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https://github.com/nillerusr/source-engine.git
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187 lines
4.2 KiB
C++
187 lines
4.2 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Implements visual effects entities: sprites, beams, bubbles, etc.
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "EnvMessage.h"
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#include "engine/IEngineSound.h"
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#include "KeyValues.h"
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#include "filesystem.h"
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#include "Color.h"
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#include "gamestats.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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class CPortalCredits : public CPointEntity
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{
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public:
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DECLARE_CLASS( CMessage, CPointEntity );
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DECLARE_DATADESC();
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void Spawn( void );
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void InputRollCredits( inputdata_t &inputdata );
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void InputRollOutroCredits( inputdata_t &inputdata );
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void InputShowLogo( inputdata_t &inputdata );
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void InputSetLogoLength( inputdata_t &inputdata );
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void InputRollPortalOutroCredits( inputdata_t &inputdata );
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COutputEvent m_OnCreditsDone;
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virtual void Precache();
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virtual void OnRestore();
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private:
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void RollOutroCredits();
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void RollPortalOutroCredits();
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bool m_bRolledOutroCredits;
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float m_flLogoLength;
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};
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LINK_ENTITY_TO_CLASS( env_portal_credits, CPortalCredits );
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BEGIN_DATADESC( CPortalCredits )
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DEFINE_INPUTFUNC( FIELD_VOID, "RollCredits", InputRollCredits ),
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DEFINE_INPUTFUNC( FIELD_VOID, "RollOutroCredits", InputRollOutroCredits ),
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DEFINE_INPUTFUNC( FIELD_VOID, "RollPortalOutroCredits", InputRollPortalOutroCredits ),
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DEFINE_INPUTFUNC( FIELD_VOID, "ShowLogo", InputShowLogo ),
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DEFINE_INPUTFUNC( FIELD_FLOAT, "SetLogoLength", InputSetLogoLength ),
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DEFINE_OUTPUT( m_OnCreditsDone, "OnCreditsDone"),
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DEFINE_FIELD( m_bRolledOutroCredits, FIELD_BOOLEAN ),
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DEFINE_FIELD( m_flLogoLength, FIELD_FLOAT )
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END_DATADESC()
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void CPortalCredits::Spawn( void )
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{
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SetSolid( SOLID_NONE );
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SetMoveType( MOVETYPE_NONE );
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}
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static void CreditsDone_f( void )
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{
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CPortalCredits *pCredits = (CPortalCredits*)gEntList.FindEntityByClassname( NULL, "env_credits" );
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if ( pCredits )
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{
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pCredits->m_OnCreditsDone.FireOutput( pCredits, pCredits );
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}
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}
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static ConCommand creditsdone("creditsdone", CreditsDone_f );
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extern ConVar sv_unlockedchapters;
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void CPortalCredits::Precache( void )
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{
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PrecacheScriptSound( "Portal.song_credits" );
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BaseClass::Precache();
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}
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void CPortalCredits::OnRestore()
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{
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BaseClass::OnRestore();
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if ( m_bRolledOutroCredits )
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{
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// Roll them again so that the client .dll will send the "creditsdone" message and we'll
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// actually get back to the main menu
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RollOutroCredits();
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}
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}
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void CPortalCredits::RollOutroCredits()
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{
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sv_unlockedchapters.SetValue( "15" );
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CBasePlayer *pPlayer = UTIL_GetLocalPlayer();
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CSingleUserRecipientFilter user( pPlayer );
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user.MakeReliable();
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UserMessageBegin( user, "CreditsPortalMsg" );
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WRITE_BYTE( 3 );
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MessageEnd();
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}
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void CPortalCredits::InputRollOutroCredits( inputdata_t &inputdata )
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{
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RollOutroCredits();
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// In case we save restore
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m_bRolledOutroCredits = true;
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gamestats->Event_Credits();
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}
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void CPortalCredits::RollPortalOutroCredits()
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{
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sv_unlockedchapters.SetValue( "15" );
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CBasePlayer *pPlayer = UTIL_GetLocalPlayer();
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CSingleUserRecipientFilter user( pPlayer );
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user.MakeReliable();
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UserMessageBegin( user, "CreditsPortalMsg" );
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WRITE_BYTE( 4 );
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MessageEnd();
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}
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void CPortalCredits::InputRollPortalOutroCredits( inputdata_t &inputdata )
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{
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RollPortalOutroCredits();
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// In case we save restore
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m_bRolledOutroCredits = true;
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gamestats->Event_Credits();
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}
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void CPortalCredits::InputShowLogo( inputdata_t &inputdata )
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{
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CBasePlayer *pPlayer = UTIL_GetLocalPlayer();
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CSingleUserRecipientFilter user( pPlayer );
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user.MakeReliable();
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if ( m_flLogoLength )
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{
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UserMessageBegin( user, "LogoTimeMsg" );
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WRITE_FLOAT( m_flLogoLength );
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MessageEnd();
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}
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else
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{
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UserMessageBegin( user, "CreditsPortalMsg" );
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WRITE_BYTE( 1 );
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MessageEnd();
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}
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}
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void CPortalCredits::InputSetLogoLength( inputdata_t &inputdata )
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{
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m_flLogoLength = inputdata.value.Float();
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}
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void CPortalCredits::InputRollCredits( inputdata_t &inputdata )
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{
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CBasePlayer *pPlayer = UTIL_GetLocalPlayer();
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CSingleUserRecipientFilter user( pPlayer );
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user.MakeReliable();
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UserMessageBegin( user, "CreditsPortalMsg" );
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WRITE_BYTE( 2 );
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MessageEnd();
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}
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