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158 lines
4.6 KiB
C++
158 lines
4.6 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#include "movieobjects/dmemorphoperator.h"
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#include "movieobjects/dmevertexdata.h"
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#include "movieobjects/dmemesh.h"
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#include "movieobjects_interfaces.h"
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#include "datamodel/dmelementfactoryhelper.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Expose this class to the scene database
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//-----------------------------------------------------------------------------
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IMPLEMENT_ELEMENT_FACTORY( DmeMorphOperator, CDmeMorphOperator );
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDmeMorphOperator::OnConstruction()
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{
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m_mesh.Init( this, "mesh", FATTRIB_HAS_CALLBACK );
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m_deltaStateWeights.Init( this, "deltaStateWeights", FATTRIB_MUSTCOPY );
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m_baseStateName.Init( this, "baseStateName", FATTRIB_TOPOLOGICAL );
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}
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void CDmeMorphOperator::OnDestruction()
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{
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}
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//-----------------------------------------------------------------------------
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// accessors
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//-----------------------------------------------------------------------------
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uint CDmeMorphOperator::NumDeltaStateWeights()
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{
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return m_deltaStateWeights.Count();
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}
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CDmElement *CDmeMorphOperator::GetDeltaStateWeight( uint i )
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{
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return m_deltaStateWeights[ i ];
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}
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CDmeMesh *CDmeMorphOperator::GetMesh()
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{
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return m_mesh.GetElement();
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}
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//-----------------------------------------------------------------------------
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// This function gets called whenever an attribute changes
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//-----------------------------------------------------------------------------
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void CDmeMorphOperator::OnAttributeChanged( CDmAttribute *pAttribute )
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{
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if ( pAttribute == m_mesh.GetAttribute() )
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{
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CDmeMesh *pMesh = GetMesh();
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if ( pMesh )
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{
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#if 0 // right now, the file already contains these weights, and re-creating them breaks the channel connections
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m_deltaStateWeights.RemoveAll();
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uint dn = pMesh->NumDeltaStates();
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for ( uint di = 0; di < dn; ++di )
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{
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CDmElement *pDeltaState = pMesh->GetDeltaState( di );
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const char *name = pDeltaState->GetName();
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CDmElement *pDeltaWeight = CreateElement< CDmElement >( name, GetFileId() );
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pDeltaWeight->SetAttributeValue( "weight", 0.0f );
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m_deltaStateWeights.AddToTail( pDeltaWeight->GetHandle() );
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}
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#endif
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDmeMorphOperator::Operate()
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{
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CDmeMesh *mesh = GetMesh();
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uint mn = NumDeltaStateWeights();
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for ( uint mi = 0; mi < mn; ++mi )
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{
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CDmElement *pDeltaState = GetDeltaStateWeight( mi );
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const char *deltaName = pDeltaState->GetName();
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float deltaWeight = pDeltaState->GetValue< float >( "weight" );
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int di = mesh->FindDeltaStateIndex( deltaName );
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if ( di != -1 )
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{
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mesh->SetDeltaStateWeight( di, MESH_DELTA_WEIGHT_NORMAL, deltaWeight );
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}
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else
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{
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Msg( "MorphOperator::Operate: invalid delta state name: %s\n", deltaName );
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}
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}
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}
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// hack to avoid MSVC complaining about multiply defined symbols
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namespace MorphOp
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{
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void AddAttr( CUtlVector< CDmAttribute * > &attrs, CDmAttribute *pAttr )
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{
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if ( pAttr == NULL )
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return;
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attrs.AddToTail( pAttr );
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}
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void AddVertexAttributes( CUtlVector< CDmAttribute * > &attrs, CDmElement *pObject )
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{
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AddAttr( attrs, pObject->GetAttribute( "coordinates" ) );
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AddAttr( attrs, pObject->GetAttribute( "normals" ) );
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AddAttr( attrs, pObject->GetAttribute( "textureCoordinates" ) );
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// TODO - add colors, occlusionFactors, boneIndices*, boneWeights*, tangents
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}
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};
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using namespace MorphOp;
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void CDmeMorphOperator::GetInputAttributes( CUtlVector< CDmAttribute * > &attrs )
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{
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uint nWeights = NumDeltaStateWeights();
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for ( uint wi = 0; wi < nWeights; ++wi )
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{
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CDmElement *pDelta = GetDeltaStateWeight( wi );
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AddAttr( attrs, pDelta->GetAttribute( "weight" ) );
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}
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CDmeMesh *pMesh = GetMesh();
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CDmeVertexData *pBaseState = pMesh->FindBaseState( m_baseStateName.Get() );
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AddVertexAttributes( attrs, pBaseState );
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uint nDeltas = pMesh->DeltaStateCount();
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for ( uint di = 0; di < nDeltas; ++di )
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{
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CDmElement *pDeltaState = pMesh->GetDeltaState( di );
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AddAttr( attrs, pDeltaState->GetAttribute( "indices" ) );
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AddVertexAttributes( attrs, pDeltaState );
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}
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}
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void CDmeMorphOperator::GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs )
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{
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AddVertexAttributes( attrs, GetMesh() );
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}
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