mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 22:27:05 +00:00
76 lines
2.0 KiB
C++
76 lines
2.0 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//
|
|
//=============================================================================//
|
|
|
|
#include "cbase.h"
|
|
#include "particle_smokegrenade.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
IMPLEMENT_SERVERCLASS_ST(ParticleSmokeGrenade, DT_ParticleSmokeGrenade)
|
|
SendPropTime(SENDINFO(m_flSpawnTime) ),
|
|
SendPropFloat(SENDINFO(m_FadeStartTime), 0, SPROP_NOSCALE),
|
|
SendPropFloat(SENDINFO(m_FadeEndTime), 0, SPROP_NOSCALE),
|
|
SendPropInt(SENDINFO(m_CurrentStage), 1, SPROP_UNSIGNED),
|
|
END_SEND_TABLE()
|
|
|
|
LINK_ENTITY_TO_CLASS( env_particlesmokegrenade, ParticleSmokeGrenade );
|
|
|
|
BEGIN_DATADESC( ParticleSmokeGrenade )
|
|
|
|
DEFINE_FIELD( m_CurrentStage, FIELD_CHARACTER ),
|
|
DEFINE_FIELD( m_FadeStartTime, FIELD_TIME ),
|
|
DEFINE_FIELD( m_FadeEndTime, FIELD_TIME ),
|
|
DEFINE_FIELD( m_flSpawnTime, FIELD_TIME ),
|
|
|
|
END_DATADESC()
|
|
|
|
|
|
ParticleSmokeGrenade::ParticleSmokeGrenade()
|
|
{
|
|
m_CurrentStage = 0;
|
|
m_FadeStartTime = 17;
|
|
m_FadeEndTime = 22;
|
|
|
|
m_flSpawnTime = gpGlobals->curtime;
|
|
}
|
|
|
|
|
|
// Smoke grenade particles should always transmitted to clients. If not, a client who
|
|
// enters the PVS late will see the smoke start billowing from then, allowing better vision.
|
|
int ParticleSmokeGrenade::UpdateTransmitState( void )
|
|
{
|
|
if ( IsEffectActive( EF_NODRAW ) )
|
|
return SetTransmitState( FL_EDICT_DONTSEND );
|
|
|
|
return SetTransmitState( FL_EDICT_ALWAYS );
|
|
}
|
|
|
|
|
|
void ParticleSmokeGrenade::FillVolume()
|
|
{
|
|
m_CurrentStage = 1;
|
|
CollisionProp()->SetCollisionBounds( Vector( -50, -50, -50 ), Vector( 50, 50, 50 ) );
|
|
}
|
|
|
|
|
|
void ParticleSmokeGrenade::SetFadeTime(float startTime, float endTime)
|
|
{
|
|
m_FadeStartTime = startTime;
|
|
m_FadeEndTime = endTime;
|
|
}
|
|
|
|
// Fade start and end are relative to current time
|
|
void ParticleSmokeGrenade::SetRelativeFadeTime(float startTime, float endTime)
|
|
{
|
|
float flCurrentTime = gpGlobals->curtime - m_flSpawnTime;
|
|
|
|
m_FadeStartTime = flCurrentTime + startTime;
|
|
m_FadeEndTime = flCurrentTime + endTime;
|
|
}
|