mirror of
https://github.com/nillerusr/source-engine.git
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322 lines
9.1 KiB
C++
322 lines
9.1 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#include "cbase.h"
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#include "../EventLog.h"
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#include "team.h"
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#include "cs_gamerules.h"
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#include "KeyValues.h"
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#define LOG_DETAIL_ENEMY_ATTACKS 0x01
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#define LOG_DETAIL_TEAMMATE_ATTACKS 0x02
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ConVar mp_logdetail( "mp_logdetail", "0", FCVAR_NONE, "Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)", true, 0.0f, true, 3.0f );
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class CCSEventLog : public CEventLog
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{
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private:
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typedef CEventLog BaseClass;
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public:
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bool PrintEvent( IGameEvent *event ) // override virtual function
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{
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if ( !PrintCStrikeEvent( event ) ) // allow CS to override logging
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{
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return BaseClass::PrintEvent( event );
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}
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else
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{
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return true;
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}
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}
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bool Init()
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{
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BaseClass::Init();
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// listen to CS events
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ListenForGameEvent( "round_end" );
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ListenForGameEvent( "round_start" );
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ListenForGameEvent( "bomb_pickup" );
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ListenForGameEvent( "bomb_begindefuse" );
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ListenForGameEvent( "bomb_dropped" );
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ListenForGameEvent( "bomb_defused" );
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ListenForGameEvent( "bomb_planted" );
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ListenForGameEvent( "hostage_rescued" );
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ListenForGameEvent( "hostage_killed" );
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ListenForGameEvent( "hostage_follows" );
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ListenForGameEvent( "player_hurt" );
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return true;
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}
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protected:
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bool PrintCStrikeEvent( IGameEvent *event ) // print Mod specific logs
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{
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const char *eventName = event->GetName();
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// messages that don't have a user associated to them
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if ( !Q_strncmp( eventName, "round_end", Q_strlen("round_end") ) )
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{
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const int winner = event->GetInt( "winner" );
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const int reason = event->GetInt( "reason" );
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const char *msg = event->GetString( "message" );
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msg++; // remove the '#' char
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switch( reason )
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{
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case Game_Commencing:
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UTIL_LogPrintf( "World triggered \"Game_Commencing\"\n" );
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return true;
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break;
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}
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CTeam *ct = GetGlobalTeam( TEAM_CT );
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CTeam *ter = GetGlobalTeam( TEAM_TERRORIST );
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Assert( ct && ter );
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switch ( winner )
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{
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case WINNER_CT:
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UTIL_LogPrintf( "Team \"%s\" triggered \"%s\" (CT \"%i\") (T \"%i\")\n", ct->GetName(), msg, ct->GetScore(), ter->GetScore() );
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break;
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case WINNER_TER:
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UTIL_LogPrintf( "Team \"%s\" triggered \"%s\" (CT \"%i\") (T \"%i\")\n", ter->GetName(), msg, ct->GetScore(), ter->GetScore() );
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break;
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case WINNER_DRAW:
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default:
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UTIL_LogPrintf( "World triggered \"%s\" (CT \"%i\") (T \"%i\")\n", msg, ct->GetScore(), ter->GetScore() );
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break;
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}
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UTIL_LogPrintf( "Team \"CT\" scored \"%i\" with \"%i\" players\n", ct->GetScore(), ct->GetNumPlayers() );
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UTIL_LogPrintf( "Team \"TERRORIST\" scored \"%i\" with \"%i\" players\n", ter->GetScore(), ter->GetNumPlayers() );
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UTIL_LogPrintf("World triggered \"Round_End\"\n");
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return true;
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}
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else if ( !Q_strncmp( eventName, "server_", strlen("server_")) )
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{
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return false; // ignore server_ messages
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}
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const int userid = event->GetInt( "userid" );
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CBasePlayer *pPlayer = UTIL_PlayerByUserId( userid );
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if ( !pPlayer )
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{
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return false;
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}
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if ( FStrEq( eventName, "player_hurt" ) )
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{
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const int attackerid = event->GetInt("attacker" );
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const char *weapon = event->GetString( "weapon" );
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CBasePlayer *pAttacker = UTIL_PlayerByUserId( attackerid );
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if ( !pAttacker )
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{
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return false;
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}
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bool isTeamAttack = ( (pPlayer->GetTeamNumber() == pAttacker->GetTeamNumber() ) && (pPlayer != pAttacker) );
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int detail = mp_logdetail.GetInt();
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if ( ( isTeamAttack && ( detail & LOG_DETAIL_TEAMMATE_ATTACKS ) ) ||
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( !isTeamAttack && ( detail & LOG_DETAIL_ENEMY_ATTACKS ) ) )
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{
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int hitgroup = event->GetInt( "hitgroup" );
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const char *hitgroupStr = "GENERIC";
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switch ( hitgroup )
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{
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case HITGROUP_GENERIC:
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hitgroupStr = "generic";
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break;
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case HITGROUP_HEAD:
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hitgroupStr = "head";
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break;
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case HITGROUP_CHEST:
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hitgroupStr = "chest";
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break;
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case HITGROUP_STOMACH:
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hitgroupStr = "stomach";
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break;
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case HITGROUP_LEFTARM:
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hitgroupStr = "left arm";
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break;
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case HITGROUP_RIGHTARM:
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hitgroupStr = "right arm";
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break;
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case HITGROUP_LEFTLEG:
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hitgroupStr = "left leg";
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break;
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case HITGROUP_RIGHTLEG:
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hitgroupStr = "right leg";
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break;
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}
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UTIL_LogPrintf( "\"%s<%i><%s><%s>\" attacked \"%s<%i><%s><%s>\" with \"%s\" (damage \"%d\") (damage_armor \"%d\") (health \"%d\") (armor \"%d\") (hitgroup \"%s\")\n",
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pAttacker->GetPlayerName(),
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attackerid,
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pAttacker->GetNetworkIDString(),
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pAttacker->GetTeam()->GetName(),
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pPlayer->GetPlayerName(),
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userid,
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pPlayer->GetNetworkIDString(),
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pPlayer->GetTeam()->GetName(),
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weapon,
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event->GetInt( "dmg_health" ),
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event->GetInt( "dmg_armor" ),
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event->GetInt( "health" ),
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event->GetInt( "armor" ),
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hitgroupStr );
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}
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return true;
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}
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else if ( !Q_strncmp( eventName, "player_death", Q_strlen("player_death") ) )
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{
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const int attackerid = event->GetInt("attacker" );
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const char *weapon = event->GetString( "weapon" );
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const bool headShot = (event->GetInt( "headshot" ) == 1);
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CBasePlayer *pAttacker = UTIL_PlayerByUserId( attackerid );
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if ( pPlayer == pAttacker )
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{
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UTIL_LogPrintf( "\"%s<%i><%s><%s>\" committed suicide with \"%s\"\n",
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pPlayer->GetPlayerName(),
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userid,
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pPlayer->GetNetworkIDString(),
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pPlayer->GetTeam()->GetName(),
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weapon
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);
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}
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else if ( pAttacker )
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{
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UTIL_LogPrintf( "\"%s<%i><%s><%s>\" killed \"%s<%i><%s><%s>\" with \"%s\"%s\n",
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pAttacker->GetPlayerName(),
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attackerid,
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pAttacker->GetNetworkIDString(),
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pAttacker->GetTeam()->GetName(),
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pPlayer->GetPlayerName(),
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userid,
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pPlayer->GetNetworkIDString(),
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pPlayer->GetTeam()->GetName(),
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weapon,
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headShot ? " (headshot)":""
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);
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}
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else
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{
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// killed by the world
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UTIL_LogPrintf( "\"%s<%i><%s><%s>\" committed suicide with \"world\"\n",
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pPlayer->GetPlayerName(),
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userid,
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pPlayer->GetNetworkIDString(),
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pPlayer->GetTeam()->GetName()
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);
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}
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return true;
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}
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else if ( !Q_strncmp( eventName, "round_start", Q_strlen("round_start") ) )
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{
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UTIL_LogPrintf("World triggered \"Round_Start\"\n");
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return true;
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}
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else if ( !Q_strncmp( eventName, "hostage_follows", Q_strlen("hostage_follows") ) )
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{
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UTIL_LogPrintf( "\"%s<%i><%s><CT>\" triggered \"Touched_A_Hostage\"\n",
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pPlayer->GetPlayerName(),
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userid,
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pPlayer->GetNetworkIDString()
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);
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return true;
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}
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else if ( !Q_strncmp( eventName, "hostage_killed", Q_strlen("hostage_killed") ) )
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{
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UTIL_LogPrintf( "\"%s<%i><%s><%s>\" triggered \"Killed_A_Hostage\"\n",
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pPlayer->GetPlayerName(),
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userid,
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pPlayer->GetNetworkIDString(),
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pPlayer->GetTeam()->GetName()
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);
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return true;
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}
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else if ( !Q_strncmp( eventName, "hostage_rescued", Q_strlen("hostage_rescued") ) )
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{
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UTIL_LogPrintf("\"%s<%i><%s><CT>\" triggered \"Rescued_A_Hostage\"\n",
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pPlayer->GetPlayerName(),
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userid,
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pPlayer->GetNetworkIDString()
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);
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return true;
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}
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else if ( !Q_strncmp( eventName, "bomb_planted", Q_strlen("bomb_planted") ) )
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{
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UTIL_LogPrintf("\"%s<%i><%s><TERRORIST>\" triggered \"Planted_The_Bomb\"\n",
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pPlayer->GetPlayerName(),
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userid,
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pPlayer->GetNetworkIDString()
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);
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return true;
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}
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else if ( !Q_strncmp( eventName, "bomb_defused", Q_strlen("bomb_defused") ) )
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{
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UTIL_LogPrintf("\"%s<%i><%s><CT>\" triggered \"Defused_The_Bomb\"\n",
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pPlayer->GetPlayerName(),
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userid,
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pPlayer->GetNetworkIDString()
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);
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return true;
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}
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else if ( !Q_strncmp( eventName, "bomb_dropped", Q_strlen("bomb_dropped") ) )
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{
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UTIL_LogPrintf("\"%s<%i><%s><TERRORIST>\" triggered \"Dropped_The_Bomb\"\n",
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pPlayer->GetPlayerName(),
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userid,
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pPlayer->GetNetworkIDString()
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);
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return true;
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}
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else if ( !Q_strncmp( eventName, "bomb_begindefuse", Q_strlen("bomb_begindefuse") ) )
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{
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const bool haskit = (event->GetInt( "haskit" ) == 1);
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UTIL_LogPrintf("\"%s<%i><%s><CT>\" triggered \"%s\"\n",
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pPlayer->GetPlayerName(),
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userid,
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pPlayer->GetNetworkIDString(),
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haskit ? "Begin_Bomb_Defuse_With_Kit" : "Begin_Bomb_Defuse_Without_Kit"
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);
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return true;
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}
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else if ( !Q_strncmp( eventName, "bomb_pickup", Q_strlen("bomb_pickup") ) )
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{
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UTIL_LogPrintf("\"%s<%i><%s><TERRORIST>\" triggered \"Got_The_Bomb\"\n",
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pPlayer->GetPlayerName(),
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userid,
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pPlayer->GetNetworkIDString()
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);
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return true;
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}
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// unused events:
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//hostage_hurt
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//bomb_exploded
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return false;
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}
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};
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CCSEventLog g_CSEventLog;
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//-----------------------------------------------------------------------------
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// Singleton access
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//-----------------------------------------------------------------------------
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IGameSystem* GameLogSystem()
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{
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return &g_CSEventLog;
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}
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