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https://github.com/nillerusr/source-engine.git
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177 lines
5.7 KiB
C++
177 lines
5.7 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "tf/tf_shareddefs.h"
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#include "entity_tfstart.h"
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#include "team_control_point.h"
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#include "team_control_point_round.h"
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#include "team_objectiveresource.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//=============================================================================
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//
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// CTFTeamSpawn tables.
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//
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BEGIN_DATADESC( CTFTeamSpawn )
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DEFINE_KEYFIELD( m_bDisabled, FIELD_BOOLEAN, "StartDisabled" ),
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DEFINE_KEYFIELD( m_iszControlPointName, FIELD_STRING, "controlpoint" ),
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DEFINE_KEYFIELD( m_iszRoundBlueSpawn, FIELD_STRING, "round_bluespawn" ),
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DEFINE_KEYFIELD( m_iszRoundRedSpawn, FIELD_STRING, "round_redspawn" ),
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DEFINE_KEYFIELD( m_nSpawnMode, FIELD_INTEGER, "SpawnMode" ),
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DEFINE_KEYFIELD( m_nMatchSummaryType, FIELD_INTEGER, "MatchSummary" ),
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// Inputs.
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DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
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DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
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DEFINE_INPUTFUNC( FIELD_VOID, "RoundSpawn", InputRoundSpawn ),
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// Outputs.
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END_DATADESC()
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IMPLEMENT_AUTO_LIST( ITFTeamSpawnAutoList );
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LINK_ENTITY_TO_CLASS( info_player_teamspawn, CTFTeamSpawn );
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//-----------------------------------------------------------------------------
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// Purpose: Constructor.
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//-----------------------------------------------------------------------------
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CTFTeamSpawn::CTFTeamSpawn()
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{
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m_bDisabled = false;
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m_nMatchSummaryType = PlayerTeamSpawn_MatchSummary_None;
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m_bAlreadyUsedForMatchSummary = false;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFTeamSpawn::Activate( void )
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{
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BaseClass::Activate();
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Vector mins = VEC_HULL_MIN;
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Vector maxs = VEC_HULL_MAX;
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trace_t trace;
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UTIL_TraceHull( GetAbsOrigin(), GetAbsOrigin(), mins, maxs, MASK_PLAYERSOLID, NULL, COLLISION_GROUP_PLAYER_MOVEMENT, &trace );
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bool bClear = ( trace.fraction == 1 && trace.allsolid != 1 && (trace.startsolid != 1) );
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if ( !bClear )
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{
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DevMsg("Spawnpoint at (%.2f %.2f %.2f) is not clear.\n", GetAbsOrigin().x, GetAbsOrigin().y, GetAbsOrigin().z );
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// m_debugOverlays |= OVERLAY_TEXT_BIT;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFTeamSpawn::InputEnable( inputdata_t &inputdata )
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{
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m_bDisabled = false;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFTeamSpawn::InputDisable( inputdata_t &inputdata )
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{
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m_bDisabled = true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Draw any debug text overlays
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// Input :
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// Output : Current text offset from the top
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//-----------------------------------------------------------------------------
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int CTFTeamSpawn::DrawDebugTextOverlays(void)
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{
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int text_offset = BaseClass::DrawDebugTextOverlays();
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if (m_debugOverlays & OVERLAY_TEXT_BIT)
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{
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char tempstr[512];
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Q_snprintf(tempstr,sizeof(tempstr),"TeamNumber: %d", GetTeamNumber() );
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EntityText(text_offset,tempstr,0);
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text_offset++;
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color32 teamcolor = g_aTeamColors[ GetTeamNumber() ];
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teamcolor.a = 0;
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if ( m_bDisabled )
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{
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Q_snprintf(tempstr,sizeof(tempstr),"DISABLED" );
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EntityText(text_offset,tempstr,0);
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text_offset++;
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teamcolor.a = 255;
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}
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// Make sure it's empty
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Vector mins = VEC_HULL_MIN;
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Vector maxs = VEC_HULL_MAX;
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Vector vTestMins = GetAbsOrigin() + mins;
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Vector vTestMaxs = GetAbsOrigin() + maxs;
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// First test the starting origin.
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if ( UTIL_IsSpaceEmpty( NULL, vTestMins, vTestMaxs ) )
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{
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NDebugOverlay::Box( GetAbsOrigin(), mins, maxs, teamcolor.r, teamcolor.g, teamcolor.b, teamcolor.a, 0.1);
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}
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else
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{
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NDebugOverlay::Box( GetAbsOrigin(), mins, maxs, 0,255,0, 0, 0.1);
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}
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if ( m_hControlPoint )
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{
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NDebugOverlay::Line( GetAbsOrigin(), m_hControlPoint->GetAbsOrigin(), teamcolor.r, teamcolor.g, teamcolor.b, false, 0.1 );
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}
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}
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return text_offset;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFTeamSpawn::InputRoundSpawn( inputdata_t &input )
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{
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if ( m_iszControlPointName != NULL_STRING )
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{
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// We need to re-find our control point, because they're recreated over round restarts
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m_hControlPoint = dynamic_cast<CTeamControlPoint*>( gEntList.FindEntityByName( NULL, m_iszControlPointName ) );
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if ( !m_hControlPoint )
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{
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Warning("%s failed to find control point named '%s'\n", GetClassname(), STRING(m_iszControlPointName) );
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}
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}
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if ( m_iszRoundBlueSpawn != NULL_STRING )
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{
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// We need to re-find our control point round, because they're recreated over round restarts
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m_hRoundBlueSpawn = dynamic_cast<CTeamControlPointRound*>( gEntList.FindEntityByName( NULL, m_iszRoundBlueSpawn ) );
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if ( !m_hRoundBlueSpawn )
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{
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Warning("%s failed to find control point round named '%s'\n", GetClassname(), STRING(m_iszRoundBlueSpawn) );
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}
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}
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if ( m_iszRoundRedSpawn != NULL_STRING )
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{
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// We need to re-find our control point round, because they're recreated over round restarts
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m_hRoundRedSpawn = dynamic_cast<CTeamControlPointRound*>( gEntList.FindEntityByName( NULL, m_iszRoundRedSpawn ) );
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if ( !m_hRoundRedSpawn )
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{
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Warning("%s failed to find control point round named '%s'\n", GetClassname(), STRING(m_iszRoundRedSpawn) );
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}
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}
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}
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