mirror of
https://github.com/nillerusr/source-engine.git
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345 lines
9.7 KiB
C++
345 lines
9.7 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Rising liquid that acts as a one-way portal
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//
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// $NoKeywords: $
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//===========================================================================//
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#include "cbase.h"
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#include "func_liquidportal.h"
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#include "portal_player.h"
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#include "isaverestore.h"
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#include "saverestore_utlvector.h"
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LINK_ENTITY_TO_CLASS( func_liquidportal, CFunc_LiquidPortal );
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BEGIN_DATADESC( CFunc_LiquidPortal )
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DEFINE_FIELD( m_hLinkedPortal, FIELD_EHANDLE ),
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DEFINE_FIELD( m_bFillInProgress, FIELD_BOOLEAN ),
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DEFINE_FIELD( m_fFillStartTime, FIELD_TIME ),
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DEFINE_FIELD( m_fFillEndTime, FIELD_TIME ),
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DEFINE_FIELD( m_matrixThisToLinked, FIELD_VMATRIX ),
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DEFINE_UTLVECTOR( m_hTeleportList, FIELD_EHANDLE ),
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DEFINE_UTLVECTOR( m_hLeftToTeleportThisFill, FIELD_EHANDLE ),
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DEFINE_KEYFIELD( m_strInitialLinkedPortal, FIELD_STRING, "InitialLinkedPortal" ),
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DEFINE_KEYFIELD( m_fFillTime, FIELD_FLOAT, "FillTime" ),
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// Inputs
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DEFINE_INPUTFUNC( FIELD_STRING, "SetLinkedLiquidPortal", InputSetLinkedLiquidPortal ),
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DEFINE_INPUTFUNC( FIELD_FLOAT, "SetFillTime", InputSetFillTime ),
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DEFINE_INPUTFUNC( FIELD_VOID, "StartFilling", InputStartFilling ),
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DEFINE_INPUTFUNC( FIELD_VOID, "AddActivatorToTeleportList", InputAddActivatorToTeleportList ),
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DEFINE_INPUTFUNC( FIELD_VOID, "RemoveActivatorFromTeleportList", InputRemoveActivatorFromTeleportList ),
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DEFINE_FUNCTION( CBaseEntity::Think ),
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END_DATADESC()
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IMPLEMENT_SERVERCLASS_ST( CFunc_LiquidPortal, DT_Func_LiquidPortal )
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SendPropEHandle( SENDINFO(m_hLinkedPortal) ),
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SendPropFloat( SENDINFO(m_fFillStartTime) ),
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SendPropFloat( SENDINFO(m_fFillEndTime) ),
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END_SEND_TABLE()
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CFunc_LiquidPortal::CFunc_LiquidPortal( void )
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: m_bFillInProgress( false )
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{
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m_matrixThisToLinked.Identity(); //Zero space is a bad place. No heroes to face, but we need 1's in this case.
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}
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void CFunc_LiquidPortal::Spawn( void )
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{
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BaseClass::Spawn();
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SetSolid( SOLID_VPHYSICS );
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SetSolidFlags( FSOLID_NOT_SOLID );
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SetMoveType( MOVETYPE_NONE );
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SetModel( STRING( GetModelName() ) );
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CBaseEntity *pBaseEnt = gEntList.FindEntityByName( NULL, STRING(m_strInitialLinkedPortal) );
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Assert( (pBaseEnt == NULL) || (dynamic_cast<CFunc_LiquidPortal *>(pBaseEnt) != NULL) );
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SetLinkedLiquidPortal( (CFunc_LiquidPortal *)pBaseEnt );
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SetThink( &CFunc_LiquidPortal::Think );
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}
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void CFunc_LiquidPortal::Activate( void )
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{
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BaseClass::Activate();
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SetSolid( SOLID_VPHYSICS );
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SetSolidFlags( FSOLID_NOT_SOLID );
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SetMoveType( MOVETYPE_NONE );
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SetModel( STRING( GetModelName() ) );
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ComputeLinkMatrix(); //collision origin may have changed during activation
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SetThink( &CFunc_LiquidPortal::Think );
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for( int i = m_hLeftToTeleportThisFill.Count(); --i >= 0; )
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{
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CBaseEntity *pEnt = m_hLeftToTeleportThisFill[i].Get();
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if( pEnt && pEnt->IsPlayer() )
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{
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((CPortal_Player *)pEnt)->m_hSurroundingLiquidPortal = this;
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}
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}
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}
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int CFunc_LiquidPortal::Save( ISave &save )
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{
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if( !BaseClass::Save( save ) )
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return 0;
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save.StartBlock( "LiquidPortal" );
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short iTeleportListCount = m_hTeleportList.Count();
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save.WriteShort( &iTeleportListCount );
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if( iTeleportListCount != 0 )
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save.WriteEHandle( m_hTeleportList.Base(), iTeleportListCount );
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short iLeftToTeleportThisFillCount = m_hLeftToTeleportThisFill.Count();
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save.WriteShort( &iLeftToTeleportThisFillCount );
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if( iLeftToTeleportThisFillCount != 0 )
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save.WriteEHandle( m_hLeftToTeleportThisFill.Base(), iLeftToTeleportThisFillCount );
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save.EndBlock();
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return 1;
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}
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int CFunc_LiquidPortal::Restore( IRestore &restore )
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{
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m_hTeleportList.RemoveAll();
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m_hLeftToTeleportThisFill.RemoveAll();
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if( !BaseClass::Restore( restore ) )
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return 0;
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char szBlockName[SIZE_BLOCK_NAME_BUF];
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restore.StartBlock( szBlockName );
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if( !FStrEq( szBlockName, "LiquidPortal" ) ) //loading a save without liquid portal save data
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return 1;
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short iTeleportListCount;
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restore.ReadShort( &iTeleportListCount );
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if( iTeleportListCount != 0 )
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{
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m_hTeleportList.SetCount( iTeleportListCount );
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restore.ReadEHandle( m_hTeleportList.Base(), iTeleportListCount );
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}
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short iLeftToTeleportThisFillCount;
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restore.ReadShort( &iLeftToTeleportThisFillCount );
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if( iLeftToTeleportThisFillCount != 0 )
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{
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m_hLeftToTeleportThisFill.SetCount( iLeftToTeleportThisFillCount );
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restore.ReadEHandle( m_hLeftToTeleportThisFill.Base(), iLeftToTeleportThisFillCount );
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}
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restore.EndBlock();
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return 1;
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}
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void CFunc_LiquidPortal::InputSetLinkedLiquidPortal( inputdata_t &inputdata )
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{
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CBaseEntity *pBaseEnt = gEntList.FindEntityByName( NULL, inputdata.value.String() );
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Assert( (pBaseEnt == NULL) || (dynamic_cast<CFunc_LiquidPortal *>(pBaseEnt) != NULL) );
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SetLinkedLiquidPortal( (CFunc_LiquidPortal *)pBaseEnt );
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}
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void CFunc_LiquidPortal::InputSetFillTime( inputdata_t &inputdata )
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{
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m_fFillTime = inputdata.value.Float();
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}
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void CFunc_LiquidPortal::InputStartFilling( inputdata_t &inputdata )
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{
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AssertMsg( m_fFillEndTime <= gpGlobals->curtime, "Fill already in progress." );
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m_fFillStartTime = gpGlobals->curtime;
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m_fFillEndTime = gpGlobals->curtime + m_fFillTime;
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m_bFillInProgress = true;
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//reset the teleport list for this fill
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m_hLeftToTeleportThisFill.RemoveAll();
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m_hLeftToTeleportThisFill.AddVectorToTail( m_hTeleportList );
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SetNextThink( gpGlobals->curtime + TICK_INTERVAL );
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}
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void CFunc_LiquidPortal::InputAddActivatorToTeleportList( inputdata_t &inputdata )
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{
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if( inputdata.pActivator == NULL )
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return;
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for( int i = m_hTeleportList.Count(); --i >= 0; )
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{
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if( m_hTeleportList[i].Get() == inputdata.pActivator )
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return; //only have 1 reference of each entity
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}
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m_hTeleportList.AddToTail( inputdata.pActivator );
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if( m_bFillInProgress )
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m_hLeftToTeleportThisFill.AddToTail( inputdata.pActivator );
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if( inputdata.pActivator->IsPlayer() )
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((CPortal_Player *)inputdata.pActivator)->m_hSurroundingLiquidPortal = this;
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}
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void CFunc_LiquidPortal::InputRemoveActivatorFromTeleportList( inputdata_t &inputdata )
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{
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if( inputdata.pActivator == NULL )
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return;
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for( int i = m_hTeleportList.Count(); --i >= 0; )
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{
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if( m_hTeleportList[i].Get() == inputdata.pActivator )
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{
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m_hTeleportList.FastRemove( i );
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if( inputdata.pActivator->IsPlayer() && (((CPortal_Player *)inputdata.pActivator)->m_hSurroundingLiquidPortal.Get() == this) )
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((CPortal_Player *)inputdata.pActivator)->m_hSurroundingLiquidPortal = NULL;
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if( m_bFillInProgress )
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{
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//remove from the list for this fill as well
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for( int j = m_hLeftToTeleportThisFill.Count(); --j >= 0; )
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{
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if( m_hLeftToTeleportThisFill[j].Get() == inputdata.pActivator )
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{
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m_hLeftToTeleportThisFill.FastRemove( j );
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break;
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}
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}
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}
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return;
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}
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}
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}
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void CFunc_LiquidPortal::SetLinkedLiquidPortal( CFunc_LiquidPortal *pLinked )
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{
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CFunc_LiquidPortal *pCurrentLinkedPortal = m_hLinkedPortal.Get();
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if( pCurrentLinkedPortal == pLinked )
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return;
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if( pCurrentLinkedPortal != NULL )
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{
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m_hLinkedPortal = NULL;
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pCurrentLinkedPortal->SetLinkedLiquidPortal( NULL );
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}
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m_hLinkedPortal = pLinked;
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if( pLinked != NULL )
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pLinked->SetLinkedLiquidPortal( this );
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ComputeLinkMatrix();
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}
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void CFunc_LiquidPortal::ComputeLinkMatrix( void )
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{
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CFunc_LiquidPortal *pLinkedPortal = m_hLinkedPortal.Get();
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if( pLinkedPortal )
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{
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VMatrix matLocalToWorld, matLocalToWorldInv, matRemoteToWorld;
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matLocalToWorld = EntityToWorldTransform();
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matRemoteToWorld = pLinkedPortal->EntityToWorldTransform();
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MatrixInverseTR( matLocalToWorld, matLocalToWorldInv );
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m_matrixThisToLinked = matRemoteToWorld * matLocalToWorldInv;
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MatrixInverseTR( m_matrixThisToLinked, pLinkedPortal->m_matrixThisToLinked );
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}
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else
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{
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m_matrixThisToLinked.Identity();
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}
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}
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void CFunc_LiquidPortal::TeleportImmersedEntity( CBaseEntity *pEntity )
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{
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if( pEntity == NULL )
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return;
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if( pEntity->IsPlayer() )
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{
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CPortal_Player *pEntityAsPlayer = (CPortal_Player *)pEntity;
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Vector vNewOrigin = m_matrixThisToLinked * pEntity->GetAbsOrigin();
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QAngle qNewAngles = TransformAnglesToWorldSpace( pEntityAsPlayer->EyeAngles(), m_matrixThisToLinked.As3x4() );
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Vector vNewVelocity = m_matrixThisToLinked.ApplyRotation( pEntity->GetAbsVelocity() );
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pEntity->Teleport( &vNewOrigin, &qNewAngles, &vNewVelocity );
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pEntityAsPlayer->m_hSurroundingLiquidPortal = m_hLinkedPortal;
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}
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else
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{
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Vector vNewOrigin = m_matrixThisToLinked * pEntity->GetAbsOrigin();
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QAngle qNewAngles = TransformAnglesToWorldSpace( pEntity->GetAbsAngles(), m_matrixThisToLinked.As3x4() );
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Vector vNewVelocity = m_matrixThisToLinked.ApplyRotation( pEntity->GetAbsVelocity() );
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pEntity->Teleport( &vNewOrigin, &qNewAngles, &vNewVelocity );
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}
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}
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void CFunc_LiquidPortal::Think( void )
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{
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if( m_bFillInProgress )
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{
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if( gpGlobals->curtime < m_fFillEndTime )
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{
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float fInterp = ((gpGlobals->curtime - m_fFillStartTime) / (m_fFillEndTime - m_fFillStartTime));
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Vector vMins, vMaxs;
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GetCollideable()->WorldSpaceSurroundingBounds( &vMins, &vMaxs );
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vMaxs.z = vMins.z + ((vMaxs.z - vMins.z) * fInterp);
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for( int i = m_hLeftToTeleportThisFill.Count(); --i >= 0; )
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{
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CBaseEntity *pEntity = m_hLeftToTeleportThisFill[i].Get();
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if( pEntity == NULL )
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continue;
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Vector vEntMins, vEntMaxs;
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pEntity->GetCollideable()->WorldSpaceSurroundingBounds( &vEntMins, &vEntMaxs );
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if( vEntMaxs.z <= vMaxs.z )
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{
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TeleportImmersedEntity( pEntity );
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m_hLeftToTeleportThisFill.FastRemove( i );
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}
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}
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SetNextThink( gpGlobals->curtime + TICK_INTERVAL );
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}
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else
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{
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//teleport everything that's left in the list
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for( int i = m_hLeftToTeleportThisFill.Count(); --i >= 0; )
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{
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TeleportImmersedEntity( m_hLeftToTeleportThisFill[i].Get() );
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}
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m_hLeftToTeleportThisFill.RemoveAll();
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m_bFillInProgress = false;
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}
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}
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}
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