mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 14:46:53 +00:00
84 lines
2.2 KiB
C++
84 lines
2.2 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef TEAM_MESSAGES_H
|
|
#define TEAM_MESSAGES_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "utlsymbol.h"
|
|
|
|
// Message IDs
|
|
enum
|
|
{
|
|
// Reinforcements
|
|
TEAMMSG_REINFORCEMENTS_ARRIVED,
|
|
|
|
// Carriers / Harvesters
|
|
TEAMMSG_CARRIER_UNDER_ATTACK,
|
|
TEAMMSG_CARRIER_DESTROYED,
|
|
TEAMMSG_HARVESTER_UNDER_ATTACK,
|
|
TEAMMSG_HARVESTER_DESTROYED,
|
|
|
|
// Resources
|
|
TEAMMSG_RESOURCE_ZONE_EMPTIED,
|
|
|
|
// Techtree
|
|
TEAMMSG_NEW_TECH_LEVEL_OPEN,
|
|
|
|
// Custom sounds
|
|
TEAMMSG_CUSTOM_SOUND,
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Message sent to a team for the purpose of updating its members about some event
|
|
//-----------------------------------------------------------------------------
|
|
abstract_class CTeamMessage
|
|
{
|
|
public:
|
|
CTeamMessage( CTFTeam *pTeam, int iMessageID, CBaseEntity *pEntity, float flTTL );
|
|
|
|
static CTeamMessage *Create( CTFTeam *pTeam, int iMessageID, CBaseEntity *pEntity );
|
|
|
|
// Called when the team manager wants me to fire myself
|
|
virtual void FireMessage( void ) = 0;
|
|
|
|
// Accessors
|
|
virtual int GetID( void ) { return m_iMessageID; };
|
|
virtual float GetTTL( void ) { return m_flTTL; };
|
|
virtual CBaseEntity *GetEntity( void ) { return m_hEntity; };
|
|
virtual CTFTeam *GetTeam( void ) { return m_pTeam; };
|
|
|
|
virtual void SetData( char *pszData ) { return; }
|
|
|
|
protected:
|
|
int m_iMessageID;
|
|
float m_flTTL;
|
|
EHANDLE m_hEntity;
|
|
CTFTeam *m_pTeam;
|
|
CUtlSymbol m_SoundName;
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Team message that plays a sound to the members of the team
|
|
//-----------------------------------------------------------------------------
|
|
class CTeamMessage_Sound : public CTeamMessage
|
|
{
|
|
public:
|
|
CTeamMessage_Sound( CTFTeam *pTeam, int iMessageID, CBaseEntity *pEntity, float flTTL );
|
|
|
|
// Set my sound
|
|
virtual void SetSound( char *sSound );
|
|
// Called when the team manager wants me to fire myself
|
|
virtual void FireMessage( void );
|
|
|
|
virtual void SetData( char *pszData ) { SetSound( pszData ); }
|
|
};
|
|
|
|
#endif // TEAM_MESSAGES_H
|