mirror of
https://github.com/nillerusr/source-engine.git
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148 lines
4.1 KiB
C++
148 lines
4.1 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#include "cbase.h"
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#include "items.h"
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#include "cs_player.h"
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#include "weapon_csbase.h"
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#include "cs_ammodef.h"
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//-----------------------------------------------------------------------------
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class CItemAmmo : public CItem
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{
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public:
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DECLARE_CLASS( CItemAmmo, CItem );
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bool MyTouch( CBasePlayer *pBasePlayer )
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{
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CCSPlayer *pPlayer = dynamic_cast< CCSPlayer* >( pBasePlayer );
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if ( !pPlayer )
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{
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Assert( false );
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return false;
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}
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int ammoIndex = GetCSAmmoDef()->Index( GetAmmoName() );
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if ( ammoIndex < 0 )
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{
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Assert( false );
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return false;
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}
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pPlayer->GiveAmmo( GetCSAmmoDef()->GetBuySize( ammoIndex ), ammoIndex );
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return true;
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}
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virtual const char * GetAmmoName( void ) const { return NULL; }
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};
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//-----------------------------------------------------------------------------
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class CItemAmmo50AE : public CItemAmmo
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{
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public:
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DECLARE_CLASS( CItemAmmo50AE, CItemAmmo );
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virtual const char * GetAmmoName( void ) const { return BULLET_PLAYER_50AE; }
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};
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LINK_ENTITY_TO_CLASS( ammo_50ae, CItemAmmo50AE );
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//-----------------------------------------------------------------------------
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class CItemAmmo762MM : public CItemAmmo
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{
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public:
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DECLARE_CLASS( CItemAmmo762MM, CItemAmmo );
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virtual const char * GetAmmoName( void ) const { return BULLET_PLAYER_762MM; }
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};
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LINK_ENTITY_TO_CLASS( ammo_762mm, CItemAmmo762MM );
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//-----------------------------------------------------------------------------
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class CItemAmmo556MM : public CItemAmmo
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{
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public:
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DECLARE_CLASS( CItemAmmo556MM, CItemAmmo );
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virtual const char * GetAmmoName( void ) const { return BULLET_PLAYER_556MM; }
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};
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LINK_ENTITY_TO_CLASS( ammo_556mm, CItemAmmo556MM );
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//-----------------------------------------------------------------------------
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class CItemAmmo556MM_BOX : public CItemAmmo
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{
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public:
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DECLARE_CLASS( CItemAmmo556MM_BOX, CItemAmmo );
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virtual const char * GetAmmoName( void ) const { return BULLET_PLAYER_556MM_BOX; }
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};
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LINK_ENTITY_TO_CLASS( ammo_556mm_box, CItemAmmo556MM_BOX );
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//-----------------------------------------------------------------------------
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class CItemAmmo338MAG : public CItemAmmo
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{
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public:
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DECLARE_CLASS( CItemAmmo338MAG, CItemAmmo );
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virtual const char * GetAmmoName( void ) const { return BULLET_PLAYER_338MAG; }
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};
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LINK_ENTITY_TO_CLASS( ammo_338mag, CItemAmmo338MAG );
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//-----------------------------------------------------------------------------
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class CItemAmmo9MM : public CItemAmmo
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{
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public:
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DECLARE_CLASS( CItemAmmo9MM, CItemAmmo );
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virtual const char * GetAmmoName( void ) const { return BULLET_PLAYER_9MM; }
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};
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LINK_ENTITY_TO_CLASS( ammo_9mm, CItemAmmo9MM );
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//-----------------------------------------------------------------------------
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class CItemAmmoBuckshot : public CItemAmmo
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{
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public:
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DECLARE_CLASS( CItemAmmoBuckshot, CItemAmmo );
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virtual const char * GetAmmoName( void ) const { return BULLET_PLAYER_BUCKSHOT; }
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};
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LINK_ENTITY_TO_CLASS( ammo_buckshot, CItemAmmoBuckshot );
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//-----------------------------------------------------------------------------
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class CItemAmmo45ACP : public CItemAmmo
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{
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public:
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DECLARE_CLASS( CItemAmmo45ACP, CItemAmmo );
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virtual const char * GetAmmoName( void ) const { return BULLET_PLAYER_45ACP; }
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};
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LINK_ENTITY_TO_CLASS( ammo_45acp, CItemAmmo45ACP );
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//-----------------------------------------------------------------------------
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class CItemAmmo357SIG : public CItemAmmo
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{
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public:
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DECLARE_CLASS( CItemAmmo357SIG, CItemAmmo );
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virtual const char * GetAmmoName( void ) const { return BULLET_PLAYER_357SIG; }
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};
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LINK_ENTITY_TO_CLASS( ammo_357sig, CItemAmmo357SIG );
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//-----------------------------------------------------------------------------
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class CItemAmmo57MM : public CItemAmmo
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{
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public:
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DECLARE_CLASS( CItemAmmo57MM, CItemAmmo );
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virtual const char * GetAmmoName( void ) const { return BULLET_PLAYER_57MM; }
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};
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LINK_ENTITY_TO_CLASS( ammo_57mm, CItemAmmo57MM );
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//-----------------------------------------------------------------------------
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