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132 lines
4.1 KiB
C++
132 lines
4.1 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//===========================================================================//
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#ifndef C_FUNC_LIQUIDPORTAL_H
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#define C_FUNC_LIQUIDPORTAL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "c_baseentity.h"
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#include "PortalRender.h"
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#include "Portal_DynamicMeshRenderingUtils.h"
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#include "ScreenSpaceEffects.h"
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class CPortalRenderable_Func_LiquidPortal : public CPortalRenderable
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{
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public:
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virtual void DrawPreStencilMask( void );
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virtual void DrawStencilMask( void );
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virtual void DrawPostStencilFixes( void );
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virtual void RenderPortalViewToBackBuffer( CViewRender *pViewRender, const CViewSetup &cameraView );
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virtual void RenderPortalViewToTexture( CViewRender *pViewRender, const CViewSetup &cameraView );
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void AddToVisAsExitPortal( ViewCustomVisibility_t *pCustomVisibility );
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virtual bool DoesExitViewIntersectWaterPlane( float waterZ, int leafWaterDataID ) const;
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virtual SkyboxVisibility_t SkyBoxVisibleFromPortal( void );
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bool CalcFrustumThroughPortal( const Vector &ptCurrentViewOrigin, Frustum OutputFrustum, const VPlane *pInputFrustum = NULL, int iInputFrustumPlaneCount = 0 );
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virtual const Vector& GetFogOrigin( void ) const;
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virtual void ShiftFogForExitPortalView() const;
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virtual bool ShouldUpdatePortalView_BasedOnView( const CViewSetup ¤tView, Frustum currentFrustum ); //portal is both visible, and will display at least some portion of a remote view
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virtual CPortalRenderable* GetLinkedPortal() const;
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virtual bool ShouldUpdateDepthDoublerTexture( const CViewSetup &viewSetup );
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virtual void DrawPortal( void ); //sort of like what you'd expect to happen in C_BaseAnimating::DrawModel() if portals were fully compatible with models
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virtual void GetToolRecordingState( bool bActive, KeyValues *msg );
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virtual void HandlePortalPlaybackMessage( KeyValues *pKeyValues );
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void DrawOutwardBox( const IMaterial *pMaterial = NULL );
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void DrawInwardBox( const IMaterial *pMaterial = NULL );
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void DrawInnerLiquid( bool bClipToBounds = true, float fOpacity = 1.0f, const IMaterial *pMaterial = NULL ); //quads in front of camera clipped to box dimensions
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float GetFillInterpolationAmount( void );
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bool IsFillingNow( void );
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void UpdateBoundingPlanes( void );
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float m_fFillStartTime;
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float m_fFillEndTime;
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Vector m_vAABBMins;
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Vector m_vAABBMaxs;
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float m_fBoundingPlanes[5][4]; //top is highly variable and therefore not actually stored
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CPortalRenderable_Func_LiquidPortal *m_pLinkedPortal;
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};
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inline float CPortalRenderable_Func_LiquidPortal::GetFillInterpolationAmount( void )
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{
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if( m_fFillEndTime < gpGlobals->curtime )
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return 0.0f;
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return ((gpGlobals->curtime - m_fFillStartTime) / (m_fFillEndTime - m_fFillStartTime));
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}
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inline bool CPortalRenderable_Func_LiquidPortal::IsFillingNow( void )
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{
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return ((m_fFillEndTime >= gpGlobals->curtime) && (m_fFillStartTime <= gpGlobals->curtime));
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}
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class C_Func_LiquidPortal : public C_BaseEntity, public CPortalRenderable_Func_LiquidPortal
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{
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public:
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DECLARE_CLASS( C_Func_LiquidPortal, C_BaseEntity );
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DECLARE_CLIENTCLASS();
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C_Func_LiquidPortal( void );
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~C_Func_LiquidPortal( void );
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virtual bool IsTransparent( void ) { return true; };
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virtual bool UsesPowerOfTwoFrameBufferTexture() { return true; };
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virtual int DrawModel( int flags );
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void ComputeLinkMatrix( void );
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virtual void OnDataChanged( DataUpdateType_t updateType );
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CHandle<C_Func_LiquidPortal> m_hLinkedPortal;
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};
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class CLiquidPortal_InnerLiquidEffect : public IScreenSpaceEffect
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{
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public:
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CLiquidPortal_InnerLiquidEffect( void );
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void Init( void ) { };
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void Shutdown( void ) { };
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void SetParameters( KeyValues *params );
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void Render( int x, int y, int w, int h );
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void Enable( bool bEnable ) { m_bEnable = bEnable; };
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bool IsEnabled( void ) { return m_bEnable; };
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private:
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bool m_bEnable;
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public:
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C_Func_LiquidPortal* m_pImmersionPortal; //portal that did the filling + teleporting
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bool m_bFadeBackToReality;
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float m_fFadeBackTimeLeft;
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static const float s_fFadeBackEffectTime; //how long the effect should take
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};
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#endif //#ifndef C_FUNC_LIQUIDPORTAL_H
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