mirror of
https://github.com/nillerusr/source-engine.git
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270 lines
7.8 KiB
C++
270 lines
7.8 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Implements the 3D options property page.
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "stdafx.h"
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#include "GlobalFunctions.h"
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#include "MainFrm.h"
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#include "MapDoc.h"
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#include "hammer.h"
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#include "OPTView3D.h"
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#include "Options.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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IMPLEMENT_DYNCREATE(COPTView3D, CPropertyPage)
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BEGIN_MESSAGE_MAP(COPTView3D, CPropertyPage)
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//{{AFX_MSG_MAP(COPTView3D)
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ON_WM_HSCROLL()
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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COPTView3D::COPTView3D(void)
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: CPropertyPage(COPTView3D::IDD)
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{
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//{{AFX_DATA_INIT(COPTView3D)
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//}}AFX_DATA_INIT
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}
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COPTView3D::~COPTView3D(void)
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{
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}
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void PASCAL DDV_FOVRange(CDataExchange *pDX, int value)
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{
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if ( ( value > 100 ) | ( value < 30 ) )
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{
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AfxMessageBox("FOV must be 30-100.", MB_ICONEXCLAMATION | MB_OK);
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pDX->Fail();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : pDX -
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//-----------------------------------------------------------------------------
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void COPTView3D::DoDataExchange(CDataExchange* pDX)
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{
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CPropertyPage::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(COPTView3D)
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DDX_Control(pDX, IDC_BACKTEXT, m_cBackText);
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DDX_Control(pDX, IDC_BACKPLANE, m_cBackPlane);
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DDX_Control(pDX, IDC_MODEL_DISTANCE_TEXT, m_ModelDistanceText);
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DDX_Control(pDX, IDC_MODEL_DISTANCE, m_ModelDistance);
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DDX_Control(pDX, IDC_DETAIL_DISTANCE_TEXT, m_DetailDistanceText);
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DDX_Control(pDX, IDC_DETAIL_DISTANCE, m_DetailDistance);
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DDX_Control(pDX, IDC_FORWARD_SPEED_TEXT, m_ForwardSpeedText);
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DDX_Control(pDX, IDC_FORWARD_SPEED, m_ForwardSpeedMax);
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DDX_Control(pDX, IDC_FORWARD_ACCEL_TEXT, m_TimeToMaxSpeedText);
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DDX_Control(pDX, IDC_FORWARD_ACCELERATION, m_TimeToMaxSpeed);
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DDX_Check(pDX, IDC_FILTER_TEXTURES, Options.view3d.bFilterTextures);
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DDX_Check(pDX, IDC_REVERSEY, Options.view3d.bReverseY);
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DDX_Check(pDX, IDC_USEMOUSELOOK, Options.view3d.bUseMouseLook);
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DDX_Check(pDX, IDC_ANIMATE_MODELS, Options.view3d.bAnimateModels);
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DDX_Check(pDX, IDC_REVERSE_SELECTION, Options.view3d.bReverseSelection);
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DDX_Text(pDX, IDC_FOV, Options.view3d.fFOV);
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DDX_Text(pDX, IDC_LIGHT_CONE_LENGTH, Options.view3d.fLightConeLength);
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DDV_FOVRange(pDX, Options.view3d.fFOV);
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//}}AFX_DATA_MAP
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m_cBackPlane.SetRange(500, 10000, TRUE);
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m_ModelDistance.SetRange(0, 10000, TRUE);
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m_DetailDistance.SetRange(0, 10000, TRUE);
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m_ForwardSpeedMax.SetRange(100, 10000, TRUE);
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m_TimeToMaxSpeed.SetRange(0, 10000, TRUE);
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//
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// If going from controls to data.
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//
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if (pDX->m_bSaveAndValidate)
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{
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Options.view3d.iBackPlane = m_cBackPlane.GetPos();
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Options.view3d.nModelDistance = m_ModelDistance.GetPos();
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Options.view3d.nDetailDistance = m_DetailDistance.GetPos();
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Options.view3d.nForwardSpeedMax = m_ForwardSpeedMax.GetPos();
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Options.view3d.nTimeToMaxSpeed = m_TimeToMaxSpeed.GetPos();
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}
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//
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// Else going from data to controls.
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//
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else
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{
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CString str;
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//
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// Back plane distance.
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//
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m_cBackPlane.SetPos(Options.view3d.iBackPlane);
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int iBack = m_cBackPlane.GetPos();
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str.Format("%d", iBack);
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m_cBackText.SetWindowText(str);
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//
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// Model render distance.
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//
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m_ModelDistance.SetPos(Options.view3d.nModelDistance);
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int nModelDistance = m_ModelDistance.GetPos();
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str.Format("%d", nModelDistance);
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m_ModelDistanceText.SetWindowText(str);
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//
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// Detail render distance.
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//
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m_DetailDistance.SetPos(Options.view3d.nDetailDistance);
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int nDetailDistance = m_DetailDistance.GetPos();
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str.Format("%d", nDetailDistance);
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m_DetailDistanceText.SetWindowText(str);
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//
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// Set the max forward speed.
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//
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m_ForwardSpeedMax.SetPos(Options.view3d.nForwardSpeedMax);
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int nSpeed = m_ForwardSpeedMax.GetPos();
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str.Format("%d", nSpeed);
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m_ForwardSpeedText.SetWindowText(str);
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//
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// Set the time to max speed.
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//
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m_TimeToMaxSpeed.SetPos(Options.view3d.nTimeToMaxSpeed);
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int nTime = m_TimeToMaxSpeed.GetPos();
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str.Format("%.2f sec", (float)nTime / 1000.0f);
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m_TimeToMaxSpeedText.SetWindowText(str);
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Called before the dialog is displayed.
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// Output : Returns FALSE when setting focus to a control, TRUE otherwise.
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//-----------------------------------------------------------------------------
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BOOL COPTView3D::OnInitDialog(void)
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{
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m_bOldFilterTextures = Options.view3d.bFilterTextures;
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CPropertyPage::OnInitDialog();
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return TRUE;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Called by the framework when the user chooses the OK or the Apply Now button.
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// Output : Nonzero if the changes are accepted; otherwise zero.
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//-----------------------------------------------------------------------------
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BOOL COPTView3D::OnApply(void)
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{
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if (Options.view3d.bFilterTextures != m_bOldFilterTextures)
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{
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AfxMessageBox("The changes to the 'Filter textures' setting will not take effect for any currently visible textures. Close all 3D views and reopen them for the new setting to completely take effect.");
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}
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Options.PerformChanges(COptions::secView3D);
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return CPropertyPage::OnApply();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Handles all the sliders in the property page.
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// Input : Per MFC OnHScroll.
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//-----------------------------------------------------------------------------
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void COPTView3D::OnHScroll(UINT nSBCode, UINT nPos, CScrollBar *pScrollBar)
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{
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//
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// If it is the back plane scroll bar, update the back plane text.
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// Also, notify the 3D view so that it can update in realtime.
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//
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if (pScrollBar->m_hWnd == m_cBackPlane.m_hWnd)
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{
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int iBack = m_cBackPlane.GetPos();
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CString str;
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str.Format("%d", iBack);
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m_cBackText.SetWindowText(str);
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CMainFrame *pMainWnd = GetMainWnd();
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if (pMainWnd != NULL)
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{
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Options.view3d.iBackPlane = m_cBackPlane.GetPos();
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pMainWnd->UpdateAllDocViews( MAPVIEW_OPTIONS_CHANGED | MAPVIEW_RENDER_NOW );
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}
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}
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//
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// Else if it is the model distance scroll bar, update the model distance text.
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// Also, notify the 3D view so that it can update in realtime.
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//
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else if (pScrollBar->m_hWnd == m_ModelDistance.m_hWnd)
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{
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int nDistance = m_ModelDistance.GetPos();
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CString str;
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str.Format("%d", nDistance);
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m_ModelDistanceText.SetWindowText(str);
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CMainFrame *pMainWnd = GetMainWnd();
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if (pMainWnd != NULL)
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{
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Options.view3d.nModelDistance = m_ModelDistance.GetPos();
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pMainWnd->UpdateAllDocViews(MAPVIEW_UPDATE_ONLY_3D | MAPVIEW_OPTIONS_CHANGED | MAPVIEW_RENDER_NOW );
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}
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}
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//
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// Else if it is the detail distance scroll bar, update the detail distance text.
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// Also, notify the 3D view so that it can update in realtime.
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//
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else if (pScrollBar->m_hWnd == m_DetailDistance.m_hWnd)
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{
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int nDistance = m_DetailDistance.GetPos();
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CString str;
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str.Format("%d", nDistance);
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m_DetailDistanceText.SetWindowText(str);
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CMainFrame *pMainWnd = GetMainWnd();
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if (pMainWnd != NULL)
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{
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Options.view3d.nDetailDistance = m_DetailDistance.GetPos();
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pMainWnd->UpdateAllDocViews(MAPVIEW_UPDATE_ONLY_3D | MAPVIEW_OPTIONS_CHANGED | MAPVIEW_RENDER_NOW );
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}
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}
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//
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// Else if it is the maximum forward speed scroll bar, update the maximum forward speed.
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//
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else if (pScrollBar->m_hWnd == m_ForwardSpeedMax.m_hWnd)
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{
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int nSpeed = m_ForwardSpeedMax.GetPos();
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CString str;
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str.Format("%d", nSpeed);
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m_ForwardSpeedText.SetWindowText(str);
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}
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//
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// Else if it is the time to max speed scroll bar, update the time to max speed.
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//
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else if (pScrollBar->m_hWnd == m_TimeToMaxSpeed.m_hWnd)
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{
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float fTimeSeconds = (float)m_TimeToMaxSpeed.GetPos() / 1000.0f;
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CString str;
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str.Format("%.2f sec", fTimeSeconds);
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m_TimeToMaxSpeedText.SetWindowText(str);
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}
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CPropertyPage::OnHScroll(nSBCode, nPos, pScrollBar);
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}
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