mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 22:27:05 +00:00
200 lines
5.3 KiB
C++
200 lines
5.3 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: Implements visual effects entities: sprites, beams, bubbles, etc.
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#include "cbase.h"
|
|
#include "shake.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
class CEnvFade : public CLogicalEntity
|
|
{
|
|
private:
|
|
|
|
float m_Duration;
|
|
float m_HoldTime;
|
|
|
|
COutputEvent m_OnBeginFade;
|
|
|
|
DECLARE_DATADESC();
|
|
|
|
public:
|
|
DECLARE_CLASS( CEnvFade, CLogicalEntity );
|
|
|
|
virtual void Spawn( void );
|
|
|
|
inline float Duration( void ) { return m_Duration; }
|
|
inline float HoldTime( void ) { return m_HoldTime; }
|
|
|
|
inline void SetDuration( float duration ) { m_Duration = duration; }
|
|
inline void SetHoldTime( float hold ) { m_HoldTime = hold; }
|
|
|
|
int DrawDebugTextOverlays(void);
|
|
|
|
// Inputs
|
|
void InputFade( inputdata_t &inputdata );
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS( env_fade, CEnvFade );
|
|
|
|
BEGIN_DATADESC( CEnvFade )
|
|
|
|
DEFINE_KEYFIELD( m_Duration, FIELD_FLOAT, "duration" ),
|
|
DEFINE_KEYFIELD( m_HoldTime, FIELD_FLOAT, "holdtime" ),
|
|
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "Fade", InputFade ),
|
|
|
|
DEFINE_OUTPUT( m_OnBeginFade, "OnBeginFade"),
|
|
|
|
END_DATADESC()
|
|
|
|
|
|
|
|
#define SF_FADE_IN 0x0001 // Fade in, not out
|
|
#define SF_FADE_MODULATE 0x0002 // Modulate, don't blend
|
|
#define SF_FADE_ONLYONE 0x0004
|
|
#define SF_FADE_STAYOUT 0x0008
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CEnvFade::Spawn( void )
|
|
{
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Input handler that does the screen fade.
|
|
//-----------------------------------------------------------------------------
|
|
void CEnvFade::InputFade( inputdata_t &inputdata )
|
|
{
|
|
int fadeFlags = 0;
|
|
|
|
if ( m_spawnflags & SF_FADE_IN )
|
|
{
|
|
fadeFlags |= FFADE_IN;
|
|
}
|
|
else
|
|
{
|
|
fadeFlags |= FFADE_OUT;
|
|
}
|
|
|
|
if ( m_spawnflags & SF_FADE_MODULATE )
|
|
{
|
|
fadeFlags |= FFADE_MODULATE;
|
|
}
|
|
|
|
if ( m_spawnflags & SF_FADE_STAYOUT )
|
|
{
|
|
fadeFlags |= FFADE_STAYOUT;
|
|
}
|
|
|
|
if ( m_spawnflags & SF_FADE_ONLYONE )
|
|
{
|
|
if ( inputdata.pActivator && inputdata.pActivator->IsNetClient() )
|
|
{
|
|
UTIL_ScreenFade( inputdata.pActivator, m_clrRender, Duration(), HoldTime(), fadeFlags );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
UTIL_ScreenFadeAll( m_clrRender, Duration(), HoldTime(), fadeFlags|FFADE_PURGE );
|
|
}
|
|
|
|
m_OnBeginFade.FireOutput( inputdata.pActivator, this );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Fetches the arguments from the command line for the fadein and fadeout
|
|
// console commands.
|
|
// Input : flTime - Returns the fade time in seconds (the time to fade in or out)
|
|
// clrFade - Returns the color to fade to or from.
|
|
//-----------------------------------------------------------------------------
|
|
static void GetFadeParms( const CCommand &args, float &flTime, color32 &clrFade)
|
|
{
|
|
flTime = 2.0f;
|
|
|
|
if ( args.ArgC() > 1 )
|
|
{
|
|
flTime = atof( args[1] );
|
|
}
|
|
|
|
clrFade.r = 0;
|
|
clrFade.g = 0;
|
|
clrFade.b = 0;
|
|
clrFade.a = 255;
|
|
|
|
if ( args.ArgC() > 4 )
|
|
{
|
|
clrFade.r = atoi( args[2] );
|
|
clrFade.g = atoi( args[3] );
|
|
clrFade.b = atoi( args[4] );
|
|
|
|
if ( args.ArgC() == 5 )
|
|
{
|
|
clrFade.a = atoi( args[5] );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Console command to fade out to a given color.
|
|
//-----------------------------------------------------------------------------
|
|
static void CC_FadeOut( const CCommand &args )
|
|
{
|
|
float flTime;
|
|
color32 clrFade;
|
|
GetFadeParms( args, flTime, clrFade );
|
|
|
|
CBasePlayer *pPlayer = UTIL_GetCommandClient();
|
|
UTIL_ScreenFade( pPlayer, clrFade, flTime, 0, FFADE_OUT | FFADE_PURGE | FFADE_STAYOUT );
|
|
}
|
|
static ConCommand fadeout("fadeout", CC_FadeOut, "fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.", FCVAR_CHEAT );
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Console command to fade in from a given color.
|
|
//-----------------------------------------------------------------------------
|
|
static void CC_FadeIn( const CCommand &args )
|
|
{
|
|
float flTime;
|
|
color32 clrFade;
|
|
GetFadeParms( args, flTime, clrFade );
|
|
|
|
CBasePlayer *pPlayer = UTIL_GetCommandClient();
|
|
UTIL_ScreenFade( pPlayer, clrFade, flTime, 0, FFADE_IN | FFADE_PURGE );
|
|
}
|
|
|
|
static ConCommand fadein("fadein", CC_FadeIn, "fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.", FCVAR_CHEAT );
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Draw any debug text overlays
|
|
// Output : Current text offset from the top
|
|
//-----------------------------------------------------------------------------
|
|
int CEnvFade::DrawDebugTextOverlays( void )
|
|
{
|
|
int text_offset = BaseClass::DrawDebugTextOverlays();
|
|
|
|
if (m_debugOverlays & OVERLAY_TEXT_BIT)
|
|
{
|
|
char tempstr[512];
|
|
|
|
// print duration
|
|
Q_snprintf(tempstr,sizeof(tempstr)," duration: %f", m_Duration);
|
|
EntityText(text_offset,tempstr,0);
|
|
text_offset++;
|
|
|
|
// print hold time
|
|
Q_snprintf(tempstr,sizeof(tempstr)," hold time: %f", m_HoldTime);
|
|
EntityText(text_offset,tempstr,0);
|
|
text_offset++;
|
|
}
|
|
return text_offset;
|
|
} |