mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 22:27:05 +00:00
290 lines
8.3 KiB
C++
290 lines
8.3 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#include "pch_serverbrowser.h"
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bool IsReplayServer( gameserveritem_t &server );
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//-----------------------------------------------------------------------------
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// Purpose: List password column sort function
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//-----------------------------------------------------------------------------
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int __cdecl PasswordCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2)
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{
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gameserveritem_t *s1 = ServerBrowserDialog().GetServer(p1.userData);
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gameserveritem_t *s2 = ServerBrowserDialog().GetServer(p2.userData);
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if ( !s1 && s2 )
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return -1;
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if ( !s2 && s1 )
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return 1;
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if ( !s1 && !s2 )
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return 0;
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if ( s1->m_bPassword < s2->m_bPassword )
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return 1;
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else if ( s1->m_bPassword > s2->m_bPassword )
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return -1;
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return 0;
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}
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//-----------------------------------------------------------------------------
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// Purpose: list column sort function
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//-----------------------------------------------------------------------------
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int __cdecl BotsCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2)
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{
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gameserveritem_t *s1 = ServerBrowserDialog().GetServer(p1.userData);
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gameserveritem_t *s2 = ServerBrowserDialog().GetServer(p2.userData);
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if ( !s1 && s2 )
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return -1;
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if ( !s2 && s1 )
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return 1;
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if ( !s1 && !s2 )
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return 0;
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if ( s1->m_nBotPlayers < s2->m_nBotPlayers )
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return 1;
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else if ( s1->m_nBotPlayers > s2->m_nBotPlayers )
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return -1;
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return 0;
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}
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//-----------------------------------------------------------------------------
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// Purpose: list column sort function
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//-----------------------------------------------------------------------------
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int __cdecl SecureCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2)
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{
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gameserveritem_t *s1 = ServerBrowserDialog().GetServer(p1.userData);
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gameserveritem_t *s2 = ServerBrowserDialog().GetServer(p2.userData);
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if ( !s1 && s2 )
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return -1;
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if ( !s2 && s1 )
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return 1;
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if ( !s1 && !s2 )
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return 0;
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if ( s1->m_bSecure < s2->m_bSecure )
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return 1;
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else if ( s1->m_bSecure > s2->m_bSecure )
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return -1;
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return 0;
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}
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//-----------------------------------------------------------------------------
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// Purpose: list column sort function
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//-----------------------------------------------------------------------------
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int __cdecl IPAddressCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2)
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{
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gameserveritem_t *s1 = ServerBrowserDialog().GetServer(p1.userData);
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gameserveritem_t *s2 = ServerBrowserDialog().GetServer(p2.userData);
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if ( !s1 && s2 )
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return -1;
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if ( !s2 && s1 )
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return 1;
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if ( !s1 && !s2 )
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return 0;
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if ( s1->m_NetAdr < s2->m_NetAdr )
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return -1;
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else if ( s2->m_NetAdr < s1->m_NetAdr )
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return 1;
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return 0;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Ping comparison function
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//-----------------------------------------------------------------------------
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int __cdecl PingCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2)
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{
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gameserveritem_t *s1 = ServerBrowserDialog().GetServer(p1.userData);
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gameserveritem_t *s2 = ServerBrowserDialog().GetServer(p2.userData);
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if ( !s1 && s2 )
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return -1;
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if ( !s2 && s1 )
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return 1;
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if ( !s1 && !s2 )
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return 0;
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int ping1 = s1->m_nPing;
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int ping2 = s2->m_nPing;
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if ( ping1 < ping2 )
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return -1;
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else if ( ping1 > ping2 )
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return 1;
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return 0;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Map comparison function
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//-----------------------------------------------------------------------------
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int __cdecl MapCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2)
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{
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gameserveritem_t *s1 = ServerBrowserDialog().GetServer(p1.userData);
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gameserveritem_t *s2 = ServerBrowserDialog().GetServer(p2.userData);
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if ( !s1 && s2 )
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return -1;
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if ( !s2 && s1 )
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return 1;
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if ( !s1 && !s2 )
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return 0;
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return Q_stricmp( s1->m_szMap, s2->m_szMap );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Game dir comparison function
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//-----------------------------------------------------------------------------
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int __cdecl GameCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2)
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{
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gameserveritem_t *s1 = ServerBrowserDialog().GetServer(p1.userData);
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gameserveritem_t *s2 = ServerBrowserDialog().GetServer(p2.userData);
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if ( !s1 && s2 )
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return -1;
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if ( !s2 && s1 )
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return 1;
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if ( !s1 && !s2 )
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return 0;
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// make sure we haven't added the same server to the list twice
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Assert( p1.userData != p2.userData );
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return Q_stricmp( s1->m_szGameDescription, s2->m_szGameDescription );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Server name comparison function
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//-----------------------------------------------------------------------------
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int __cdecl ServerNameCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2)
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{
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gameserveritem_t *s1 = ServerBrowserDialog().GetServer(p1.userData);
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gameserveritem_t *s2 = ServerBrowserDialog().GetServer(p2.userData);
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if ( !s1 && s2 )
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return -1;
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if ( !s2 && s1 )
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return 1;
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if ( !s1 && !s2 )
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return 0;
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return Q_stricmp( s1->GetName(), s2->GetName() );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Player number comparison function
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//-----------------------------------------------------------------------------
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int __cdecl PlayersCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2)
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{
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gameserveritem_t *s1 = ServerBrowserDialog().GetServer(p1.userData);
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gameserveritem_t *s2 = ServerBrowserDialog().GetServer(p2.userData);
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if ( !s1 && s2 )
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return -1;
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if ( !s2 && s1 )
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return 1;
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if ( !s1 && !s2 )
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return 0;
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int s1p = max( 0, s1->m_nPlayers - s1->m_nBotPlayers );
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int s1m = max( 0, s1->m_nMaxPlayers - s1->m_nBotPlayers );
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int s2p = max( 0, s2->m_nPlayers - s2->m_nBotPlayers );
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int s2m = max( 0, s2->m_nMaxPlayers - s2->m_nBotPlayers );
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// compare number of players
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if ( s1p > s2p )
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return -1;
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if ( s1p < s2p )
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return 1;
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// compare max players if number of current players is equal
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if ( s1m > s2m )
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return -1;
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if ( s1m < s2m )
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return 1;
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return 0;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Player number comparison function
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//-----------------------------------------------------------------------------
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int __cdecl LastPlayedCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2)
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{
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gameserveritem_t *s1 = ServerBrowserDialog().GetServer( p1.userData );
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gameserveritem_t *s2 = ServerBrowserDialog().GetServer( p2.userData );
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if ( !s1 && s2 )
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return -1;
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if ( !s2 && s1 )
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return 1;
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if ( !s1 && !s2 )
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return 0;
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// compare number of players
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if ( s1->m_ulTimeLastPlayed > s2->m_ulTimeLastPlayed )
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return -1;
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if ( s1->m_ulTimeLastPlayed < s2->m_ulTimeLastPlayed )
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return 1;
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return 0;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Tag comparison function
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//-----------------------------------------------------------------------------
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int __cdecl TagsCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2)
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{
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gameserveritem_t *s1 = ServerBrowserDialog().GetServer(p1.userData);
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gameserveritem_t *s2 = ServerBrowserDialog().GetServer(p2.userData);
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if ( !s1 && s2 )
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return -1;
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if ( !s2 && s1 )
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return 1;
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if ( !s1 && !s2 )
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return 0;
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return Q_stricmp( s1->m_szGameTags, s2->m_szGameTags );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Replay comparison function
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//-----------------------------------------------------------------------------
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int __cdecl ReplayCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2)
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{
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gameserveritem_t *s1 = ServerBrowserDialog().GetServer(p1.userData);
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gameserveritem_t *s2 = ServerBrowserDialog().GetServer(p2.userData);
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if ( !s1 && s2 )
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return -1;
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if ( !s2 && s1 )
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return 1;
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if ( !s1 && !s2 )
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return 0;
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bool s1_is_replay = IsReplayServer( *s1 );
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bool s2_is_replay = IsReplayServer( *s2 );
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if ( s1_is_replay < s2_is_replay )
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return 1;
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else if ( s1_is_replay > s2_is_replay )
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return -1;
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return 0;
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}
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