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xbox
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1
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2020-04-22 12:56:21 -04:00 |
colorformatdx8.cpp
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1
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2020-04-22 12:56:21 -04:00 |
colorformatdx8.h
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1
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2020-04-22 12:56:21 -04:00 |
cvballoctracker.cpp
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1
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2020-04-22 12:56:21 -04:00 |
d3d_async.cpp
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1
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2020-04-22 12:56:21 -04:00 |
d3d_async.h
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1
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2020-04-22 12:56:21 -04:00 |
dx9hook.h
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1
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2020-04-22 12:56:21 -04:00 |
dynamicib.h
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1
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2020-04-22 12:56:21 -04:00 |
dynamicvb.h
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1
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2020-04-22 12:56:21 -04:00 |
gpubufferallocator.cpp
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1
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2020-04-22 12:56:21 -04:00 |
gpubufferallocator.h
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1
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2020-04-22 12:56:21 -04:00 |
hardwareconfig.cpp
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1
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2020-04-22 12:56:21 -04:00 |
hardwareconfig.h
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1
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2020-04-22 12:56:21 -04:00 |
imeshdx8.h
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1
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2020-04-22 12:56:21 -04:00 |
inputlayoutdx10.cpp
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1
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2020-04-22 12:56:21 -04:00 |
inputlayoutdx10.h
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1
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2020-04-22 12:56:21 -04:00 |
ivertexbufferdx8.h
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1
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2020-04-22 12:56:21 -04:00 |
locald3dtypes.h
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1
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2020-04-22 12:56:21 -04:00 |
meshbase.cpp
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1
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2020-04-22 12:56:21 -04:00 |
meshbase.h
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1
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2020-04-22 12:56:21 -04:00 |
meshdx8.cpp
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1
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2020-04-22 12:56:21 -04:00 |
meshdx10.cpp
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1
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2020-04-22 12:56:21 -04:00 |
meshdx10.h
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1
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2020-04-22 12:56:21 -04:00 |
recording.cpp
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1
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2020-04-22 12:56:21 -04:00 |
recording.h
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1
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2020-04-22 12:56:21 -04:00 |
shaderapi_global.h
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1
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2020-04-22 12:56:21 -04:00 |
shaderapibase.cpp
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1
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2020-04-22 12:56:21 -04:00 |
shaderapibase.h
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1
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2020-04-22 12:56:21 -04:00 |
shaderapidx8_global.h
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1
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2020-04-22 12:56:21 -04:00 |
shaderapidx8.cpp
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Fix compilation under MSVC(VS2019)
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2022-01-13 16:18:38 +02:00 |
shaderapidx8.h
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1
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2020-04-22 12:56:21 -04:00 |
shaderapidx9.vpc
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Fix compilation under MSVC(VS2019)
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2022-01-13 16:18:38 +02:00 |
shaderapidx10_global.h
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1
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2020-04-22 12:56:21 -04:00 |
shaderapidx10.cpp
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1
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2020-04-22 12:56:21 -04:00 |
shaderapidx10.h
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1
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2020-04-22 12:56:21 -04:00 |
shaderapidx10.vpc
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Fix compilation under MSVC(VS2019)
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2022-01-13 16:18:38 +02:00 |
shaderdevicebase.cpp
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1
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2020-04-22 12:56:21 -04:00 |
shaderdevicebase.h
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1
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2020-04-22 12:56:21 -04:00 |
shaderdevicedx8.cpp
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fix previous commit
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2021-10-05 00:51:01 +03:00 |
shaderdevicedx8.h
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1
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2020-04-22 12:56:21 -04:00 |
shaderdevicedx10.cpp
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1
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2020-04-22 12:56:21 -04:00 |
shaderdevicedx10.h
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1
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2020-04-22 12:56:21 -04:00 |
shadershadowdx8.cpp
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1
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2020-04-22 12:56:21 -04:00 |
shadershadowdx8.h
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1
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2020-04-22 12:56:21 -04:00 |
shadershadowdx10.cpp
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1
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2020-04-22 12:56:21 -04:00 |
ShaderShadowDx10.h
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1
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2020-04-22 12:56:21 -04:00 |
stubd3ddevice.h
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1
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2020-04-22 12:56:21 -04:00 |
texturedx8.cpp
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1
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2020-04-22 12:56:21 -04:00 |
texturedx8.h
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1
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2020-04-22 12:56:21 -04:00 |
textureheap.cpp
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1
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2020-04-22 12:56:21 -04:00 |
textureheap.h
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1
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2020-04-22 12:56:21 -04:00 |
TransitionTable.cpp
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1
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2020-04-22 12:56:21 -04:00 |
TransitionTable.h
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1
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2020-04-22 12:56:21 -04:00 |
vertexdecl.cpp
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1
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2020-04-22 12:56:21 -04:00 |
vertexdecl.h
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1
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2020-04-22 12:56:21 -04:00 |
vertexshaderdx8.cpp
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Update ToGLES( fix occlusion query and other small things )
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2022-01-09 19:32:21 +03:00 |
vertexshaderdx8.h
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1
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2020-04-22 12:56:21 -04:00 |
winutils.cpp
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1
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2020-04-22 12:56:21 -04:00 |
winutils.h
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1
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2020-04-22 12:56:21 -04:00 |
wmi.cpp
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1
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2020-04-22 12:56:21 -04:00 |
wmi.h
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1
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2020-04-22 12:56:21 -04:00 |
wscript
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Initial android support (#17)
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2021-09-02 20:33:03 +03:00 |