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67 lines
1.5 KiB
C++
67 lines
1.5 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef ROTATINGPROGRESSBAR_H
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#define ROTATINGPROGRESSBAR_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui/VGUI.h>
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#include <vgui_controls/Panel.h>
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#include <vgui_controls/ProgressBar.h>
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namespace vgui
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{
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//-----------------------------------------------------------------------------
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// Purpose: Progress Bar that rotates an image around its center
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//-----------------------------------------------------------------------------
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class RotatingProgressBar : public ProgressBar
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{
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DECLARE_CLASS_SIMPLE( RotatingProgressBar, ProgressBar );
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public:
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RotatingProgressBar(Panel *parent, const char *panelName);
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~RotatingProgressBar();
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virtual void ApplySettings(KeyValues *inResourceData);
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virtual void ApplySchemeSettings(IScheme *pScheme);
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void SetImage( const char *imageName );
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protected:
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virtual void Paint();
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virtual void PaintBackground();
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virtual void OnTick();
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private:
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int m_nTextureId;
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char *m_pszImageName;
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float m_flStartRadians;
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float m_flEndRadians;
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float m_flLastAngle;
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float m_flTickDelay;
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float m_flApproachSpeed;
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float m_flRotOriginX;
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float m_flRotOriginY;
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float m_flRotatingX;
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float m_flRotatingY;
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float m_flRotatingWide;
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float m_flRotatingTall;
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};
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} // namespace vgui
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#endif // ROTATINGPROGRESSBAR_H
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