source-engine/game/server/tf/te_tfblood.h
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2020-04-22 12:56:21 -04:00

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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef TE_TFBLOOD_H
#define TE_TFBLOOD_H
#ifdef _WIN32
#pragma once
#endif
void TE_TFBlood( IRecipientFilter& filter, float delay, const Vector &origin, const Vector &normal, int nEntIndex );
#endif