mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 06:36:54 +00:00
86 lines
2.2 KiB
C++
86 lines
2.2 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================
|
|
|
|
#include "cbase.h"
|
|
#include "func_respawnflag.h"
|
|
#include "entity_capture_flag.h"
|
|
#include "tf_player.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
LINK_ENTITY_TO_CLASS( func_respawnflag, CFuncRespawnFlagZone );
|
|
|
|
BEGIN_DATADESC( CFuncRespawnFlagZone )
|
|
// Functions.
|
|
DEFINE_FUNCTION( Touch ),
|
|
END_DATADESC();
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
CFuncRespawnFlagZone::CFuncRespawnFlagZone()
|
|
{
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CFuncRespawnFlagZone::Spawn( void )
|
|
{
|
|
AddSpawnFlags( SF_TRIGGER_ALLOW_ALL );
|
|
|
|
BaseClass::Spawn();
|
|
InitTrigger();
|
|
|
|
SetTouch( &CFuncRespawnFlagZone::Touch );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CFuncRespawnFlagZone::Touch( CBaseEntity *pOther )
|
|
{
|
|
if ( !m_bDisabled )
|
|
{
|
|
if ( pOther->IsPlayer() )
|
|
{
|
|
CTFPlayer *pPlayer = ToTFPlayer( pOther );
|
|
if ( pPlayer && pPlayer->HasTheFlag() )
|
|
{
|
|
CCaptureFlag *pFlag = dynamic_cast<CCaptureFlag*>( pPlayer->GetItem() );
|
|
|
|
pPlayer->DropFlag();
|
|
|
|
if ( pFlag )
|
|
{
|
|
pFlag->ResetFlag();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Return true if the specified entity is in a RespawnFlag zone
|
|
//-----------------------------------------------------------------------------
|
|
bool PointInRespawnFlagZone( const Vector &vecPoint )
|
|
{
|
|
CBaseEntity *pTempEnt = NULL;
|
|
while ( ( pTempEnt = gEntList.FindEntityByClassname( pTempEnt, "func_respawnflag" ) ) != NULL )
|
|
{
|
|
CFuncRespawnFlagZone *pZone = dynamic_cast<CFuncRespawnFlagZone *>(pTempEnt);
|
|
|
|
if ( pZone && !pZone->m_bDisabled && pZone->PointIsWithin( vecPoint ) )
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|