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https://github.com/nillerusr/source-engine.git
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134 lines
3.5 KiB
C++
134 lines
3.5 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "basetempentity.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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#define MAX_SPLINE_POINTS 16
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//-----------------------------------------------------------------------------
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// Purpose: Dispatches beam spline tempentity
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//-----------------------------------------------------------------------------
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class CTEBeamSpline : public CBaseTempEntity
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{
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public:
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DECLARE_CLASS( CTEBeamSpline, CBaseTempEntity );
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CTEBeamSpline( const char *name );
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virtual ~CTEBeamSpline( void );
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virtual void Test( const Vector& current_origin, const QAngle& current_angles );
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DECLARE_SERVERCLASS();
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public:
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CNetworkArray( Vector, m_vecPoints, MAX_SPLINE_POINTS );
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CNetworkVar( int, m_nPoints );
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};
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *name -
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//-----------------------------------------------------------------------------
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CTEBeamSpline::CTEBeamSpline( const char *name ) :
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CBaseTempEntity( name )
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{
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int i;
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for ( i = 0; i < MAX_SPLINE_POINTS; i++ )
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{
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m_vecPoints.GetForModify( i ).Init();
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}
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m_nPoints = 0;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CTEBeamSpline::~CTEBeamSpline( void )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *current_origin -
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// *current_angles -
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//-----------------------------------------------------------------------------
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void CTEBeamSpline::Test( const Vector& current_origin, const QAngle& current_angles )
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{
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// Fill in data
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m_nPoints = 6;
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Vector m_vecStart = current_origin;
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Vector forward, right;
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m_vecStart[2] += 24;
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AngleVectors( current_angles, &forward, &right, 0 );
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forward[2] = 0.0;
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VectorNormalize( forward );
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VectorMA( m_vecStart, 100.0, forward, m_vecStart );
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VectorMA( m_vecStart, -128.0, right, m_vecStart );
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for ( int i = 0; i < m_nPoints; i++ )
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{
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m_vecPoints.Set( i, m_vecStart );
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VectorMA( m_vecStart, 128/m_nPoints, right, m_vecStart );
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VectorMA( m_vecStart, 30.0/m_nPoints, forward, m_vecStart );
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}
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CBroadcastRecipientFilter filter;
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Create( filter, 0.0 );
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}
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IMPLEMENT_SERVERCLASS_ST_NOBASE(CTEBeamSpline, DT_TEBeamSpline)
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SendPropInt( SENDINFO( m_nPoints ), 5, SPROP_UNSIGNED ),
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SendPropArray(
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SendPropVector( SENDINFO_ARRAY(m_vecPoints), -1, SPROP_COORD),
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m_vecPoints)
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END_SEND_TABLE()
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// Singleton to fire TEBeamSpline objects
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static CTEBeamSpline g_TEBeamSpline( "BeamSpline" );
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : msg_dest -
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// delay -
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// *origin -
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// *recipient -
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// points -
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// *points -
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//-----------------------------------------------------------------------------
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void TE_BeamSpline( IRecipientFilter& filter, float delay,
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int points, Vector* rgPoints )
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{
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int i;
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g_TEBeamSpline.m_nPoints = points;
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for ( i = 0; i < points; i++ )
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{
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g_TEBeamSpline.m_vecPoints.Set( i, rgPoints[ i ] );
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}
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for ( ; i < MAX_SPLINE_POINTS; i++ )
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{
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g_TEBeamSpline.m_vecPoints.GetForModify( i ).Init();
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}
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// Send it over the wire
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g_TEBeamSpline.Create( filter, delay );
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} |