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73 lines
2.1 KiB
C++
73 lines
2.1 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef AI_LOCALNAVIGATOR_H
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#define AI_LOCALNAVIGATOR_H
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#include "simtimer.h"
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#include "ai_component.h"
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#include "ai_movetypes.h"
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#include "ai_obstacle_type.h"
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#if defined( _WIN32 )
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#pragma once
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#endif
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class CAI_PlaneSolver;
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class CAI_MoveProbe;
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//-----------------------------------------------------------------------------
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// CAI_LocalNavigator
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//
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// Purpose: Handles all the immediate tasks of navigation, independent of
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// path. Implements steering.
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//-----------------------------------------------------------------------------
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class CAI_LocalNavigator : public CAI_Component,
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public CAI_ProxyMovementSink
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{
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public:
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CAI_LocalNavigator(CAI_BaseNPC *pOuter);
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virtual ~CAI_LocalNavigator();
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void Init( IAI_MovementSink *pMovementServices );
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//---------------------------------
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AIMoveResult_t MoveCalc( AILocalMoveGoal_t *pResult, bool bPreviouslyValidated = false );
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void ResetMoveCalculations();
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//---------------------------------
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void AddObstacle( const Vector &pos, float radius, AI_MoveSuggType_t type = AIMST_AVOID_OBJECT );
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bool HaveObstacles();
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protected:
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AIMoveResult_t MoveCalcRaw( AILocalMoveGoal_t *pResult, bool bOnlyCurThink );
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bool MoveCalcDirect( AILocalMoveGoal_t *pMoveGoal, bool bOnlyCurThink, float *pDistClear, AIMoveResult_t *pResult );
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bool MoveCalcSteer( AILocalMoveGoal_t *pMoveGoal, float distClear, AIMoveResult_t *pResult );
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bool MoveCalcStop( AILocalMoveGoal_t *pMoveGoal, float distClear, AIMoveResult_t *pResult );
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CAI_MoveProbe * GetMoveProbe() { return m_pMoveProbe; }
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const CAI_MoveProbe *GetMoveProbe() const { return m_pMoveProbe; }
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private:
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// --------------------------------
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bool m_fLastWasClear;
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AILocalMoveGoal_t m_LastMoveGoal;
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CSimpleSimTimer m_FullDirectTimer;
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CAI_PlaneSolver * m_pPlaneSolver;
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CAI_MoveProbe * m_pMoveProbe;
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DECLARE_SIMPLE_DATADESC();
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};
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#endif // AI_LOCALNAVIGATOR_H
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