mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 14:46:53 +00:00
258 lines
7.2 KiB
C++
258 lines
7.2 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#include "cbase.h"
|
|
#include "hud.h"
|
|
#include "hud_suitpower.h"
|
|
#include "hud_macros.h"
|
|
#include "c_basehlplayer.h"
|
|
#include "iclientmode.h"
|
|
#include <vgui_controls/AnimationController.h>
|
|
#include <vgui/ISurface.h>
|
|
#include <vgui/ILocalize.h>
|
|
|
|
using namespace vgui;
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
DECLARE_HUDELEMENT( CHudSuitPower );
|
|
|
|
#define SUITPOWER_INIT -1
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Constructor
|
|
//-----------------------------------------------------------------------------
|
|
CHudSuitPower::CHudSuitPower( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudSuitPower" )
|
|
{
|
|
vgui::Panel *pParent = g_pClientMode->GetViewport();
|
|
SetParent( pParent );
|
|
|
|
SetHiddenBits( HIDEHUD_HEALTH | HIDEHUD_PLAYERDEAD | HIDEHUD_NEEDSUIT );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CHudSuitPower::Init( void )
|
|
{
|
|
m_flSuitPower = SUITPOWER_INIT;
|
|
m_nSuitPowerLow = -1;
|
|
m_iActiveSuitDevices = 0;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CHudSuitPower::Reset( void )
|
|
{
|
|
Init();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Save CPU cycles by letting the HUD system early cull
|
|
// costly traversal. Called per frame, return true if thinking and
|
|
// painting need to occur.
|
|
//-----------------------------------------------------------------------------
|
|
bool CHudSuitPower::ShouldDraw()
|
|
{
|
|
bool bNeedsDraw = false;
|
|
|
|
C_BaseHLPlayer *pPlayer = (C_BaseHLPlayer *)C_BasePlayer::GetLocalPlayer();
|
|
if ( !pPlayer )
|
|
return false;
|
|
|
|
// needs draw if suit power changed or animation in progress
|
|
bNeedsDraw = ( ( pPlayer->m_HL2Local.m_flSuitPower != m_flSuitPower ) || ( m_AuxPowerColor[3] > 0 ) );
|
|
|
|
return ( bNeedsDraw && CHudElement::ShouldDraw() );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CHudSuitPower::OnThink( void )
|
|
{
|
|
float flCurrentPower = 0;
|
|
C_BaseHLPlayer *pPlayer = (C_BaseHLPlayer *)C_BasePlayer::GetLocalPlayer();
|
|
if ( !pPlayer )
|
|
return;
|
|
|
|
flCurrentPower = pPlayer->m_HL2Local.m_flSuitPower;
|
|
|
|
// Only update if we've changed suit power
|
|
if ( flCurrentPower == m_flSuitPower )
|
|
return;
|
|
|
|
if ( flCurrentPower >= 100.0f && m_flSuitPower < 100.0f )
|
|
{
|
|
// we've reached max power
|
|
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("SuitAuxPowerMax");
|
|
}
|
|
else if ( flCurrentPower < 100.0f && (m_flSuitPower >= 100.0f || m_flSuitPower == SUITPOWER_INIT) )
|
|
{
|
|
// we've lost power
|
|
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("SuitAuxPowerNotMax");
|
|
}
|
|
|
|
bool flashlightActive = pPlayer->IsFlashlightActive();
|
|
bool sprintActive = pPlayer->IsSprinting();
|
|
bool breatherActive = pPlayer->IsBreatherActive();
|
|
int activeDevices = (int)flashlightActive + (int)sprintActive + (int)breatherActive;
|
|
|
|
if (activeDevices != m_iActiveSuitDevices)
|
|
{
|
|
m_iActiveSuitDevices = activeDevices;
|
|
|
|
switch ( m_iActiveSuitDevices )
|
|
{
|
|
default:
|
|
case 3:
|
|
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("SuitAuxPowerThreeItemsActive");
|
|
break;
|
|
case 2:
|
|
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("SuitAuxPowerTwoItemsActive");
|
|
break;
|
|
case 1:
|
|
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("SuitAuxPowerOneItemActive");
|
|
break;
|
|
case 0:
|
|
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("SuitAuxPowerNoItemsActive");
|
|
break;
|
|
}
|
|
}
|
|
|
|
m_flSuitPower = flCurrentPower;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: draws the power bar
|
|
//-----------------------------------------------------------------------------
|
|
void CHudSuitPower::Paint()
|
|
{
|
|
C_BaseHLPlayer *pPlayer = (C_BaseHLPlayer *)C_BasePlayer::GetLocalPlayer();
|
|
if ( !pPlayer )
|
|
return;
|
|
|
|
// get bar chunks
|
|
int chunkCount = m_flBarWidth / (m_flBarChunkWidth + m_flBarChunkGap);
|
|
int enabledChunks = (int)((float)chunkCount * (m_flSuitPower * 1.0f/100.0f) + 0.5f );
|
|
|
|
// see if we've changed power state
|
|
int lowPower = 0;
|
|
if (enabledChunks <= (chunkCount / 4))
|
|
{
|
|
lowPower = 1;
|
|
}
|
|
if (m_nSuitPowerLow != lowPower)
|
|
{
|
|
if (m_iActiveSuitDevices || m_flSuitPower < 100.0f)
|
|
{
|
|
if (lowPower)
|
|
{
|
|
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("SuitAuxPowerDecreasedBelow25");
|
|
}
|
|
else
|
|
{
|
|
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("SuitAuxPowerIncreasedAbove25");
|
|
}
|
|
m_nSuitPowerLow = lowPower;
|
|
}
|
|
}
|
|
|
|
// draw the suit power bar
|
|
surface()->DrawSetColor( m_AuxPowerColor );
|
|
int xpos = m_flBarInsetX, ypos = m_flBarInsetY;
|
|
for (int i = 0; i < enabledChunks; i++)
|
|
{
|
|
surface()->DrawFilledRect( xpos, ypos, xpos + m_flBarChunkWidth, ypos + m_flBarHeight );
|
|
xpos += (m_flBarChunkWidth + m_flBarChunkGap);
|
|
}
|
|
// draw the exhausted portion of the bar.
|
|
surface()->DrawSetColor( Color( m_AuxPowerColor[0], m_AuxPowerColor[1], m_AuxPowerColor[2], m_iAuxPowerDisabledAlpha ) );
|
|
for (int i = enabledChunks; i < chunkCount; i++)
|
|
{
|
|
surface()->DrawFilledRect( xpos, ypos, xpos + m_flBarChunkWidth, ypos + m_flBarHeight );
|
|
xpos += (m_flBarChunkWidth + m_flBarChunkGap);
|
|
}
|
|
|
|
// draw our name
|
|
surface()->DrawSetTextFont(m_hTextFont);
|
|
surface()->DrawSetTextColor(m_AuxPowerColor);
|
|
surface()->DrawSetTextPos(text_xpos, text_ypos);
|
|
|
|
wchar_t *tempString = g_pVGuiLocalize->Find("#Valve_Hud_AUX_POWER");
|
|
|
|
if (tempString)
|
|
{
|
|
surface()->DrawPrintText(tempString, wcslen(tempString));
|
|
}
|
|
else
|
|
{
|
|
surface()->DrawPrintText(L"AUX POWER", wcslen(L"AUX POWER"));
|
|
}
|
|
|
|
if ( m_iActiveSuitDevices )
|
|
{
|
|
// draw the additional text
|
|
int ypos = text2_ypos;
|
|
|
|
if (pPlayer->IsBreatherActive())
|
|
{
|
|
tempString = g_pVGuiLocalize->Find("#Valve_Hud_OXYGEN");
|
|
|
|
surface()->DrawSetTextPos(text2_xpos, ypos);
|
|
|
|
if (tempString)
|
|
{
|
|
surface()->DrawPrintText(tempString, wcslen(tempString));
|
|
}
|
|
else
|
|
{
|
|
surface()->DrawPrintText(L"OXYGEN", wcslen(L"OXYGEN"));
|
|
}
|
|
ypos += text2_gap;
|
|
}
|
|
|
|
if (pPlayer->IsFlashlightActive())
|
|
{
|
|
tempString = g_pVGuiLocalize->Find("#Valve_Hud_FLASHLIGHT");
|
|
|
|
surface()->DrawSetTextPos(text2_xpos, ypos);
|
|
|
|
if (tempString)
|
|
{
|
|
surface()->DrawPrintText(tempString, wcslen(tempString));
|
|
}
|
|
else
|
|
{
|
|
surface()->DrawPrintText(L"FLASHLIGHT", wcslen(L"FLASHLIGHT"));
|
|
}
|
|
ypos += text2_gap;
|
|
}
|
|
|
|
if (pPlayer->IsSprinting())
|
|
{
|
|
tempString = g_pVGuiLocalize->Find("#Valve_Hud_SPRINT");
|
|
|
|
surface()->DrawSetTextPos(text2_xpos, ypos);
|
|
|
|
if (tempString)
|
|
{
|
|
surface()->DrawPrintText(tempString, wcslen(tempString));
|
|
}
|
|
else
|
|
{
|
|
surface()->DrawPrintText(L"SPRINT", wcslen(L"SPRINT"));
|
|
}
|
|
ypos += text2_gap;
|
|
}
|
|
}
|
|
}
|
|
|
|
|