mirror of
https://github.com/nillerusr/source-engine.git
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301 lines
9.6 KiB
C++
301 lines
9.6 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: CTF HealthKit.
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//
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//=============================================================================//
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#include "cbase.h"
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#include "items.h"
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#include "tf_gamerules.h"
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#include "tf_shareddefs.h"
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#include "tf_player.h"
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#include "tf_team.h"
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#include "engine/IEngineSound.h"
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#include "entity_healthkit.h"
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#include "tf_weapon_lunchbox.h"
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#include "tf_gamestats.h"
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//=============================================================================
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//
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// CTF HealthKit defines.
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//
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#define TF_HEALTHKIT_MODEL "models/items/healthkit.mdl"
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#define TF_HEALTHKIT_PICKUP_SOUND "HealthKit.Touch"
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#define TF_AMMOPACK_PICKUP_SOUND "AmmoPack.Touch"
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LINK_ENTITY_TO_CLASS( item_healthkit_full, CHealthKit );
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LINK_ENTITY_TO_CLASS( item_healthkit_small, CHealthKitSmall );
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LINK_ENTITY_TO_CLASS( item_healthkit_medium, CHealthKitMedium );
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LINK_ENTITY_TO_CLASS( item_healthammokit, CHealthAmmoKit );
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IMPLEMENT_AUTO_LIST( IHealthKitAutoList );
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//=============================================================================
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//
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// CTF HealthKit functions.
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//
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//-----------------------------------------------------------------------------
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// Purpose: Spawn function for the healthkit
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//-----------------------------------------------------------------------------
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void CHealthKit::Spawn( void )
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{
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BaseClass::Spawn();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Precache function for the healthkit
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//-----------------------------------------------------------------------------
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void CHealthKit::Precache( void )
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{
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PrecacheScriptSound( TF_HEALTHKIT_PICKUP_SOUND );
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PrecacheModel( TF_MEDKIT_LARGE_BDAY ); // always precache this for PyroVision
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PrecacheModel( TF_MEDKIT_LARGE_HALLOWEEN ); // always precache this for Halloween
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BaseClass::Precache();
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UpdateModelIndexOverrides();
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}
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//-----------------------------------------------------------------------------
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// Purpose: MyTouch function for the healthkit
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//-----------------------------------------------------------------------------
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bool CHealthKit::MyTouch( CBasePlayer *pPlayer )
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{
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bool bSuccess = false;
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if ( ValidTouch( pPlayer ) )
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{
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CTFPlayer *pTFPlayer = ToTFPlayer( pPlayer );
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Assert( pTFPlayer );
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const bool bIsAnyHeavyWithSandvichEquippedPickingUp = pTFPlayer->Weapon_OwnsThisID( TF_WEAPON_LUNCHBOX ) && pTFPlayer->IsPlayerClass( TF_CLASS_HEAVYWEAPONS );
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bool bPerformPickup = false;
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// In the case of sandvich's owner, only restore ammo
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if ( GetOwnerEntity() == pPlayer && bIsAnyHeavyWithSandvichEquippedPickingUp )
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{
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if ( pPlayer->GiveAmmo( 1, TF_AMMO_GRENADES1, false ) )
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{
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bSuccess = true;
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bPerformPickup = true;
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}
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}
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else
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{
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float flHealth = ceil( ( pPlayer->GetMaxHealth() - pTFPlayer->GetRuneHealthBonus() ) * PackRatios[GetPowerupSize()] );
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CALL_ATTRIB_HOOK_FLOAT_ON_OTHER( pPlayer, flHealth, mult_health_frompacks );
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int nHealthGiven = pPlayer->TakeHealth( flHealth, DMG_GENERIC );
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if ( nHealthGiven > 0 )
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{
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IGameEvent *event = gameeventmanager->CreateEvent( "player_healed" );
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if ( event )
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{
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CTFPlayer *pOwner = ToTFPlayer( GetOwnerEntity() );
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int nHealerID = pOwner ? pOwner->GetUserID() : 0;
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event->SetInt( "priority", 1 ); // HLTV event priority
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event->SetInt( "patient", pPlayer->GetUserID() );
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event->SetInt( "healer", nHealerID );
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event->SetInt( "amount", nHealthGiven );
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gameeventmanager->FireEvent( event );
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}
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}
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if ( pTFPlayer->m_Shared.InCond( TF_COND_DISGUISED ) && pTFPlayer->m_Shared.GetCarryingRuneType() != RUNE_PLAGUE )
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{
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float flDisguiseHealth = pTFPlayer->m_Shared.GetDisguiseHealth();
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float flDisguiseMaxHealth = pTFPlayer->m_Shared.GetDisguiseMaxHealth();
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float flHealthToAdd = ceil(flDisguiseMaxHealth * PackRatios[GetPowerupSize()]);
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// don't want to add more than we're allowed to have
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if ( flHealthToAdd > flDisguiseMaxHealth - flDisguiseHealth )
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{
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flHealthToAdd = flDisguiseMaxHealth - flDisguiseHealth;
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}
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pTFPlayer->m_Shared.SetDisguiseHealth( flDisguiseHealth + flHealthToAdd );
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bSuccess = true;
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}
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if ( nHealthGiven > 0 || pTFPlayer->m_Shared.InCond( TF_COND_BLEEDING ) || pTFPlayer->m_Shared.InCond( TF_COND_BURNING ) || pTFPlayer->m_Shared.InCond( TF_COND_PLAGUE ) )
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{
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bPerformPickup = true;
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bSuccess = true;
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// subtract this from the drowndmg in case they're drowning and being healed at the same time
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pPlayer->AdjustDrownDmg( -1.0 * flHealth );
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CSingleUserRecipientFilter user( pPlayer );
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EmitSound( user, entindex(), TF_HEALTHKIT_PICKUP_SOUND );
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CTFPlayer *pOwner = ToTFPlayer( GetOwnerEntity() );
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if ( pOwner && ( pOwner != pTFPlayer ) )
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{
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if ( pOwner->GetTeamNumber() == pTFPlayer->GetTeamNumber() )
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{
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if ( pTFPlayer->GetLastEntityDamaged() != pTFPlayer )
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{
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CTF_GameStats.Event_PlayerAwardBonusPoints( pOwner, pTFPlayer, 10 );
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CTF_GameStats.Event_PlayerHealedOtherAssist( pOwner, nHealthGiven );
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}
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if ( pOwner->Weapon_OwnsThisID( TF_WEAPON_LUNCHBOX ) && pOwner->IsPlayerClass( TF_CLASS_HEAVYWEAPONS ) )
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{
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CEconEntity *pEconItem = dynamic_cast<CEconEntity *>( pOwner->GetEntityForLoadoutSlot( LOADOUT_POSITION_SECONDARY ) );
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if ( pEconItem )
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{
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EconEntity_OnOwnerKillEaterEvent( pEconItem, pOwner, pTFPlayer, kKillEaterEvent_AllyHealingDone, nHealthGiven );
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if ( pTFPlayer->m_Shared.InCond( TF_COND_BURNING ) )
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{
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EconEntity_OnOwnerKillEaterEvent( pEconItem, pOwner, pTFPlayer, kKillEaterEvent_BurningAllyExtinguished );
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}
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}
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}
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}
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}
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if ( pTFPlayer->IsPlayerClass( TF_CLASS_HEAVYWEAPONS ) )
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{
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UserMessageBegin( user, "UpdateAchievement" );
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WRITE_SHORT( ACHIEVEMENT_TF_HEAVY_HEAL_MEDIKITS );
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WRITE_SHORT( nHealthGiven );
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MessageEnd();
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}
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pTFPlayer->m_Shared.HealthKitPickupEffects( nHealthGiven );
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CTF_GameStats.Event_PlayerHealthkitPickup( pTFPlayer );
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}
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else if ( !m_bThrownSingleInstance )
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{
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if ( bIsAnyHeavyWithSandvichEquippedPickingUp )
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{
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if ( pPlayer->GiveAmmo( 1, TF_AMMO_GRENADES1, false ) )
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{
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bPerformPickup = true;
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bSuccess = true;
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}
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}
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}
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}
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if ( bPerformPickup )
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{
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CSingleUserRecipientFilter user( pPlayer );
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user.MakeReliable();
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UserMessageBegin( user, "ItemPickup" );
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WRITE_STRING( GetClassname() );
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MessageEnd();
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IGameEvent * event = gameeventmanager->CreateEvent( "item_pickup" );
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if( event )
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{
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event->SetInt( "userid", pPlayer->GetUserID() );
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event->SetString( "item", GetHealthKitName() );
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gameeventmanager->FireEvent( event );
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}
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}
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}
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return bSuccess;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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float CHealthKit::GetRespawnDelay( void )
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{
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return g_pGameRules->FlItemRespawnTime( this );
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}
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//-----------------------------------------------------------------------------
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// Purpose: MyTouch function for the health-ammo kit
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//-----------------------------------------------------------------------------
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bool CHealthAmmoKit::MyTouch( CBasePlayer *pPlayer )
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{
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// First do regular health-kit behavior.
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bool bHealthSuccess = BaseClass::MyTouch( pPlayer );
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// Now do ammo-kit behavior (essentially a dupe of the logic in CAmmmoPack::MyTouch - no easy way to put in one spot
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// without larger refactoring). Filtering out heavies picking up their own sandvich.
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bool bAmmoSuccess = false;
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if ( ValidTouch( pPlayer ) )
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{
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CTFPlayer *pTFPlayer = ToTFPlayer( pPlayer );
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if ( pTFPlayer )
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{
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const bool bIsAnyHeavyWithSandvichEquippedPickingUp = pTFPlayer->Weapon_OwnsThisID( TF_WEAPON_LUNCHBOX ) && pTFPlayer->IsPlayerClass( TF_CLASS_HEAVYWEAPONS );
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if ( !bIsAnyHeavyWithSandvichEquippedPickingUp || GetOwnerEntity() != pPlayer )
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{
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float flPackRatio = PackRatios[GetPowerupSize()];
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int iMaxPrimary = pTFPlayer->GetMaxAmmo( TF_AMMO_PRIMARY );
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if ( pTFPlayer->GiveAmmo( ceil( iMaxPrimary * flPackRatio ), TF_AMMO_PRIMARY, true, kAmmoSource_Pickup ) )
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{
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bAmmoSuccess = true;
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}
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int iMaxSecondary = pTFPlayer->GetMaxAmmo( TF_AMMO_SECONDARY );
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if ( pTFPlayer->GiveAmmo( ceil( iMaxSecondary * flPackRatio ), TF_AMMO_SECONDARY, true, kAmmoSource_Pickup ) )
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{
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bAmmoSuccess = true;
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}
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int iMaxMetal = pTFPlayer->GetMaxAmmo( TF_AMMO_METAL );
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if ( pTFPlayer->GiveAmmo( ceil( iMaxMetal * flPackRatio ), TF_AMMO_METAL, true, kAmmoSource_Pickup ) )
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{
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bAmmoSuccess = true;
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}
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if ( pTFPlayer->m_Shared.AddToSpyCloakMeter( 100.0f * flPackRatio ) )
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{
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bAmmoSuccess = true;
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}
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if ( pTFPlayer->AddToSpyKnife( 100.0f * flPackRatio, false ) )
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{
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bAmmoSuccess = true;
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}
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if ( pTFPlayer->IsPlayerClass( TF_CLASS_ENGINEER ) )
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{
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int iMaxGrenades1 = pTFPlayer->GetMaxAmmo( TF_AMMO_GRENADES1 );
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if ( pTFPlayer->GiveAmmo( ceil( iMaxGrenades1 * flPackRatio ), TF_AMMO_GRENADES1, true, kAmmoSource_Pickup ) )
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{
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bAmmoSuccess = true;
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}
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}
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}
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}
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// If we didn't give them health already, but did give them ammo, do the ammo pickup flow.
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if ( !bHealthSuccess && bAmmoSuccess )
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{
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CSingleUserRecipientFilter filter( pPlayer );
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EmitSound( filter, entindex(), TF_AMMOPACK_PICKUP_SOUND );
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CTF_GameStats.Event_PlayerAmmokitPickup( pTFPlayer );
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IGameEvent * event = gameeventmanager->CreateEvent( "item_pickup" );
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if ( event )
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{
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event->SetInt( "userid", pPlayer->GetUserID() );
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event->SetString( "item", GetHealthKitName() );
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gameeventmanager->FireEvent( event );
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}
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}
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}
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return bAmmoSuccess | bHealthSuccess;
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} |