mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 14:46:53 +00:00
41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: Game-specific impact effect hooks
|
|
//
|
|
//=============================================================================//
|
|
#include "cbase.h"
|
|
#include "fx_impact.h"
|
|
#include "tempent.h"
|
|
#include "c_te_effect_dispatch.h"
|
|
#include "c_te_legacytempents.h"
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Handle weapon effect callbacks
|
|
//-----------------------------------------------------------------------------
|
|
void SDK_EjectBrass( int shell, const CEffectData &data )
|
|
{
|
|
C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
|
|
|
|
if( !pPlayer )
|
|
return;
|
|
|
|
tempents->CSEjectBrass( data.m_vOrigin, data.m_vAngles, data.m_fFlags, shell, pPlayer );
|
|
}
|
|
|
|
void SDK_FX_EjectBrass_9mm_Callback( const CEffectData &data )
|
|
{
|
|
SDK_EjectBrass( CS_SHELL_9MM, data );
|
|
}
|
|
|
|
void SDK_FX_EjectBrass_12Gauge_Callback( const CEffectData &data )
|
|
{
|
|
SDK_EjectBrass( CS_SHELL_12GAUGE, data );
|
|
}
|
|
|
|
|
|
|
|
DECLARE_CLIENT_EFFECT( "EjectBrass_9mm", SDK_FX_EjectBrass_9mm_Callback );
|
|
DECLARE_CLIENT_EFFECT( "EjectBrass_12Gauge",SDK_FX_EjectBrass_12Gauge_Callback );
|
|
|