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83 lines
2.3 KiB
C++
83 lines
2.3 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Teleport Station Vehicle
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//
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//=============================================================================//
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#ifndef TF_VEHICLE_TELEPORT_STATION_H
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#define TF_VEHICLE_TELEPORT_STATION_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tf_basefourwheelvehicle.h"
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#include "vphysics/vehicles.h"
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#include "Sprite.h"
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#include "tf_func_mass_teleport.h"
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//-----------------------------------------------------------------------------
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// Purpose: Teleport Station Vehicle
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//-----------------------------------------------------------------------------
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class CVehicleTeleportStation : public CBaseTFFourWheelVehicle
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{
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DECLARE_CLASS( CVehicleTeleportStation, CBaseTFFourWheelVehicle );
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public:
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DECLARE_SERVERCLASS();
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DECLARE_DATADESC();
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static CVehicleTeleportStation *Create( const Vector &vOrigin, const QAngle &vAngles );
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CVehicleTeleportStation();
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virtual ~CVehicleTeleportStation();
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void Spawn();
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void Precache();
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void UpdateOnRemove( void );
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void GetControlPanelInfo( int nPanelIndex, const char *&pPanelName );
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void GetControlPanelClassName( int nPanelIndex, const char *&pPanelName );
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bool CanTakeEMPDamage( void ) { return true; }
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virtual float GetMaxSnapDistance( int iPoint ) { return 192; }
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virtual void FinishedBuilding( void );
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bool ValidDeployPosition( void );
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void OnFinishedDeploy( void );
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void OnFinishedUnDeploy( void );
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void DoTeleport( void );
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void PostTeleportThink( void );
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void RemoveCornerSprites( void );
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// Vehicle overrides
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bool IsPassengerVisible( int nRole ) { return true; }
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static int GetNumDeployedTeleportStations();
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static CVehicleTeleportStation* GetDeployedTeleportStation( int i );
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// Returns INVALID_MCV_ID if there are no deployed MCVs.
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static CVehicleTeleportStation* GetFirstDeployedMCV( int iTeam );
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protected:
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// Here's where we deal with weapons
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void OnItemPostFrame( CBaseTFPlayer *pDriver );
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private:
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static CUtlVector<CVehicleTeleportStation*> s_DeployedTeleportStations;
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Vector m_vecTeleporterMins;
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Vector m_vecTeleporterMaxs;
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Vector m_vecTeleporterCenter;
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CHandle<CFuncMassTeleport> m_hTeleportExit;
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CHandle<CSprite> m_hTeleportCornerSprites[5];
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};
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#endif // TF_VEHICLE_TELEPORT_STATION_H
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