now.
|
|
if (TFGameRules()->CTF_Map == TRUE)
|
|
{
|
|
// Flag not at home?
|
|
if (GetAbsOrigin() != oldorigin)
|
|
{
|
|
if (GetTeamNumber() == 1)
|
|
{
|
|
if (goal_no == CTF_FLAG1)
|
|
{
|
|
UTIL_ClientPrintAll( HUD_PRINTNOTIFY, UTIL_VarArgs("%s RETURNED the BLUE flag!", pPlayer->GetPlayerName()) );
|
|
UTIL_LogPrintf("\"%s<%i><%s>\" triggered \"Returned_Blue_Flag\"\n",
|
|
pPlayer->GetPlayerName(),
|
|
pPlayer->GetUserID(),
|
|
GetTeamName( pOther->GetTeamNumber() ) );
|
|
}
|
|
else
|
|
{
|
|
UTIL_ClientPrintAll( HUD_PRINTNOTIFY, UTIL_VarArgs("%s RETURNED the RED flag!", pPlayer->GetPlayerName()) );
|
|
UTIL_LogPrintf("\"%s<%i><%s>\" triggered \"Returned_Red_Flag\"\n",
|
|
pPlayer->GetPlayerName(),
|
|
pPlayer->GetUserID(),
|
|
GetTeamName( pOther->GetTeamNumber() ) );
|
|
}
|
|
|
|
for ( int i = 1; i <= gpGlobals->maxClients; i++ )
|
|
{
|
|
CBasePlayer *pPlayer = UTIL_PlayerByIndex( i );
|
|
if ( !pPlayer )
|
|
continue;
|
|
|
|
if (pPlayer->GetTeamNumber() == 1 && goal_no == CTF_FLAG1)
|
|
ClientPrint( pPlayer, HUD_PRINTCENTER, "Your flag was RETURNED!!\n");
|
|
else if (pPlayer->GetTeamNumber() != 1 && goal_no == CTF_FLAG1)
|
|
ClientPrint( pPlayer, HUD_PRINTCENTER, "The ENEMY flag was RETURNED!!\n");
|
|
else if (pPlayer->GetTeamNumber() == 2 && goal_no == CTF_FLAG2)
|
|
ClientPrint( pPlayer, HUD_PRINTCENTER, "Your flag was RETURNED!!\n");
|
|
else if (pPlayer->GetTeamNumber() == 2 && goal_no == CTF_FLAG1)
|
|
ClientPrint( pPlayer, HUD_PRINTCENTER, "The ENEMY flag was RETURNED!!\n");
|
|
}
|
|
|
|
goal_state = TFGS_INACTIVE;
|
|
SetSolidFlags( FSOLID_TRIGGER );
|
|
SetTouch( &CTFGoalItem::item_tfgoal_touch );
|
|
SetAbsOrigin( oldorigin );
|
|
|
|
EmitSound( "GoalItem.Touch" );
|
|
//EMIT_SOUND_DYN( ENT(pev), CHAN_WEAPON, "items/itembk2.wav", 1, ATTN_NORM, 0, 150 );
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Ignore touches to our own flag when it's at home
|
|
if (pOther->GetTeamNumber() == 1 && goal_no == CTF_FLAG1)
|
|
return;
|
|
if (pOther->GetTeamNumber() == 2 && goal_no == CTF_FLAG2)
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Activate. Handles Else Goals if it fails.
|
|
if ( ActivationSucceeded( this, ToTFPlayer( pOther ), NULL) )
|
|
{
|
|
// Give it to the player
|
|
tfgoalitem_GiveToPlayer(this, ToTFPlayer( pOther ), this);
|
|
// It may have killed the player, so check:
|
|
if (pOther->GetHealth() > 0)
|
|
goal_state = TFGS_ACTIVE;
|
|
}
|
|
}
|
|
|
|
|
|
//=========================================================================
|
|
// Throw the item into the air at the specified position
|
|
void CTFGoalItem::DoDrop( Vector vecOrigin )
|
|
{
|
|
SetAbsOrigin( vecOrigin );
|
|
|
|
StopFollowingEntity();
|
|
SetMoveType( MOVETYPE_FLYGRAVITY );
|
|
|
|
// Just drop it vertically first time to prevent it falling through walls too often
|
|
Vector vVel = GetAbsVelocity();
|
|
vVel.z = 400;
|
|
if (redrop_count > 1)
|
|
{
|
|
// Second and third drops try pushing it in other directions
|
|
vVel.x = RandomFloat(-50, 50);
|
|
vVel.y = RandomFloat(-50, 50);
|
|
}
|
|
SetAbsVelocity( vVel );
|
|
|
|
goal_state = TFGS_INACTIVE;
|
|
SetAbsAngles( QAngle( 0, 0, 0 ) );
|
|
if (goal_activation & TFGI_SOLID)
|
|
{
|
|
SetSolid( SOLID_BBOX );
|
|
}
|
|
else
|
|
{
|
|
SetSolid( SOLID_BBOX );
|
|
SetSolidFlags( FSOLID_TRIGGER );
|
|
}
|
|
|
|
RemoveEffects( EF_NODRAW );
|
|
|
|
UTIL_SetSize(this, goal_min, goal_max);
|
|
|
|
redrop_count++;
|
|
|
|
SetThink( &CTFGoalItem::tfgoalitem_dropthink ); // give it five seconds
|
|
SetNextThink( gpGlobals->curtime + 5.0 ); // and then find where it ended up
|
|
}
|
|
|
|
|
|
//=========================================================================
|
|
// Set the GoalItems touch func
|
|
void CTFGoalItem::tfgoalitem_droptouch()
|
|
{
|
|
SetTouch( &CTFGoalItem::item_tfgoal_touch );
|
|
SetThink( &CTFGoalItem::tfgoalitem_dropthink ); // give it five seconds since it was dropped
|
|
SetNextThink( gpGlobals->curtime + 4.25 ); // and then find where it ended up
|
|
}
|
|
|
|
|
|
//=========================================================================
|
|
// A quick check to make sure the items is not in a wall
|
|
void CTFGoalItem::tfgoalitem_dropthink()
|
|
{
|
|
MDEBUG( Msg( "DropThink for %s\n", STRING(pev->netname)) );
|
|
|
|
StopFollowingEntity();
|
|
SetMoveType( MOVETYPE_FLYGRAVITY );
|
|
|
|
if (drop_time != 0)
|
|
{
|
|
int iEnviron = UTIL_PointContents( GetAbsOrigin() );
|
|
|
|
if (iEnviron == CONTENTS_SLIME)
|
|
{
|
|
SetNextThink( gpGlobals->curtime + (drop_time / 4) );
|
|
}
|
|
#ifdef TFTODO // CONTENTS_LAVA and CONTENTS_SKY don't exist in src.
|
|
else if (iEnviron == CONTENTS_LAVA)
|
|
{
|
|
SetNextThink( gpGlobals->curtime + 5 );
|
|
}
|
|
else if (iEnviron == CONTENTS_SOLID || iEnviron == CONTENTS_SKY)
|
|
#else
|
|
else if (iEnviron == CONTENTS_SOLID)
|
|
#endif
|
|
{
|
|
// Its out of the world
|
|
// Retry a drop from the original position 3 times
|
|
if (redrop_count < 3)
|
|
{
|
|
// Retry the Drop
|
|
DoDrop( redrop_origin );
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
// Fourth time round, just return it
|
|
SetNextThink( gpGlobals->curtime + 2 );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
SetNextThink( gpGlobals->curtime + drop_time );
|
|
}
|
|
|
|
SetThink( &CTFGoalItem::tfgoalitem_remove );
|
|
}
|
|
}
|
|
|
|
|
|
//=========================================================================
|
|
// Remove the item, or Return it if needed
|
|
void CTFGoalItem::tfgoalitem_remove()
|
|
{
|
|
MDEBUG( Msg( "RemoveItem for %s...", STRING(pev->netname)) );
|
|
|
|
// Has someone picked it up?
|
|
if (goal_state == TFGS_ACTIVE)
|
|
{
|
|
MDEBUG( Msg( "Item picked up, exiting.\n") );
|
|
return;
|
|
}
|
|
|
|
// Should it be returned?
|
|
if (goal_activation & TFGI_RETURN_REMOVE)
|
|
{
|
|
MDEBUG( Msg( "Returned.\n") );
|
|
|
|
CTimer *pTimer = Timer_CreateTimer( this, TF_TIMER_RETURNITEM );
|
|
pTimer->weapon = GI_RET_TIME;
|
|
pTimer->m_flNextThink = gpGlobals->curtime + 0.1;
|
|
//pTimer->SetThink( &CBaseEntity::ReturnItem ); this is done by CreateTimer code now.
|
|
return;
|
|
}
|
|
|
|
MDEBUG( Msg( "Removed.\n") );
|
|
UTIL_Remove(this);
|
|
}
|
|
|
|
#if 0
|
|
// ---------------------------------------------------------------------------------------------------- //
|
|
// CTFSpawn implementation.
|
|
// ---------------------------------------------------------------------------------------------------- //
|
|
|
|
LINK_ENTITY_TO_CLASS(info_player_teamspawn_old, CTFSpawn);
|
|
|
|
//===========================================
|
|
void CTFSpawn::Spawn( void )
|
|
{
|
|
if (CheckExistence() == FALSE)
|
|
{
|
|
UTIL_Remove(this);
|
|
return;
|
|
}
|
|
|
|
// Team spawnpoints must have a team associated with them
|
|
if ( (GetTeamNumber() <= 0 || GetTeamNumber() >= 5) && teamcheck == NULL_STRING)
|
|
{
|
|
Warning("Teamspawnpoint with an invalid GetTeamNumber() of %d\n", GetTeamNumber());
|
|
return;
|
|
}
|
|
|
|
// Save out the info_player_teamspawn
|
|
Assert( stricmp( GetClassname(), "info_player_teamspawn" ) == 0 );
|
|
#ifdef TFTODO
|
|
pev->netname = pev->classname = MAKE_STRING( );
|
|
#endif
|
|
}
|
|
|
|
void CTFSpawn::Activate( void )
|
|
{
|
|
m_pTeamCheck = NULL;
|
|
|
|
// Find the team check entity
|
|
CBaseEntity *pTarget = gEntList.FindEntityByName( NULL, STRING(teamcheck) );
|
|
|
|
if ( pTarget )
|
|
{
|
|
if ( !strcmp( pTarget->GetClassname(), "info_tf_teamcheck" ) )
|
|
m_pTeamCheck = pTarget;
|
|
}
|
|
}
|
|
|
|
BOOL CTFSpawn::CheckTeam( int iTeamNo )
|
|
{
|
|
// First check team number
|
|
if ( GetTeamNumber() )
|
|
{
|
|
return ( iTeamNo == GetTeamNumber() );
|
|
}
|
|
|
|
// Then check the teamcheck
|
|
if ( m_pTeamCheck )
|
|
{
|
|
CTeamCheck *pTeamCheck = dynamic_cast<CTeamCheck*>( m_pTeamCheck.Get() );
|
|
Assert( pTeamCheck );
|
|
if ( pTeamCheck->TeamMatches( iTeamNo ) == FALSE )
|
|
return FALSE;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
#endif
|
|
|
|
// ---------------------------------------------------------------------------------------------------- //
|
|
// CBaseDelay implementation.
|
|
// ---------------------------------------------------------------------------------------------------- //
|
|
|
|
LINK_ENTITY_TO_CLASS( DelayedUse, CBaseDelay );
|
|
|
|
void CBaseDelay::SUB_UseTargets( CBaseEntity *pActivator, USE_TYPE useType, float value )
|
|
{
|
|
// TeamFortress Goal Checking
|
|
if (!pActivator || pActivator->IsPlayer() )
|
|
DoResults(this, ToTFPlayer( pActivator ), TRUE);
|
|
|
|
//
|
|
// exit immediatly if we don't have a target or kill target
|
|
//
|
|
if (target == NULL_STRING && !m_iszKillTarget)
|
|
return;
|
|
|
|
//
|
|
// check for a delay
|
|
//
|
|
if (m_flDelay != 0)
|
|
{
|
|
// create a temp object to fire at a later time
|
|
CBaseDelay *pTemp = (CBaseDelay*)CreateEntityByName( "DelayedUse" );
|
|
Assert( stricmp( pTemp->GetClassname(), "DelayedUse" ) == 0 );
|
|
|
|
pTemp->SetNextThink( gpGlobals->curtime + m_flDelay );
|
|
pTemp->SetThink( &CBaseDelay::DelayThink );
|
|
|
|
// Save the useType
|
|
pTemp->button = (int)useType;
|
|
pTemp->m_iszKillTarget = m_iszKillTarget;
|
|
pTemp->m_flDelay = 0; // prevent "recursion"
|
|
pTemp->target = target;
|
|
return;
|
|
}
|
|
|
|
//
|
|
// kill the killtargets
|
|
//
|
|
|
|
if ( m_iszKillTarget != NULL_STRING )
|
|
{
|
|
CBaseEntity *pentKillTarget = NULL;
|
|
|
|
Msg( "KillTarget: %s\n", STRING(m_iszKillTarget) );
|
|
pentKillTarget = gEntList.FindEntityByName( NULL, STRING(m_iszKillTarget) );
|
|
while ( pentKillTarget )
|
|
{
|
|
Msg( "killing %s\n", pentKillTarget->GetClassname() );
|
|
|
|
CBaseEntity *pNext = gEntList.FindEntityByName( pentKillTarget, STRING(m_iszKillTarget) );
|
|
UTIL_Remove( pentKillTarget );
|
|
pentKillTarget = pNext;
|
|
}
|
|
}
|
|
|
|
//
|
|
// fire targets
|
|
//
|
|
if ( target != NULL_STRING )
|
|
{
|
|
FireTargets( STRING(target), pActivator, this, useType, value );
|
|
}
|
|
}
|
|
|
|
|
|
bool CBaseDelay::KeyValue( const char *szKeyName, const char *szValue )
|
|
{
|
|
if (FStrEq(szKeyName, "delay"))
|
|
{
|
|
m_flDelay = atof( szValue );
|
|
return true;
|
|
}
|
|
else if (FStrEq(szKeyName, "killtarget"))
|
|
{
|
|
m_iszKillTarget = MAKE_STRING(szValue);
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
return BaseClass::KeyValue( szKeyName, szValue );
|
|
}
|
|
}
|
|
|
|
void CBaseDelay::DelayThink( void )
|
|
{
|
|
// The use type is cached (and stashed) in pev->button
|
|
SUB_UseTargets( NULL, (USE_TYPE)button, 0 );
|
|
UTIL_Remove( this );
|
|
}
|
|
|
|
|
|
// ---------------------------------------------------------------------------------------------------- //
|
|
// CTeamCheck implementation.
|
|
// ---------------------------------------------------------------------------------------------------- //
|
|
|
|
LINK_ENTITY_TO_CLASS(info_tf_teamcheck, CTeamCheck );
|
|
|
|
|
|
void CTeamCheck::Spawn( void )
|
|
{
|
|
}
|
|
|
|
void CTeamCheck::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
|
|
{
|
|
// Either Toggle or get set to a specific team number
|
|
if ( useType == USE_TOGGLE )
|
|
{
|
|
if ( GetTeamNumber() == 1 )
|
|
ChangeTeam( 2 );
|
|
else
|
|
ChangeTeam( 1 );
|
|
}
|
|
else if ( useType == USE_SET )
|
|
{
|
|
if ( value >= 1 && value <= 4 )
|
|
ChangeTeam( value );
|
|
}
|
|
}
|
|
|
|
BOOL CTeamCheck::TeamMatches( int iTeam )
|
|
{
|
|
return ( iTeam == GetTeamNumber() );
|
|
}
|
|
|
|
#endif
|