source-engine/game/server/portal/func_liquidportal.cpp
2022-04-16 12:05:19 +03:00

345 lines
9.7 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Rising liquid that acts as a one-way portal
//
// $NoKeywords: $
//===========================================================================//
#include "cbase.h"
#include "func_liquidportal.h"
#include "portal_player.h"
#include "isaverestore.h"
#include "saverestore_utlvector.h"
LINK_ENTITY_TO_CLASS( func_liquidportal, CFunc_LiquidPortal );
BEGIN_DATADESC( CFunc_LiquidPortal )
DEFINE_FIELD( m_hLinkedPortal, FIELD_EHANDLE ),
DEFINE_FIELD( m_bFillInProgress, FIELD_BOOLEAN ),
DEFINE_FIELD( m_fFillStartTime, FIELD_TIME ),
DEFINE_FIELD( m_fFillEndTime, FIELD_TIME ),
DEFINE_FIELD( m_matrixThisToLinked, FIELD_VMATRIX ),
DEFINE_UTLVECTOR( m_hTeleportList, FIELD_EHANDLE ),
DEFINE_UTLVECTOR( m_hLeftToTeleportThisFill, FIELD_EHANDLE ),
DEFINE_KEYFIELD( m_strInitialLinkedPortal, FIELD_STRING, "InitialLinkedPortal" ),
DEFINE_KEYFIELD( m_fFillTime, FIELD_FLOAT, "FillTime" ),
// Inputs
DEFINE_INPUTFUNC( FIELD_STRING, "SetLinkedLiquidPortal", InputSetLinkedLiquidPortal ),
DEFINE_INPUTFUNC( FIELD_FLOAT, "SetFillTime", InputSetFillTime ),
DEFINE_INPUTFUNC( FIELD_VOID, "StartFilling", InputStartFilling ),
DEFINE_INPUTFUNC( FIELD_VOID, "AddActivatorToTeleportList", InputAddActivatorToTeleportList ),
DEFINE_INPUTFUNC( FIELD_VOID, "RemoveActivatorFromTeleportList", InputRemoveActivatorFromTeleportList ),
DEFINE_FUNCTION( CBaseEntity::Think ),
END_DATADESC()
IMPLEMENT_SERVERCLASS_ST( CFunc_LiquidPortal, DT_Func_LiquidPortal )
SendPropEHandle( SENDINFO(m_hLinkedPortal) ),
SendPropFloat( SENDINFO(m_fFillStartTime) ),
SendPropFloat( SENDINFO(m_fFillEndTime) ),
END_SEND_TABLE()
CFunc_LiquidPortal::CFunc_LiquidPortal( void )
: m_bFillInProgress( false )
{
m_matrixThisToLinked.Identity(); //Zero space is a bad place. No heroes to face, but we need 1's in this case.
}
void CFunc_LiquidPortal::Spawn( void )
{
BaseClass::Spawn();
SetSolid( SOLID_VPHYSICS );
SetSolidFlags( FSOLID_NOT_SOLID );
SetMoveType( MOVETYPE_NONE );
SetModel( STRING( GetModelName() ) );
CBaseEntity *pBaseEnt = gEntList.FindEntityByName( NULL, STRING(m_strInitialLinkedPortal) );
Assert( (pBaseEnt == NULL) || (dynamic_cast<CFunc_LiquidPortal *>(pBaseEnt) != NULL) );
SetLinkedLiquidPortal( (CFunc_LiquidPortal *)pBaseEnt );
SetThink( &CFunc_LiquidPortal::Think );
}
void CFunc_LiquidPortal::Activate( void )
{
BaseClass::Activate();
SetSolid( SOLID_VPHYSICS );
SetSolidFlags( FSOLID_NOT_SOLID );
SetMoveType( MOVETYPE_NONE );
SetModel( STRING( GetModelName() ) );
ComputeLinkMatrix(); //collision origin may have changed during activation
SetThink( &CFunc_LiquidPortal::Think );
for( int i = m_hLeftToTeleportThisFill.Count(); --i >= 0; )
{
CBaseEntity *pEnt = m_hLeftToTeleportThisFill[i].Get();
if( pEnt && pEnt->IsPlayer() )
{
((CPortal_Player *)pEnt)->m_hSurroundingLiquidPortal = this;
}
}
}
int CFunc_LiquidPortal::Save( ISave &save )
{
if( !BaseClass::Save( save ) )
return 0;
save.StartBlock( "LiquidPortal" );
short iTeleportListCount = m_hTeleportList.Count();
save.WriteShort( &iTeleportListCount );
if( iTeleportListCount != 0 )
save.WriteEHandle( m_hTeleportList.Base(), iTeleportListCount );
short iLeftToTeleportThisFillCount = m_hLeftToTeleportThisFill.Count();
save.WriteShort( &iLeftToTeleportThisFillCount );
if( iLeftToTeleportThisFillCount != 0 )
save.WriteEHandle( m_hLeftToTeleportThisFill.Base(), iLeftToTeleportThisFillCount );
save.EndBlock();
return 1;
}
int CFunc_LiquidPortal::Restore( IRestore &restore )
{
m_hTeleportList.RemoveAll();
m_hLeftToTeleportThisFill.RemoveAll();
if( !BaseClass::Restore( restore ) )
return 0;
char szBlockName[SIZE_BLOCK_NAME_BUF];
restore.StartBlock( szBlockName );
if( !FStrEq( szBlockName, "LiquidPortal" ) ) //loading a save without liquid portal save data
return 1;
short iTeleportListCount;
restore.ReadShort( &iTeleportListCount );
if( iTeleportListCount != 0 )
{
m_hTeleportList.SetCount( iTeleportListCount );
restore.ReadEHandle( m_hTeleportList.Base(), iTeleportListCount );
}
short iLeftToTeleportThisFillCount;
restore.ReadShort( &iLeftToTeleportThisFillCount );
if( iLeftToTeleportThisFillCount != 0 )
{
m_hLeftToTeleportThisFill.SetCount( iLeftToTeleportThisFillCount );
restore.ReadEHandle( m_hLeftToTeleportThisFill.Base(), iLeftToTeleportThisFillCount );
}
restore.EndBlock();
return 1;
}
void CFunc_LiquidPortal::InputSetLinkedLiquidPortal( inputdata_t &inputdata )
{
CBaseEntity *pBaseEnt = gEntList.FindEntityByName( NULL, inputdata.value.String() );
Assert( (pBaseEnt == NULL) || (dynamic_cast<CFunc_LiquidPortal *>(pBaseEnt) != NULL) );
SetLinkedLiquidPortal( (CFunc_LiquidPortal *)pBaseEnt );
}
void CFunc_LiquidPortal::InputSetFillTime( inputdata_t &inputdata )
{
m_fFillTime = inputdata.value.Float();
}
void CFunc_LiquidPortal::InputStartFilling( inputdata_t &inputdata )
{
AssertMsg( m_fFillEndTime <= gpGlobals->curtime, "Fill already in progress." );
m_fFillStartTime = gpGlobals->curtime;
m_fFillEndTime = gpGlobals->curtime + m_fFillTime;
m_bFillInProgress = true;
//reset the teleport list for this fill
m_hLeftToTeleportThisFill.RemoveAll();
m_hLeftToTeleportThisFill.AddVectorToTail( m_hTeleportList );
SetNextThink( gpGlobals->curtime + TICK_INTERVAL );
}
void CFunc_LiquidPortal::InputAddActivatorToTeleportList( inputdata_t &inputdata )
{
if( inputdata.pActivator == NULL )
return;
for( int i = m_hTeleportList.Count(); --i >= 0; )
{
if( m_hTeleportList[i].Get() == inputdata.pActivator )
return; //only have 1 reference of each entity
}
m_hTeleportList.AddToTail( inputdata.pActivator );
if( m_bFillInProgress )
m_hLeftToTeleportThisFill.AddToTail( inputdata.pActivator );
if( inputdata.pActivator->IsPlayer() )
((CPortal_Player *)inputdata.pActivator)->m_hSurroundingLiquidPortal = this;
}
void CFunc_LiquidPortal::InputRemoveActivatorFromTeleportList( inputdata_t &inputdata )
{
if( inputdata.pActivator == NULL )
return;
for( int i = m_hTeleportList.Count(); --i >= 0; )
{
if( m_hTeleportList[i].Get() == inputdata.pActivator )
{
m_hTeleportList.FastRemove( i );
if( inputdata.pActivator->IsPlayer() && (((CPortal_Player *)inputdata.pActivator)->m_hSurroundingLiquidPortal.Get() == this) )
((CPortal_Player *)inputdata.pActivator)->m_hSurroundingLiquidPortal = NULL;
if( m_bFillInProgress )
{
//remove from the list for this fill as well
for( int j = m_hLeftToTeleportThisFill.Count(); --j >= 0; )
{
if( m_hLeftToTeleportThisFill[j].Get() == inputdata.pActivator )
{
m_hLeftToTeleportThisFill.FastRemove( j );
break;
}
}
}
return;
}
}
}
void CFunc_LiquidPortal::SetLinkedLiquidPortal( CFunc_LiquidPortal *pLinked )
{
CFunc_LiquidPortal *pCurrentLinkedPortal = m_hLinkedPortal.Get();
if( pCurrentLinkedPortal == pLinked )
return;
if( pCurrentLinkedPortal != NULL )
{
m_hLinkedPortal = NULL;
pCurrentLinkedPortal->SetLinkedLiquidPortal( NULL );
}
m_hLinkedPortal = pLinked;
if( pLinked != NULL )
pLinked->SetLinkedLiquidPortal( this );
ComputeLinkMatrix();
}
void CFunc_LiquidPortal::ComputeLinkMatrix( void )
{
CFunc_LiquidPortal *pLinkedPortal = m_hLinkedPortal.Get();
if( pLinkedPortal )
{
VMatrix matLocalToWorld, matLocalToWorldInv, matRemoteToWorld;
matLocalToWorld = EntityToWorldTransform();
matRemoteToWorld = pLinkedPortal->EntityToWorldTransform();
MatrixInverseTR( matLocalToWorld, matLocalToWorldInv );
m_matrixThisToLinked = matRemoteToWorld * matLocalToWorldInv;
MatrixInverseTR( m_matrixThisToLinked, pLinkedPortal->m_matrixThisToLinked );
}
else
{
m_matrixThisToLinked.Identity();
}
}
void CFunc_LiquidPortal::TeleportImmersedEntity( CBaseEntity *pEntity )
{
if( pEntity == NULL )
return;
if( pEntity->IsPlayer() )
{
CPortal_Player *pEntityAsPlayer = (CPortal_Player *)pEntity;
Vector vNewOrigin = m_matrixThisToLinked * pEntity->GetAbsOrigin();
QAngle qNewAngles = TransformAnglesToWorldSpace( pEntityAsPlayer->EyeAngles(), m_matrixThisToLinked.As3x4() );
Vector vNewVelocity = m_matrixThisToLinked.ApplyRotation( pEntity->GetAbsVelocity() );
pEntity->Teleport( &vNewOrigin, &qNewAngles, &vNewVelocity );
pEntityAsPlayer->m_hSurroundingLiquidPortal = m_hLinkedPortal;
}
else
{
Vector vNewOrigin = m_matrixThisToLinked * pEntity->GetAbsOrigin();
QAngle qNewAngles = TransformAnglesToWorldSpace( pEntity->GetAbsAngles(), m_matrixThisToLinked.As3x4() );
Vector vNewVelocity = m_matrixThisToLinked.ApplyRotation( pEntity->GetAbsVelocity() );
pEntity->Teleport( &vNewOrigin, &qNewAngles, &vNewVelocity );
}
}
void CFunc_LiquidPortal::Think( void )
{
if( m_bFillInProgress )
{
if( gpGlobals->curtime < m_fFillEndTime )
{
float fInterp = ((gpGlobals->curtime - m_fFillStartTime) / (m_fFillEndTime - m_fFillStartTime));
Vector vMins, vMaxs;
GetCollideable()->WorldSpaceSurroundingBounds( &vMins, &vMaxs );
vMaxs.z = vMins.z + ((vMaxs.z - vMins.z) * fInterp);
for( int i = m_hLeftToTeleportThisFill.Count(); --i >= 0; )
{
CBaseEntity *pEntity = m_hLeftToTeleportThisFill[i].Get();
if( pEntity == NULL )
continue;
Vector vEntMins, vEntMaxs;
pEntity->GetCollideable()->WorldSpaceSurroundingBounds( &vEntMins, &vEntMaxs );
if( vEntMaxs.z <= vMaxs.z )
{
TeleportImmersedEntity( pEntity );
m_hLeftToTeleportThisFill.FastRemove( i );
}
}
SetNextThink( gpGlobals->curtime + TICK_INTERVAL );
}
else
{
//teleport everything that's left in the list
for( int i = m_hLeftToTeleportThisFill.Count(); --i >= 0; )
{
TeleportImmersedEntity( m_hLeftToTeleportThisFill[i].Get() );
}
m_hLeftToTeleportThisFill.RemoveAll();
m_bFillInProgress = false;
}
}
}