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107 lines
2.6 KiB
C++
107 lines
2.6 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: game stat gathering
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef TF_STATS_H
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#define TF_STATS_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tf_shareddefs.h"
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// NOTE: If you change these enums, change the string lists in tf_stats.cpp!
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enum TFStatId_t
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{
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TF_STAT_FERRY_CONTROL = 0,
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TF_STAT_RESOURCE_CHUNKS_SPAWNED,
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TF_STAT_RESOURCE_PROCESSED_CHUNKS_SPAWNED,
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TF_STAT_RESOURCE_CHUNKS_RETIRED,
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// NOTE: These should go last
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TF_STAT_FIRST_OBJECT_BUILT,
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TF_STAT_LAST_OBJECT_BUILT = TF_STAT_FIRST_OBJECT_BUILT + OBJ_LAST - 1,
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TF_STAT_COUNT,
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};
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enum TFTeamStatId_t
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{
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// First TFCLASS_CLASS_COUNT entries are the # of players of each class.
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TF_TEAM_STAT_PLAYER_COUNT = TFCLASS_CLASS_COUNT,
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TF_TEAM_STAT_RESOURCES_COLLECTED,
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TF_TEAM_STAT_RESOURCES_HARVESTED,
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TF_TEAM_STAT_RESOURCE_CHUNKS_DROPPED,
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TF_TEAM_STAT_RESOURCE_CHUNKS_COLLECTED,
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TF_TEAM_STAT_KILL_COUNT,
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TF_TEAM_STAT_DESTROYED_OBJECT_COUNT,
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TF_TEAM_STAT_FERRY_CONTROL_TIME,
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TF_TEAM_STAT_COUNT,
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};
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enum TFPlayerStatId_t
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{
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// Player count
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TF_PLAYER_STAT_PLAYER_COUNT = 0,
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TF_PLAYER_STAT_PLAYER_SECONDS,
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TF_PLAYER_STAT_EXISTING_SECONDS,
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TF_PLAYER_STAT_FIRST_AVERAGE_STAT,
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// Economy-based stats
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TF_PLAYER_STAT_RESOURCES_ACQUIRED = TF_PLAYER_STAT_FIRST_AVERAGE_STAT,
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TF_PLAYER_STAT_RESOURCES_ACQUIRED_FROM_CHUNKS,
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TF_PLAYER_STAT_RESOURCES_CARRIED,
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TF_PLAYER_STAT_RESOURCES_SPENT,
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TF_PLAYER_STAT_CURRENT_OBJECT_VALUE,
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TF_PLAYER_STAT_OBJECT_COUNT,
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// Combat based stats
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TF_PLAYER_STAT_KILL_COUNT,
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TF_PLAYER_STAT_DESTROYED_OBJECT_COUNT,
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TF_PLAYER_STAT_HEALTH_GIVEN,
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// Animation-based stats
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TF_PLAYER_STAT_ANIMATION_IDLE,
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TF_PLAYER_STAT_ANIMATION_WALKING,
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TF_PLAYER_STAT_ANIMATION_RUNNING,
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TF_PLAYER_STAT_ANIMATION_CROUCHING,
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TF_PLAYER_STAT_ANIMATION_JUMPING,
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TF_PLAYER_STAT_ANIMATION_OTHER,
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TF_PLAYER_STAT_COUNT,
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};
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class ITFStats
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{
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public:
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// Clear out the stats + their history
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virtual void ResetStats() = 0;
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virtual void IncrementStat( TFStatId_t stat, int nIncrement ) = 0;
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virtual void SetStat( TFStatId_t stat, int nAmount ) = 0;
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virtual void IncrementTeamStat( int nTeam, TFTeamStatId_t stat, int nIncrement ) = 0;
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virtual void SetTeamStat( int nTeam, TFTeamStatId_t stat, int nAmount ) = 0;
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virtual void IncrementPlayerStat( CBaseEntity *pPlayer, TFPlayerStatId_t stat, int nIncrement ) = 0;
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};
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//-----------------------------------------------------------------------------
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// Accessor method
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//-----------------------------------------------------------------------------
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ITFStats *TFStats();
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#endif // TF_STATS_H
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