mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 14:46:53 +00:00
253 lines
7.0 KiB
C++
253 lines
7.0 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: Instead of cloning all physics objects in a level to get proper
|
|
// near-portal reactions, only clone from a larger area near portals.
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#include "cbase.h"
|
|
#include "PhysicsCloneArea.h"
|
|
#include "prop_portal.h"
|
|
#include "portal_shareddefs.h"
|
|
#include "collisionutils.h"
|
|
#include "env_debughistory.h"
|
|
|
|
LINK_ENTITY_TO_CLASS( physicsclonearea, CPhysicsCloneArea );
|
|
|
|
|
|
#define PHYSICSCLONEAREASCALE 4.0f
|
|
|
|
const Vector CPhysicsCloneArea::vLocalMins( 3.0f,
|
|
-PORTAL_HALF_WIDTH * PHYSICSCLONEAREASCALE,
|
|
-PORTAL_HALF_HEIGHT * PHYSICSCLONEAREASCALE );
|
|
const Vector CPhysicsCloneArea::vLocalMaxs( PORTAL_HALF_HEIGHT * PHYSICSCLONEAREASCALE, //x is the forward which is fairly thin for portals, replacing with halfheight
|
|
PORTAL_HALF_WIDTH * PHYSICSCLONEAREASCALE,
|
|
PORTAL_HALF_HEIGHT * PHYSICSCLONEAREASCALE );
|
|
|
|
extern ConVar sv_portal_debug_touch;
|
|
|
|
void CPhysicsCloneArea::StartTouch( CBaseEntity *pOther )
|
|
{
|
|
if( !m_bActive )
|
|
return;
|
|
|
|
if( sv_portal_debug_touch.GetBool() )
|
|
{
|
|
DevMsg( "PortalCloneArea %i Start Touch: %s : %f\n", ((m_pAttachedPortal->m_bIsPortal2)?(2):(1)), pOther->GetClassname(), gpGlobals->curtime );
|
|
}
|
|
#if !defined( DISABLE_DEBUG_HISTORY )
|
|
if ( !IsMarkedForDeletion() )
|
|
{
|
|
ADD_DEBUG_HISTORY( HISTORY_PLAYER_DAMAGE, UTIL_VarArgs( "PortalCloneArea %i Start Touch: %s : %f\n", ((m_pAttachedPortal->m_bIsPortal2)?(2):(1)), pOther->GetClassname(), gpGlobals->curtime ) );
|
|
}
|
|
#endif
|
|
|
|
m_pAttachedSimulator->StartCloningEntity( pOther );
|
|
}
|
|
|
|
void CPhysicsCloneArea::Touch( CBaseEntity *pOther )
|
|
{
|
|
if( !m_bActive )
|
|
return;
|
|
|
|
//TODO: Planar checks to see if it's a better idea to reclone/unclone
|
|
|
|
}
|
|
|
|
void CPhysicsCloneArea::EndTouch( CBaseEntity *pOther )
|
|
{
|
|
if( !m_bActive )
|
|
return;
|
|
|
|
if( sv_portal_debug_touch.GetBool() )
|
|
{
|
|
DevMsg( "PortalCloneArea %i End Touch: %s : %f\n", ((m_pAttachedPortal->m_bIsPortal2)?(2):(1)), pOther->GetClassname(), gpGlobals->curtime );
|
|
}
|
|
#if !defined( DISABLE_DEBUG_HISTORY )
|
|
if ( !IsMarkedForDeletion() )
|
|
{
|
|
ADD_DEBUG_HISTORY( HISTORY_PLAYER_DAMAGE, UTIL_VarArgs( "PortalCloneArea %i End Touch: %s : %f\n", ((m_pAttachedPortal->m_bIsPortal2)?(2):(1)), pOther->GetClassname(), gpGlobals->curtime ) );
|
|
}
|
|
#endif
|
|
|
|
m_pAttachedSimulator->StopCloningEntity( pOther );
|
|
}
|
|
|
|
void CPhysicsCloneArea::Spawn( void )
|
|
{
|
|
BaseClass::Spawn();
|
|
|
|
Assert( m_pAttachedPortal );
|
|
|
|
AddEffects( EF_NORECEIVESHADOW | EF_NOSHADOW | EF_NODRAW );
|
|
|
|
SetSolid( SOLID_OBB );
|
|
SetSolidFlags( FSOLID_TRIGGER | FSOLID_NOT_SOLID );
|
|
SetMoveType( MOVETYPE_NONE );
|
|
SetCollisionGroup( COLLISION_GROUP_PLAYER );
|
|
|
|
SetSize( vLocalMins, vLocalMaxs );
|
|
}
|
|
|
|
void CPhysicsCloneArea::Activate( void )
|
|
{
|
|
BaseClass::Activate();
|
|
}
|
|
|
|
int CPhysicsCloneArea::ObjectCaps( void )
|
|
{
|
|
return BaseClass::ObjectCaps() | FCAP_DONT_SAVE; //don't save this entity in any way, we naively recreate them
|
|
}
|
|
|
|
|
|
void CPhysicsCloneArea::UpdatePosition( void )
|
|
{
|
|
Assert( m_pAttachedPortal );
|
|
|
|
//untouch everything we're touching
|
|
touchlink_t *root = ( touchlink_t * )GetDataObject( TOUCHLINK );
|
|
if( root )
|
|
{
|
|
//don't want to risk list corruption while untouching
|
|
CUtlVector<CBaseEntity *> TouchingEnts;
|
|
for( touchlink_t *link = root->nextLink; link != root; link = link->nextLink )
|
|
TouchingEnts.AddToTail( link->entityTouched );
|
|
|
|
|
|
for( int i = TouchingEnts.Count(); --i >= 0; )
|
|
{
|
|
CBaseEntity *pTouch = TouchingEnts[i];
|
|
|
|
pTouch->PhysicsNotifyOtherOfUntouch( pTouch, this );
|
|
PhysicsNotifyOtherOfUntouch( this, pTouch );
|
|
}
|
|
}
|
|
|
|
SetAbsOrigin( m_pAttachedPortal->GetAbsOrigin() );
|
|
SetAbsAngles( m_pAttachedPortal->GetAbsAngles() );
|
|
m_bActive = m_pAttachedPortal->m_bActivated;
|
|
|
|
//NDebugOverlay::EntityBounds( this, 0, 0, 255, 25, 5.0f );
|
|
|
|
//RemoveFlag( FL_DONTTOUCH );
|
|
CloneNearbyEntities(); //wake new objects so they can figure out that they touch
|
|
}
|
|
|
|
void CPhysicsCloneArea::CloneNearbyEntities( void )
|
|
{
|
|
CBaseEntity* pList[ 1024 ];
|
|
|
|
Vector vForward, vUp, vRight;
|
|
GetVectors( &vForward, &vRight, &vUp );
|
|
|
|
Vector ptOrigin = GetAbsOrigin();
|
|
QAngle qAngles = GetAbsAngles();
|
|
|
|
Vector ptOBBStart = ptOrigin;
|
|
ptOBBStart += vForward * vLocalMins.x;
|
|
ptOBBStart += vRight * vLocalMins.y;
|
|
ptOBBStart += vUp * vLocalMins.z;
|
|
|
|
|
|
vForward *= vLocalMaxs.x - vLocalMins.x;
|
|
vRight *= vLocalMaxs.y - vLocalMins.y;
|
|
vUp *= vLocalMaxs.z - vLocalMins.z;
|
|
|
|
|
|
Vector vAABBMins, vAABBMaxs;
|
|
vAABBMins = vAABBMaxs = ptOBBStart;
|
|
|
|
for( int i = 1; i != 8; ++i )
|
|
{
|
|
Vector ptTest = ptOBBStart;
|
|
if( i & (1 << 0) ) ptTest += vForward;
|
|
if( i & (1 << 1) ) ptTest += vRight;
|
|
if( i & (1 << 2) ) ptTest += vUp;
|
|
|
|
if( ptTest.x < vAABBMins.x ) vAABBMins.x = ptTest.x;
|
|
if( ptTest.y < vAABBMins.y ) vAABBMins.y = ptTest.y;
|
|
if( ptTest.z < vAABBMins.z ) vAABBMins.z = ptTest.z;
|
|
if( ptTest.x > vAABBMaxs.x ) vAABBMaxs.x = ptTest.x;
|
|
if( ptTest.y > vAABBMaxs.y ) vAABBMaxs.y = ptTest.y;
|
|
if( ptTest.z > vAABBMaxs.z ) vAABBMaxs.z = ptTest.z;
|
|
}
|
|
|
|
|
|
/*{
|
|
Vector ptAABBCenter = (vAABBMins + vAABBMaxs) * 0.5f;
|
|
Vector vAABBExtent = (vAABBMaxs - vAABBMins) * 0.5f;
|
|
NDebugOverlay::Box( ptAABBCenter, -vAABBExtent, vAABBExtent, 0, 0, 255, 128, 10.0f );
|
|
}*/
|
|
|
|
|
|
int count = UTIL_EntitiesInBox( pList, 1024, vAABBMins, vAABBMaxs, 0 );
|
|
trace_t tr;
|
|
UTIL_ClearTrace( tr );
|
|
|
|
|
|
//Iterate over all the possible targets
|
|
for ( int i = 0; i < count; i++ )
|
|
{
|
|
CBaseEntity *pEntity = pList[i];
|
|
|
|
if ( pEntity && (pEntity != this) )
|
|
{
|
|
IPhysicsObject *pPhysicsObject = pEntity->VPhysicsGetObject();
|
|
|
|
if( pPhysicsObject )
|
|
{
|
|
CCollisionProperty *pEntCollision = pEntity->CollisionProp();
|
|
Vector ptEntityCenter = pEntCollision->GetCollisionOrigin();
|
|
|
|
//double check intersection at the OBB vs OBB level, we don't want to affect large piles of physics objects if we don't have to, it gets slow
|
|
if( IsOBBIntersectingOBB( ptOrigin, qAngles, vLocalMins, vLocalMaxs,
|
|
ptEntityCenter, pEntCollision->GetCollisionAngles(), pEntCollision->OBBMins(), pEntCollision->OBBMaxs() ) )
|
|
{
|
|
tr.endpos = (ptOrigin + ptEntityCenter) * 0.5;
|
|
PhysicsMarkEntitiesAsTouching( pEntity, tr );
|
|
//StartTouch( pEntity );
|
|
|
|
//pEntity->WakeRestingObjects();
|
|
//pPhysicsObject->Wake();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CPhysicsCloneArea::CloneTouchingEntities( void )
|
|
{
|
|
if( m_pAttachedPortal && m_pAttachedPortal->m_bActivated )
|
|
{
|
|
touchlink_t *root = ( touchlink_t * )GetDataObject( TOUCHLINK );
|
|
if( root )
|
|
{
|
|
for( touchlink_t *link = root->nextLink; link != root; link = link->nextLink )
|
|
m_pAttachedSimulator->StartCloningEntity( link->entityTouched );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
CPhysicsCloneArea *CPhysicsCloneArea::CreatePhysicsCloneArea( CProp_Portal *pFollowPortal )
|
|
{
|
|
if( !pFollowPortal )
|
|
return NULL;
|
|
|
|
CPhysicsCloneArea *pCloneArea = (CPhysicsCloneArea *)CreateEntityByName( "physicsclonearea" );
|
|
|
|
pCloneArea->m_pAttachedPortal = pFollowPortal;
|
|
pCloneArea->m_pAttachedSimulator = &pFollowPortal->m_PortalSimulator;
|
|
|
|
DispatchSpawn( pCloneArea );
|
|
|
|
pCloneArea->UpdatePosition();
|
|
|
|
return pCloneArea;
|
|
}
|
|
|