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58 lines
1.3 KiB
C++
58 lines
1.3 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef BITMAPIMAGEPANEL_H
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#define BITMAPIMAGEPANEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/Label.h>
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namespace vgui {
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class CBitmapImagePanel : public vgui::Panel
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{
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public:
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CBitmapImagePanel( vgui::Panel *parent, char const *panelName, char const *filename = NULL );
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~CBitmapImagePanel();
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virtual void PaintBackground();
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virtual void setTexture( char const *filename, bool hardwareFiltered = true );
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void setImageColor( Color color ) { m_bgColor = color; }
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// Set how the image aligns itself within the panel
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virtual void SetContentAlignment(Label::Alignment alignment);
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protected:
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virtual void GetSettings(KeyValues *outResourceData);
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virtual void ApplySettings(KeyValues *inResourceData);
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virtual const char *GetDescription();
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virtual void ApplySchemeSettings( IScheme *pScheme );
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virtual void PaintBorder();
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private:
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typedef vgui::Panel BaseClass;
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virtual void ComputeImagePosition(int &x, int &y, int &w, int &h);
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Label::Alignment m_contentAlignment;
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bool m_preserveAspectRatio;
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bool m_hardwareFiltered;
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IImage *m_pImage;
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Color m_bgColor;
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char *m_pszImageName;
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char *m_pszColorName;
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};
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};
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#endif // BITMAPIMAGEPANEL_H
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