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77 lines
1.4 KiB
C++
77 lines
1.4 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "mapinfo.h"
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#include "cs_gamerules.h"
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LINK_ENTITY_TO_CLASS( info_map_parameters, CMapInfo );
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BEGIN_DATADESC( CMapInfo )
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DEFINE_INPUTFUNC( FIELD_INTEGER, "FireWinCondition", InputFireWinCondition ),
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END_DATADESC()
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CMapInfo *g_pMapInfo = NULL;
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CMapInfo::CMapInfo()
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{
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m_flBombRadius = 500.0f;
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m_iBuyingStatus = 0;
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if ( g_pMapInfo )
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{
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// Should only be one of these.
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Warning( "Warning: Multiple info_map_parameters entities in map!\n" );
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}
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else
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{
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g_pMapInfo = this;
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}
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}
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CMapInfo::~CMapInfo()
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{
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if ( g_pMapInfo == this )
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g_pMapInfo = NULL;
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}
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bool CMapInfo::KeyValue( const char *szKeyName, const char *szValue )
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{
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if (FStrEq(szKeyName, "buying"))
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{
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m_iBuyingStatus = atoi(szValue);
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return true;
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}
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else if (FStrEq(szKeyName, "bombradius"))
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{
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m_flBombRadius = (float)(atoi(szValue));
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if (m_flBombRadius > 2048)
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m_flBombRadius = 2048;
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return true;
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}
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return BaseClass::KeyValue( szKeyName, szValue );
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}
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void CMapInfo::Spawn( void )
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{
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SetMoveType( MOVETYPE_NONE );
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SetSolid( SOLID_NONE );
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AddEffects( EF_NODRAW );
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}
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void CMapInfo::InputFireWinCondition(inputdata_t &inputdata )
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{
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CSGameRules()->TerminateRound( 5, inputdata.value.Int() );
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}
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