mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 06:36:54 +00:00
231 lines
5.8 KiB
C++
231 lines
5.8 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#include "cbase.h"
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#include "hltvdirector.h"
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#include "team_control_point.h"
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CBaseEntity* GetCapturePointByIndex( int iCaptureIndex )
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{
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CTeamControlPoint *pTeamControlPoint = (CTeamControlPoint *)gEntList.FindEntityByClassname( NULL, "team_control_point" );
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while ( pTeamControlPoint )
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{
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if ( pTeamControlPoint->GetPointIndex() == iCaptureIndex )
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{
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return pTeamControlPoint;
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}
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pTeamControlPoint = (CTeamControlPoint *)gEntList.FindEntityByClassname( pTeamControlPoint, "team_control_point" );
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}
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return NULL;
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}
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class CTFHLTVDirector : public CHLTVDirector
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{
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public:
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DECLARE_CLASS( CTFHLTVDirector, CHLTVDirector );
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const char** GetModEvents();
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void SetHLTVServer( IHLTVServer *hltv );
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void CreateShotFromEvent( CHLTVGameEvent *event );
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virtual char *GetFixedCameraEntityName( void ) { return "info_observer_point"; }
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};
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void CTFHLTVDirector::SetHLTVServer( IHLTVServer *hltv )
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{
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BaseClass::SetHLTVServer( hltv );
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if ( m_pHLTVServer )
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{
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// mod specific events the director uses to find interesting shots
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ListenForGameEvent( "teamplay_point_captured" );
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ListenForGameEvent( "teamplay_capture_blocked" );
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ListenForGameEvent( "teamplay_point_startcapture" );
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ListenForGameEvent( "teamplay_flag_event" );
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ListenForGameEvent( "ctf_flag_captured" );
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}
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}
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void CTFHLTVDirector::CreateShotFromEvent( CHLTVGameEvent *event )
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{
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// show event at least for 2 more seconds after it occured
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const char *name = event->m_Event->GetName();
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int thera = RandomFloat()>0.5?20:-20;
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if ( !Q_strcmp( "teamplay_point_startcapture", name ) ||
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!Q_strcmp( "teamplay_point_captured", name ) ||
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!Q_strcmp( "teamplay_capture_blocked", name ) )
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{
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CBaseEntity *pCapturePoint = GetCapturePointByIndex( event->m_Event->GetInt( "cp" ) );
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int iCameraIndex = -1;
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float flClosest = 99999.9f;
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if ( pCapturePoint )
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{
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// Does it have an associated viewpoint?
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for ( int i = 0; i<m_nNumFixedCameras; i++ )
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{
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CBaseEntity *pCamera = m_pFixedCameras[ i ];
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if ( pCamera )
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{
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byte pvs[MAX_MAP_CLUSTERS/8];
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int clusterIndex = engine->GetClusterForOrigin( pCamera->GetAbsOrigin() );
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engine->GetPVSForCluster( clusterIndex, sizeof(pvs), pvs );
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bool bCameraInPVS = engine->CheckOriginInPVS( pCapturePoint->GetAbsOrigin(), pvs, sizeof( pvs ) );
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if ( bCameraInPVS == true )
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{
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float flDistance = (pCapturePoint->GetAbsOrigin() - pCamera->GetAbsOrigin()).Length();
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if ( flDistance <= flClosest )
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{
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iCameraIndex = i;
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flClosest = flDistance;
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}
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}
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}
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}
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}
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CBasePlayer *pPlayer = NULL;
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if ( !Q_strcmp( "teamplay_point_captured", name ) )
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{
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const char *pszCappers = event->m_Event->GetString("cappers");
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int nLength = Q_strlen(pszCappers);
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if ( nLength > 0 )
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{
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int iRandomCapper = pszCappers[ RandomInt(0,nLength-1) ];
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pPlayer = UTIL_PlayerByIndex( iRandomCapper );
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}
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}
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else if ( !Q_strcmp( "teamplay_capture_blocked", name ) )
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{
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int iBlocker = event->m_Event->GetInt("blocker");
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pPlayer = UTIL_PlayerByIndex( iBlocker );
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}
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if ( pPlayer )
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{
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if ( iCameraIndex >= 0 && RandomFloat() > 0.66f )
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{
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StartFixedCameraShot( iCameraIndex, pPlayer->entindex() );
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}
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else if ( pCapturePoint )
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{
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StartChaseCameraShot( pPlayer->entindex(), pCapturePoint->entindex(), 96, 20, thera, false );
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}
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else
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{
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StartChaseCameraShot( pPlayer->entindex(), 0, 96, 20, 0, false );
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}
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}
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else if ( iCameraIndex >= 0 && pCapturePoint )
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{
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// no player known for this event
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StartFixedCameraShot( iCameraIndex, pCapturePoint->entindex() );
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}
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// shot 2 seconds after event
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m_nNextShotTick = MIN( m_nNextShotTick, (event->m_Tick+TIME_TO_TICKS(1.0)) );
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}
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else if ( !Q_strcmp( "object_destroyed", name ) )
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{
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CBasePlayer *attacker = UTIL_PlayerByUserId( event->m_Event->GetInt("attacker") );
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if ( attacker )
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{
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int iObjectIndex = event->m_Event->GetInt("index");
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StartChaseCameraShot( attacker->entindex(), iObjectIndex, 96, 20, thera, false );
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}
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}
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else if ( !Q_strcmp( "ctf_flag_captured", name ) )
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{
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CBasePlayer *capper = UTIL_PlayerByUserId( event->m_Event->GetInt("capper") );
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if ( capper )
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{
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StartChaseCameraShot( capper->entindex(), 0, 96, 20, 0, false );
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}
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}
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else if ( !Q_strcmp( "teamplay_flag_event", name ) )
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{
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StartChaseCameraShot( event->m_Event->GetInt("player"), 0, 96, 20, 0, false );
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}
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else
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{
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// let baseclass create a shot
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BaseClass::CreateShotFromEvent( event );
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}
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}
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const char** CTFHLTVDirector::GetModEvents()
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{
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// game events relayed to spectator clients
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static const char *s_modevents[] =
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{
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"game_newmap",
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"hltv_status",
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"hltv_chat",
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"player_connect",
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"player_disconnect",
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"player_changeclass",
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"player_team",
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"player_info",
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"player_death",
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"player_chat",
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"player_spawn",
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"round_start",
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"round_end",
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"server_cvar",
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"server_spawn",
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// additional TF events:
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"controlpoint_starttouch",
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"controlpoint_endtouch",
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"ctf_flag_captured",
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"teamplay_broadcast_audio",
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"teamplay_capture_blocked",
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"teamplay_flag_event",
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"teamplay_game_over",
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"teamplay_point_captured",
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"teamplay_round_stalemate",
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"teamplay_round_start",
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"teamplay_round_win",
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"teamplay_timer_time_added",
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"teamplay_update_timer",
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"teamplay_win_panel",
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"training_complete",
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"tf_game_over",
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"object_destroyed",
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NULL
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};
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return s_modevents;
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}
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static CTFHLTVDirector s_HLTVDirector; // singleton
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EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CHLTVDirector, IHLTVDirector, INTERFACEVERSION_HLTVDIRECTOR, s_HLTVDirector );
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CHLTVDirector* HLTVDirector()
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{
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return &s_HLTVDirector;
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}
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IGameSystem* HLTVDirectorSystem()
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{
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return &s_HLTVDirector;
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} |