mirror of
https://github.com/nillerusr/source-engine.git
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714 lines
20 KiB
C++
714 lines
20 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include <vgui/ILocalize.h>
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#include "vgui_controls/TextEntry.h"
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#include "trading_start_dialog.h"
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#include "econ_controls.h"
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#include "econ_trading.h"
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#include "c_playerresource.h"
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#include "gcsdk/gcmsg.h"
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#include "econ_item_inventory.h"
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#include "econ_gcmessages.h"
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#include "gc_clientsystem.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CTradingStartDialog::CTradingStartDialog( vgui::Panel *parent ) : vgui::EditablePanel( parent, "TradingStartDialog" )
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{
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m_pSelectFromServerButton = NULL;
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m_pCancelButton = NULL;
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m_pButtonKV = NULL;
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m_bReapplyButtonKVs = false;
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m_pURLFailLabel = NULL;
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m_pURLSearchingLabel = NULL;
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for ( int i = 0; i < TDS_NUM_STATES; i++ )
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{
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m_pStatePanels[i] = new vgui::EditablePanel( this, VarArgs("StatePanel%d",i) );
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}
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m_pPlayerList = new vgui::EditablePanel( this, "PlayerList" );
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m_pPlayerListScroller = new vgui::ScrollableEditablePanel( this, m_pPlayerList, "PlayerListScroller" );
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ListenForGameEvent( "gameui_hidden" );
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Reset();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CTradingStartDialog::~CTradingStartDialog( void )
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{
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if ( m_pButtonKV )
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{
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m_pButtonKV->deleteThis();
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m_pButtonKV = NULL;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTradingStartDialog::Reset( void )
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{
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m_iCurrentState = TDS_SELECTING_PLAYER;
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m_bGiftMode = false;
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m_giftItem = CEconItemView();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTradingStartDialog::ApplySettings( KeyValues *inResourceData )
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{
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BaseClass::ApplySettings( inResourceData );
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KeyValues *pItemKV = inResourceData->FindKey( "button_kv" );
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if ( pItemKV )
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{
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if ( m_pButtonKV )
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{
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m_pButtonKV->deleteThis();
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}
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m_pButtonKV = new KeyValues("button_kv");
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pItemKV->CopySubkeys( m_pButtonKV );
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m_bReapplyButtonKVs = true;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTradingStartDialog::ApplySchemeSettings( vgui::IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings( pScheme );
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LoadControlSettings( "resource/ui/econ/TradingStartDialog.res" );
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m_pCancelButton = dynamic_cast<CExButton*>( FindChildByName( "CancelButton" ) );
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// Find all the sub buttons, and set their action signals to point to this panel
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for ( int i = 0; i < TDS_NUM_STATES; i++ )
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{
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int iButton = 0;
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CExButton *pButton = NULL;
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do
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{
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pButton = dynamic_cast<CExButton*>( m_pStatePanels[i]->FindChildByName( VarArgs("subbutton%d",iButton)) );
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if ( pButton )
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{
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pButton->AddActionSignalTarget( this );
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// The second button on the first state is the server button
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if ( iButton == 1 )
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{
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m_pSelectFromServerButton = pButton;
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}
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iButton++;
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}
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} while (pButton);
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}
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m_pURLFailLabel = dynamic_cast<vgui::Label*>( m_pStatePanels[TDS_SELECTING_FROM_PROFILE]->FindChildByName( "URLFailLabel" ) );
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m_pURLSearchingLabel = dynamic_cast<vgui::Label*>( m_pStatePanels[TDS_SELECTING_FROM_PROFILE]->FindChildByName( "URLSearchingLabel" ) );
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UpdateState();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTradingStartDialog::PerformLayout( void )
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{
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BaseClass::PerformLayout();
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// Layout the player list buttons
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if ( m_pPlayerPanels.Count() )
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{
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int iButtonH = m_pPlayerPanels[0]->GetTall() + YRES(2);
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m_pPlayerList->SetSize( m_pPlayerList->GetWide(), YRES(2) + (iButtonH * m_pPlayerPanels.Count()) );
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// These need to all be layout-complete before we can position the player panels,
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// because the scrollbar will cause the playerlist entries to move when it lays out.
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m_pPlayerList->InvalidateLayout( true );
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m_pPlayerListScroller->InvalidateLayout( true );
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m_pPlayerListScroller->GetScrollbar()->InvalidateLayout( true );
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for ( int i = 0; i < m_pPlayerPanels.Count(); i++ )
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{
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m_pPlayerPanels[i]->SetPos( 0, YRES(2) + (iButtonH * i) );
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTradingStartDialog::FireGameEvent( IGameEvent *event )
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{
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const char *type = event->GetName();
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if ( Q_strcmp(type, "gameui_hidden") == 0 )
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{
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Close();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTradingStartDialog::Close( void )
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{
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TFModalStack()->PopModal( this );
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SetVisible( false );
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MarkForDeletion();
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PostMessage( GetParent(), new KeyValues("CancelSelection") );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTradingStartDialog::OnCommand( const char *command )
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{
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if ( !Q_stricmp( command, "cancel" ) )
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{
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if ( m_iCurrentState != TDS_SELECTING_PLAYER )
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{
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m_iCurrentState = TDS_SELECTING_PLAYER;
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UpdateState();
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return;
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}
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Close();
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return;
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}
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else if ( !Q_stricmp( command, "friends" ) )
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{
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m_iCurrentState = TDS_SELECTING_FROM_FRIENDS;
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UpdateState();
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return;
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}
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else if ( !Q_stricmp( command, "server" ) )
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{
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m_iCurrentState = TDS_SELECTING_FROM_SERVER;
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UpdateState();
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return;
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}
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else if ( !Q_stricmp( command, "profile" ) )
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{
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m_iCurrentState = TDS_SELECTING_FROM_PROFILE;
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UpdateState();
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return;
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}
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else if ( !Q_strnicmp( command, "select_player", 13 ) )
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{
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int iPlayer = atoi( command + 13 ) - 1;
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if ( iPlayer >= 0 && iPlayer < m_PlayerInfoList.Count() )
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{
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StartTradeWith( m_PlayerInfoList[iPlayer].m_steamID );
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}
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return;
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}
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else if ( !Q_stricmp( command, "url_ok" ) )
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{
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vgui::TextEntry *pEntry = dynamic_cast<vgui::TextEntry*>( m_pStatePanels[m_iCurrentState]->FindChildByName("URLEntry") );
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if ( pEntry )
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{
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const int maxURLLength = 512;
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char inputURL[ maxURLLength ];
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pEntry->GetText( inputURL, maxURLLength );
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if ( m_pURLSearchingLabel )
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{
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m_pURLSearchingLabel->SetVisible( false );
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}
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bool bSuccess = ExtractSteamIDFromURL( inputURL );
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if ( m_pURLFailLabel )
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{
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m_pURLFailLabel->SetVisible( !bSuccess );
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}
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}
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return;
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}
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BaseClass::OnCommand( command );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTradingStartDialog::SendGiftTo( CSteamID steamID )
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{
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Trading_SendGift( steamID, m_giftItem );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTradingStartDialog::StartTradeWith( CSteamID steamID )
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{
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m_iCurrentState = TDS_SELECTING_PLAYER;
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OnCommand( "cancel" );
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if ( !m_bGiftMode )
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{
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Trading_RequestTrade( steamID );
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return;
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}
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Trading_SendGift( steamID, m_giftItem );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CTradingStartDialog::ExtractSteamIDFromURL( char *inputURL )
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{
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if ( !inputURL || !inputURL[0] )
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return false;
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EUniverse localUniverse = GetUniverse();
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if ( localUniverse == k_EUniverseInvalid )
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return false;
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CSteamID steamID;
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int iLen = Q_strlen(inputURL);
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// First, see if it's a profile link. If it is, clip the SteamID from it.
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const char *pszProfilePrepend = ( localUniverse == k_EUniversePublic ) ? "http://steamcommunity.com/profiles/" : "http://beta.steamcommunity.com/profiles/";
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int iProfilePrependLen = Q_strlen(pszProfilePrepend);
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if ( Q_strnicmp( pszProfilePrepend, inputURL, iProfilePrependLen ) == 0 )
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{
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if ( iLen > iProfilePrependLen )
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{
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steamID.SetFromString( &inputURL[iProfilePrependLen], localUniverse );
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if ( steamID.IsValid() )
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{
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StartTradeWith( steamID );
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return true;
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}
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}
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}
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else
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{
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// If it's an id link, we download it and extract the steam ID from it.
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const char *pszIDPrepend = ( localUniverse == k_EUniversePublic ) ? "http://steamcommunity.com/id/" : "http://beta.steamcommunity.com/id/";
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int iIDPrependLen = Q_strlen(pszIDPrepend);
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if ( Q_strnicmp( pszIDPrepend, inputURL, iIDPrependLen ) == 0 )
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{
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if ( iLen > iIDPrependLen )
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{
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// Trim off a trailing slash
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if ( inputURL[iLen-1] == '/' || inputURL[iLen-1] == '\\' )
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{
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inputURL[iLen-1] = '\0';
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}
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GCSDK::CGCMsg<MsgGCLookupAccount_t> msg( k_EMsgGCLookupAccount );
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msg.Body().m_uiFindType = GCSDK::k_EFindAccountTypeURL;
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msg.AddStrData( &inputURL[iIDPrependLen] );
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GCClientSystem()->BSendMessage( msg );
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// For now, return true and wait.
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if ( m_pURLSearchingLabel )
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{
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m_pURLSearchingLabel->SetVisible( true );
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}
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return true;
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}
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}
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}
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return false;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTradingStartDialog::OnLookupAccountResponse( uint64 iAccountID )
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{
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if ( m_pURLSearchingLabel )
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{
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m_pURLSearchingLabel->SetVisible( false );
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}
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CSteamID steamID( iAccountID );
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if ( steamID.IsValid() )
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{
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if ( m_pURLFailLabel )
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{
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m_pURLFailLabel->SetVisible( false );
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}
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StartTradeWith( steamID );
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}
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else
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{
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if ( m_pURLFailLabel )
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{
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m_pURLFailLabel->SetVisible( true );
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Sets a gift for the dialog to hand out. If pGiftItem is NULL, which is
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// fine, make sure to clear our our own existing gift.
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//-----------------------------------------------------------------------------
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void CTradingStartDialog::SetGift( CEconItemView* pGiftItem )
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{
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if ( pGiftItem )
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{
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m_giftItem = *pGiftItem;
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m_bGiftMode = true;
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}
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else
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{
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// Reset to default
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m_giftItem = CEconItemView();
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m_bGiftMode = false;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTradingStartDialog::OnTextChanged( KeyValues *data )
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{
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vgui::TextEntry *pEntry = dynamic_cast<vgui::TextEntry*>( m_pStatePanels[m_iCurrentState]->FindChildByName("URLEntry") );
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if ( !pEntry )
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return;
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Panel *pPanel = reinterpret_cast<vgui::Panel *>( data->GetPtr("panel") );
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if ( pEntry == pPanel )
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{
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CExButton *pButton = dynamic_cast<CExButton*>( m_pStatePanels[m_iCurrentState]->FindChildByName( "subbutton0" ) );
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if ( pButton )
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{
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pButton->SetEnabled( pEntry->GetTextLength() > 0 );
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}
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if ( m_pURLFailLabel )
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{
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m_pURLFailLabel->SetVisible( false );
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTradingStartDialog::UpdateState( void )
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{
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for ( int i = 0; i < TDS_NUM_STATES; i++ )
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{
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if ( !m_pStatePanels[i] )
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continue;
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m_pStatePanels[i]->SetVisible( m_iCurrentState == i );
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}
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if ( m_pSelectFromServerButton )
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{
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m_pSelectFromServerButton->SetEnabled( engine->IsInGame() );
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}
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if ( m_iCurrentState == TDS_SELECTING_PLAYER )
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{
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m_pCancelButton->SetText( g_pVGuiLocalize->Find( "#Cancel" ) );
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}
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else
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{
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m_pCancelButton->SetText( g_pVGuiLocalize->Find( "#TF_Back" ) );
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}
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switch ( m_iCurrentState )
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{
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case TDS_SELECTING_FROM_FRIENDS:
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SetupSelectFriends();
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break;
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case TDS_SELECTING_FROM_SERVER:
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SetupSelectServer();
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break;
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case TDS_SELECTING_FROM_PROFILE:
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SetupSelectProfile();
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break;
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case TDS_SELECTING_PLAYER:
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default:
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m_pPlayerListScroller->SetVisible( false );
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break;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTradingStartDialog::SetupSelectFriends( void )
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{
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m_PlayerInfoList.Purge();
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if ( steamapicontext && steamapicontext->SteamFriends() )
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{
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// Get our game info so we can use that to test if our friends are connected to the same game as us
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FriendGameInfo_t myGameInfo;
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CSteamID mySteamID = steamapicontext->SteamUser()->GetSteamID();
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steamapicontext->SteamFriends()->GetFriendGamePlayed( mySteamID, &myGameInfo );
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int iFriends = steamapicontext->SteamFriends()->GetFriendCount( k_EFriendFlagImmediate );
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for ( int i = 0; i < iFriends; i++ )
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{
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CSteamID friendSteamID = steamapicontext->SteamFriends()->GetFriendByIndex( i, k_EFriendFlagImmediate );
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FriendGameInfo_t gameInfo;
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if ( !steamapicontext->SteamFriends()->GetFriendGamePlayed( friendSteamID, &gameInfo ) )
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continue;
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// Friends is in-game. Make sure it's TF2.
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if ( gameInfo.m_gameID.IsValid() && gameInfo.m_gameID == myGameInfo.m_gameID )
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{
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const char *pszName = steamapicontext->SteamFriends()->GetFriendPersonaName( friendSteamID );
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int idx = m_PlayerInfoList.AddToTail();
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trade_partner_info_t &info = m_PlayerInfoList[idx];
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info.m_steamID = friendSteamID;
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info.m_name = pszName;
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}
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}
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}
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UpdatePlayerList();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTradingStartDialog::SetupSelectServer( void )
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{
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m_PlayerInfoList.Purge();
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if ( steamapicontext && steamapicontext->SteamUtils() )
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{
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for( int iPlayerIndex = 1 ; iPlayerIndex <= MAX_PLAYERS; iPlayerIndex++ )
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{
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// find all players who are on the local player's team
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int iLocalPlayerIndex = GetLocalPlayerIndex();
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if( ( iPlayerIndex != iLocalPlayerIndex ) && ( g_PR->IsConnected( iPlayerIndex ) ) )
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{
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player_info_t pi;
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if ( !engine->GetPlayerInfo( iPlayerIndex, &pi ) )
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continue;
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if ( !pi.friendsID )
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continue;
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CSteamID steamID( pi.friendsID, 1, GetUniverse(), k_EAccountTypeIndividual );
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int idx = m_PlayerInfoList.AddToTail();
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trade_partner_info_t &info = m_PlayerInfoList[idx];
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info.m_steamID = steamID;
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info.m_name = pi.name;
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}
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}
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}
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UpdatePlayerList();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTradingStartDialog::SetupSelectProfile( void )
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{
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vgui::TextEntry *pEntry = dynamic_cast<vgui::TextEntry*>( m_pStatePanels[m_iCurrentState]->FindChildByName("URLEntry") );
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if ( pEntry )
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{
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pEntry->SetText( "" );
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pEntry->RequestFocus();
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pEntry->AddActionSignalTarget( this );
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}
|
|
|
|
if ( m_pURLFailLabel )
|
|
{
|
|
m_pURLFailLabel->SetVisible( false );
|
|
}
|
|
if ( m_pURLSearchingLabel )
|
|
{
|
|
m_pURLSearchingLabel->SetVisible( false );
|
|
}
|
|
|
|
CExButton *pButton = dynamic_cast<CExButton*>( m_pStatePanels[m_iCurrentState]->FindChildByName( "subbutton0" ) );
|
|
if ( pButton )
|
|
{
|
|
pButton->SetEnabled( false );
|
|
}
|
|
|
|
m_pPlayerListScroller->SetVisible( false );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CTradingStartDialog::UpdatePlayerList( void )
|
|
{
|
|
vgui::Label *pLabelEmpty = dynamic_cast<vgui::Label*>( m_pStatePanels[m_iCurrentState]->FindChildByName("EmptyPlayerListLabel") );
|
|
vgui::Label *pLabelQuery = dynamic_cast<vgui::Label*>( m_pStatePanels[m_iCurrentState]->FindChildByName("QueryLabel") );
|
|
|
|
// If we have no players in our list, show the no-player label.
|
|
if ( m_PlayerInfoList.Count() == 0 )
|
|
{
|
|
if ( pLabelEmpty )
|
|
{
|
|
pLabelEmpty->SetVisible( true );
|
|
}
|
|
if ( pLabelQuery )
|
|
{
|
|
pLabelQuery->SetVisible( false );
|
|
}
|
|
return;
|
|
}
|
|
|
|
// First, reapply any KVs we have to reapply
|
|
if ( m_bReapplyButtonKVs )
|
|
{
|
|
m_bReapplyButtonKVs = false;
|
|
|
|
if ( m_pButtonKV )
|
|
{
|
|
FOR_EACH_VEC( m_pPlayerPanels, i )
|
|
{
|
|
m_pPlayerPanels[i]->ApplySettings( m_pButtonKV );
|
|
}
|
|
}
|
|
}
|
|
|
|
// Otherwise, build the player panels from the list of steam IDs
|
|
for ( int i = 0; i < m_PlayerInfoList.Count(); i++ )
|
|
{
|
|
if ( m_pPlayerPanels.Count() <= i )
|
|
{
|
|
m_pPlayerPanels.AddToTail();
|
|
m_pPlayerPanels[i] = new CTradeTargetPanel( m_pPlayerList, VarArgs("player%d",i) );
|
|
m_pPlayerPanels[i]->GetButton()->SetCommand( VarArgs("select_player%d",i+1) );
|
|
m_pPlayerPanels[i]->GetButton()->AddActionSignalTarget( this );
|
|
m_pPlayerPanels[i]->GetAvatar()->SetShouldDrawFriendIcon( false );
|
|
m_pPlayerPanels[i]->GetAvatar()->SetMouseInputEnabled( false );
|
|
|
|
if ( m_pButtonKV )
|
|
{
|
|
m_pPlayerPanels[i]->ApplySettings( m_pButtonKV );
|
|
m_pPlayerPanels[i]->InvalidateLayout( true );
|
|
}
|
|
}
|
|
|
|
m_pPlayerPanels[i]->SetInfo( m_PlayerInfoList[i].m_steamID, m_PlayerInfoList[i].m_name.Get() );
|
|
}
|
|
|
|
m_pPlayerListScroller->GetScrollbar()->SetAutohideButtons( true );
|
|
m_pPlayerListScroller->GetScrollbar()->SetValue( 0 );
|
|
|
|
// Remove any extra player panels
|
|
for ( int i = m_pPlayerPanels.Count()-1; i >= m_PlayerInfoList.Count(); i-- )
|
|
{
|
|
m_pPlayerPanels[i]->MarkForDeletion();
|
|
m_pPlayerPanels.Remove(i);
|
|
}
|
|
|
|
if ( pLabelEmpty )
|
|
{
|
|
pLabelEmpty->SetVisible( false );
|
|
}
|
|
if ( pLabelQuery )
|
|
{
|
|
pLabelQuery->SetVisible( true );
|
|
}
|
|
m_pPlayerListScroller->SetVisible( true );
|
|
|
|
InvalidateLayout();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CTradeTargetPanel::SetInfo( const CSteamID &steamID, const char *pszName )
|
|
{
|
|
if ( !steamapicontext || !steamapicontext->SteamFriends() )
|
|
return;
|
|
|
|
m_pAvatar->SetPlayer( steamID, k_EAvatarSize64x64 );
|
|
|
|
m_pButton->SetText( pszName );
|
|
}
|
|
|
|
static vgui::DHANDLE<CTradingStartDialog> g_hTradingStartDialog;
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
CTradingStartDialog *OpenTradingStartDialog( vgui::Panel *pParent, CEconItemView* pOptGiftItem )
|
|
{
|
|
if (!g_hTradingStartDialog.Get())
|
|
{
|
|
g_hTradingStartDialog = vgui::SETUP_PANEL( new CTradingStartDialog( pParent ) );
|
|
}
|
|
g_hTradingStartDialog->InvalidateLayout( false, true );
|
|
|
|
g_hTradingStartDialog->Reset();
|
|
g_hTradingStartDialog->SetVisible( true );
|
|
g_hTradingStartDialog->MakePopup();
|
|
g_hTradingStartDialog->MoveToFront();
|
|
g_hTradingStartDialog->SetKeyBoardInputEnabled(true);
|
|
g_hTradingStartDialog->SetMouseInputEnabled(true);
|
|
g_hTradingStartDialog->SetGift( pOptGiftItem );
|
|
TFModalStack()->PushModal( g_hTradingStartDialog );
|
|
|
|
return g_hTradingStartDialog;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: GC Msg handler to receive the Lookup Account response
|
|
//-----------------------------------------------------------------------------
|
|
class CGCLookupAccountResponse : public GCSDK::CGCClientJob
|
|
{
|
|
public:
|
|
CGCLookupAccountResponse( GCSDK::CGCClient *pClient ) : GCSDK::CGCClientJob( pClient ) {}
|
|
|
|
virtual bool BYieldingRunGCJob( GCSDK::IMsgNetPacket *pNetPacket )
|
|
{
|
|
GCSDK::CGCMsg<MsgGCStandardResponse_t> msg( pNetPacket );
|
|
|
|
uint8 iAccounts = 0;
|
|
uint64 iAccountID = 0;
|
|
if ( msg.BReadUint8Data( &iAccounts ) )
|
|
{
|
|
// We only care about the first account we find in this panel.
|
|
if ( iAccounts > 0 )
|
|
{
|
|
msg.BReadUint64Data( &iAccountID );
|
|
}
|
|
}
|
|
|
|
if ( g_hTradingStartDialog.Get() )
|
|
{
|
|
g_hTradingStartDialog->OnLookupAccountResponse( iAccountID );
|
|
}
|
|
return true;
|
|
}
|
|
|
|
};
|
|
GC_REG_JOB( GCSDK::CGCClient, CGCLookupAccountResponse, "CGCLookupAccountResponse", k_EMsgGCLookupAccountResponse, GCSDK::k_EServerTypeGCClient );
|