mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 06:36:54 +00:00
33 lines
836 B
C++
33 lines
836 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $Header: $
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef SHADERDLL_GLOBAL_H
|
|
#define SHADERDLL_GLOBAL_H
|
|
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// forward declarations
|
|
//-----------------------------------------------------------------------------
|
|
class IShaderSystem;
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// forward declarations
|
|
//-----------------------------------------------------------------------------
|
|
inline IShaderSystem *GetShaderSystem()
|
|
{
|
|
extern IShaderSystem* g_pSLShaderSystem;
|
|
return g_pSLShaderSystem;
|
|
}
|
|
|
|
|
|
#endif // SHADERDLL_GLOBAL_H
|