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809 lines
20 KiB
C++
809 lines
20 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Implements the Undo/Redo system.
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "stdafx.h"
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#include "History.h"
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#include "hammer.h"
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#include "Options.h"
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#include "MainFrm.h"
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#include "MapDoc.h"
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#include "GlobalFunctions.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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static CHistory *pCurHistory; // The Undo/Redo history associated with the active doc.
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static CHistory FakeHistory; // Used when there is no active doc. Always paused.
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//-----------------------------------------------------------------------------
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// Purpose: Returns the current active Undo/Redo history.
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//-----------------------------------------------------------------------------
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CHistory *GetHistory(void)
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{
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if (!pCurHistory)
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{
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return(&FakeHistory);
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}
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return(pCurHistory);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Constructor.
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//-----------------------------------------------------------------------------
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CHistory::CHistory(void)
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{
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static BOOL bFirst = TRUE; // fake history is always first
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Opposite = NULL;
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CurTrack = NULL;
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bPaused = bFirst ? 2 : FALSE; // if 2, never unpaused
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bFirst = FALSE;
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m_bActive = TRUE;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor.
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//-----------------------------------------------------------------------------
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CHistory::~CHistory()
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{
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Tracks.PurgeAndDeleteElements();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : bUndo -
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// pOpposite -
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//-----------------------------------------------------------------------------
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void CHistory::SetOpposite(BOOL bUndo_, CHistory *pOpposite)
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{
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this->bUndo = bUndo_;
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Opposite = pOpposite;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : Returns TRUE on success, FALSE on failure.
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//-----------------------------------------------------------------------------
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BOOL CHistory::IsUndoable()
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{
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// return status flag depending on the current track
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return (CurTrack && m_bActive) ? TRUE : FALSE;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : bActive -
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//-----------------------------------------------------------------------------
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void CHistory::SetActive(BOOL bActive)
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{
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m_bActive = bActive;
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if (!m_bActive)
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{
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// kill all tracks right now
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FOR_EACH_OBJ( Tracks, pos )
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{
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CHistoryTrack *pTrack = Tracks.Element(pos);
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delete pTrack;
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}
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Tracks.RemoveAll();
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MarkUndoPosition();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Actually, this implements both Undo and Redo, because a Redo is just
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// an Undo in the opposite history track.
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// Input : pNewSelection - List to populate with the new selection set after the Undo.
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//-----------------------------------------------------------------------------
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void CHistory::Undo(CMapObjectList *pNewSelection)
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{
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Opposite->MarkUndoPosition(&CurTrack->Selected, GetCurTrackName(), TRUE);
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//
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// Track entries are consumed LIFO.
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//
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int pos = Tracks.Count()-1;
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Tracks.Remove(pos);
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//
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// Perform the undo.
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//
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Pause();
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CurTrack->Undo();
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Resume();
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//
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// Get the objects that should be selected from the track entry.
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//
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pNewSelection->RemoveAll();
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pNewSelection->AddVectorToTail(CurTrack->Selected);
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//
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// Done with this track entry. This track entry will be recreated by the
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// opposite history track if necessary.
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//
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uDataSize -= CurTrack->uDataSize;
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delete CurTrack;
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//
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// Move to the previous track entry.
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//
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if ( Tracks.Count() > 0 )
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{
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CurTrack = Tracks.Element(Tracks.Count()-1);
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}
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else
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{
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CurTrack = NULL;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *pSelection -
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// pszName -
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// bFromOpposite -
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//-----------------------------------------------------------------------------
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void CHistory::MarkUndoPosition( const CMapObjectList *pSelection, LPCTSTR pszName, BOOL bFromOpposite)
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{
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if(Opposite && bUndo && !bFromOpposite)
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{
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// this is the undo tracker and the call is NOT from the redo
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// tracker. kill the redo tracker's history.
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FOR_EACH_OBJ( Opposite->Tracks, pos )
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{
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CHistoryTrack *pTrack = Opposite->Tracks.Element(pos);
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pTrack->m_bAutoDestruct = true;
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delete pTrack;
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}
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Opposite->Tracks.RemoveAll();
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Opposite->CurTrack = NULL;
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}
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// create a new track
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CurTrack = new CHistoryTrack(this, pSelection);
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Tracks.AddToTail(CurTrack);
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CurTrack->SetName(pszName);
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// check # of undo levels ..
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if(Tracks.Count() > Options.general.iUndoLevels)
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{
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// remove some.
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int i, i2;
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i = i2 = Tracks.Count() - Options.general.iUndoLevels;
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int pos = 0;
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while(i--)
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{
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CHistoryTrack *pTrack = Tracks.Element(pos); pos++;
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if(pTrack == CurTrack)
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{
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i2 -= (i2 - i);
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break; // safeguard
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}
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delete pTrack;
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}
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// delete them from the list now
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while(i2--)
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{
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Tracks.Remove(0);
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Keeps an object, so changes to it can be undone.
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// Input : pObject - Object to keep.
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//-----------------------------------------------------------------------------
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void CHistory::Keep(CMapClass *pObject)
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{
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if (CurTrack == NULL)
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{
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MarkUndoPosition();
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}
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CurTrack->Keep(pObject, true);
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//
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// Keep this object's children.
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//
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EnumChildrenPos_t pos;
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CMapClass *pChild = pObject->GetFirstDescendent(pos);
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while (pChild != NULL)
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{
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CurTrack->Keep(pChild, true);
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pChild = pObject->GetNextDescendent(pos);
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Keeps an object, so changes to it can be undone.
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// Input : pObject - Object to keep.
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//-----------------------------------------------------------------------------
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void CHistory::KeepNoChildren(CMapClass *pObject)
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{
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if (CurTrack == NULL)
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{
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MarkUndoPosition();
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}
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CurTrack->Keep(pObject, false);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Keeps a list of objects, so changes to them can be undone.
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// Input : pList - List of objects to keep.
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//-----------------------------------------------------------------------------
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void CHistory::Keep(const CMapObjectList *pList)
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{
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FOR_EACH_OBJ( *pList, pos )
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{
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CMapClass *pObject = pList->Element(pos);
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Keep(pObject);
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *pObject -
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//-----------------------------------------------------------------------------
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void CHistory::KeepForDestruction(CMapClass *pObject)
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{
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if (CurTrack == NULL)
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{
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MarkUndoPosition();
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}
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CurTrack->KeepForDestruction(pObject);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Keeps a new object, so it can be deleted on an undo.
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// Input : pObject - Object to keep.
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//-----------------------------------------------------------------------------
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void CHistory::KeepNew(CMapClass *pObject, bool bKeepChildren)
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{
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if (CurTrack == NULL)
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{
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MarkUndoPosition();
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}
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//
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// Keep this object's children.
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//
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if (bKeepChildren)
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{
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EnumChildrenPos_t pos;
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CMapClass *pChild = pObject->GetFirstDescendent(pos);
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while (pChild != NULL)
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{
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CurTrack->KeepNew(pChild);
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pChild = pObject->GetNextDescendent(pos);
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}
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}
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CurTrack->KeepNew(pObject);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Keeps a list of new objects, so changes to them can be undone.
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// Input : pList - List of objects to keep.
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//-----------------------------------------------------------------------------
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void CHistory::KeepNew( const CMapObjectList *pList, bool bKeepChildren)
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{
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FOR_EACH_OBJ( *pList, pos )
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{
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CMapClass *pObject = pList->Element(pos);
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KeepNew(pObject, bKeepChildren);
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Sets the given history object as the one to use for all Undo operations.
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//-----------------------------------------------------------------------------
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void CHistory::SetHistory(class CHistory *pHistory)
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{
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pCurHistory = pHistory;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CHistory::OnRemoveVisGroup(CVisGroup *pVisGroup)
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{
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if (CurTrack)
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{
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CurTrack->OnRemoveVisGroup(pVisGroup);
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}
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if (Opposite && Opposite->CurTrack)
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{
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Opposite->CurTrack->OnRemoveVisGroup(pVisGroup);
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Constructor.
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//-----------------------------------------------------------------------------
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CTrackEntry::CTrackEntry()
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{
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m_bAutoDestruct = true;
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m_nDataSize = 0;
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m_eType = ttNone;
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m_bUndone = false;
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m_bKeptChildren = false;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Constructs a track entry from a list of parameters.
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// Input : t -
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//-----------------------------------------------------------------------------
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CTrackEntry::CTrackEntry(TrackType_t eType, ...)
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{
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m_bAutoDestruct = false;
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m_eType = eType;
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m_bUndone = false;
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m_bKeptChildren = false;
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va_list vl;
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va_start(vl, eType);
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switch (m_eType)
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{
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//
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// Keep track of an object that was modified by the user. An Undo will cause this
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// object to revert to its original state.
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//
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case ttCopy:
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{
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m_Copy.pCurrent = va_arg(vl, CMapClass *);
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m_Copy.pKeptObject = m_Copy.pCurrent->Copy(false);
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m_nDataSize = sizeof(*this) + m_Copy.pKeptObject->GetSize();
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break;
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}
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//
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// Keep track of an object that was created by the user. An Undo will cause this
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// object to be removed from the world.
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//
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case ttCreate:
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{
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m_Create.pCreated = va_arg(vl, CMapClass *);
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Assert(m_Create.pCreated != NULL);
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Assert(m_Create.pCreated->m_pParent != NULL);
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m_nDataSize = sizeof(*this);
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break;
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}
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//
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// Keep track of an object that was deleted by the user. An Undo will cause this
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// object to be added back into the world.
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//
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case ttDelete:
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{
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m_Delete.pDeleted = va_arg(vl, CMapClass *);
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m_Delete.pKeptParent = m_Delete.pDeleted->GetParent();
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m_nDataSize = sizeof(*this);
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break;
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}
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}
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va_end(vl);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor. Called when history events are removed from the Undo
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// history. The goal here is to clean up any copies of objects that
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// were kept in the history.
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//
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// Once a track entry object is destroyed, the user event that it
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// tracks can no longer be undone or redone.
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//-----------------------------------------------------------------------------
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CTrackEntry::~CTrackEntry()
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{
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if (!m_bAutoDestruct || m_eType == ttNone)
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{
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return;
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}
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switch (m_eType)
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{
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//
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// We kept a copy of an object. Delete our copy of the object.
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//
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case ttCopy:
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{
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if (!m_bUndone)
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{
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delete m_Copy.pKeptObject;
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}
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break;
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}
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//
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// We kept track of an object's creation. Nothing to delete here. The object is in the world.
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//
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case ttCreate:
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{
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break;
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}
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//
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// We kept a pointer to an object that was deleted from the world. We need to delete the object,
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// because the object's deletion can no longer be undone.
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//
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case ttDelete:
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{
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//
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// If this entry was undone, the object has been added back into the world, so we
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// should not delete the object.
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//
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if (!m_bUndone)
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{
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delete m_Delete.pDeleted;
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}
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break;
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}
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default:
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{
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Assert( false );
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTrackEntry::SetKeptChildren(bool bSet)
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{
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m_bKeptChildren = bSet;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Performs the undo by restoring the kept object to its original state.
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// Input : Opposite - Pointer to the opposite history track. If we are in the
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// undo history, it points to the redo history, and vice-versa.
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//-----------------------------------------------------------------------------
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void CTrackEntry::Undo(CHistory *Opposite)
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{
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switch (m_eType)
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{
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//
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// We are undoing a change to an object. Restore it to its original state.
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//
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case ttCopy:
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{
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if (m_bKeptChildren)
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{
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Opposite->Keep(m_Copy.pCurrent);
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}
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else
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{
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Opposite->KeepNoChildren(m_Copy.pCurrent);
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}
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//
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// Copying back into the world, so update object dependencies.
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//
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m_Copy.pCurrent->CopyFrom(m_Copy.pKeptObject, true);
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//
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// Delete the copy of the kept object.
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//
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delete m_Copy.pKeptObject;
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m_Copy.pKeptObject = NULL;
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break;
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}
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//
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// We are undoing the deletion of an object. Add it to the world.
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//
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case ttDelete:
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{
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//
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// First restore the deleted object's parent so that it is properly kept in the
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// opposite history track. The opposite history track sees this as a new object
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// being created.
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//
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m_Delete.pDeleted->m_pParent = m_Delete.pKeptParent;
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Opposite->KeepNew(m_Delete.pDeleted, false);
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//
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// Put the object back in the world.
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//
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Opposite->GetDocument()->AddObjectToWorld(m_Delete.pDeleted, m_Delete.pKeptParent);
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break;
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}
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//
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// We are undoing the creation of an object. Remove it from the world.
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//
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case ttCreate:
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{
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//
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// Create a symmetrical track event in the other history track.
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//
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Opposite->KeepForDestruction(m_Create.pCreated);
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//
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// Remove the object from the world, but not its children. If its children
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// were new to the world they were kept seperately.
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//
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Opposite->GetDocument()->RemoveObjectFromWorld(m_Create.pCreated, false);
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m_Create.pCreated = NULL; // dvs: why do we do this?
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break;
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}
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}
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m_bUndone = true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Notifies the object that it has been undone/redone. Called after all
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// undo entries have been handled so that objects are dealing with the
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// correct data set when they calculate bounds, etc.
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//-----------------------------------------------------------------------------
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void CTrackEntry::DispatchUndoNotify(void)
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{
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switch (m_eType)
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{
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//
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// We are undoing a change to an object. Restore it to its original state.
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//
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case ttCopy:
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{
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m_Copy.pCurrent->OnUndoRedo();
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m_Copy.pCurrent->NotifyDependents(Notify_Changed);
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break;
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: The given visgroup is being deleted. Remove pointers to it from
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// the object in this track entry.
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// Input : pVisGroup -
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//-----------------------------------------------------------------------------
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void CTrackEntry::OnRemoveVisGroup(CVisGroup *pVisGroup)
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{
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switch (m_eType)
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{
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case ttCopy:
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{
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m_Copy.pKeptObject->RemoveVisGroup(pVisGroup);
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break;
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}
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case ttCreate:
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{
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break;
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}
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case ttDelete:
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{
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m_Delete.pDeleted->RemoveVisGroup(pVisGroup);
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break;
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}
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}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *pParent -
|
|
// *pSelected -
|
|
// Output :
|
|
//-----------------------------------------------------------------------------
|
|
CHistoryTrack::CHistoryTrack(CHistory *pParent, const CMapObjectList *pSelected)
|
|
{
|
|
Parent = pParent;
|
|
|
|
Data.EnsureCapacity(16);
|
|
|
|
uDataSize = 0;
|
|
|
|
static int dwTrackerID = 1; // objects start at 0, so we don't want to
|
|
dwID = dwTrackerID ++;
|
|
|
|
// add to local list of selected objects at time of creation
|
|
if (pSelected)
|
|
{
|
|
Selected.AddVectorToTail(*pSelected);
|
|
}
|
|
|
|
m_bAutoDestruct = true;
|
|
szName[0] = 0;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Destructor. Called when this track's document is being deleted.
|
|
// Marks all entries in this track for autodestruction, so that when
|
|
// their destructor gets called, they free any object pointers that they
|
|
// hold.
|
|
//-----------------------------------------------------------------------------
|
|
CHistoryTrack::~CHistoryTrack()
|
|
{
|
|
for (int i = 0; i < Data.Count(); i++)
|
|
{
|
|
Data[i].m_bAutoDestruct = m_bAutoDestruct;
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *pObject -
|
|
// iFlag -
|
|
// Output : Returns TRUE on success, FALSE on failure.
|
|
//-----------------------------------------------------------------------------
|
|
BOOL CHistoryTrack::CheckObjectFlag(CMapClass *pObject, int iFlag)
|
|
{
|
|
// check for saved copy already..
|
|
if(pObject->Kept.ID != dwID)
|
|
{
|
|
// no id.. make sure types is flag only
|
|
pObject->Kept.ID = dwID;
|
|
pObject->Kept.Types = iFlag;
|
|
}
|
|
else if(!(pObject->Kept.Types & iFlag))
|
|
{
|
|
// if we've already stored that this is a new object in this
|
|
// track, there is no point in storing a copy since UNDOing
|
|
// this track will delete the object.
|
|
if(iFlag == CTrackEntry::ttCopy &&
|
|
(pObject->Kept.Types & CTrackEntry::ttCreate))
|
|
{
|
|
return TRUE;
|
|
}
|
|
|
|
// id, but no copy flag.. make sure types has flag set
|
|
pObject->Kept.Types |= iFlag;
|
|
}
|
|
else
|
|
{
|
|
// both here.. we have a copy
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CHistoryTrack::OnRemoveVisGroup(CVisGroup *pVisGroup)
|
|
{
|
|
for (int i = 0; i < Data.Count(); i++)
|
|
{
|
|
Data[i].OnRemoveVisGroup(pVisGroup);
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *pObject -
|
|
//-----------------------------------------------------------------------------
|
|
void CHistoryTrack::Keep(CMapClass *pObject, bool bKeepChildren)
|
|
{
|
|
if(Parent->IsPaused() || pObject->IsTemporary())
|
|
return;
|
|
|
|
// make a copy of this object so we can undo changes to it
|
|
|
|
if(CheckObjectFlag(pObject, CTrackEntry::ttCopy))
|
|
return;
|
|
|
|
Parent->Pause();
|
|
CTrackEntry te(CTrackEntry::ttCopy, pObject);
|
|
te.SetKeptChildren(bKeepChildren);
|
|
Data.AddToTail(te);
|
|
te.m_bAutoDestruct = false;
|
|
|
|
uDataSize += te.GetSize();
|
|
Parent->Resume();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *pObject -
|
|
//-----------------------------------------------------------------------------
|
|
void CHistoryTrack::KeepForDestruction(CMapClass *pObject)
|
|
{
|
|
if(Parent->IsPaused() || pObject->IsTemporary())
|
|
return;
|
|
|
|
// check for saved destruction already..
|
|
if(CheckObjectFlag(pObject, CTrackEntry::ttDelete))
|
|
return;
|
|
|
|
Parent->Pause();
|
|
CTrackEntry te(CTrackEntry::ttDelete, pObject);
|
|
Data.AddToTail(te);
|
|
|
|
te.m_bAutoDestruct = false;
|
|
uDataSize += te.GetSize();
|
|
Parent->Resume();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *pObject -
|
|
//-----------------------------------------------------------------------------
|
|
void CHistoryTrack::KeepNew(CMapClass *pObject)
|
|
{
|
|
if(Parent->IsPaused() || pObject->IsTemporary())
|
|
return;
|
|
|
|
// check for saved creation already..
|
|
VERIFY(!CheckObjectFlag(pObject, CTrackEntry::ttCreate));
|
|
|
|
Parent->Pause();
|
|
CTrackEntry te(CTrackEntry::ttCreate, pObject);
|
|
Data.AddToTail(te);
|
|
|
|
te.m_bAutoDestruct = false;
|
|
uDataSize += te.GetSize();
|
|
Parent->Resume();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Undoes all the track entries in this track.
|
|
//-----------------------------------------------------------------------------
|
|
void CHistoryTrack::Undo()
|
|
{
|
|
for (int i = Data.Count() - 1; i >= 0; i--)
|
|
{
|
|
Data[i].Undo(Parent->Opposite);
|
|
}
|
|
|
|
//
|
|
// Do notification separately so that objects are dealing with the
|
|
// correct data set when they calculate bounds, etc.
|
|
//
|
|
for (int i = Data.Count() - 1; i >= 0; i--)
|
|
{
|
|
Data[i].DispatchUndoNotify();
|
|
}
|
|
}
|