mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 14:46:53 +00:00
86 lines
2.0 KiB
C++
86 lines
2.0 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: Defines the server side of a steam jet particle system entity.
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef SMOKESTACK_H
|
|
#define SMOKESTACK_H
|
|
#pragma once
|
|
|
|
#include "baseparticleentity.h"
|
|
|
|
//==================================================
|
|
// CSmokeStack
|
|
//==================================================
|
|
|
|
class CSmokeStackLightInfo
|
|
{
|
|
public:
|
|
DECLARE_CLASS_NOBASE( CSmokeStackLightInfo );
|
|
DECLARE_SIMPLE_DATADESC();
|
|
DECLARE_NETWORKVAR_CHAIN();
|
|
|
|
CNetworkVector( m_vPos );
|
|
CNetworkVector( m_vColor );
|
|
CNetworkVar( float, m_flIntensity );
|
|
};
|
|
|
|
class CSmokeStack : public CBaseParticleEntity
|
|
{
|
|
public:
|
|
DECLARE_CLASS( CSmokeStack, CBaseParticleEntity );
|
|
DECLARE_DATADESC();
|
|
DECLARE_SERVERCLASS();
|
|
|
|
CSmokeStack();
|
|
~CSmokeStack();
|
|
|
|
virtual void Spawn( void );
|
|
virtual void Activate();
|
|
virtual bool KeyValue( const char *szKeyName, const char *szValue );
|
|
virtual void Precache();
|
|
|
|
|
|
protected:
|
|
|
|
// Input handlers.
|
|
void InputTurnOn(inputdata_t &data);
|
|
void InputTurnOff(inputdata_t &data);
|
|
void InputToggle(inputdata_t &data);
|
|
|
|
void RecalcWindVector();
|
|
|
|
|
|
// Stuff from the datatable.
|
|
public:
|
|
CNetworkVar( float, m_SpreadSpeed );
|
|
CNetworkVar( float, m_Speed );
|
|
CNetworkVar( float, m_StartSize );
|
|
CNetworkVar( float, m_EndSize );
|
|
CNetworkVar( float, m_Rate );
|
|
CNetworkVar( float, m_JetLength ); // Length of the jet. Lifetime is derived from this.
|
|
CNetworkVar( float, m_flRollSpeed );
|
|
|
|
CNetworkVar( int, m_bEmit ); // Emit particles?
|
|
CNetworkVar( float, m_flBaseSpread );
|
|
|
|
CSmokeStackLightInfo m_AmbientLight;
|
|
CSmokeStackLightInfo m_DirLight;
|
|
|
|
CNetworkVar( float, m_flTwist );
|
|
|
|
string_t m_strMaterialModel;
|
|
CNetworkVar( int, m_iMaterialModel );
|
|
|
|
int m_WindAngle;
|
|
int m_WindSpeed;
|
|
CNetworkVector( m_vWind ); // m_vWind is just calculated from m_WindAngle and m_WindSpeed.
|
|
|
|
bool m_InitialState;
|
|
};
|
|
|
|
#endif // SMOKESTACK_H
|
|
|