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625 lines
15 KiB
C++
625 lines
15 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: N-way tree container class
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//
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// $Revision: $
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// $NoKeywords: $
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//=============================================================================//
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#ifndef UTLNTREE_H
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#define UTLNTREE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "basetypes.h"
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#include "utlmemory.h"
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#include "tier0/dbg.h"
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#define INVALID_NTREE_IDX ((I)~0)
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//-----------------------------------------------------------------------------
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// class CUtlNTree:
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// description:
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// A lovely index-based linked list! T is the class type, I is the index
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// type, which usually should be an unsigned short or smaller.
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//-----------------------------------------------------------------------------
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template <class T, class I = unsigned short>
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class CUtlNTree
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{
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public:
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typedef T ElemType_t;
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typedef I IndexType_t;
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// constructor, destructor
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CUtlNTree( int growSize = 0, int initSize = 0 );
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CUtlNTree( void *pMemory, int memsize );
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~CUtlNTree( );
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// gets particular elements
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T& Element( I i );
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const T& Element( I i ) const;
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T& operator[]( I i );
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const T& operator[]( I i ) const;
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// Make sure we have a particular amount of memory
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void EnsureCapacity( int num );
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// Clears the tree, doesn't deallocate memory
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void RemoveAll();
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// Memory deallocation
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void Purge();
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// Allocation/deallocation methods
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I Alloc( );
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void Free( I elem );
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void FreeSubTree( I elem );
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// list modification
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void SetRoot( I root );
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void LinkChildBefore( I parent, I before, I elem );
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void LinkChildAfter( I parent, I after, I elem );
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void Unlink( I elem );
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// Alloc + link combined
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I InsertChildBefore( I parent, I before );
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I InsertChildAfter( I parent, I after );
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I InsertChildBefore( I parent, I before, const T &elem );
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I InsertChildAfter( I parent, I after, const T &elem );
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// Unlink + free combined
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void Remove( I elem );
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void RemoveSubTree( I elem );
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// invalid index
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inline static I InvalidIndex() { return INVALID_NTREE_IDX; }
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inline static size_t ElementSize() { return sizeof(Node_t); }
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// list statistics
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int Count() const;
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I MaxElementIndex() const;
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// Traversing the list
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I Root() const;
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I FirstChild( I i ) const;
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I PrevSibling( I i ) const;
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I NextSibling( I i ) const;
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I Parent( I i ) const;
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// Are nodes in the list or valid?
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bool IsValidIndex( I i ) const;
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bool IsInTree( I i ) const;
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protected:
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// What the linked list element looks like
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struct Node_t
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{
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T m_Element;
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I m_Parent;
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I m_FirstChild;
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I m_PrevSibling;
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I m_NextSibling;
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private:
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// No copy constructor for these...
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Node_t( const Node_t& );
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};
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// constructs the class
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void ConstructList();
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// Allocates the element, doesn't call the constructor
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I AllocInternal();
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// Gets at the node element....
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Node_t& InternalNode( I i ) { return m_Memory[i]; }
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const Node_t& InternalNode( I i ) const { return m_Memory[i]; }
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void ResetDbgInfo()
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{
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m_pElements = m_Memory.Base();
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}
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// copy constructors not allowed
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CUtlNTree( CUtlNTree<T, I> const& tree ) { Assert(0); }
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CUtlMemory<Node_t> m_Memory;
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I m_Root;
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I m_FirstFree;
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I m_ElementCount; // The number actually in the tree
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I m_MaxElementIndex; // The max index we've ever assigned
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// For debugging purposes;
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// it's in release builds so this can be used in libraries correctly
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Node_t *m_pElements;
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};
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//-----------------------------------------------------------------------------
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// constructor, destructor
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//-----------------------------------------------------------------------------
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template <class T, class I>
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CUtlNTree<T,I>::CUtlNTree( int growSize, int initSize ) :
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m_Memory(growSize, initSize)
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{
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ConstructList();
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ResetDbgInfo();
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}
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template <class T, class I>
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CUtlNTree<T,I>::CUtlNTree( void* pMemory, int memsize ) :
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m_Memory(pMemory, memsize/sizeof(T))
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{
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ConstructList();
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ResetDbgInfo();
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}
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template <class T, class I>
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CUtlNTree<T,I>::~CUtlNTree( )
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{
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RemoveAll();
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}
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template <class T, class I>
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void CUtlNTree<T,I>::ConstructList()
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{
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m_Root = InvalidIndex();
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m_FirstFree = InvalidIndex();
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m_ElementCount = m_MaxElementIndex = 0;
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}
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//-----------------------------------------------------------------------------
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// gets particular elements
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//-----------------------------------------------------------------------------
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template <class T, class I>
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inline T& CUtlNTree<T,I>::Element( I i )
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{
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return m_Memory[i].m_Element;
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}
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template <class T, class I>
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inline const T& CUtlNTree<T,I>::Element( I i ) const
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{
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return m_Memory[i].m_Element;
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}
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template <class T, class I>
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inline T& CUtlNTree<T,I>::operator[]( I i )
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{
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return m_Memory[i].m_Element;
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}
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template <class T, class I>
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inline const T& CUtlNTree<T,I>::operator[]( I i ) const
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{
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return m_Memory[i].m_Element;
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}
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//-----------------------------------------------------------------------------
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// list statistics
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//-----------------------------------------------------------------------------
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template <class T, class I>
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inline int CUtlNTree<T,I>::Count() const
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{
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return m_ElementCount;
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}
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template <class T, class I>
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inline I CUtlNTree<T,I>::MaxElementIndex() const
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{
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return m_MaxElementIndex;
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}
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//-----------------------------------------------------------------------------
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// Traversing the list
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//-----------------------------------------------------------------------------
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template <class T, class I>
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inline I CUtlNTree<T,I>::Root() const
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{
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return m_Root;
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}
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template <class T, class I>
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inline I CUtlNTree<T,I>::FirstChild( I i ) const
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{
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Assert( IsInTree(i) );
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return InternalNode(i).m_FirstChild;
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}
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template <class T, class I>
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inline I CUtlNTree<T,I>::PrevSibling( I i ) const
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{
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Assert( IsInTree(i) );
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return InternalNode(i).m_PrevSibling;
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}
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template <class T, class I>
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inline I CUtlNTree<T,I>::NextSibling( I i ) const
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{
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Assert( IsInTree(i) );
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return InternalNode(i).m_NextSibling;
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}
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template <class T, class I>
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inline I CUtlNTree<T,I>::Parent( I i ) const
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{
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Assert( IsInTree(i) );
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return InternalNode(i).m_Parent;
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}
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//-----------------------------------------------------------------------------
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// Are nodes in the list or valid?
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//-----------------------------------------------------------------------------
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template <class T, class I>
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inline bool CUtlNTree<T,I>::IsValidIndex( I i ) const
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{
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return (i < m_MaxElementIndex) && (i >= 0);
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}
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template <class T, class I>
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inline bool CUtlNTree<T,I>::IsInTree( I i ) const
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{
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return (i < m_MaxElementIndex) && (i >= 0) && (InternalNode(i).m_PrevSibling != i);
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}
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//-----------------------------------------------------------------------------
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// Makes sure we have enough memory allocated to store a requested # of elements
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//-----------------------------------------------------------------------------
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template< class T, class I >
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void CUtlNTree<T, I>::EnsureCapacity( int num )
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{
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MEM_ALLOC_CREDIT_CLASS();
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m_Memory.EnsureCapacity(num);
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ResetDbgInfo();
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}
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//-----------------------------------------------------------------------------
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// Deallocate memory
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//-----------------------------------------------------------------------------
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template <class T, class I>
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void CUtlNTree<T,I>::Purge()
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{
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RemoveAll();
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m_Memory.Purge( );
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m_FirstFree = InvalidIndex();
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m_MaxElementIndex = 0;
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ResetDbgInfo();
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}
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//-----------------------------------------------------------------------------
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// Node allocation/deallocation
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//-----------------------------------------------------------------------------
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template <class T, class I>
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I CUtlNTree<T,I>::AllocInternal( )
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{
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I elem;
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if ( m_FirstFree == INVALID_NTREE_IDX )
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{
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// Nothing in the free list; add.
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// Since nothing is in the free list, m_MaxElementIndex == total # of elements
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// the list knows about.
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if ((int)m_MaxElementIndex == m_Memory.NumAllocated())
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{
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MEM_ALLOC_CREDIT_CLASS();
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m_Memory.Grow();
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}
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Assert( m_MaxElementIndex != INVALID_NTREE_IDX );
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elem = (I)m_MaxElementIndex;
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++m_MaxElementIndex;
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if ( elem == InvalidIndex() )
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{
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Error("CUtlNTree overflow!\n");
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}
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}
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else
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{
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elem = m_FirstFree;
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m_FirstFree = InternalNode( m_FirstFree ).m_NextSibling;
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}
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Node_t &node = InternalNode( elem );
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node.m_NextSibling = node.m_PrevSibling = node.m_Parent = node.m_FirstChild = INVALID_NTREE_IDX;
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ResetDbgInfo();
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// one more element baby
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++m_ElementCount;
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return elem;
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}
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template <class T, class I>
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I CUtlNTree<T,I>::Alloc( )
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{
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I elem = AllocInternal();
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Construct( &Element(elem) );
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return elem;
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}
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template <class T, class I>
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void CUtlNTree<T,I>::Free( I elem )
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{
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Assert( IsInTree( elem ) );
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Unlink( elem );
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// If there's children, this will result in leaks. Use FreeSubTree instead.
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Assert( FirstChild( elem ) == INVALID_NTREE_IDX );
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Node_t &node = InternalNode( elem );
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Destruct( &node.m_Element );
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node.m_NextSibling = m_FirstFree;
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node.m_PrevSibling = elem; // Marks it as being in the free list
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node.m_Parent = node.m_FirstChild = INVALID_NTREE_IDX;
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m_FirstFree = elem;
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// one less element baby
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--m_ElementCount;
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}
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template <class T, class I>
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void CUtlNTree<T,I>::FreeSubTree( I elem )
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{
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Assert( IsValidIndex( elem ) );
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I child = FirstChild( elem );
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while ( child != INVALID_NTREE_IDX )
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{
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I next = NextSibling( child );
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FreeSubTree( child );
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child = next;
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}
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Free( elem );
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}
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//-----------------------------------------------------------------------------
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// Clears the tree
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//-----------------------------------------------------------------------------
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template <class T, class I>
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void CUtlNTree<T,I>::RemoveAll()
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{
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if ( m_MaxElementIndex == 0 )
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return;
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// Put everything into the free list (even unlinked things )
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I prev = InvalidIndex();
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for (int i = (int)m_MaxElementIndex; --i >= 0; prev = (I)i )
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{
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Node_t &node = InternalNode( i );
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if ( IsInTree( i ) )
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{
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Destruct( &node.m_Element );
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}
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node.m_NextSibling = prev;
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node.m_PrevSibling = (I)i; // Marks it as being in the free list
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node.m_Parent = node.m_FirstChild = INVALID_NTREE_IDX;
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}
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// First free points to the first element
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m_FirstFree = 0;
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// Clear everything else out
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m_Root = INVALID_NTREE_IDX;
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m_ElementCount = 0;
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}
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//-----------------------------------------------------------------------------
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// list modification
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//-----------------------------------------------------------------------------
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template <class T, class I>
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void CUtlNTree<T,I>::SetRoot( I root )
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{
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// Resetting the root while it's got stuff in it is bad...
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Assert( m_Root == InvalidIndex() );
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m_Root = root;
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}
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//-----------------------------------------------------------------------------
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// Links a node after a particular node
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//-----------------------------------------------------------------------------
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template <class T, class I>
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void CUtlNTree<T,I>::LinkChildAfter( I parent, I after, I elem )
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{
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Assert( IsInTree(elem) );
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// Unlink it if it's in the list at the moment
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Unlink(elem);
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Node_t& newElem = InternalNode(elem);
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newElem.m_Parent = parent;
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newElem.m_PrevSibling = after;
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if ( after != INVALID_NTREE_IDX )
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{
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Node_t& prevSiblingNode = InternalNode( after );
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newElem.m_NextSibling = prevSiblingNode.m_NextSibling;
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prevSiblingNode.m_NextSibling = elem;
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}
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else
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{
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if ( parent != INVALID_NTREE_IDX )
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{
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Node_t& parentNode = InternalNode( parent );
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newElem.m_NextSibling = parentNode.m_FirstChild;
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parentNode.m_FirstChild = elem;
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}
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else
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{
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newElem.m_NextSibling = m_Root;
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if ( m_Root != INVALID_NTREE_IDX )
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{
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Node_t& rootNode = InternalNode( m_Root );
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rootNode.m_PrevSibling = elem;
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}
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m_Root = elem;
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}
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}
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if ( newElem.m_NextSibling != INVALID_NTREE_IDX )
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{
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Node_t& nextSiblingNode = InternalNode( newElem.m_NextSibling );
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nextSiblingNode.m_PrevSibling = elem;
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}
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}
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//-----------------------------------------------------------------------------
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// Links a node before a particular node
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//-----------------------------------------------------------------------------
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template <class T, class I>
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void CUtlNTree<T,I>::LinkChildBefore( I parent, I before, I elem )
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{
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Assert( IsValidIndex(elem) );
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if ( before != INVALID_NTREE_IDX )
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{
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LinkChildAfter( parent, InternalNode( before ).m_PrevSibling, elem );
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return;
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}
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// NOTE: I made the choice to do an O(n) operation here
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// instead of store more data per node (LastChild).
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// This might not be the right choice. Revisit if we get perf problems.
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I after;
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if ( parent != INVALID_NTREE_IDX )
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{
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after = InternalNode( parent ).m_FirstChild;
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}
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else
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{
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after = m_Root;
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}
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if ( after == INVALID_NTREE_IDX )
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{
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LinkChildAfter( parent, after, elem );
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return;
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}
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I next = InternalNode( after ).m_NextSibling;
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while ( next != InvalidIndex() )
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{
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after = next;
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next = InternalNode( next ).m_NextSibling;
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}
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LinkChildAfter( parent, after, elem );
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}
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//-----------------------------------------------------------------------------
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// Unlinks a node from the tree
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//-----------------------------------------------------------------------------
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template <class T, class I>
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void CUtlNTree<T,I>::Unlink( I elem )
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{
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Assert( IsInTree(elem) );
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Node_t *pOldNode = &InternalNode( elem );
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// If we're the first guy, reset the head
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// otherwise, make our previous node's next pointer = our next
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if ( pOldNode->m_PrevSibling != INVALID_NTREE_IDX )
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{
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InternalNode( pOldNode->m_PrevSibling ).m_NextSibling = pOldNode->m_NextSibling;
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}
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else
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{
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if ( pOldNode->m_Parent != INVALID_NTREE_IDX )
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{
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InternalNode( pOldNode->m_Parent ).m_FirstChild = pOldNode->m_NextSibling;
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}
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else if ( m_Root == elem )
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{
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m_Root = pOldNode->m_NextSibling;
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}
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}
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// If we're the last guy, reset the tail
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// otherwise, make our next node's prev pointer = our prev
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if ( pOldNode->m_NextSibling != INVALID_NTREE_IDX )
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{
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InternalNode( pOldNode->m_NextSibling ).m_PrevSibling = pOldNode->m_PrevSibling;
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}
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// Unlink everything except children
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pOldNode->m_Parent = pOldNode->m_PrevSibling = pOldNode->m_NextSibling = INVALID_NTREE_IDX;
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}
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//-----------------------------------------------------------------------------
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// Alloc + link combined
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//-----------------------------------------------------------------------------
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template <class T, class I>
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I CUtlNTree<T,I>::InsertChildBefore( I parent, I before )
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{
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I elem = AllocInternal();
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Construct( &Element( elem ) );
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LinkChildBefore( parent, before, elem );
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return elem;
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}
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template <class T, class I>
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I CUtlNTree<T,I>::InsertChildAfter( I parent, I after )
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{
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I elem = AllocInternal();
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Construct( &Element( elem ) );
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LinkChildAfter( parent, after, elem );
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return elem;
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}
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template <class T, class I>
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I CUtlNTree<T,I>::InsertChildBefore( I parent, I before, const T &data )
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{
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I elem = AllocInternal();
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|
CopyConstruct( &Element( elem ), data );
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LinkChildBefore( parent, before, elem );
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|
return elem;
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}
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|
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template <class T, class I>
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I CUtlNTree<T,I>::InsertChildAfter( I parent, I after, const T &data )
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|
{
|
|
I elem = AllocInternal();
|
|
CopyConstruct( &Element( elem ), data );
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|
LinkChildAfter( parent, after, elem );
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|
return elem;
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|
}
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|
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//-----------------------------------------------------------------------------
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// Unlink + free combined
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|
//-----------------------------------------------------------------------------
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template <class T, class I>
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void CUtlNTree<T,I>::Remove( I elem )
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|
{
|
|
Unlink( elem );
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|
Free( elem );
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|
}
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|
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|
template <class T, class I>
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void CUtlNTree<T,I>::RemoveSubTree( I elem )
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|
{
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|
UnlinkSubTree( elem );
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|
Free( elem );
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|
}
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|
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#endif // UTLNTREE_H
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