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538 lines
15 KiB
C++
538 lines
15 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//===========================================================================//
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#include <stdio.h>
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#include <windows.h>
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#include "snd_audio_source.h"
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#include "snd_wave_source.h"
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#include "snd_wave_mixer_private.h"
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#include "snd_wave_mixer_adpcm.h"
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#include "ifaceposersound.h"
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#include "AudioWaveOutput.h"
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#include "tier2/riff.h"
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typedef struct channel_s
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{
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int leftvol;
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int rightvol;
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int rleftvol;
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int rrightvol;
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float pitch;
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} channel_t;
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//-----------------------------------------------------------------------------
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// These mixers provide an abstraction layer between the audio device and
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// mixing/decoding code. They allow data to be decoded and mixed using
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// optimized, format sensitive code by calling back into the device that
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// controls them.
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Purpose: maps mixing to 8-bit mono mixer
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//-----------------------------------------------------------------------------
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class CAudioMixerWave8Mono : public CAudioMixerWave
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{
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public:
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CAudioMixerWave8Mono( CWaveData *data ) : CAudioMixerWave( data ) {}
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virtual void Mix( IAudioDevice *pDevice, channel_t *pChannel, void *pData, int outputOffset, int inputOffset, fixedint fracRate, int outCount, int timecompress, bool forward = true )
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{
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pDevice->Mix8Mono( pChannel, (char *)pData, outputOffset, inputOffset, fracRate, outCount, timecompress, forward );
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}
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};
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//-----------------------------------------------------------------------------
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// Purpose: maps mixing to 8-bit stereo mixer
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//-----------------------------------------------------------------------------
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class CAudioMixerWave8Stereo : public CAudioMixerWave
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{
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public:
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CAudioMixerWave8Stereo( CWaveData *data ) : CAudioMixerWave( data ) {}
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virtual void Mix( IAudioDevice *pDevice, channel_t *pChannel, void *pData, int outputOffset, int inputOffset, fixedint fracRate, int outCount, int timecompress, bool forward = true )
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{
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pDevice->Mix8Stereo( pChannel, (char *)pData, outputOffset, inputOffset, fracRate, outCount, timecompress, forward );
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}
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};
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//-----------------------------------------------------------------------------
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// Purpose: maps mixing to 16-bit mono mixer
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//-----------------------------------------------------------------------------
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class CAudioMixerWave16Mono : public CAudioMixerWave
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{
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public:
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CAudioMixerWave16Mono( CWaveData *data ) : CAudioMixerWave( data ) {}
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virtual void Mix( IAudioDevice *pDevice, channel_t *pChannel, void *pData, int outputOffset, int inputOffset, fixedint fracRate, int outCount, int timecompress, bool forward = true )
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{
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pDevice->Mix16Mono( pChannel, (short *)pData, outputOffset, inputOffset, fracRate, outCount, timecompress, forward );
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}
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};
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//-----------------------------------------------------------------------------
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// Purpose: maps mixing to 16-bit stereo mixer
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//-----------------------------------------------------------------------------
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class CAudioMixerWave16Stereo : public CAudioMixerWave
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{
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public:
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CAudioMixerWave16Stereo( CWaveData *data ) : CAudioMixerWave( data ) {}
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virtual void Mix( IAudioDevice *pDevice, channel_t *pChannel, void *pData, int outputOffset, int inputOffset, fixedint fracRate, int outCount, int timecompress, bool forward = true )
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{
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pDevice->Mix16Stereo( pChannel, (short *)pData, outputOffset, inputOffset, fracRate, outCount, timecompress, forward );
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}
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};
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//-----------------------------------------------------------------------------
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// Purpose: Create an approprite mixer type given the data format
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// Input : *data - data access abstraction
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// format - pcm or adpcm (1 or 2 -- RIFF format)
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// channels - number of audio channels (1 = mono, 2 = stereo)
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// bits - bits per sample
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// Output : CAudioMixer * abstract mixer type that maps mixing to appropriate code
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//-----------------------------------------------------------------------------
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CAudioMixer *CreateWaveMixer( CWaveData *data, int format, int channels, int bits )
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{
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if ( format == WAVE_FORMAT_PCM )
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{
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if ( channels > 1 )
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{
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if ( bits == 8 )
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return new CAudioMixerWave8Stereo( data );
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else
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return new CAudioMixerWave16Stereo( data );
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}
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else
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{
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if ( bits == 8 )
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return new CAudioMixerWave8Mono( data );
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else
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return new CAudioMixerWave16Mono( data );
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}
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}
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else if ( format == WAVE_FORMAT_ADPCM )
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{
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return CreateADPCMMixer( data );
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}
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return NULL;
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}
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#include "hlfaceposer.h"
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//-----------------------------------------------------------------------------
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// Purpose: Init the base WAVE mixer.
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// Input : *data - data access object
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//-----------------------------------------------------------------------------
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CAudioMixerWave::CAudioMixerWave( CWaveData *data ) : m_pData(data), m_pChannel(NULL)
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{
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m_loop = 0;
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m_sample = 0;
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m_absoluteSample = 0;
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m_scrubSample = -1;
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m_fracOffset = 0;
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m_bActive = false;
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m_nModelIndex = -1;
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m_bForward = true;
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m_bAutoDelete = true;
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m_pChannel = new channel_t;
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m_pChannel->leftvol = 127;
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m_pChannel->rightvol = 127;
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m_pChannel->pitch = 1.0;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Frees the data access object (we own it after construction)
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//-----------------------------------------------------------------------------
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CAudioMixerWave::~CAudioMixerWave( void )
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{
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delete m_pData;
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delete m_pChannel;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Decode and read the data
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// by default we just pass the request on to the data access object
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// other mixers may need to buffer or decode the data for some reason
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//
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// Input : **pData - dest pointer
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// sampleCount - number of samples needed
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// Output : number of samples available in this batch
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//-----------------------------------------------------------------------------
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int CAudioMixerWave::GetOutputData( void **pData, int samplePosition, int sampleCount, bool forward /*= true*/ )
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{
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if ( samplePosition != m_sample )
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{
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// Seek
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m_sample = samplePosition;
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m_absoluteSample = samplePosition;
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}
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return m_pData->ReadSourceData( pData, m_sample, sampleCount, forward );
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}
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//-----------------------------------------------------------------------------
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// Purpose: calls through the wavedata to get the audio source
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// Output : CAudioSource
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//-----------------------------------------------------------------------------
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CAudioSource *CAudioMixerWave::GetSource( void )
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{
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if ( m_pData )
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return &m_pData->Source();
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return NULL;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Gets the current sample location in playback
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// Output : int (samples from start of wave)
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//-----------------------------------------------------------------------------
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int CAudioMixerWave::GetSamplePosition( void )
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{
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return m_sample;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Gets the current sample location in playback
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// Output : int (samples from start of wave)
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//-----------------------------------------------------------------------------
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int CAudioMixerWave::GetScrubPosition( void )
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{
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if (m_scrubSample != -1)
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{
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return m_scrubSample;
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}
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return m_sample;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : position -
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//-----------------------------------------------------------------------------
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bool CAudioMixerWave::SetSamplePosition( int position, bool scrubbing )
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{
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position = max( 0, position );
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m_sample = position;
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m_absoluteSample = position;
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m_startpos = m_sample;
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if (scrubbing)
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{
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m_scrubSample = position;
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}
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else
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{
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m_scrubSample = -1;
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : position -
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//-----------------------------------------------------------------------------
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void CAudioMixerWave::SetLoopPosition( int position )
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{
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m_loop = position;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : int
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//-----------------------------------------------------------------------------
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int CAudioMixerWave::GetStartPosition( void )
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{
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return m_startpos;
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}
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bool CAudioMixerWave::GetActive( void )
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{
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return m_bActive;
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}
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void CAudioMixerWave::SetActive( bool active )
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{
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m_bActive = active;
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}
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void CAudioMixerWave::SetModelIndex( int index )
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{
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m_nModelIndex = index;
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}
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int CAudioMixerWave::GetModelIndex( void ) const
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{
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return m_nModelIndex;
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}
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void CAudioMixerWave::SetDirection( bool forward )
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{
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m_bForward = forward;
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}
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bool CAudioMixerWave::GetDirection( void ) const
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{
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return m_bForward;
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}
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void CAudioMixerWave::SetAutoDelete( bool autodelete )
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{
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m_bAutoDelete = autodelete;
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}
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bool CAudioMixerWave::GetAutoDelete( void ) const
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{
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return m_bAutoDelete;
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}
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void CAudioMixerWave::SetVolume( float volume )
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{
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int ivolume = (int)( clamp( volume, 0.0f, 1.0f ) * 127.0f );
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m_pChannel->leftvol = ivolume;
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m_pChannel->rightvol = ivolume;
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}
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channel_t *CAudioMixerWave::GetChannel()
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{
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Assert( m_pChannel );
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return m_pChannel;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *pChannel -
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// sampleCount -
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// outputRate -
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//-----------------------------------------------------------------------------
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void CAudioMixerWave::IncrementSamples( channel_t *pChannel, int startSample, int sampleCount,int outputRate, bool forward /*= true*/ )
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{
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int inputSampleRate = (int)(pChannel->pitch * m_pData->Source().SampleRate());
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float rate = (float)inputSampleRate / outputRate;
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int startpos = startSample;
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if ( !forward )
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{
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int requestedstart = startSample - (int)( sampleCount * rate );
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if ( requestedstart < 0 )
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return;
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startpos = max( 0, requestedstart );
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SetSamplePosition( startpos );
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}
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while ( sampleCount > 0 )
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{
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int inputSampleCount;
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int outputSampleCount = sampleCount;
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if ( outputRate != inputSampleRate )
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{
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inputSampleCount = (int)(sampleCount * rate);
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}
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else
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{
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inputSampleCount = sampleCount;
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}
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sampleCount -= outputSampleCount;
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if ( forward )
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{
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m_sample += inputSampleCount;
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m_absoluteSample += inputSampleCount;
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: The device calls this to request data. The mixer must provide the
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// full amount of samples or have silence in its output stream.
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// Input : *pDevice - requesting device
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// sampleCount - number of samples at the output rate
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// outputRate - sampling rate of the request
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// Output : Returns true to keep mixing, false to delete this mixer
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//-----------------------------------------------------------------------------
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bool CAudioMixerWave::SkipSamples( channel_t *pChannel, int startSample, int sampleCount, int outputRate, bool forward /*= true*/ )
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{
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int offset = 0;
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int inputSampleRate = (int)(pChannel->pitch * m_pData->Source().SampleRate());
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float rate = (float)inputSampleRate / outputRate;
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sampleCount = min( sampleCount, PAINTBUFFER_SIZE );
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int startpos = startSample;
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if ( !forward )
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{
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int requestedstart = startSample - (int)( sampleCount * rate );
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if ( requestedstart < 0 )
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return false;
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startpos = max( 0, requestedstart );
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SetSamplePosition( startpos );
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}
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while ( sampleCount > 0 )
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{
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int inputSampleCount;
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char *pData = NULL;
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int outputSampleCount = sampleCount;
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if ( outputRate != inputSampleRate )
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{
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inputSampleCount = (int)(sampleCount * rate);
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if ( !forward )
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{
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startSample = max( 0, startSample - inputSampleCount );
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}
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int availableSamples = GetOutputData( (void **)&pData, startSample, inputSampleCount, forward );
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if ( !availableSamples )
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break;
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if ( availableSamples < inputSampleCount )
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{
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outputSampleCount = (int)(availableSamples / rate);
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inputSampleCount = availableSamples;
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}
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// compute new fraction part of sample index
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float flOffset = (m_fracOffset / FIX_SCALE) + (rate * outputSampleCount);
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flOffset = flOffset - (float)((int)flOffset);
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m_fracOffset = FIX_FLOAT( flOffset );
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}
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else
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{
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if ( !forward )
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{
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startSample = max( 0, startSample - sampleCount );
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}
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int availableSamples = GetOutputData( (void **)&pData, startSample, sampleCount, forward );
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if ( !availableSamples )
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break;
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outputSampleCount = availableSamples;
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inputSampleCount = availableSamples;
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}
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offset += outputSampleCount;
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sampleCount -= outputSampleCount;
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if ( forward )
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{
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m_sample += inputSampleCount;
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m_absoluteSample += inputSampleCount;
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}
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if ( m_loop != 0 && m_sample >= m_loop )
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{
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SetSamplePosition( m_startpos );
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}
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}
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if ( sampleCount > 0 )
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return false;
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: The device calls this to request data. The mixer must provide the
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// full amount of samples or have silence in its output stream.
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// Input : *pDevice - requesting device
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// sampleCount - number of samples at the output rate
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// outputRate - sampling rate of the request
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// Output : Returns true to keep mixing, false to delete this mixer
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//-----------------------------------------------------------------------------
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bool CAudioMixerWave::MixDataToDevice( IAudioDevice *pDevice, channel_t *pChannel, int startSample, int sampleCount, int outputRate, bool forward /*= true*/ )
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{
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int offset = 0;
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int inputSampleRate = (int)(pChannel->pitch * m_pData->Source().SampleRate());
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float rate = (float)inputSampleRate / outputRate;
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fixedint fracstep = FIX_FLOAT( rate );
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sampleCount = min( sampleCount, PAINTBUFFER_SIZE );
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int startpos = startSample;
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if ( !forward )
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{
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int requestedstart = startSample - (int)( sampleCount * rate );
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if ( requestedstart < 0 )
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return false;
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startpos = max( 0, requestedstart );
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SetSamplePosition( startpos );
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}
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while ( sampleCount > 0 )
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{
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int inputSampleCount;
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char *pData = NULL;
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int outputSampleCount = sampleCount;
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if ( outputRate != inputSampleRate )
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{
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inputSampleCount = (int)(sampleCount * rate);
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int availableSamples = GetOutputData( (void **)&pData, startpos, inputSampleCount, forward );
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if ( !availableSamples )
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break;
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if ( availableSamples < inputSampleCount )
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{
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outputSampleCount = (int)(availableSamples / rate);
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inputSampleCount = availableSamples;
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}
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Mix( pDevice, pChannel, pData, offset, m_fracOffset, fracstep, outputSampleCount, 0, forward );
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// compute new fraction part of sample index
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float flOffset = (m_fracOffset / FIX_SCALE) + (rate * outputSampleCount);
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flOffset = flOffset - (float)((int)flOffset);
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m_fracOffset = FIX_FLOAT( flOffset );
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}
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else
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{
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int availableSamples = GetOutputData( (void **)&pData, startpos, sampleCount, forward );
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if ( !availableSamples )
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break;
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outputSampleCount = availableSamples;
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inputSampleCount = availableSamples;
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Mix( pDevice, pChannel, pData, offset, m_fracOffset, FIX(1), outputSampleCount, 0, forward );
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}
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offset += outputSampleCount;
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sampleCount -= outputSampleCount;
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if ( forward )
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{
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m_sample += inputSampleCount;
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m_absoluteSample += inputSampleCount;
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}
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if ( m_loop != 0 && m_sample >= m_loop )
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{
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SetSamplePosition( m_startpos );
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}
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}
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if ( sampleCount > 0 )
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return false;
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return true;
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}
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