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63 lines
1.1 KiB
C++
63 lines
1.1 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: CTF Regenerate Zone.
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//
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//=============================================================================//
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#ifndef FUNC_REGENERATE_ZONE_H
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#define FUNC_REGENERATE_ZONE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "triggers.h"
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#include "props.h"
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//=============================================================================
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//
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// CTF Regenerate Zone class.
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//
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class CRegenerateZone : public CBaseTrigger
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{
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public:
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DECLARE_CLASS( CRegenerateZone, CBaseTrigger );
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CRegenerateZone();
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void Spawn( void );
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void Precache( void );
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void Activate( void );
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void Touch( CBaseEntity *pOther );
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virtual void EndTouch( CBaseEntity *pOther );
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bool IsDisabled( void );
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void SetDisabled( bool bDisabled );
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void Regenerate( CTFPlayer *pPlayer );
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// Input handlers
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void InputEnable( inputdata_t &inputdata );
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void InputDisable( inputdata_t &inputdata );
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void InputToggle( inputdata_t &inputdata );
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private:
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bool m_bDisabled;
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CHandle<CDynamicProp> m_hAssociatedModel;
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string_t m_iszAssociatedModel;
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DECLARE_DATADESC();
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};
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#endif // FUNC_REGENERATE_ZONE_H
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