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34 lines
916 B
C++
34 lines
916 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: A stationary sandbag bunker that players can take cover in.
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//
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//=============================================================================//
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#ifndef TF_OBJ_SANDBAG_BUNKER_H
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#define TF_OBJ_SANDBAG_BUNKER_H
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#ifdef _WIN32
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#pragma once
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#endif
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// ------------------------------------------------------------------------ //
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// Purpose: A stationary sandbag bunker that players can take cover in.
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// ------------------------------------------------------------------------ //
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class CObjectSandbagBunker : public CBaseObject
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{
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DECLARE_CLASS( CObjectSandbagBunker, CBaseObject );
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public:
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DECLARE_SERVERCLASS();
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CObjectSandbagBunker( void );
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virtual void Spawn( void );
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virtual void Precache( void );
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virtual void GetControlPanelInfo( int nPanelIndex, const char *&pPanelName );
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private:
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};
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#endif // TF_OBJ_TOWER_H
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