mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 14:46:53 +00:00
170 lines
4.2 KiB
C++
170 lines
4.2 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//
|
|
//=============================================================================//
|
|
//
|
|
// Health.cpp
|
|
//
|
|
// implementation of CHudHealth class
|
|
//
|
|
#include "cbase.h"
|
|
#include "hud.h"
|
|
#include "hud_macros.h"
|
|
#include "view.h"
|
|
|
|
#include "iclientmode.h"
|
|
|
|
#include <KeyValues.h>
|
|
#include <vgui/ISurface.h>
|
|
#include <vgui/ISystem.h>
|
|
#include <vgui_controls/AnimationController.h>
|
|
|
|
#include <vgui/ILocalize.h>
|
|
|
|
using namespace vgui;
|
|
|
|
#include "hudelement.h"
|
|
#include "hud_numericdisplay.h"
|
|
|
|
#include "convar.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
#define INIT_HEALTH -1
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Health panel
|
|
//-----------------------------------------------------------------------------
|
|
class CHudHealth : public CHudElement, public CHudNumericDisplay
|
|
{
|
|
DECLARE_CLASS_SIMPLE( CHudHealth, CHudNumericDisplay );
|
|
|
|
public:
|
|
CHudHealth( const char *pElementName );
|
|
virtual void Init( void );
|
|
virtual void VidInit( void );
|
|
virtual void Reset( void );
|
|
virtual void OnThink();
|
|
void MsgFunc_Damage( bf_read &msg );
|
|
|
|
private:
|
|
// old variables
|
|
int m_iHealth;
|
|
|
|
int m_bitsDamage;
|
|
};
|
|
|
|
DECLARE_HUDELEMENT( CHudHealth );
|
|
DECLARE_HUD_MESSAGE( CHudHealth, Damage );
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Constructor
|
|
//-----------------------------------------------------------------------------
|
|
CHudHealth::CHudHealth( const char *pElementName ) : CHudElement( pElementName ), CHudNumericDisplay(NULL, "HudHealth")
|
|
{
|
|
SetHiddenBits( HIDEHUD_HEALTH | HIDEHUD_PLAYERDEAD | HIDEHUD_NEEDSUIT );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CHudHealth::Init()
|
|
{
|
|
HOOK_HUD_MESSAGE( CHudHealth, Damage );
|
|
Reset();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CHudHealth::Reset()
|
|
{
|
|
m_iHealth = INIT_HEALTH;
|
|
m_bitsDamage = 0;
|
|
|
|
wchar_t *tempString = g_pVGuiLocalize->Find("#Valve_Hud_HEALTH");
|
|
|
|
if (tempString)
|
|
{
|
|
SetLabelText(tempString);
|
|
}
|
|
else
|
|
{
|
|
SetLabelText(L"HEALTH");
|
|
}
|
|
SetDisplayValue(m_iHealth);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CHudHealth::VidInit()
|
|
{
|
|
Reset();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CHudHealth::OnThink()
|
|
{
|
|
int newHealth = 0;
|
|
C_BasePlayer *local = C_BasePlayer::GetLocalPlayer();
|
|
if ( local )
|
|
{
|
|
// Never below zero
|
|
newHealth = MAX( local->GetHealth(), 0 );
|
|
}
|
|
|
|
// Only update the fade if we've changed health
|
|
if ( newHealth == m_iHealth )
|
|
{
|
|
return;
|
|
}
|
|
|
|
m_iHealth = newHealth;
|
|
|
|
if ( m_iHealth >= 20 )
|
|
{
|
|
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("HealthIncreasedAbove20");
|
|
}
|
|
else if ( m_iHealth > 0 )
|
|
{
|
|
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("HealthIncreasedBelow20");
|
|
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("HealthLow");
|
|
}
|
|
|
|
SetDisplayValue(m_iHealth);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CHudHealth::MsgFunc_Damage( bf_read &msg )
|
|
{
|
|
|
|
int armor = msg.ReadByte(); // armor
|
|
int damageTaken = msg.ReadByte(); // health
|
|
long bitsDamage = msg.ReadLong(); // damage bits
|
|
bitsDamage; // variable still sent but not used
|
|
|
|
Vector vecFrom;
|
|
|
|
vecFrom.x = msg.ReadBitCoord();
|
|
vecFrom.y = msg.ReadBitCoord();
|
|
vecFrom.z = msg.ReadBitCoord();
|
|
|
|
// Actually took damage?
|
|
if ( damageTaken > 0 || armor > 0 )
|
|
{
|
|
if ( damageTaken > 0 )
|
|
{
|
|
// start the animation
|
|
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("HealthDamageTaken");
|
|
}
|
|
}
|
|
} |