mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 06:36:54 +00:00
2c6669f5e3
* Upload Android armv7 libs * Fix debug build * utlvector: fix undefined behavior * wscript: add --use-ccache option * wscript: store ccache in a separate directory * Propertly use gl4es * fontconfig: fix font detection * [android]remove fontconfig dependency * Add build guide for other platforms Co-authored-by: JusicP <slender87844@gmail.com> Co-authored-by: nillerusr <nillerusr@users.noreply.github.com>
622 lines
16 KiB
Python
Executable File
622 lines
16 KiB
Python
Executable File
#! /usr/bin/env python
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# encoding: utf-8
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from waflib import Utils
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import os
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top = '.'
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PROJECT_NAME = 'server'
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def options(opt):
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# stub
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return
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def configure(conf):
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conf.env.append_unique('DEFINES', [
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'GAME_DLL',
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'VECTOR',
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'VERSION_SAFE_STEAM_API_INTERFACES',
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'PROTECTED_THINGS_ENABLE'
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'sprintf=use_Q_snprintf_instead_of_sprintf',
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'strncpy=use_Q_strncpy_instead',
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'_snprintf=use_Q_snprintf_instead',
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'HL2_DLL',
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'USES_SAVERESTORE'
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])
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def build(bld):
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print(bld)
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source = [
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'../shared/achievement_saverestore.cpp',
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'../shared/achievementmgr.cpp',
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'../shared/achievements_hlx.cpp',
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'../shared/activitylist.cpp',
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'ai_activity.cpp',
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'ai_baseactor.cpp',
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'ai_basehumanoid.cpp',
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'ai_basenpc.cpp',
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'ai_basenpc_flyer.cpp',
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'ai_basenpc_flyer_new.cpp',
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'ai_basenpc_movement.cpp',
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'ai_basenpc_physicsflyer.cpp',
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'ai_basenpc_schedule.cpp',
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'ai_basenpc_squad.cpp',
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'ai_behavior.cpp',
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'ai_behavior_assault.cpp',
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'ai_behavior_fear.cpp',
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'ai_behavior_follow.cpp',
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'ai_behavior_lead.cpp',
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'ai_behavior_rappel.cpp',
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'ai_behavior_standoff.cpp',
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'ai_blended_movement.cpp',
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'ai_concommands.cpp',
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'ai_condition.cpp',
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'AI_Criteria.cpp',
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'ai_default.cpp',
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'ai_dynamiclink.cpp',
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'ai_event.cpp',
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'ai_goalentity.cpp',
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'ai_hint.cpp',
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'ai_hull.cpp',
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'ai_initutils.cpp',
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'AI_Interest_Target.cpp',
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'ai_link.cpp',
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'ai_localnavigator.cpp',
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'ai_looktarget.cpp',
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'ai_memory.cpp',
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'ai_motor.cpp',
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'ai_moveprobe.cpp',
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'ai_moveshoot.cpp',
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'ai_movesolver.cpp',
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'ai_namespaces.cpp',
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'ai_navigator.cpp',
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'ai_network.cpp',
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'ai_networkmanager.cpp',
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'ai_node.cpp',
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'ai_pathfinder.cpp',
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'ai_planesolver.cpp',
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'ai_playerally.cpp',
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'AI_ResponseSystem.cpp',
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'ai_route.cpp',
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'ai_saverestore.cpp',
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'ai_schedule.cpp',
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'ai_scriptconditions.cpp',
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'ai_senses.cpp',
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'ai_sentence.cpp',
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'ai_speech.cpp',
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'ai_speechfilter.cpp',
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'ai_squad.cpp',
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'ai_squadslot.cpp',
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'ai_tacticalservices.cpp',
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'ai_task.cpp',
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'ai_trackpather.cpp',
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'ai_utils.cpp',
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'ai_waypoint.cpp',
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'../shared/ammodef.cpp',
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'../shared/animation.cpp',
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'../shared/base_playeranimstate.cpp',
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'base_transmit_proxy.cpp',
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'../shared/baseachievement.cpp',
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'baseanimating.cpp',
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'BaseAnimatingOverlay.cpp',
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'basecombatcharacter.cpp',
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'../shared/basecombatcharacter_shared.cpp',
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'basecombatweapon.cpp',
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'../shared/basecombatweapon_shared.cpp',
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'baseentity.cpp',
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'../shared/baseentity_shared.cpp',
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'baseflex.cpp',
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'../shared/basegrenade_shared.cpp',
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'basemultiplayerplayer.cpp',
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'../shared/baseparticleentity.cpp',
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'../shared/baseplayer_shared.cpp',
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'../shared/baseprojectile.cpp',
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'baseviewmodel.cpp',
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'../shared/baseviewmodel_shared.cpp',
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'../shared/beam_shared.cpp',
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'bitstring.cpp',
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'bmodels.cpp',
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'buttons.cpp',
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'cbase.cpp',
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'client.cpp',
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'../shared/collisionproperty.cpp',
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'colorcorrection.cpp',
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'colorcorrectionvolume.cpp',
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'CommentarySystem.cpp',
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'controlentities.cpp',
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'cplane.cpp',
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'CRagdollMagnet.cpp',
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'damagemodifier.cpp',
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'../shared/death_pose.cpp',
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'../shared/debugoverlay_shared.cpp',
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'../shared/decals.cpp',
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'doors.cpp',
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'dynamiclight.cpp',
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'../shared/effect_dispatch_data.cpp',
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'effects.cpp',
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'EffectsServer.cpp',
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'../shared/ehandle.cpp',
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'entityblocker.cpp',
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'EntityDissolve.cpp',
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'EntityFlame.cpp',
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'entitylist.cpp',
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'../shared/entitylist_base.cpp',
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'EntityParticleTrail.cpp',
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'../shared/EntityParticleTrail_Shared.cpp',
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'env_debughistory.cpp',
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'../shared/env_detail_controller.cpp',
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'env_effectsscript.cpp',
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'env_entity_maker.cpp',
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'env_particlescript.cpp',
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'env_player_surface_trigger.cpp',
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'env_projectedtexture.cpp',
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'env_screenoverlay.cpp',
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'env_texturetoggle.cpp',
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'env_tonemap_controller.cpp',
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'../shared/env_wind_shared.cpp',
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'env_zoom.cpp',
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'EnvBeam.cpp',
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'EnvFade.cpp',
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'EnvHudHint.cpp',
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'EnvLaser.cpp',
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'EnvMessage.cpp',
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'envmicrophone.cpp',
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'EnvShake.cpp',
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'EnvSpark.cpp',
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'../shared/eventlist.cpp',
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'EventLog.cpp',
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'explode.cpp',
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'filters.cpp',
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'fire.cpp',
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'fire_smoke.cpp',
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'fish.cpp',
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'fogcontroller.cpp',
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'fourwheelvehiclephysics.cpp',
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'func_areaportal.cpp',
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'func_areaportalbase.cpp',
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'func_areaportalwindow.cpp',
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'func_break.cpp',
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'func_breakablesurf.cpp',
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'func_dust.cpp',
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'../shared/func_ladder.cpp',
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'func_ladder_endpoint.cpp',
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'func_lod.cpp',
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'func_movelinear.cpp',
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'func_occluder.cpp',
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'func_reflective_glass.cpp',
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'func_smokevolume.cpp',
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'game.cpp',
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'game_ui.cpp',
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'gameinterface.cpp',
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'../shared/gamemovement.cpp',
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'../shared/gamerules.cpp',
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'../shared/gamerules_register.cpp',
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'../shared/GameStats.cpp',
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'../shared/gamestringpool.cpp',
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'gametrace_dll.cpp',
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'../shared/gamevars_shared.cpp',
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'gameweaponmanager.cpp',
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'genericactor.cpp',
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'genericmonster.cpp',
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'gib.cpp',
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'globals.cpp',
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'globalstate.cpp',
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'guntarget.cpp',
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'h_ai.cpp',
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'hierarchy.cpp',
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'hltvdirector.cpp',
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'../shared/hintmessage.cpp',
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'../shared/hintsystem.cpp',
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'../shared/igamesystem.cpp',
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'info_camera_link.cpp',
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'info_overlay_accessor.cpp',
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'intermission.cpp',
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'item_world.cpp',
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'lightglow.cpp',
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'lights.cpp',
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'logic_measure_movement.cpp',
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'logic_navigation.cpp',
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'logicauto.cpp',
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'logicentities.cpp',
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'logicrelay.cpp',
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'mapentities.cpp',
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'../shared/mapentities_shared.cpp',
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'maprules.cpp',
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'MaterialModifyControl.cpp',
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'message_entity.cpp',
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'modelentities.cpp',
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'../shared/ModelSoundsCache.cpp',
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'movehelper_server.cpp',
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'movement.cpp',
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'../shared/movevars_shared.cpp',
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'../shared/multiplay_gamerules.cpp',
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'ndebugoverlay.cpp',
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'npc_vehicledriver.cpp',
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'../shared/obstacle_pushaway.cpp',
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'particle_light.cpp',
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'../shared/particle_parse.cpp',
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'particle_system.cpp',
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'../shared/particlesystemquery.cpp',
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'pathcorner.cpp',
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'pathtrack.cpp',
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'phys_controller.cpp',
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'physconstraint.cpp',
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'physics.cpp',
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'physics_bone_follower.cpp',
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'physics_cannister.cpp',
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'physics_fx.cpp',
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'physics_impact_damage.cpp',
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'physics_main.cpp',
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'../shared/physics_main_shared.cpp',
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'physics_npc_solver.cpp',
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'physics_prop_ragdoll.cpp',
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'../shared/physics_saverestore.cpp',
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'../shared/physics_shared.cpp',
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'physobj.cpp',
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'player.cpp',
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'player_command.cpp',
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'player_lagcompensation.cpp',
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'player_pickup.cpp',
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'player_resource.cpp',
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'playerinfomanager.cpp',
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'playerlocaldata.cpp',
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'plugin_check.cpp',
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'../shared/point_bonusmaps_accessor.cpp',
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'point_camera.cpp',
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'point_devshot_camera.cpp',
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'point_playermoveconstraint.cpp',
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'../shared/point_posecontroller.cpp',
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'point_spotlight.cpp',
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'point_template.cpp',
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'pointanglesensor.cpp',
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'PointAngularVelocitySensor.cpp',
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'pointhurt.cpp',
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'pointteleport.cpp',
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'../shared/precache_register.cpp',
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'../shared/predictableid.cpp',
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'props.cpp',
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'../shared/props_shared.cpp',
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'../shared/querycache.cpp',
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'ragdoll_manager.cpp',
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'../shared/ragdoll_shared.cpp',
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'RagdollBoogie.cpp',
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'recipientfilter.cpp',
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'rope.cpp',
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'../shared/rope_helpers.cpp',
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'../shared/saverestore.cpp',
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'saverestore_gamedll.cpp',
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'../shared/SceneCache.cpp',
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'sceneentity.cpp',
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'../shared/sceneentity_shared.cpp',
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'scratchpad_gamedll_helpers.cpp',
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'scripted.cpp',
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'scriptedtarget.cpp',
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'sendproxy.cpp',
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'../shared/sequence_Transitioner.cpp',
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'../server/serverbenchmark_base.cpp',
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'ServerNetworkProperty.cpp',
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'shadowcontrol.cpp',
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'../shared/simtimer.cpp',
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'../shared/singleplay_gamerules.cpp',
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'SkyCamera.cpp',
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'slideshow_display.cpp',
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'sound.cpp',
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'../shared/SoundEmitterSystem.cpp',
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'soundent.cpp',
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'../shared/soundenvelope.cpp',
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'../../public/SoundParametersInternal.cpp',
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'soundscape.cpp',
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'soundscape_system.cpp',
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'spotlightend.cpp',
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'../shared/Sprite.cpp',
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'sprite_perfmonitor.cpp',
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'../shared/studio_shared.cpp',
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'subs.cpp',
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'sun.cpp',
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'tactical_mission.cpp',
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'../shared/takedamageinfo.cpp',
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'tanktrain.cpp',
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'team.cpp',
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'../shared/teamplay_gamerules.cpp',
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'TemplateEntities.cpp',
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'tempmonster.cpp',
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'tesla.cpp',
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'../shared/test_ehandle.cpp',
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'test_proxytoggle.cpp',
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'test_stressentities.cpp',
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'testfunctions.cpp',
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'testtraceline.cpp',
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'textstatsmgr.cpp',
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'timedeventmgr.cpp',
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'trains.cpp',
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'triggers.cpp',
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'../shared/usercmd.cpp',
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'util.cpp',
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'../shared/util_shared.cpp',
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'variant_t.cpp',
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'vehicle_base.cpp',
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'vehicle_baseserver.cpp',
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'../shared/vehicle_viewblend_shared.cpp',
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'vguiscreen.cpp',
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'../shared/voice_gamemgr.cpp',
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'waterbullet.cpp',
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'WaterLODControl.cpp',
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'wcedit.cpp',
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'../shared/weapon_parse.cpp',
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'../shared/weapon_proficiency.cpp',
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'weight_button.cpp',
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'world.cpp',
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'../shared/mp_shareddefs.cpp',
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'../server/vote_controller.cpp',
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'../../public/haptics/haptic_msgs.cpp',
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# '../../public/haptics/haptic_utils.cpp', [$WIN32]
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'../../public/bone_setup.cpp',
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'../../public/collisionutils.cpp',
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'../../public/dt_send.cpp',
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'../../public/dt_utlvector_common.cpp',
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'../../public/dt_utlvector_send.cpp',
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'../../public/editor_sendcommand.cpp',
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'../../public/filesystem_helpers.cpp',
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'gamehandle.cpp',
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'h_export.cpp',
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'init_factory.cpp',
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'../../public/interpolatortypes.cpp',
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'../../game/shared/interval.cpp',
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'../../public/keyframe/keyframe.cpp',
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'../../common/language.cpp',
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'../../common/steamid.cpp',
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'../../public/map_utils.cpp',
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'../../public/networkvar.cpp',
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'../../common/randoverride.cpp',
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'../../public/registry.cpp',
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'../../public/rope_physics.cpp',
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'../../public/scratchpad3d.cpp',
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'../../public/ScratchPadUtils.cpp',
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'../../public/server_class.cpp',
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'../../game/shared/sheetsimulator.cpp',
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'../../public/simple_physics.cpp',
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'../../public/stringregistry.cpp',
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'../../public/studio.cpp',
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'GameStats_BasicStatsFunctions.cpp',
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'basetempentity.cpp',
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'event_tempentity_tester.cpp',
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'movie_explosion.cpp',
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'particle_fire.cpp',
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'particle_smokegrenade.cpp',
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'plasma.cpp',
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'smokestack.cpp',
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'smoke_trail.cpp',
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'../shared/SpriteTrail.cpp',
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'steamjet.cpp',
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'te.cpp',
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'te_armorricochet.cpp',
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'te_basebeam.cpp',
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'te_beamentpoint.cpp',
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'te_beaments.cpp',
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'te_beamfollow.cpp',
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'te_beamlaser.cpp',
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'te_beampoints.cpp',
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'te_beamring.cpp',
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'te_beamringpoint.cpp',
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'te_beamspline.cpp',
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'te_bloodsprite.cpp',
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'te_bloodstream.cpp',
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'te_breakmodel.cpp',
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'te_bspdecal.cpp',
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'te_bubbles.cpp',
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'te_bubbletrail.cpp',
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'te_clientprojectile.cpp',
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'te_decal.cpp',
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'te_dynamiclight.cpp',
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'te_effect_dispatch.cpp',
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'te_energysplash.cpp',
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'te_explosion.cpp',
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'te_fizz.cpp',
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'te_footprintdecal.cpp',
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'hl2/te_gaussexplosion.cpp',
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'te_glassshatter.cpp',
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'te_glowsprite.cpp',
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'te_impact.cpp',
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'te_killplayerattachments.cpp',
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'te_largefunnel.cpp',
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'te_muzzleflash.cpp',
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'te_particlesystem.cpp',
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'te_physicsprop.cpp',
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'te_playerdecal.cpp',
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'te_projecteddecal.cpp',
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'te_showline.cpp',
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'te_smoke.cpp',
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'te_sparks.cpp',
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'te_sprite.cpp',
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'te_spritespray.cpp',
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'te_worlddecal.cpp',
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'../shared/usermessages.cpp',
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'entity_tools_server.cpp',
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'toolframework_server.cpp'
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] + [
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'ai_eventresponse.cpp',
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'ai_relationship.cpp',
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'base_gameinterface.cpp',
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'basegrenade_concussion.cpp',
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'basegrenade_contact.cpp',
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'basegrenade_timed.cpp',
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'hl2/Func_Monitor.cpp',
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'grenadethrown.cpp',
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'h_cycler.cpp',
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'logic_achievement.cpp',
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'monstermaker.cpp',
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'../shared/hl2/survival_gamerules.cpp',
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'team_spawnpoint.cpp',
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'vehicle_choreo_generic.cpp',
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'../shared/weapon_parse_default.cpp',
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'../shared/hl2/achievements_hl2.cpp',
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'hl2/ai_allymanager.cpp',
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'hl2/ai_behavior_actbusy.cpp',
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'hl2/ai_behavior_functank.cpp',
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'hl2/ai_behavior_holster.cpp',
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'hl2/ai_behavior_operator.cpp',
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'hl2/ai_behavior_police.cpp',
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'hl2/ai_goal_police.cpp',
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'hl2/ai_spotlight.cpp',
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'hl2/antlion_dust.cpp',
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'hl2/antlion_maker.cpp',
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'hl2/ar2_explosion.cpp',
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'basebludgeonweapon.cpp',
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'hl2/basehlcombatweapon.cpp',
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'../shared/hl2/basehlcombatweapon_shared.cpp',
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'hl2/cbasehelicopter.cpp',
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'hl2/cbasespriteprojectile.cpp',
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'hl2/citadel_effects.cpp',
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'hl2/combine_mine.cpp',
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'hl2/env_alyxemp.cpp',
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'hl2/env_headcrabcanister.cpp',
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'../shared/hl2/env_headcrabcanister_shared.cpp',
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'hl2/env_speaker.cpp',
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'hl2/env_starfield.cpp',
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|
'hl2/func_recharge.cpp',
|
|
'hl2/func_tank.cpp',
|
|
'hl2/grenade_ar2.cpp',
|
|
'hl2/grenade_bugbait.cpp',
|
|
'hl2/grenade_frag.cpp',
|
|
'hl2/hl2_ai_network.cpp',
|
|
'hl2/hl2_client.cpp',
|
|
'hl2/hl2_eventlog.cpp',
|
|
'../shared/hl2/hl2_gamerules.cpp',
|
|
'hl2/hl2_gamestats.cpp',
|
|
'hl2/hl2_player.cpp',
|
|
'hl2/hl2_playerlocaldata.cpp',
|
|
'hl2/hl2_triggers.cpp',
|
|
'../shared/hl2/hl2_usermessages.cpp',
|
|
'../shared/hl2/hl_gamemovement.cpp',
|
|
'hl2/hl_playermove.cpp',
|
|
'hl2/info_darknessmode_lightsource.cpp',
|
|
'hl2/info_teleporter_countdown.cpp',
|
|
'hl2/item_ammo.cpp',
|
|
'hl2/item_battery.cpp',
|
|
'hl2/item_dynamic_resupply.cpp',
|
|
'hl2/item_healthkit.cpp',
|
|
'hl2/item_itemcrate.cpp',
|
|
'hl2/item_suit.cpp',
|
|
'hl2/look_door.cpp',
|
|
'hl2/monster_dummy.cpp',
|
|
'hl2/npc_alyx.cpp',
|
|
'hl2/npc_antlion.cpp',
|
|
'hl2/npc_antlionguard.cpp',
|
|
'hl2/npc_apcdriver.cpp',
|
|
'hl2/npc_attackchopper.cpp',
|
|
'hl2/npc_barnacle.cpp',
|
|
'hl2/npc_barney.cpp',
|
|
'hl2/npc_basescanner.cpp',
|
|
'hl2/npc_BaseZombie.cpp',
|
|
'hl2/npc_blob.cpp',
|
|
'hl2/npc_breen.cpp',
|
|
'hl2/npc_bullseye.cpp',
|
|
'hl2/npc_citizen17.cpp',
|
|
'hl2/npc_combine.cpp',
|
|
'hl2/npc_combinecamera.cpp',
|
|
'hl2/npc_combinedropship.cpp',
|
|
'hl2/npc_combinegunship.cpp',
|
|
'hl2/npc_combines.cpp',
|
|
'hl2/npc_cranedriver.cpp',
|
|
'hl2/npc_crow.cpp',
|
|
'hl2/npc_dog.cpp',
|
|
'hl2/npc_eli.cpp',
|
|
'hl2/npc_enemyfinder.cpp',
|
|
'hl2/npc_fastzombie.cpp',
|
|
'hl2/npc_fisherman.cpp',
|
|
'hl2/npc_gman.cpp',
|
|
'hl2/npc_headcrab.cpp',
|
|
'hl2/npc_ichthyosaur.cpp',
|
|
'hl2/npc_kleiner.cpp',
|
|
'hl2/npc_launcher.cpp',
|
|
'hl2/npc_manhack.cpp',
|
|
'hl2/npc_metropolice.cpp',
|
|
'hl2/npc_monk.cpp',
|
|
'hl2/npc_mossman.cpp',
|
|
'hl2/npc_playercompanion.cpp',
|
|
'hl2/npc_PoisonZombie.cpp',
|
|
'hl2/npc_rollermine.cpp',
|
|
'hl2/npc_scanner.cpp',
|
|
'hl2/npc_stalker.cpp',
|
|
'hl2/npc_strider.cpp',
|
|
'npc_talker.cpp',
|
|
'hl2/npc_turret_ceiling.cpp',
|
|
'hl2/npc_turret_floor.cpp',
|
|
'hl2/npc_turret_ground.cpp',
|
|
'hl2/npc_vortigaunt_episodic.cpp',
|
|
'hl2/npc_zombie.cpp',
|
|
'hl2/point_apc_controller.cpp',
|
|
'hl2/prop_combine_ball.cpp',
|
|
'hl2/prop_thumper.cpp',
|
|
'hl2/proto_sniper.cpp',
|
|
'hl2/rotorwash.cpp',
|
|
'hl2/script_intro.cpp',
|
|
'../shared/script_intro_shared.cpp',
|
|
'hl2/vehicle_airboat.cpp',
|
|
'hl2/vehicle_cannon.cpp',
|
|
'hl2/vehicle_crane.cpp',
|
|
'hl2/vehicle_jeep.cpp',
|
|
'hl2/vehicle_prisoner_pod.cpp',
|
|
'hl2/vehicle_viewcontroller.cpp',
|
|
'hl2/weapon_357.cpp',
|
|
'hl2/weapon_alyxgun.cpp',
|
|
'hl2/weapon_annabelle.cpp',
|
|
'hl2/weapon_ar2.cpp',
|
|
'hl2/weapon_bugbait.cpp',
|
|
'hl2/weapon_citizenpackage.cpp',
|
|
'hl2/weapon_crossbow.cpp',
|
|
'hl2/weapon_crowbar.cpp',
|
|
'weapon_cubemap.cpp',
|
|
'hl2/weapon_frag.cpp',
|
|
'hl2/weapon_physcannon.cpp',
|
|
'hl2/weapon_pistol.cpp',
|
|
'hl2/weapon_rpg.cpp',
|
|
'hl2/weapon_shotgun.cpp',
|
|
'hl2/weapon_smg1.cpp',
|
|
'hl2/weapon_stunstick.cpp',
|
|
'hl2/grenade_beam.cpp',
|
|
'hl2/grenade_homer.cpp',
|
|
'hl2/grenade_pathfollower.cpp',
|
|
'hl2/npc_missiledefense.cpp',
|
|
'hl2/vehicle_apc.cpp',
|
|
'hl2/weapon_cguard.cpp',
|
|
'hl2/weapon_flaregun.cpp'
|
|
]
|
|
|
|
includes = [
|
|
'.',
|
|
'../shared',
|
|
'../../utils/common',
|
|
'../shared/econ',
|
|
'NextBot',
|
|
'../../common',
|
|
'../../public/tier0',
|
|
'../../public/tier1',
|
|
'../../public'
|
|
] + [
|
|
'../shared/hl2',
|
|
'hl2'
|
|
]
|
|
|
|
defines = []
|
|
|
|
libs = ['tier0','particles','dmxloader','tier1','tier2','tier3','mathlib','vstdlib','choreoobjects','steam_api']
|
|
|
|
install_path = bld.env.PREFIX
|
|
if bld.env.DEST_OS != 'android':
|
|
install_path += '/hl2/bin'
|
|
|
|
bld.shlib(
|
|
source = source,
|
|
target = PROJECT_NAME,
|
|
name = PROJECT_NAME,
|
|
features = 'c cxx',
|
|
includes = includes,
|
|
defines = defines,
|
|
install_path = install_path,
|
|
use = libs,
|
|
subsystem = bld.env.MSVC_SUBSYSTEM,
|
|
idx = bld.get_taskgen_count()
|
|
)
|
|
|