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70 lines
2.0 KiB
C++
70 lines
2.0 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "func_passtime_goalie_zone.h"
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#include "tf_player.h"
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#include "passtime_convars.h"
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//-----------------------------------------------------------------------------
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BEGIN_DATADESC( CFuncPasstimeGoalieZone )
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END_DATADESC()
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//-----------------------------------------------------------------------------
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LINK_ENTITY_TO_CLASS( func_passtime_goalie_zone, CFuncPasstimeGoalieZone )
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IMPLEMENT_AUTO_LIST( IFuncPasstimeGoalieZoneAutoList );
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//-----------------------------------------------------------------------------
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void CFuncPasstimeGoalieZone::Spawn()
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{
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AddSpawnFlags( SF_TRIGGER_ALLOW_CLIENTS );
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BaseClass::Spawn();
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InitTrigger();
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}
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//-----------------------------------------------------------------------------
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bool CFuncPasstimeGoalieZone::BPlayerInAny( CTFPlayer *pPlayer )
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{
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auto &all = AutoList();
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for ( int i = 0; i < all.Count(); ++i )
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{
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auto *pZone = (CFuncPasstimeGoalieZone *)all[i];
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if ( pZone->IsTouching( pPlayer ) )
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return true;
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}
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return false;
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}
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//-----------------------------------------------------------------------------
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bool CFuncPasstimeGoalieZone::BPlayerInFriendly( CTFPlayer *pPlayer )
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{
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auto &all = AutoList();
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int iPlayerTeam = pPlayer->GetTeamNumber();
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for ( int i = 0; i < all.Count(); ++i )
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{
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auto *pZone = (CFuncPasstimeGoalieZone *)all[i];
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if ( (pZone->GetTeamNumber() == iPlayerTeam) && pZone->IsTouching( pPlayer ) )
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return true;
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}
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return false;
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}
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//-----------------------------------------------------------------------------
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bool CFuncPasstimeGoalieZone::BPlayerInEnemy( CTFPlayer *pPlayer )
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{
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auto &all = AutoList();
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int iPlayerTeam = pPlayer->GetTeamNumber();
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for ( int i = 0; i < all.Count(); ++i )
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{
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auto *pZone = (CFuncPasstimeGoalieZone *)all[i];
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if ( (pZone->GetTeamNumber() != iPlayerTeam) && pZone->IsTouching( pPlayer ) )
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return true;
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}
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return false;
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}
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