source-engine/public/vgui_controls/SectionedListPanel.h
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef SECTIONEDLISTPANEL_H
#define SECTIONEDLISTPANEL_H
#ifdef _WIN32
#pragma once
#endif
#include <utlvector.h>
#include <utllinkedlist.h>
#include <vgui/VGUI.h>
#include <vgui_controls/Panel.h>
#include <vgui_controls/PHandle.h>
#include <vgui_controls/Label.h>
namespace vgui
{
class SectionedListPanel;
class SectionedListPanelHeader;
class CItemButton;
// sorting function, should return true if itemID1 should be displayed before itemID2
typedef bool (*SectionSortFunc_t)(SectionedListPanel *list, int itemID1, int itemID2);
//-----------------------------------------------------------------------------
// Purpose: List panel control that is divided up into discrete sections
//-----------------------------------------------------------------------------
class SectionedListPanel : public Panel
{
DECLARE_CLASS_SIMPLE( SectionedListPanel, Panel );
public:
SectionedListPanel(vgui::Panel *parent, const char *name);
~SectionedListPanel();
// adds a new section; returns false if section already exists
virtual void AddSection(int sectionID, const char *name, SectionSortFunc_t sortFunc = NULL);
virtual void AddSection(int sectionID, const wchar_t *name, SectionSortFunc_t sortFunc = NULL);
virtual void AddSection(int sectionID, SectionedListPanelHeader *pHeader, SectionSortFunc_t sortFunc = NULL);
// clears all the sections - leaves the items in place
virtual void RemoveAllSections();
// modifies section info
virtual void SetSectionFgColor(int sectionID, Color color);
virtual void SetSectionDividerColor( int sectionID, Color color);
// forces a section to always be visible
virtual void SetSectionAlwaysVisible(int sectionID, bool visible = true);
virtual void SetSectionMinimumHeight(int sectionID, int iMinimumHeight);
// adds a new column to a section
enum ColumnFlags_e
{
HEADER_IMAGE = 0x01, // set if the header for the column is an image instead of text
COLUMN_IMAGE = 0x02, // set if the column contains an image instead of text (images are looked up by index from the ImageList) (see SetImageList below)
COLUMN_BRIGHT = 0x04, // set if the column text should be the bright color
COLUMN_CENTER = 0x08, // set to center the text/image in the column
COLUMN_RIGHT = 0x10, // set to right-align the text in the column
};
virtual bool AddColumnToSection(int sectionID, const char *columnName, const char *columnText, int columnFlags, int width, HFont fallbackFont = INVALID_FONT );
virtual bool AddColumnToSection(int sectionID, const char *columnName, const wchar_t *columnText, int columnFlags, int width, HFont fallbackFont = INVALID_FONT );
// modifies the text in an existing column
virtual bool ModifyColumn(int sectionID, const char *columnName, const wchar_t *columnText);
// adds an item to the list; returns the itemID of the new item
virtual int AddItem(int sectionID, const KeyValues *data);
// modifies an existing item; returns false if the item does not exist
virtual bool ModifyItem(int itemID, int sectionID, const KeyValues *data);
// removes an item from the list; returns false if the item does not exist or is already removed
virtual bool RemoveItem(int itemID);
// clears the list
virtual void RemoveAll() { DeleteAllItems(); }
// DeleteAllItems() is deprecated, use RemoveAll();
virtual void DeleteAllItems();
// set the text color of an item
virtual void SetItemFgColor(int itemID, Color color);
//=============================================================================
// HPE_BEGIN:
// [menglish] Getters and setters for several item and section objects
//=============================================================================
virtual void SetItemBgColor( int itemID, Color color );
virtual int GetColumnIndexByName(int sectionID, char* name);
virtual int GetLineSpacing() { return m_iLineSpacing; }
//=============================================================================
// HPE_END
//=============================================================================
virtual void SetItemFont( int itemID, HFont font );
virtual void SetItemEnabled( int itemID, bool bEnabled );
/* MESSAGES SENT:
"RowSelected"
"itemID" - the selected item id, -1 if nothing selected
// when an item has been clicked on
"RowContextMenu" "itemID"
"RowLeftClick" "itemID"
"RowDoubleLeftClick" "itemID"
*/
// returns the number of columns in a section
virtual int GetColumnCountBySection(int sectionID);
// returns the name of a column by section and column index; returns NULL if there are no more columns
// valid range of columnIndex is [0, GetColumnCountBySection)
virtual const char *GetColumnNameBySection(int sectionID, int columnIndex);
virtual const wchar_t *GetColumnTextBySection(int sectionID, int columnIndex);
virtual int GetColumnFlagsBySection(int sectionID, int columnIndex);
virtual int GetColumnWidthBySection(int sectionID, int columnIndex);
virtual HFont GetColumnFallbackFontBySection( int sectionID, int columnIndex );
// returns the id of the currently selected item, -1 if nothing is selected
virtual int GetSelectedItem();
// sets which item is currently selected
virtual void SetSelectedItem(int itemID);
// remove selection
virtual void ClearSelection( void );
// returns the data of a selected item
// InvalidateItem(itemID) needs to be called if the KeyValues are modified
virtual KeyValues *GetItemData(int itemID);
// returns what section an item is in
virtual int GetItemSection(int itemID);
// forces an item to redraw (use when keyvalues have been modified)
virtual void InvalidateItem(int itemID);
// returns true if the itemID is valid for use
virtual bool IsItemIDValid(int itemID);
virtual int GetHighestItemID();
// returns the number of items (ignoring section dividers)
virtual int GetItemCount();
// returns the item ID from the row, again ignoring section dividers - valid from [0, GetItemCount )
virtual int GetItemIDFromRow(int row);
// returns the row that this itemID occupies. -1 if the itemID is invalid
virtual int GetRowFromItemID(int itemID);
// gets the local coordinates of a cell
virtual bool GetCellBounds(int itemID, int column, int &x, int &y, int &wide, int &tall);
// Gets the coordinates of a section header
virtual bool GetSectionHeaderBounds(int sectionID, int &x, int &y, int &wide, int &tall);
//=============================================================================
// HPE_BEGIN:
// [menglish] Get the bounds of an item or column.
//=============================================================================
// gets the local coordinates of a cell using the max width for every column
virtual bool GetMaxCellBounds(int itemID, int column, int &x, int &y, int &wide, int &tall);
// gets the local coordinates of an item
virtual bool GetItemBounds(int itemID, int &x, int &y, int &wide, int &tall);
// [tj] Accessors for clickability
void SetClickable(bool clickable) { m_clickable = clickable; }
bool IsClickable() { return m_clickable; }
// [tj] Accessors for header drawing
void SetDrawHeaders(bool drawHeaders) { m_bDrawSectionHeaders = drawHeaders; }
bool GetDrawHeaders() { return m_bDrawSectionHeaders; }
//=============================================================================
// HPE_END
//=============================================================================
// set up a field for editing
virtual void EnterEditMode(int itemID, int column, vgui::Panel *editPanel);
// leaves editing mode
virtual void LeaveEditMode();
// returns true if we are currently in inline editing mode
virtual bool IsInEditMode();
// sets whether or not the vertical scrollbar should ever be displayed
virtual void SetVerticalScrollbar(bool state);
// returns the size required to fully draw the contents of the panel
virtual void GetContentSize(int &wide, int &tall);
// image handling
virtual void SetImageList(ImageList *imageList, bool deleteImageListWhenDone);
virtual void ScrollToItem(int iItem);
virtual void SetProportional(bool state);
HFont GetHeaderFont( void ) const;
void SetHeaderFont( HFont hFont );
HFont GetRowFont( void ) const;
void SetRowFont( HFont hFont );
void MoveSelectionDown( void );
void MoveSelectionUp( void );
ScrollBar *GetScrollBar( void ) { return m_pScrollBar; }
void SetColumnWidthBySection(int sectionID, const char *columnName, int iWidth);
protected:
virtual void PerformLayout();
virtual void ApplySchemeSettings(IScheme *pScheme);
virtual void ApplySettings(KeyValues *inResourceData);
virtual void OnSizeChanged(int wide, int tall);
virtual void OnMouseWheeled(int delta);
virtual void OnMousePressed( MouseCode code);
virtual void NavigateTo( void );
virtual void OnKeyCodePressed( KeyCode code );
virtual void OnSetFocus(); // called after the panel receives the keyboard focus
public:
virtual void SetFontSection(int sectionID, HFont font);
virtual void SetItemBgHorizFillInset( int itemID, int nInset );
void SetColorOverrideForCell( int sectionID, int itemID, int columnID, Color clrOverride );
Color *GetColorOverrideForCell( int sectionID, int itemID, int columnID );
void ClearAllColorOverrideForCell(){ m_ColorOverrides.Purge(); }
enum
{
BUTTON_HEIGHT_DEFAULT = 20,
BUTTON_HEIGHT_SPACER = 7,
DEFAULT_LINE_SPACING = 20,
DEFAULT_SECTION_GAP = 8,
COLUMN_DATA_INDENT = 6,
COLUMN_DATA_GAP = 2,
};
virtual void SetSectionDrawDividerBar( int sectionID, bool bDraw );
private:
MESSAGE_FUNC( OnSliderMoved, "ScrollBarSliderMoved" );
int GetSectionTall();
void LayoutPanels(int &contentTall);
// Returns the index of a new item button, reusing an existing item button if possible
int GetNewItemButton();
friend class CItemButton;
void SetSelectedItem(CItemButton *item);
DHANDLE<CItemButton> m_hSelectedItem;
struct color_override_t
{
int m_SectionID;
int m_ItemID;
int m_ColumnID;
Color m_clrOverride;
};
struct column_t
{
char m_szColumnName[32];
wchar_t m_szColumnText[64];
int m_iColumnFlags;
int m_iWidth;
HFont m_hFallbackFont;
};
struct section_t
{
int m_iID;
bool m_bAlwaysVisible;
SectionedListPanelHeader *m_pHeader;
CUtlVector<column_t> m_Columns;
SectionSortFunc_t m_pSortFunc;
int m_iMinimumHeight;
};
CUtlVector<section_t> m_Sections;
CUtlLinkedList<CItemButton *, int> m_Items;
CUtlLinkedList<CItemButton *, int> m_FreeItems;
CUtlVector<CItemButton *> m_SortedItems;
CUtlVector<color_override_t> m_ColorOverrides;
PHandle m_hEditModePanel;
int m_iEditModeItemID;
int m_iEditModeColumn;
int m_iContentHeight;
int m_iLineSpacing; // row height
int m_iLineGap; // gap between rows
int m_iSectionGap;
int FindSectionIndexByID(int sectionID);
void ReSortList();
ScrollBar *m_pScrollBar;
ImageList *m_pImageList;
bool m_bDeleteImageListWhenDone;
bool m_bSortNeeded;
bool m_bVerticalScrollbarEnabled;
HFont m_hHeaderFont;
HFont m_hRowFont;
//=============================================================================
// HPE_BEGIN:
//=============================================================================
// [tj] Whether or not this list should respond to the mouse
bool m_clickable;
// [tj] Whether or not this list should draw the headers for the sections
bool m_bDrawSectionHeaders;
//=============================================================================
// HPE_END
//=============================================================================
CPanelAnimationVar( bool, m_bShowColumns, "show_columns", "false" );
};
class SectionedListPanelHeader : public Label
{
DECLARE_CLASS_SIMPLE( SectionedListPanelHeader, Label );
public:
SectionedListPanelHeader(SectionedListPanel *parent, const char *name, int sectionID);
SectionedListPanelHeader(SectionedListPanel *parent, const wchar_t *name, int sectionID);
virtual void ApplySchemeSettings(IScheme *pScheme) OVERRIDE;
virtual void Paint() OVERRIDE;
virtual void PerformLayout() OVERRIDE;
void SetColor(Color col);
void SetDividerColor(Color col );
void DrawDividerBar(bool bDraw){ m_bDrawDividerBar = bDraw; }
protected:
int m_iSectionID;
Color m_SectionDividerColor;
SectionedListPanel *m_pListPanel;
bool m_bDrawDividerBar;
};
} // namespace vgui
#endif // SECTIONEDLISTPANEL_H