mirror of
https://github.com/nillerusr/source-engine.git
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117 lines
1.8 KiB
Perl
Executable File
117 lines
1.8 KiB
Perl
Executable File
use String::CRC32;
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BEGIN {use File::Basename; push @INC, dirname($0); }
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require "valve_perl_helpers.pl";
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sub GetShaderType
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{
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my $shadername = shift;
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my $shadertype;
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if( $shadername =~ m/\.vsh/i )
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{
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$shadertype = "vsh";
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}
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elsif( $shadername =~ m/\.psh/i )
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{
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$shadertype = "psh";
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}
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elsif( $shadername =~ m/\.fxc/i )
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{
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$shadertype = "fxc";
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}
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else
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{
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die;
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}
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return $shadertype;
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}
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sub GetShaderSrc
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{
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my $shadername = shift;
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if ( $shadername =~ m/^(.*)-----/i )
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{
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return $1;
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}
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else
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{
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return $shadername;
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}
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}
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sub GetShaderType
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{
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my $shadername = shift;
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my $shadertype;
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if( $shadername =~ m/\.vsh/i )
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{
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$shadertype = "vsh";
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}
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elsif( $shadername =~ m/\.psh/i )
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{
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$shadertype = "psh";
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}
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elsif( $shadername =~ m/\.fxc/i )
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{
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$shadertype = "fxc";
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}
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else
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{
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die;
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}
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return $shadertype;
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}
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sub GetShaderBase
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{
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my $shadername = shift;
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if ( $shadername =~ m/-----(.*)$/i )
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{
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return $1;
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}
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else
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{
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my $shadertype = &GetShaderType( $shadername );
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$shadername =~ s/\.$shadertype//i;
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return $shadername;
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}
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}
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$g_x360 = 0;
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$g_vcsext = ".vcs";
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while( 1 )
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{
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$inputbase = shift;
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if( $inputbase =~ m/-x360/ )
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{
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$g_x360 = 1;
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$g_vcsext = ".360.vcs";
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}
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else
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{
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last;
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}
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}
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# rip the txt off the end if it's there.
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$inputbase =~ s/\.txt//i;
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my @srcfiles = &LoadShaderListFile( $inputbase );
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foreach $srcfile ( @srcfiles )
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{
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my $shadertype = &GetShaderType( $srcfile );
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my $shaderbase = &GetShaderBase( $srcfile );
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my $shadersrc = &GetShaderSrc( $srcfile );
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my $vcsFileName = "..\\..\\..\\game\\hl2\\shaders\\$shadertype\\$shaderbase" . $g_vcsext;
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# print "shadersrc: $shadersrc vcsFileName: $vcsFileName\n";
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if( $g_x360 && ( $shaderbase =~ m/_ps20$/i ) )
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{
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next; # skip _ps20 files for 360
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}
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&CheckCRCAgainstTarget( $shadersrc, $vcsFileName, 1 );
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}
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