mirror of
https://github.com/nillerusr/source-engine.git
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306 lines
7.9 KiB
C++
306 lines
7.9 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// TODO: add an autoregistration system for tools a la LINK_ENTITY_TO_CLASS
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//=============================================================================//
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#include "stdafx.h"
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#include "MapDoc.h"
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#include "MainFrm.h"
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#include "MapView2D.h" // FIXME: for MapView2D::updTool
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#include "ToolAxisHandle.h"
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#include "ToolDecal.h"
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#include "ToolDisplace.h"
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#include "ToolManager.h"
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#include "ToolMagnify.h"
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#include "ToolMaterial.h"
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#include "ToolPickFace.h"
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#include "ToolPickAngles.h"
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#include "ToolPickEntity.h"
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#include "ToolPointHandle.h"
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#include "ToolSphere.h"
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#include "ToolSweptHull.h"
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#include "ToolBlock.h"
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#include "ToolCamera.h"
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#include "ToolClipper.h"
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#include "ToolCordon.h"
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#include "ToolEntity.h"
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#include "ToolMorph.h"
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#include "ToolOverlay.h"
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#include "ToolSelection.h"
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#include "ToolMagnify.h"
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#include "ToolMaterial.h"
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#include "ChunkFile.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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static CToolManager s_DummyToolmanager;
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CToolManager* ToolManager()
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{
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CMapDoc *pDoc = CMapDoc::GetActiveMapDoc();
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if ( pDoc )
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return pDoc->GetTools();
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return &s_DummyToolmanager;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Prepares the tool manager for use.
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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bool CToolManager::Init( CMapDoc *pDocument )
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{
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// add default tools
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//
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// Create the tools that are held by the tool manager and add them
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// to the internal tools list.
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//
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RemoveAllTools();
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m_pDocument = pDocument;
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AddTool( new CToolDisplace );
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AddTool( new CToolMagnify );
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AddTool( new CToolDecal );
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AddTool( new CToolMaterial );
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AddTool( new CToolAxisHandle );
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AddTool( new CToolPointHandle );
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AddTool( new CToolSphere );
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AddTool( new CToolPickAngles );
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AddTool( new CToolPickEntity );
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AddTool( new CToolPickFace );
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AddTool( new CToolSweptPlayerHull );
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AddTool( new Selection3D );
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AddTool( new CToolBlock );
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AddTool( new CToolEntity );
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AddTool( new Camera3D );
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AddTool( new Morph3D );
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AddTool( new Clipper3D );
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AddTool( new Cordon3D );
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AddTool( new CToolOverlay );
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Shuts down the tool manager - called on app exit.
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//-----------------------------------------------------------------------------
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void CToolManager::Shutdown()
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{
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m_pActiveTool = NULL;
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m_pDocument = NULL;
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RemoveAllTools();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Constructor. Allocates the tools.
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//-----------------------------------------------------------------------------
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CToolManager::CToolManager()
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{
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m_pActiveTool = NULL;
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m_pDocument = NULL;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor. Deletes the tools.
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//-----------------------------------------------------------------------------
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CToolManager::~CToolManager()
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{
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Shutdown();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CToolManager::AddTool(CBaseTool *pTool)
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{
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if ( GetToolForID( pTool->GetToolID() ) )
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{
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Assert( !pTool );
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Msg("CToolManager::AddTool: Tool %i already registered.\n", pTool->GetToolID());
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return;
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}
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pTool->Init( m_pDocument );
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m_Tools.AddToTail(pTool);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CBaseTool *CToolManager::GetActiveTool()
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{
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return m_pActiveTool;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Returns a tool pointer for a given tool ID, NULL if there is no
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// corresponding tool.
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//-----------------------------------------------------------------------------
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CBaseTool *CToolManager::GetToolForID(ToolID_t eToolID)
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{
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int nToolCount = GetToolCount();
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for (int i = 0; i < nToolCount; i++)
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{
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CBaseTool *pTool = GetTool(i);
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if (pTool->GetToolID() == eToolID)
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{
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return pTool;
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}
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}
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return NULL;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Returns the ID of the active tool.
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//-----------------------------------------------------------------------------
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ToolID_t CToolManager::GetActiveToolID()
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{
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if ( m_pActiveTool )
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return m_pActiveTool->GetToolID();
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else
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return TOOL_NONE;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Pushes a new tool onto the tool stack and activates it. The active
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// tool will be deactivated and reactivated when PopTool is called.
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//-----------------------------------------------------------------------------
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void CToolManager::PushTool(ToolID_t eToolID)
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{
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//
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// Add the new tool to the top of the tool stack.
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//
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if (eToolID != GetActiveToolID())
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{
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m_ToolIDStack.AddToHead(GetActiveToolID());
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}
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SetTool(eToolID);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Restores the active tool to what it was when PushTool was called.
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// If the stack is underflowed somehow, the pointer is restored.
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//-----------------------------------------------------------------------------
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void CToolManager::PopTool()
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{
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int nCount = m_ToolIDStack.Count();
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if (nCount > 0)
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{
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ToolID_t eNewTool = m_ToolIDStack.Element(0);
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m_ToolIDStack.Remove(0);
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SetTool(eNewTool);
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Sets the current active tool by ID.
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// Input : iTool - ID of the tool to activate.
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//-----------------------------------------------------------------------------
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void CToolManager::SetTool(ToolID_t eNewTool)
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{
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CBaseTool *pNewTool = GetToolForID(eNewTool);
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CBaseTool *pOldTool = m_pActiveTool;
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// Check to see that we can deactive the current tool
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if ( pOldTool && (pOldTool != pNewTool) )
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{
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// Deactivate the current tool unless we are just 'reactivating' it.
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if( !pOldTool->CanDeactivate() )
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return;
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}
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// set active tool to new tool already so old tool can peek whats coming next
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m_pActiveTool = pNewTool;
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// deactivate the old tool if different.
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if ( pOldTool && (pOldTool != pNewTool) )
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{
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pOldTool->Deactivate();
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}
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// always activate the new tool
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if ( pNewTool )
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{
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pNewTool->Activate();
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}
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// FIXME: When we start up, we end up here before the main window is created because
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// CFaceEditDispPage::OnSetActive() calls SetTool(TOOL_FACEEDIT_DISP). This
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// behavior is rather nonsensical during startup.
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CMainFrame *pwndMain = GetMainWnd();
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if (pwndMain != NULL)
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{
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pwndMain->m_ObjectBar.UpdateListForTool(eNewTool);
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}
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if ( m_pDocument )
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m_pDocument->UpdateAllViews( MAPVIEW_UPDATE_TOOL );
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}
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ChunkFileResult_t CToolManager::SaveVMF(CChunkFile *pFile, CSaveInfo *pSaveInfo)
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{
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for (int i=0;i<m_Tools.Count(); i++)
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{
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if ( m_Tools[i]->GetVMFChunkName() != NULL )
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{
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m_Tools[i]->SaveVMF( pFile, pSaveInfo );
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}
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}
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return ChunkFile_Ok;
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}
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ChunkFileResult_t CToolManager::LoadCallback(CChunkFile *pFile, CBaseTool *pTool)
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{
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return pTool->LoadVMF( pFile );
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}
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void CToolManager::AddToolHandlers( CChunkHandlerMap *pHandlersMap )
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{
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for (int i=0;i<m_Tools.Count(); i++)
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{
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if ( m_Tools[i]->GetVMFChunkName() != NULL )
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{
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pHandlersMap->AddHandler( m_Tools[i]->GetVMFChunkName(), (ChunkHandler_t)LoadCallback, m_Tools[i] );
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Removes all the document-created tools from the tools list.
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//-----------------------------------------------------------------------------
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void CToolManager::RemoveAllTools()
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{
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m_pActiveTool = NULL;
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m_Tools.PurgeAndDeleteElements();
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m_ToolIDStack.RemoveAll();
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}
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