mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 06:36:54 +00:00
419 lines
8.8 KiB
C++
419 lines
8.8 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Handles running the OS commands for map compilation.
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//
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//=============================================================================
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#include "stdafx.h"
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#include <afxtempl.h>
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#include "GameConfig.h"
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#include "RunCommands.h"
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#include "Options.h"
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#include <process.h>
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#include "ProcessWnd.h"
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#include <io.h>
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#include <direct.h>
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#include "GlobalFunctions.h"
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#include "hammer.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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static bool s_bRunsCommands = false;
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bool IsRunningCommands() { return s_bRunsCommands; }
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static char *pszDocPath, *pszDocName, *pszDocExt;
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CProcessWnd procWnd;
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void FixGameVars(char *pszSrc, char *pszDst, BOOL bUseQuotes)
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{
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// run through the parms list and substitute $variable strings for
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// the real thing
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char *pSrc = pszSrc, *pDst = pszDst;
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BOOL bInQuote = FALSE;
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while(pSrc[0])
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{
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if(pSrc[0] == '$') // found a parm
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{
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if(pSrc[1] == '$') // nope, it's a single symbol
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{
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*pDst++ = '$';
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++pSrc;
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}
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else
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{
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// figure out which parm it is ..
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++pSrc;
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if (!bInQuote && bUseQuotes)
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{
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// not in quote, and subbing a variable.. start quote
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*pDst++ = '\"';
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bInQuote = TRUE;
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}
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if(!strnicmp(pSrc, "file", 4))
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{
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pSrc += 4;
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strcpy(pDst, pszDocName);
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pDst += strlen(pDst);
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}
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else if(!strnicmp(pSrc, "ext", 3))
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{
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pSrc += 3;
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strcpy(pDst, pszDocExt);
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pDst += strlen(pDst);
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}
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else if(!strnicmp(pSrc, "path", 4))
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{
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pSrc += 4;
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strcpy(pDst, pszDocPath);
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pDst += strlen(pDst);
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}
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else if(!strnicmp(pSrc, "exedir", 6))
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{
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pSrc += 6;
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strcpy(pDst, g_pGameConfig->m_szGameExeDir);
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pDst += strlen(pDst);
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}
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else if(!strnicmp(pSrc, "bspdir", 6))
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{
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pSrc += 6;
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strcpy(pDst, g_pGameConfig->szBSPDir);
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pDst += strlen(pDst);
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}
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else if(!strnicmp(pSrc, "bsp_exe", 7))
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{
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pSrc += 7;
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strcpy(pDst, g_pGameConfig->szBSP);
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pDst += strlen(pDst);
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}
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else if(!strnicmp(pSrc, "vis_exe", 7))
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{
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pSrc += 7;
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strcpy(pDst, g_pGameConfig->szVIS);
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pDst += strlen(pDst);
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}
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else if(!strnicmp(pSrc, "light_exe", 9))
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{
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pSrc += 9;
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strcpy(pDst, g_pGameConfig->szLIGHT);
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pDst += strlen(pDst);
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}
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else if(!strnicmp(pSrc, "game_exe", 8))
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{
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pSrc += 8;
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strcpy(pDst, g_pGameConfig->szExecutable);
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pDst += strlen(pDst);
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}
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else if (!strnicmp(pSrc, "gamedir", 7))
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{
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pSrc += 7;
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strcpy(pDst, g_pGameConfig->m_szModDir);
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pDst += strlen(pDst);
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}
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}
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}
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else
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{
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if(*pSrc == ' ' && bInQuote)
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{
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bInQuote = FALSE;
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*pDst++ = '\"'; // close quotes
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}
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// just copy the char into the destination buffer
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*pDst++ = *pSrc++;
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}
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}
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if(bInQuote)
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{
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bInQuote = FALSE;
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*pDst++ = '\"'; // close quotes
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}
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pDst[0] = 0;
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}
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static void RemoveQuotes(char *pBuf)
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{
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if(pBuf[0] == '\"')
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strcpy(pBuf, pBuf+1);
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if(pBuf[strlen(pBuf)-1] == '\"')
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pBuf[strlen(pBuf)-1] = 0;
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}
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LPCTSTR GetErrorString()
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{
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static char szBuf[200];
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FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, GetLastError(), 0,
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szBuf, 200, NULL);
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char *p = strchr(szBuf, '\r'); // get rid of \r\n
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if(p) p[0] = 0;
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return szBuf;
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}
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bool RunCommands(CCommandArray& Commands, LPCTSTR pszOrigDocName)
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{
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s_bRunsCommands = true;
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char szCurDir[MAX_PATH];
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_getcwd(szCurDir, MAX_PATH);
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procWnd.GetReady();
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// cut up document name into file and extension components.
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// create two sets of buffers - one set with the long filename
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// and one set with the 8.3 format.
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char szDocLongPath[MAX_PATH] = {0}, szDocLongName[MAX_PATH] = {0},
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szDocLongExt[MAX_PATH] = {0};
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char szDocShortPath[MAX_PATH] = {0}, szDocShortName[MAX_PATH] = {0},
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szDocShortExt[MAX_PATH] = {0};
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GetFullPathName(pszOrigDocName, MAX_PATH, szDocLongPath, NULL);
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GetShortPathName(pszOrigDocName, szDocShortPath, MAX_PATH);
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// split them up
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char *p = strrchr(szDocLongPath, '.');
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if(p && strrchr(szDocLongPath, '\\') < p && strrchr(szDocLongPath, '/') < p)
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{
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// got the extension
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strcpy(szDocLongExt, p+1);
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p[0] = 0;
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}
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p = strrchr(szDocLongPath, '\\');
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if(!p)
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p = strrchr(szDocLongPath, '/');
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if(p)
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{
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// got the filepart
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strcpy(szDocLongName, p+1);
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p[0] = 0;
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}
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// split the short part up
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p = strrchr(szDocShortPath, '.');
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if(p && strrchr(szDocShortPath, '\\') < p && strrchr(szDocShortPath, '/') < p)
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{
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// got the extension
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strcpy(szDocShortExt, p+1);
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p[0] = 0;
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}
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p = strrchr(szDocShortPath, '\\');
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if(!p)
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p = strrchr(szDocShortPath, '/');
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if(p)
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{
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// got the filepart
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strcpy(szDocShortName, p+1);
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p[0] = 0;
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}
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int iSize = Commands.GetSize(), i = 0;
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char *ppParms[32];
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while(iSize--)
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{
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CCOMMAND &cmd = Commands[i++];
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// anything there?
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if((!cmd.szRun[0] && !cmd.iSpecialCmd) || !cmd.bEnable)
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continue;
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// set name pointers for long filenames
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pszDocExt = szDocLongExt;
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pszDocName = szDocLongName;
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pszDocPath = szDocLongPath;
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char szNewParms[MAX_PATH*5], szNewRun[MAX_PATH*5];
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// HACK: force the spawnv call for launching the game
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if (!Q_stricmp(cmd.szRun, "$game_exe"))
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{
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cmd.bUseProcessWnd = FALSE;
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}
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FixGameVars(cmd.szRun, szNewRun, TRUE);
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FixGameVars(cmd.szParms, szNewParms, TRUE);
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CString strTmp;
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strTmp.Format("\r\n"
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"** Executing...\r\n"
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"** Command: %s\r\n"
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"** Parameters: %s\r\n\r\n", szNewRun, szNewParms);
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procWnd.Append(strTmp);
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// create a parameter list (not always required)
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if(!cmd.bUseProcessWnd || cmd.iSpecialCmd)
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{
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p = szNewParms;
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ppParms[0] = szNewRun;
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int iArg = 1;
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BOOL bDone = FALSE;
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while(p[0])
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{
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ppParms[iArg++] = p;
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while(p[0])
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{
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if(p[0] == ' ')
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{
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// found a space-separator
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p[0] = 0;
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p++;
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// skip remaining white space
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while (*p == ' ')
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p++;
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break;
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}
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// found the beginning of a quoted parameters
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if(p[0] == '\"')
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{
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while(1)
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{
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p++;
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if(p[0] == '\"')
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{
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// found the end
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if(p[1] == 0)
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bDone = TRUE;
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p[1] = 0; // kick its ass
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p += 2;
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// skip remaining white space
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while (*p == ' ')
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p++;
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break;
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}
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}
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break;
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}
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// else advance p
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++p;
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}
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if(!p[0] || bDone)
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break; // done.
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}
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ppParms[iArg] = NULL;
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if(cmd.iSpecialCmd)
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{
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BOOL bError = FALSE;
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LPCTSTR pszError = "";
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if(cmd.iSpecialCmd == CCCopyFile && iArg == 3)
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{
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RemoveQuotes(ppParms[1]);
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RemoveQuotes(ppParms[2]);
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// don't copy if we're already there
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if (stricmp(ppParms[1], ppParms[2]) &&
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(!CopyFile(ppParms[1], ppParms[2], FALSE)))
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{
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bError = TRUE;
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pszError = GetErrorString();
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}
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}
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else if(cmd.iSpecialCmd == CCDelFile && iArg == 2)
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{
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RemoveQuotes(ppParms[1]);
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if(!DeleteFile(ppParms[1]))
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{
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bError = TRUE;
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pszError = GetErrorString();
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}
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}
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else if(cmd.iSpecialCmd == CCRenameFile && iArg == 3)
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{
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RemoveQuotes(ppParms[1]);
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RemoveQuotes(ppParms[2]);
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if(rename(ppParms[1], ppParms[2]))
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{
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bError = TRUE;
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pszError = strerror(errno);
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}
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}
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else if(cmd.iSpecialCmd == CCChangeDir && iArg == 2)
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{
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RemoveQuotes(ppParms[1]);
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if(mychdir(ppParms[1]) == -1)
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{
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bError = TRUE;
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pszError = strerror(errno);
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}
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}
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if(bError)
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{
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CString str;
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str.Format("The command failed. Windows reported the error:\r\n"
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" \"%s\"\r\n", pszError);
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procWnd.Append(str);
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procWnd.SetForegroundWindow();
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str += "\r\nDo you want to continue?";
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if(AfxMessageBox(str, MB_YESNO) == IDNO)
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break;
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}
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}
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else
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{
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// Change to the game exe folder before spawning the engine.
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// This is necessary for Steam to find the correct Steam DLL (it
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// uses the current working directory to search).
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char szDir[MAX_PATH];
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Q_strncpy(szDir, szNewRun, sizeof(szDir));
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Q_StripFilename(szDir);
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mychdir(szDir);
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// YWB Force asynchronous operation so that engine doesn't hang on
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// exit??? Seems to work.
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// spawnv doesn't like quotes
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RemoveQuotes(szNewRun);
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_spawnv(/*cmd.bNoWait ?*/ _P_NOWAIT /*: P_WAIT*/, szNewRun,
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(const char *const *)ppParms);
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}
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}
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else
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{
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procWnd.Execute(szNewRun, szNewParms);
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}
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// check for existence?
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if(cmd.bEnsureCheck)
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{
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char szFile[MAX_PATH];
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FixGameVars(cmd.szEnsureFn, szFile, FALSE);
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if(GetFileAttributes(szFile) == 0xFFFFFFFF)
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{
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// not there!
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CString str;
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str.Format("The file '%s' was not built.\n"
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"Do you want to continue?", szFile);
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procWnd.SetForegroundWindow();
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if(AfxMessageBox(str, MB_YESNO) == IDNO)
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break; // outta here
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}
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}
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}
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mychdir(szCurDir);
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s_bRunsCommands = false;
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return TRUE;
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}
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